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FIFA 22 Gameplay Improvements and Changes Detailed - New Gameplay Trailer

fifa 22 gameplay deep dive

FIFA 22

FIFA 22 Gameplay Improvements and Changes Detailed - New Gameplay Trailer

EA has posted a new Pitch Notes article discussing the gameplay improvements and changes that have been made for FIFA 22. Gameplay producer Thomas Caleffi gets really deep into the gameplay details, including the new HyperMotion Technology that is exclusive to the PlayStation 5, Xbox Series X|S and Stadia, elevating every match across every mode.

Below are just a few of the topics that are covered in the Pitch Notes.

  • Full Team Authentic Motion
  • Machine Learning Flow
  • Tactical A.I.
  • Kinetic Air Battles
  • Composed Ball Control
  • Player Humanization
  • Defending

When designing the new FIFA 22 goalkeepers, we had 3 major areas in mind: reliable saves, visual variety of animations, and keeper personality.

The new system uses over 600 animations, focusing on how the keeper makes saves, tips the ball over the frame of the goal, shows agility on dives, punches the ball away on a corner, and overall keeper movement.

Last but not least, the new system allows us to replicate the different styles of world class goalkeepers, with some keepers having cat-like reflexes, some being masters of anticipating shots, while others are extremely adept at rushing out to punch any ball to safety.

  • Goalkeeper Rewrite
  • True Ball Physics
  • Explosive Sprint
  • New Attacking Tactics
  • Even more Immersive Matchday Experience
  • Bigger Goal Moments
  • More fundamental advances all over the pitch

The Standard Edition of FIFA 22 releases on October 1, but fans that pre-order the Ultimate Edition will get it on September 27. FIFA 22 early access arrives for EA Play subscribers on September 22.

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  1. Maybe my understanding of the sport is wrong or I'm not seeing it correctly but the defensive AI moved as a unit and tracked until the ball bypassed the midfielders. Once the ball got around the penalty area the midfield just stood back.
    Up until that point I was on board with what they were saying.
    Sent from my Pixel 4a (5G) using Operation Sports mobile app
    fully agree, as soon the ball got near the penalty area, the "HyperTacticalNextGenAI" shows it flaws. While all positioning was good when the ball still was in midfield, from the point the No. 20 of RMA got the ball, the flaw starts.
    No. 4 of Milan instantly had to move to No. 9 of RMA and either shut down the passing line or stick to No. 9, because no one else from RMA was even near Penalty Area.
    Reference : https://youtu.be/b_M8ppY48sg
    Their obsession with 1v1s is getting old now.
    What's worrying about all this:
    Deeper Match Analysis: detailed stats are nice but that's not about realism... From the image they posted: PSG - CITY 5-2, 1 foul, zero cards. That's not football is it?
    Interceptions: "The goal here is to disrupt the course of the pass, even if that means not retaining the ball. These Disrupt Interceptions can only be performed by user controlled players".
    Again the whole game reduced to 1v1s. Just play around the 1 player who can defend. That's not football. It's simplistic, childish & stupid, but it's not 11v11 football.
    AI: "We re-wrote defending Competitor Mode CPU AI, with something we call Threat-Based Defending, with the CPU better understanding who the players they should mark are, which off-ball runs they should chase, and which dribblers they should close down."
    Ok, does anyone have any contacts at EA, because they want to give options, but I cannot for the life of me understand their thinking. Competitor mode was all about stupid skill moves. Why limit better AI defending to this mode? Someone who doesn't want to use competitor mode probably wants a more realistic game and that should include defending...
    I just don't get it. Have an option for better AI defending and less of that 1v1 nonsense available to all who want to play a more realistic game offline. How hard can it be to grasp? Competitive Fifa has ruined the game for anyone interested in a football game and not in e-sports and I'm not sure they get it or care.
    All in all, I believe this could be the one of the better fifas in recent years. Hopefully it will be better than the last era of fifa games (19,20,21).
    I recently played a couple of games on all the demos from fifa 15 to fifa 20.. You could easily tell where the gameplay started rolling downhill (for me it was fifa 18). I played a game on world class on fifa 15, and I got wrecked.. The gameplay in fifa 15,16,17 might not be realistic, but it was a lot more challenging in my opinion.
    If only EA could find it in themselves to please all the football loving gamers and give us the option to have a more realistic gameplay experience instead of all the E-sport driven gameplay. Like the post above me says, the gameplay in recent fifas does not reflect how a realistic football match is played.
    And for me, the biggest flaw in the gameplay is that the midfielders does not seem to mark or track any opposing players. Even though their positioning is better than in fifa 21, I still think it's not good enough. They need to track back and at least try to position them between the goal and the attacking players.
    This issue is what causes the unrealistic scorelines and defenses being overwhelmed by attacking players. It's just painful that this basic football understandig is totally ignored i favour of "1v1" high octane insane scoreline gameplay. At least give us the option to choose which type of gameplay experience we want.
    I am excited about fifa 22 though. I think it could be the best since 17. But I must say that I am not as impressed with the gameplay as I hoped to be. But I guess i'll have to actually play it to judge it.
    Chrisx
    Their obsession with 1v1s is getting old now.
    What's worrying about all this:
    Deeper Match Analysis: detailed stats are nice but that's not about realism... From the image they posted: PSG - CITY 5-2, 1 foul, zero cards. That's not football is it?

