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FIFA 21 Sliders From Matt10: Version 1, Beta 2

fifa 21 sliders

FIFA 21

FIFA 21 Sliders From Matt10: Version 1, Beta 2

As KG said in his review a couple weeks back, FIFA 21 is in a little bit of a weird spot. Beyond the potential next-gen delay, the gameplay is not amazing this year out of the box — at least not for fans of “realistic” soccer. The modes got a lot of love and the presentation has taken another step forward, but it can be hard to find a good game against the AI. This is where the FIFA 21 sliders from Matt10 and the OS community come into play.

The general issues with the FIFA 21 gameplay in part stem from a design decision that’s been ongoing for a couple years. The FIFA developers want to make you defend rather than let the AI do it for you — especially in online games — so it can be a passive environment through the midfield unless you’re very hands-on (as you can see in the example below).

This is a direct response to the double team spam and high-pressure AI defense that we were seeing in online games a couple years back. A lot of head-to-head fanatics felt it was a low-skill tactic and so now it’s been replaced by more “park the bus” and deep-line defense sort of stuff in competitive online games. (It’s also something we see in the EA NHL games where defenders will be more passive unless you “click on” and take over.) Neither iteration of FIFA (overly aggressive/overly passive) is very fun to play against, so the FIFA developers still have some work to do here in order to create a balanced and fun game through the midfield.

However, we have sliders to at least try and improve the AI experience, and that’s where Matt10 comes into play.

FIFA 21 Sliders – Version 1, Beta 2

Goal: The focus here is still to get midfielders to latch onto their man, but it’s not going to be perfect. The introduction of lowering run frequency to 30, for this set, has been remarkable, and the other values complement the change.

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fifa 21 sliders

Latest Explanation And Progress

We’ve been working on getting the Version 1 slider set in a good place, and after a couple changes, we feel it’s in the best spot possible. Let me stress again that by no means are the central midfield issues fixed. There are a lot of other values that come into play from an attribute standpoint. Jrn went into great detail of testing over the last couple of days.

“The big 3 attributes to get midfielders to play defense appear to be Reaction, Aggressiveness and Vision. If one of those is too low it throws off everything and they will almost always stand around. The higher those are the more likely they will track runners and defend. Having high interceptions and position attributes also contribute but don’t need to be as high. Those attributes are not 100% going to guarantee they do their job but they are more likely to be engaged. It’s not a fix but something to be on the look out for.”

While sliders cannot fix these issues, what we can do is try our best to distract the players from being the source of frustration for users. To do this, the sliders have been modified just slightly from V1B1, but modified in the right spots. We took our time to go in 5pt increments of testing, but also explored extreme values as well. The good thing is the best base was already there, and just a couple significant tweaks made the difference.

First off, there are 3 difficulties, starting with Legendary, World Class and Ultimate. These are ordered in the amount of time they’ve been tested. A lot of the values are the same because the base set is good where it’s at, there just needs to be some modifiers for the difficulties.

While I will go into the goal of the Version 1, Beta 2 (V1B2) set a bit later, I wanted to place a huge importance to one of the true “game changers” of how our matches have gone, which is Run Frequency at 30/30. This value alone has changed the way the CPU plays, the way the players interact throughout the pitch. We have seen so much variety in the runs off the ball that it truly brings in a different feel than before.

Common Questions

  • Complaint: The CPU never crosses.
    • Response: We found that this is not necessarily because of sliders, it’s mainly because of the type of player instructions. If they are set to cut inside, they won’t cross as much. If they are set to stay out wide, they will.
  • Complaint: The central midfielders do not track back.
    • Response: Welcome to FIFA 21. This is the crux we have been facing from day one — and in my case Early Access. Make sure to retweet and like the Tweet I posted above (in the OP), because that’s as good as we can ask for right now.
  • Complaint: Why can’t I play on Slow?
    • Response: On slow, the CPU defenders allow runners into the box with ease. They are seen shuffling/jockeying aimlessly, and runners breeze past untouched – making crossing goals incredibly easy.
  • Complaint: Ultimate is so good, why haven’t you played it?
    • Response: We honestly haven’t gotten around to it. If you do play it, we need very specific details on why and why it is different compared to the posted Legendary or World Class (with modifier) posted?

Feedback

To give feedback, please read the details in the thread for how to give your feedback, and then jump in to trying to help improve these community sliders for everyone else.

