Connect with us

Forza Motorsport 7 Update Features IndyCars, New Features to Forza Race Regulation & More - Patch Notes Here

Forza Motorsport 7

Forza Motorsport 7 Update Features IndyCars, New Features to Forza Race Regulation & More - Patch Notes Here

A new Forza Motorsport 7 game update has arrived, featuring a collection of IndyCars, Indy-themed events, new features to Forza Race Regulations and quite a few fixes and improvements.

Check out the patch notes, screenshots and trailer below and more details on the official webpage.

HEADLIGHTS

  • Fixed an issue where headlights on some cars would not turn on during races and/or while in the pre-race lobby.
  • Fixed an issue where, if a player is in a night race with a car that had pop-up headlights, then attempted to switch to another car, then backed out to keep the original car, the headlights would close and not illuminate during the race.
  • Fixed an issue where a player car’s headlights would not function after entering Test Drive then changing to a car with similar headlights.

FORCE FEEDBACK

  • Fixed an issue where tuning the Force Feedback scale would also scale the max torque output, causing the FFB to clip at earlier values when a player scaled the setting down.

GENERAL

  • Fixed an issue where, when a player sets HUD Options –> Ghost to ON, the player’s hot lap ghost will appear on track and the start of the race, with the ghost remaining stationary on the track until the player completed at least one lap.
  • Fixed an issue where, in Free Play, if an AI driver wins race and then the player selected “Restart Race” in the post-race menu, the AI driver’s car would appear as transparent in the podium screen.

TRACKS

  • LAGUNA SECA: Removed false anti-cheat tire wall shadow. Also added a drift zone before Andretti Hairpin.
  • SUZUKA: Removed false anti-cheat tire wall shadows. Also changed default lap count for Suzuka East Circuit lap count from two laps to four laps.
  • HOMESTEAD: Removed collision mesh for previously removed anti-cheat tire wall. Fixed an issue with some tire walls on wet ribbons, which lacked collisions and featured one-sided textures.

PC

  • Fixed an issue with the PC version of the Forza Motorsport 7 free trial version crashing.

MULTIPLAYER

  • Added ticker to Timed Races.

13 Comments

Leave a Reply

Discussion
  1. If these guys would just add a slight bit more grip to the cars this game would be perfect. Still , I like the game but I find myself playing GT Sport more often than Forza 7.
    JMD
    If these guys would just add a slight bit more grip to the cars this game would be perfect. Still , I like the game but I find myself playing GT Sport more often than Forza 7.

    In other words, you prefer an easier more arcade-y experience than a more realistic one.
    FormVoltron
    In other words, you prefer an easier more arcade-y experience than a more realistic one.

    How so and I own both? The Forza cars drive like hovercraft cars. The GT Sport cars drive like you expect them to, push them too hard into the corners and the car fights back. Cars in GT Sport feel like they are actually attached to the pavement whereas the Forza cars ever since Forza 5 feels like they are gliding.
    That doesn't discount all the content that the Forza series is known for. I do enjoy Forza but for a feeling like i'm driving a real car, I choose GT Sport and don't forget the head of Polyphony Digital is a real racer.
    Heat_Fan
    How so and I own both? The Forza cars drive like hovercraft cars. The GT Sport cars drive like you expect them to, push them too hard into the corners and the car fights back. Cars in GT Sport feel like they are actually attached to the pavement whereas the Forza cars ever since Forza 5 feels like they are gliding.
    That doesn't discount all the content that the Forza series is known for. I do enjoy Forza but for a feeling like i'm driving a real car, I choose GT Sport and don't forget the head of Polyphony Digital is a real racer.

    Exactly. Forza has the sensation that you're driving on ice. Cars that are build to race should have some semblance of grip to the pavement. In GT sport when you are pushing the car to hard you can feel it and adjust, in Forza 7 there is no warning you just hit that imaginary patch of ice and go sliding off into the grass or wall. Forza 7 is better then 5 and 6 were, but it's still lacking realism as far as how a real car should grip the pavement.
    JMD
    Exactly. Forza has the sensation that you're driving on ice. Cars that are build to race should have some semblance of grip to the pavement. In GT sport when you are pushing the car to hard you can feel it and adjust, in Forza 7 there is no warning you just hit that imaginary patch of ice and go sliding off into the grass or wall. Forza 7 is better then 5 and 6 were, but it's still lacking realism as far as how a real car should grip the pavement.

