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FIFA 22 HyperMotion Trailer and Details Revealed - Full Team Authentic Motion, Tactical A.I., Kinetic Air Battles & Much More

fifa 22 hypermotion

FIFA 22

FIFA 22 HyperMotion Trailer and Details Revealed - Full Team Authentic Motion, Tactical A.I., Kinetic Air Battles & Much More

EA released their first FIFA 22 trailer earlier today focusing on the new next-gen HyperMotion gameplay technology. The new tech promises to bring the most realistic and immersive gameplay experience to life, in every match and across every mode.

Of note, HyperMotion is exclusive to Xbox Series X|S, PlayStation 5 and Google Stadia, so it appears PC users will once again be left out.

Powered by HyperMotion, FIFA 22 combines Advanced 11v11 Match Capture and proprietary machine learning technology to deliver the most realistic, fluid and responsive football experience for next-gen consoles and Stadia, unlocking the raw emotion, passion and physicality of the world’s game.

HyperMotion technology enabled the integration of the first-ever motion capture of 22 professional footballers playing at high intensity. Additionally, EA’s proprietary machine learning algorithm learns from more than 8.7 million frames of advanced match capture, then writes new animations in real time to create organic football movement across a variety of interactions on the pitch. Whether it’s a shot, pass or cross, HyperMotion transforms how players move on and off the ball.  

HyperMotion Technology Features

  • Advanced 11v11 Match Capture – Xsens suits enable motion capture from 22 professional footballers playing at high-intensity for the first time. The resulting unprecedented volume of high-quality real-human movement data powers how both individuals and teams move across FIFA 22.
  • Machine Learning – A cutting-edge proprietary machine learning algorithm learns from over 8.7 million frames of advanced match capture, then writes new animations in real time to create organic football realism across a variety of interactions on the pitch.
  • Full Team Authentic Motion – Xsens suits record every touch, tackle, sprint and duel from all 22 players playing at high intensity for the first time ever, capturing data that powers over 4000 new animations in FIFA 22 to raise the footballing intensity, responsiveness, and physicality of every player in the game.
  • Tactical A.I. – Deeper player intelligence driven by the power of next-gen consoles gives each individual the ability to better understand both attacking and defensive formations and movement, creating a new level of tactical realism.
  • In Attack – The ability to make up to 6x more decisions per second gives attackers more awareness of their surroundings, allows them to make smarter runs in build-up play, and lets them react to loose balls quicker.
  • In Defense – Rewritten defensive AI gives teams the ability to act as a tactical unit, retaining their shape to move across the pitch and cover vacant space.
  • ML – Flow – Learning from more than 8.7 million frames from Advanced 11v11 Match Capture, the ML – Flow machine learning algorithm writes new animations in real-time, enabling players to better adjust their stride and running cadence on approach to the ball to control or strike it more smoothly.
  • Kinetic Air Battles – Enhanced two player interaction technology syncs player animations, creating greater realism and responsiveness as they fight to be first to the ball. See defenders and attackers push, pull, and jostle as they rise to meet crosses, clearances, and long passes, increasing quality in headed situations and creating cleaner outcomes.
  • Composed Ball Control – Longer two-touch animations make controlling the ball more natural and fluid than ever before. Take down aerial balls with more technique, get more agility when trapping ground balls, and enjoy more strength in shielding situations to give you new ways to drive forward in FIFA 22.
  • Player Humanization – Powered by Advanced 11v11 Match Capture, new off-ball player animations and ambient behaviour help bring on-pitch characters to life. See opponents talk, point, and direct each other based on the action, while updated locomotion matches players’ urgency on the pitch to make FIFA more realistic and immersive than ever.
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  1. Wow this could be incredible. On its face, it's the exact opposite of the 1 v 1 dynamic we've been seeing previously. I've bought and played too many fifas not to be sceptical but this is exciting.
    Some good stuff here: https://www.ea.com/games/fifa/fifa-22
    Can't lie - I'm pretty hyped. I also expect to be massively disappointed, but this is the time of year for dreaming what FIFA could be, ha. Still, new animation tech, new ball physics, new team-based and individual AI, overhauled goalkeepers, plus a create your own team in Career Mode - that's not a bad list, even if I have little faith in EA to execute.
    I've been pleasantly surprised with the improvements playing on the PS5, so here's to hoping that the new gen of FIFA is much better than the last one!
    I'm interested to hear and see more about Hypermotion. It is definitely a feature that will be passed to other EA Sports titles starting next year.
    I want to be pumped, but I'm not seeing a lot of new in this. The writeup that Immortal linked to adds much more than the dumb flash trailer. Need to see it in action to really know if this is just adding new animations or if it's actually a shift for the game.
    Seeing create a club options for career is interesting, but hopefully the mode got more attention than that alone.
    PhillyPhanatic14
    I want to be pumped, but I'm not seeing a lot of new in this. The writeup that Immortal linked to adds much more than the dumb flash trailer. Need to see it in action to really know if this is just adding new animations or if it's actually a shift for the game.
    Seeing create a club options for career is interesting, but hopefully the mode got more attention than that alone.