1,316 Comments

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Discussion
  1. I know it's quite the hope, but if the game is anything like the beta, the only value I felt 100% about was lowering pass speed. I definitely explored all the values though and feel like what we learned from FIFA 20 should carry over. What I anticipate though is the run frequency is going to be really important.
    Ohh yes , I've been waiting a whole year for this since I skipped FIFA 20 . Going a full year without FIFA has been brutal to say the least . Can't wait to jump in and start testing .
    Sent from my LG-H831 using Tapatalk
    Matt10
    I know it's quite the hope, but if the game is anything like the beta, the only value I felt 100% about was lowering pass speed. I definitely explored all the values though and feel like what we learned from FIFA 20 should carry over. What I anticipate though is the run frequency is going to be really important.
    Yeah, from gameplay vids I saw, pass speed is fast and first touches are sticky. Probably a good place to start, especially since those two are connected.
    Hello again everyone 👋!
    I’m excited for this year, I was lucky enough to be a Beta tester and really enjoyed it, I really hope they don’t trim the animation length as it was perfect, it meant the pacing felt really good. Let’s do this 😀
    Hello Matt!
    I found this slider on the internet. Do you think it might be good, what do you think of it?
    Half Length (6 Minutes)
    Difficulty (Legendary)
    Competitor Mode (Off)
    Game Speed (Normal)
    Sprint Speed (USER 49 | CPU 49)
    Acceleration (USER 48 | CPU 49)
    Shot Error (USER 57 | CPU 41)
    Pass Error (USER: 52 | CPU 49)
    Shot Speed (USER 54 | CPU 54)
    Pass Speed (USER 50 | CPU 50)
    Injury Frequency (USER 50 | CPU 50)
    Injury Severity (USER 40 | CPU 40)
    Goalkeeper Ability (USER 36 | CPU 36)
    Positioning: Marking (USER 49 | CPU 51)
    Positioning: Run Frequency (USER 23 | CPU 25)
    Positioning: Line Height (USER 51 | CPU 51)
    Positioning: Line Length (USER 45 | CPU 45)
    Positioning: Line Width (USER 42 | CPU 42)
    Positioning: Fullback Positioning (USER 20 | CPU 20)
    Power Bar (USER 50)
    First Touch Control Error (USER 53 | CPU 47)
    Bencuss
    Hello Matt!
    I found this slider on the internet. Do you think it might be good, what do you think of it?

    Matt10
    :
    1. Do not post your own full set. This deters the entire thread. All slider values are relative to one another, so if we see a value like 30 pass speed with a line length of 70, then that's not relevant to someone using a 50 pass speed with a line length of 35. It's better to leave it out of the thread, and create your own.

    :lol:Well we couldn't even get an official set before someone posted an entire set.:lol:
    Irish football fan
    Hi MattL, what are the sprint speed and speed of animations like this year? hopefully not too fast and and unrealistic. Fingers crossed for a big improvement in career mode this year.

    They are pretty much the same, although instead of jogging animation as the next sequence when tiring, it is a slow sprint - which is much more preferred.
    First game on Legendary, absolutely blasted by Wolves (as West Brom) 6-0.
    Game is exactly how it was in the post-patch beta, which I'm totally fine with. The variety is incredible as it was in the beta. The resistance is there.
    There are still some issues where there is just a tad it of space in the defensive third for the forwards to face goal too early - thus able to send easier through balls to threatening areas.
    Overall, ecstatic that not too much was touched at all. Will be streaming later on today hopefully.
    Keep impressions going!
    Matt10
    They are pretty much the same, although instead of jogging animation as the next sequence when tiring, it is a slow sprint - which is much more preferred.
    First game on Legendary, absolutely blasted by Wolves (as West Brom) 6-0.
    Game is exactly how it was in the post-patch beta, which I'm totally fine with. The variety is incredible as it was in the beta. The resistance is there.
    There are still some issues where there is just a tad it of space in the defensive third for the forwards to face goal too early - thus able to send easier through balls to threatening areas.
    Overall, ecstatic that not too much was touched at all. Will be streaming later on today hopefully.
    Keep impressions going!

    Tweet I just did, shows the highlights:
    https://twitter.com/Matt10L/status/1311698050574888961
    Also a bit longer version
    R4lfXD
    What are your opinions on Competitor mode? Will you try to provide set for it as well?

    Competitor mode is a worthless mode that indulges those who want to play arcade ball. All players doing skill moves, attacking the same way, ignoring tactics - shall I go on? There won't be a set for it. Who knows, maybe the set we come up with will allow that mode to work, but for now, definitely not.
    Re: Neves passes, yeah, here and there. he completed some of them too.
    *****************
    So far, the only value I'm looking at is pass speed. I did this in the beta and the gameplay was much better in terms of close down rate and even the driven crosses/passes. Thinking 40/35 (user/cpu).
    Matt10
    Competitor mode is a worthless mode that indulges those who want to play arcade ball. All players doing skill moves, attacking the same way, ignoring tactics - shall I go on? There won't be a set for it. Who knows, maybe the set we come up with will allow that mode to work, but for now, definitely not.
    Re: Neves passes, yeah, here and there. he completed some of them too.
    *****************
    So far, the only value I'm looking at is pass speed. I did this in the beta and the gameplay was much better in terms of close down rate and even the driven crosses/passes. Thinking 40/35 (user/cpu).

