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Forza Motorsport 7 March Update Available, Patch Notes Here

Forza Motorsport 7

Forza Motorsport 7 March Update Available, Patch Notes Here

The March update for Forza Motorsport 7 is available, featuring the 2018 Ford Mustang RTR Spec 5, 2018 Ford #25 Mustang RTR and 2018 Ford #88 Mustang RTR. A new cockpit camera option, made specifically for drifters, has also been added.

Check out the patch notes, trailer and screenshots below.

GENERAL

  • Fixed labeling of gearing graph in tuning menu for new top speed. Additionally, accepting changes now causes the graph to refresh.
  • Removed opponent/Drivatar labels from appearing in photomode and replays.
  • Fixed an issue where Race Ticker and Race Info panels were missing when spectating a timed endurance race.
  • Adjusted Collision Assist and side-by-side collision friction and bounce off physics effect settings in multiplayer to improve general collision performance between cars. These adjustments include:
    • Collision Assist effect now bleeds off over time, so players can’t sustain use of it over time to push other players around.
    • Lowered peak friction and added a scale to the friction coefficient based on the interpenetration of the soft collisions between cars. As a result, light bumps have less friction and large magnitude collisions, where the cars “squish” into one another, have higher friction.
    • Adjusted the amount of time cars can be “squished” together.
  • Added a new car-specific wheel tuning menu that allows players to configure force feedback (FFB) scale and steering lock on a per-car basis.
  • Added a new “Car-Specific Steering Wheel Tuning” menu that allows players to configure the force feedback scale and steering lock on a per-car basis. These settings get saved to the player’s garage car. If the player turns the wheel past the desired steering lock range, we “soft lock” the wheel by ramping up a large FFB torque to push the wheel back into the valid range.
  • Fixed an issue where a steering wheel paired with an Xbox Controller could cause device recognition swap when pressing the Xbox “nexus” button.
  • Fixed an issue where switching from steering wheel to controller maintains wheel button mapping and limits controller functionality.
  • Fixed an issue where post-race events results would stop updating if another player was in the lobby.
  • Fixed an issue where, if a race host launches a race before all cars have loaded into the pre-race, the loading process ends and caused unfinished loaded cars to spawn in the pre-race pit scene when the race starts.

CARS

  • Adjusted cockpit camera and wheel-less cockpit camera for the 1970 Plymouth Hemi Cuda Barrett-Jackson Edition.
  • Fixed an issue where car geometry disappeared when viewing the car from certain angles when Camera View was set to Hood, Driver, or Cockpit.

TRACKS

  • Fixed an issue where car collisions were still active in the pit lane area.
  • Fixed an issue where, when the player was using certain long cars (such as the Cadillac XTS Limo or the Tankpool Race Truck). The first AI car exiting the pit lane always hit the player’s car. This issue happened on multiple ribbons but was more likely on Monza.
  • Changing the Track Limits option in the Assists menu during a race will now be reflected once a player has resumed playing.
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  1. For some reason I just can't get into this Forza. A couple of things make it a little wonky for me.
    1. The lightning on some of the tracks is done really poorly! I can't put my finger on it but they are not as vibrant and alive as GT Sport.
    2. The chase camera is not static and rotates with the car which makes it harder to drive with a controller. Maybe they can give us a static camera like the one GT Sport has.

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