    I hear ya but I sort of disagree (though I'd never tell someone they should be pumped for a new FIFA, lol). A new animations system, new ball physics, new tactics, AI, and keepers - that potentially could lead to big improvements. Especially considering it touches on many of our biggest gameplay gripes. Plus if Create a Club is as good as Creation Centre was, that'd be solid.
    So, while I agree with everyone's pessimism, IMO this year (largely due to the new systems) offers the potential for the biggest improvement we've seen in a while. Potential being the keyword here.
    Personally I've felt for years that last gen tech was really limiting improvements. Hopefully the leap to the current gen allows them to execute better. The proof will be in the pudding but fingers and toes crossed!
    ImmortalMindz
    I hear ya but I sort of disagree (though I'd never tell someone they should be pumped for a new FIFA, lol). A new animations system, new ball physics, new tactics, AI, and keepers - that potentially could lead to big improvements. Especially considering it touches on many of our biggest gameplay gripes. Plus if Create a Club is as good as Creation Centre was, that'd be solid.
    So, while I agree with everyone's pessimism, IMO this year (largely due to the new systems) offers the potential for the biggest improvement we've seen in a while. Potential being the keyword here.
    Personally I've felt for years that last gen tech was really limiting improvements. Hopefully the leap to the current gen allows them to execute better. The proof will be in the pudding but fingers and toes crossed!

    Yeah I'm not sure how someone could look at that announcement and conclude there's not much new there. HyperMotion alone has the potential (there's that word again) to absolutely revolutionise this game.
    Redditt/Twitter are saying Woking and Barnet & Stockport grounds are in the game. Meaning the National League which is England's 5th division are in the game. I really hope this is true!
    It was exciting until I saw it was only for next-gen. And as a PC player we get last gen crap even though our systems would wreck next gen.
    I'm actually contemplating doing Stadia this year. Ridiculous that Stadia gets next gen features and PC doesnt
    SilverChaosVII
    It was exciting until I saw it was only for next-gen. And as a PC player we get last gen crap even though our systems would wreck next gen.
    I'm actually contemplating doing Stadia this year. Ridiculous that Stadia gets next gen features and PC doesnt
    So pc definitely won't be getting next gen? How infuriating. I'll be getting pes 22 if that's the case
    Sent from my VOG-L09 using Operation Sports mobile app
    Big Bankhead
    To go semi off-topic…..if this works the way it should, hopefully this’ll be added in some capacity in Madden.*

    I do think that is the plan. EA does tend to share features among its games. Fifa always get the newest features first then it comes to the other games year 2. If it works as intended, could lead to big changes among the EA Sports games
    ImmortalMindz
    I hear ya but I sort of disagree (though I'd never tell someone they should be pumped for a new FIFA, lol). A new animations system, new ball physics, new tactics, AI, and keepers - that potentially could lead to big improvements. Especially considering it touches on many of our biggest gameplay gripes. Plus if Create a Club is as good as Creation Centre was, that'd be solid.
    So, while I agree with everyone's pessimism, IMO this year (largely due to the new systems) offers the potential for the biggest improvement we've seen in a while. Potential being the keyword here.
    Personally I've felt for years that last gen tech was really limiting improvements. Hopefully the leap to the current gen allows them to execute better. The proof will be in the pudding but fingers and toes crossed!

    I love the sound of hypermotion, but I'm not seeing a new engine and I'm not seeing EA claim to have a new engine. All I'm seeing is that they're claiming to have added a lot more animations. Again, we need to see more gameplay, but in the clips on the EA website the game looks like it's running the same exact engine. Player movements are just as awkward and the graphics look very similar to 21 Next Gen.
    PhillyPhanatic14
    I love the sound of hypermotion, but I'm not seeing a new engine and I'm not seeing EA claim to have a new engine. All I'm seeing is that they're claiming to have added a lot more animations. Again, we need to see more gameplay, but in the clips on the EA website the game looks like it's running the same exact engine. Player movements are just as awkward and the graphics look very similar to 21 Next Gen.

    That was my impression at first too, but when you read about what the tech actually is - advanced mocapping plus new tech that will actually create animations in real time - it sounds pretty damn impressive.
    Again, I think it's smart to take all this with a grain of salt but at least the potential for a true leap forward is there.
    illwill10
    I do think that is the plan. EA does tend to share features among its games. Fifa always get the newest features first then it comes to the other games year 2. If it works as intended, could lead to big changes among the EA Sports games

    Hopefully NHL will have it by 2027
    So... Machine learning algorithm writing new animations in real time? When folks start claiming the game is cheating them, do we dismiss their concerns or prepare for the AI apocalypse?
    I want to be excited about this game. I'm by no means a diehard soccer fan, but it's a fun sport.
    Ultimately, no matter what EA does this year, it comes down to one thing for me; will the game have separate gameplay styles for simulation/casual/competitive?
    If it doesn't, I have zero faith that it will be worth my money (even if it gets good reviews out of the gate from the offline community - because patches).
    Deeper player intelligence driven by the power of next-gen consoles gives each individual the ability to better understand both attacking and defensive formations and movement, creating a new level of tactical realism.

    Ugh. Next-gen consoles are not needed to tell players how to position themselves on the pitch. I'll believe it when I see it.

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