    The cars in Forza behave and handle like you would expect in a video game. The cars in Gran Turismo behave like you would expect them to in real life such as proper front to back and lateral weight transfers which equates to the Gran Turismo cars wanting to fight back as they are being pushed harder and harder.
    The Forza cars never give me that feeling, such as the cars in Forza will let you drive them as hard and as fast as you can into the corner until they can't with no warning whatsoever with the exception of the controller rumbling which is not a proper representation. You get no proper feedback from the front of the car in Forza as to what it can't do before it's too late. Now, I have never played a Forza game with a wheel so maybe you get that proper feeling with a wheel vs a controller but Gran Turismo nails that feeling of what the car can and can't do before you realize it's too late by visual cues from the cockpit where the nose starts to fight you if you are going too fast into a corner and trying to make that turn. And I have played Gran Turismo with a wheel and controller and they both give the virtual race car gamer the proper feedback.
    I have yet to find any Rally game that gives the sensation of driving on loose gravel or dirt that Gran Turismo is known for. Gran Turismo 3 on the Playstation 2 first had the feeling of driving a Rally car where it just gave you the proper feeling of grip and how the shocks were trying to push the wheels back down onto the loose gravel or dirt and it's only gotten better with each new release.
    No other Rally game has been able to pull that off not even Dirt Rally and Dirt Rally 2.0 and i'll say it again, the Lead Guy for the Gran Turismo series is a real race car driver. And none of what I said about Forza should be taken as a knock because Forza in it's own way can be enjoyable and it has become what Gran Turismo was once known for, massive content but the two games have their take on what a real car drives and feels like and that's what Gran Turismo has excelled at since the first game was released on the original Playstation. The only knock I can still levy against Gran Turismo is the sensation of speed. It has gotten better over the years but the game still doesn't represent the sensation of speed as other games do.
    Heat_Fan
    How so and I own both? The Forza cars drive like hovercraft cars. The GT Sport cars drive like you expect them to, push them too hard into the corners and the car fights back. Cars in GT Sport feel like they are actually attached to the pavement whereas the Forza cars ever since Forza 5 feels like they are gliding.
    That doesn't discount all the content that the Forza series is known for. I do enjoy Forza but for a feeling like i'm driving a real car, I choose GT Sport and don't forget the head of Polyphony Digital is a real racer.

    If you want a truly realistic racing game, you won't go with either Forza or GT. However, between the two, Forza easily has the better physics. Literally not a single car drives like a hovercraft. I'm not sure where you got that from. Any review from any credible source will tell you that Forza has the better physics and tire model between the two games.
    I prefer games like Assetto Corsa and Project Cars 2 over both, though.
    FormVoltron
    If you want a truly realistic racing game, you won't go with either Forza or GT. However, between the two, Forza easily has the better physics. Literally not a single car drives like a hovercraft. I'm not sure where you got that from. Any review from any credible source will tell you that Forza has the better physics and tire model between the two games.
    I prefer games like Assetto Corsa and Project Cars 2 over both, though.

    That is your opinion and I disagree for the reasons I stated. I also own AC and PC and PC2 as well as AC Competizione. Forza seriously lacks in the realism dept but hey as long as you think it's real, that's all that matters.
    Just so you know, i've been playing PC sim games since the 90's and once upon a time many thought that Monaco Grand Prix for the PC was the uber sim because it was tough to drive those cars. Then an F1 driver and IIRC it may have been JV who said real F1 cars don't handle and drive like that.
    Heat_Fan
    That is your opinion and I disagree for the reasons I stated. I also own AC and PC and PC2 as well as AC Competizione. Forza seriously lacks in the realism dept but hey as long as you think it's real, that's all that matters.
    Just so you know, i've been playing PC sim games since the 90's and once upon a time many thought that Monaco Grand Prix for the PC was the uber sim because it was tough to drive those cars. Then an F1 driver and IIRC it may have been JV who said real F1 cars don't handle and drive like that.