    I don't think this is entirely fair, "realism" isn't the goal, otherwise you'd typically need to play a 90 minute game to ensure most games don't end up 0-0. Foul and card counts aren't going to align with games either, and whilst they want the frequency of goals to be higher than "realism" so people can actually play a 10-20 minute match and score some goals, I don't think its desirable to increase fouls and cards in the same way. I'm sure there is some room for improvement, but you can't compare with "real" games unless you're playing a 90 minute game in FIFA.
    jrnlgrn
    Correct. PC is in the cold.
    Sent from my Pixel 4a (5G) using Operation Sports mobile app

    i still didn't get it, what's the actual difference ?! The 400 animations?!
    They are seriously progamming 2 different kind of 'engines', wasting Manpower, time&money so pc-players with low pc specs can play Fifa22 in Year 2021/22 with a CPU from 2010?! I am the only who thinks this sounds kinda weird? Probably Sony&Microsoft payed some high ca$h to have exclusive Features on Consoles....wouldn't be the first time!
    But that said, if the gameplay is good, i will buy fifa22 AKA pay 3,99€ on subscription someday in 2022.
    The teammate contain stamina thing cracks me up. Yet another feature added specifically because online is all about trying to break/exploit the game to win. Competitive FIFA is an ugly place lol.
    dubcity
    The teammate contain stamina thing cracks me up. Yet another feature added specifically because online is all about trying to break/exploit the game to win. Competitive FIFA is an ugly place lol.

    This will always be the case with every competitive game environment. I don't see how it can be any different. If there's something the game allows you to do that gives you an edge, you're going to do it when there is something on the line and you're not just playing for fun.
    dwnz
    I don't think this is entirely fair, "realism" isn't the goal, otherwise you'd typically need to play a 90 minute game to ensure most games don't end up 0-0. Foul and card counts aren't going to align with games either, and whilst they want the frequency of goals to be higher than "realism" so people can actually play a 10-20 minute match and score some goals, I don't think its desirable to increase fouls and cards in the same way. I'm sure there is some room for improvement, but you can't compare with "real" games unless you're playing a 90 minute game in FIFA.

    Well the game in question did finish 5-2. No one would complain about lack of excitement if it was 2-2 and had a few more fouls, lol. But anyway what you're saying sounds like a good argument if all you've experienced is fifa in recent years. But we've had plenty of good football games in the past (both fifa & pes) that managed to play a 10 minute match, complete with fouls and a midfield. So it can be done. The problem is that fifa is complete trash since it went full e-sport.
    In any case I don't care at all about FUT or e-sports, a good offline game with defending and more fouls should be an option, we can play longer matches offline after all. But if it isn't an option, I'll happily spend another year not bothering with Fifa.
    dubcity
    The teammate contain stamina thing cracks me up. Yet another feature added specifically because online is all about trying to break/exploit the game to win. Competitive FIFA is an ugly place lol.

    Their FUT audience understands "special abilities with a cooldown timer!", so fifa is becoming fortnite. They do not understand that there is a natural risk/downside to using 2 players to close down 1 opponent, which should keep you from abusing pressure.
    That's like balancing tackles by limiting you to 1 tackle/minute. It's truly a joke of a game.
    The same goes for the new explosive sprint, having a 'time-limit' to avoid abuse. Yeah, right LOL. Why they don't do it in RL soccer then?! Because it's simply not easy to outsprint an opponent close to you, he either chases you instantly and slows you down or makes a tactical foul.
    None of these 2 options are properly implemented in FIFA, the aggressive body fights which you see in every RL-match, fighting with elbows and their body weight and muscles is almost non-existent from the AI-Side....and because of this, there is also a lack of fouls. It's not just the AI doesn't SlideTackle you at all.
    AFAIR, only derbys had a decent amount of fouls in any recent FIFA's.
    Talking about realistic Scores in a 10 minute match compared to RL. It's kinda right, you need more openings in a shorter match (not just a bad goalie), otherwise the game suffers the same problem PES always had, the matches always ended with zero or 1-2 goals giving unrealistic scores in a 15 minutes match because every AI played like Barcelona on higher difficulties. The same in FIFA21, the AI has ballpossession of 60-70%, even the smallest teams on higher difficulties.

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