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FIFA 23 Gameplay Details and Trailer Revealed - HyperMotion 2, Technical Dribbling, AcceleRATE & Much More

FIFA 23

FIFA 23 Gameplay Details and Trailer Revealed - HyperMotion 2, Technical Dribbling, AcceleRATE & Much More

As promised, EA has revealed their FIFA 23 gameplay trailer today, along with a new Pitch Notes going over HyperMotion 2, technical dribbling, AcceleRATE and much more.

With advanced 11v11 match capture and machine learning, HyperMotion2 Gameplay Technology takes FIFA 23 to over 6,000 authentic animations, transferred directly from the real world pitch to the game.

For FIFA 23, we carried out twice as much real-world motion capture compared to the first iteration of HyperMotion. Using Xsens suits, we captured millions of frames of animation from two full high-intensity football matches with professional teams, including the complete motion capture of a women’s match. In addition to five highly skilled training drills, these new captures help us bring more real life football elements to the virtual pitch. This technology powers areas of the game such as Full Team Authentic Motion, Women’s Football, Technical Dribbling, AcceleRATE, Composed Ball Striking, Kinetic Goalkeeper vs Header Battles, and more.

  • Technical Dribbling – Brand new dribbling system that incorporates the Active Touch system to calculate a player’s path to the ball more intelligently.
  • ML-Jockey – Aims to provide tighter feeling controls and increased responsiveness when keeping up with attackers while Jockey (L2 on PlayStation controllers || LT on Xbox controllers) or Sprint Jockey (L2+R2 || LT+RT) are being used.
  • AcceleRATE – An expansion to the player movement system, dividing players into unique archetypes. This enables the team to showcase personality in player acceleration with the goal of improving the viability of different player types in FIFA 23.
  • Power Shots – A new skill based shot type that adds extra power and accuracy to a shot at the cost of time and a higher degree of input precision.

Check out the trailer below and the Pitch Notes with full details here. KG will be chiming in later this week with his impressions of what’s new in FIFA 23 gameplay.

FIFA 23 launches on September 30 with feature parity on PlayStation 5, Xbox Series X|S and PC. It will also include cross-play on the same platform generation.

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  1. Quite a bit of of focus on the offense (and not much mention of fouls), but the acceleration styles was my favorite thing from the video (and fake shots being tied to certain players).
    Hypermotion2:
    I appreciate trying to replicate actual team play, but the game is too fast to really make that matter at all to me.
    Women's club teams:
    Playing as women's teams might be the most realistic experience in the game, although they said they reworked their locomotion. Hopefully in a realistic way.
    Technical dribbling:
    Anyone who thought dribbling speed and responsiveness needed to increase from FIFA 22 ... idk what to even so say. That **** was already dumb fast and not grounded in reality. Looks like it will be even worse. They mention that when you play as top dribblers they will be much faster. How about making the opposite true? Not every player is smooth and ultra quick on the ball. Give them some weight. The clip of the guy dribbling one way, then the opposite, then back looked brutal.
    Signature run styles:
    Odd to devote any time to this. Isn't this in every game?
    Defending:
    No mention of team defending. All they mentioned was a hard slide and some added animations. Yikes.
    Physics:
    Deflections? OK.
    dubcity
    Hypermotion2:
    I appreciate trying to replicate actual team play, but the game is too fast to really make that matter at all to me.
    Women's club teams:
    Playing as women's teams might be the most realistic experience in the game, although they said they reworked their locomotion. Hopefully in a realistic way.
    Technical dribbling:
    Anyone who thought dribbling speed and responsiveness needed to increase from FIFA 22 ... idk what to even so say. That **** was already dumb fast and not grounded in reality. Looks like it will be even worse. They mention that when you play as top dribblers they will be much faster. How about making the opposite true? Not every player is smooth and ultra quick on the ball. Give them some weight. The clip of the guy dribbling one way, then the opposite, then back looked brutal.

    Signature run styles:
    Odd to devote any time to this. Isn't this in every game?

    Defending:
    No mention of team defending. All they mentioned was a hard slide and some added animations. Yikes.
    Physics:
    Deflections? OK.

    Signature run styles are not in every sports game, no.
    ChaseB
    Signature run styles are not in every sports game, no.
    I meant every FIFA. I know as far back as at least FIFA 11 Ronaldo has his own run animation. And Sterling and Griezmann more recently.
    Gonna need to see gameplay to see what these "6000" new animations actually do lol. Their big numbers are always funny. It took some time with fifa 22 to really feel the difference but that was a big upgrade over 21 NG. I'm certainly not going to be running off to an unfinished f2p game based on a 7,500 word gameplay blog though lol
    It's going to be the same thing as every year. Gameplay is great during beta/first weeks of the game then an update hits. The YouTubers and/or FUT crowd complain the game is to slow, or that VVD (rightly) can't do a 360° Nutmeg or something equally daft then the game takes a nose dive until this time next year and gameplay becomes good again.
    Hopefully I'm wrong and they actually watched real footage and realize that defenders don't stand picking at dandelions like a under 5 team, all the 1000's of animations actually play out at a human speed, keepers don't dive underneath a shot for no reason.
    I prefer most gaming on console I'll most likely picked it up but it'll be on PC. I'll go that route so I can block updates or use mods to fix any issues.
    I think there will be fouls if you set the referee's strictness to very strict (offline related), or i'm wrong?
    Referee Strictness Setting

    • This is a new setting for offline modes that allows players to define how strict the referees will be during a match.
    • The options included are very lenient, lenient, default, strict or very strict.
    • Online matches use the default referee strictness.

    https://www.ea.com/en-gb/games/fifa/fifa-23/news/pitch-notes-fifa-23-gameplay-deep-dive
    fideco
    I think there will be fouls if you set the referee's strictness to very strict (offline related), or i'm wrong?
    Referee Strictness Setting

    • This is a new setting for offline modes that allows players to define how strict the referees will be during a match.
    • The options included are very lenient, lenient, default, strict or very strict.
    • Online matches use the default referee strictness.

    https://www.ea.com/en-gb/games/fifa/fifa-23/news/pitch-notes-fifa-23-gameplay-deep-dive

    I'm thinking it'll affect the likelihood of a yellow card, as opposed to calling fouls altogether.

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