    So not only were you objectively wrong on the Forza vs GT comparison, but now you've demonstrated that you can't read, either. I never said anything about Forza being "real" or a sim. What I said was, "If you want a truly realistic racing game, you won't go with either Forza or GT." Meaning that neither one is a sim or a realistic representation of racing. I then said, "between the two, Forza easily has the better physics." Meaning that when comparing only these two games, the physics in Forza is more realistic than in GT Sport.
    Let me know if I need to draw a diagram for you to understand.
    Heat_Fan
    The cars in Forza behave and handle like you would expect in a video game. The cars in Gran Turismo behave like you would expect them to in real life such as proper front to back and lateral weight transfers which equates to the Gran Turismo cars wanting to fight back as they are being pushed harder and harder.
    The Forza cars never give me that feeling, such as the cars in Forza will let you drive them as hard and as fast as you can into the corner until they can't with no warning whatsoever with the exception of the controller rumbling which is not a proper representation. You get no proper feedback from the front of the car in Forza as to what it can't do before it's too late. Now, I have never played a Forza game with a wheel so maybe you get that proper feeling with a wheel vs a controller but Gran Turismo nails that feeling of what the car can and can't do before you realize it's too late by visual cues from the cockpit where the nose starts to fight you if you are going too fast into a corner and trying to make that turn. And I have played Gran Turismo with a wheel and controller and they both give the virtual race car gamer the proper feedback.
    I have yet to find any Rally game that gives the sensation of driving on loose gravel or dirt that Gran Turismo is known for. Gran Turismo 3 on the Playstation 2 first had the feeling of driving a Rally car where it just gave you the proper feeling of grip and how the shocks were trying to push the wheels back down onto the loose gravel or dirt and it's only gotten better with each new release.
    No other Rally game has been able to pull that off not even Dirt Rally and Dirt Rally 2.0 and i'll say it again, the Lead Guy for the Gran Turismo series is a real race car driver. And none of what I said about Forza should be taken as a knock because Forza in it's own way can be enjoyable and it has become what Gran Turismo was once known for, massive content but the two games have their take on what a real car drives and feels like and that's what Gran Turismo has excelled at since the first game was released on the original Playstation. The only knock I can still levy against Gran Turismo is the sensation of speed. It has gotten better over the years but the game still doesn't represent the sensation of speed as other games do.

    You should look into iRacing if you want to experience something that is realistic both on the asphalt and on the dirt. No other racing game comes close to matching it's simulation. If you're happy with GT, stay with it, but if you truly do want to get a thrill from racing in cars that behave as realistic as possible and also want to dabble into the dirt scene, then iRacing easily blows any other racing game out of the water.
    canes21
    You should look into iRacing if you want to experience something that is realistic both on the asphalt and on the dirt. No other racing game comes close to matching it's simulation. If you're happy with GT, stay with it, but if you truly do want to get a thrill from racing in cars that behave as realistic as possible and also want to dabble into the dirt scene, then iRacing easily blows any other racing game out of the water.

    I am fully aware of iRacing and have been since Papyrus close their doors. However it's subscription based and you have to pay for certain cars and tracks and it requires a wheel. iRacing is stellar no doubt but I have no interest in a subscription based game.
    FormVoltron
    So not only were you objectively wrong on the Forza vs GT comparison, but now you've demonstrated that you can't read, either. I never said anything about Forza being "real" or a sim. What I said was, "If you want a truly realistic racing game, you won't go with either Forza or GT." Meaning that neither one is a sim or a realistic representation of racing. I then said, "between the two, Forza easily has the better physics." Meaning that when comparing only these two games, the physics in Forza is more realistic than in GT Sport.
    Let me know if I need to draw a diagram for you to understand.

    This post is absolutely not necessary nor something we tolerate here. If you continue to be rude and condescending, you won't be a part of this sight.
    He was very articulate about his opinion and why he feels the way he does.
    You seem to be under the impressions that you are the be all, say all on the matter.
    I assure you, that is not the case.
    Heat_Fan
    I am fully aware of iRacing and have been since Papyrus close their doors. However it's subscription based and you have to pay for certain cars and tracks and it requires a wheel. iRacing is stellar no doubt but I have no interest in a subscription based game.

    The subscription model does turn many off, but if you can ever get past it then it is second to none and I cannot recommend it enough,

More in Forza Motorsport 7

To Top