    Finding the gap between defensive line to central mids is an issue again. Tightened up via line width 48 and line length 45/45; right away it's perfect with the way the middle of the field is clogged again.
    I'll be streaming in about an hour or so, but so far looking really good the pass speed and line adjustments. Also looking at shot error as it's pretty much the same. Lots of low-mid level height shots, bit too accurate as well.
    I know on the beta I found World Class a good challenge whereas on 20 I could walk to opponents 18yrd box before even challenged so there are definite improvement in the games & it’s nice to hear they haven’t changed it much from beta.
    Yeah I agree with you about competitor mode, only played one game & it was ****e, to me definitely it was definitely not worth it. Only reason I can see why people would use it is for practicing before going to play fut.
    Sent from my iPhone using Operation Sports
    Didn't play much yet but seems a lot like FIFA 20. Probably could end up just using most of the values from last year as a base. I've gotten used to PES again so I'll have to readjust to the lack of weight the players and ball in FIFA.
    What I do know is that I'm holding off on updating. If it's this decent so far I can only imagine that it will become terrible as they patch it to death.
    Edit:
    Not sure yet but manual controls might be back on the table for me this year especially mixed with semi through balls. Second man contain seems useful again as well.
    jrnlgrn
    Didn't play much yet but seems a lot like FIFA 20. Probably could end up just using most of the values from last year as a base. I've gotten used to PES again so I'll have to readjust to the lack of weight the players and ball in FIFA.
    What I do know is that I'm holding off on updating. If it's this decent so far I can only imaginet that it will become terrible as they patch it to death.
    Edit:
    Not sure yet but manual controls might be back on the table for me this year especially mixed with semi through balls. Second man contain seems useful again as well.

    A lot of what we learned in FIFA 20 can be applied it feels like. The gameplay is excellent as a base, but definitely needs some attention to the CPU behavior. I'm working on a couple of values that I know we've explored before.
    Will be streaming in about 10 minutes, will post when it's up.
    Hello everyone,
    I'm really pissed off with the Volta style of playing of the IA (even with the competitor mode OFF). Am I the only one? Didn't play such an arcade FIFA since ages!
    If someone has found an adjustment to this thanks to sliders, please let me know!
    Carreer mode looks nice this year, but the volta-style of playing of the IA is simply unbearable...
    Have only played 45 minutes or so but am really impressed, AI buildup play feels more varied than last year, the animations haven’t been clipped since the Beta and there’s good resistance from the AI. Not sure on pass speed at the moment, could do with increasing but I really need to play more. Pretty impressed so far.
    hey yall Im new to these forums. been playing fifa sice the ps2 days. anyways im looking for a more challenging experience in career mode. never had any luck with adjusting sliders. would like any suggestions to make professonal fun but playable where Im not getting murdered. thanks yall
    Matt10
    Streaming now. Just exploring values. type in !sliders in the chat to see what is being used:
    https://www.twitch.tv/matt10l

    Okay, main findings from yesterday is that the game can be slowed down with lowering pass speed, which also affects the player movement speed - similar to how FIFA 19 was.
    The "base" of what I was working with in stream is just that, a base. Nothing to hold onto yet. By the end of the night, I was re-testing default values.
    I didn't stream at night because I was doing exactly waht I did the last 30 minutes of the first stream, which was testing for the CPU to cross the ball. This is a huge issue. I fed it back to EA as well, because I think it's a bug more than anything.
    Aaron458f
    How did testing go on the stream last night? Besides the AI not crossing and not shooting from distance anything eles that stands out?
    Aaron458f
    https://www.youtube.com/user/Aaron458f
    https://twitch.tv/aaron458f

    Hi, Aaron, mate. The crossing was the biggest issue. Distance shooting is there, same with fouls. Had some nice replays I need to upload.
    All hands on deck with the crossing though. I managed to force it here and there, but the trigger couldn't be isolated. Quite annoying.
    Something interesting though, lowering Sprint seems to hurt the way the CPU track runners into the box. Found myself wide open several times for crosses. Again, I'll get some replays up when I get a work break.
    Matt10
    Hi, Aaron, mate. The crossing was the biggest issue. Distance shooting is there, same with fouls. Had some nice replays I need to upload.
    All hands on deck with the crossing though. I managed to force it here and there, but the trigger couldn't be isolated. Quite annoying.
    Something interesting though, lowering Sprint seems to hurt the way the CPU track runners into the box. Found myself wide open several times for crosses. Again, I'll get some replays up when I get a work break.

    Maybe crossing is something the YouTube people have addressed to the devs and could be sorted in day one patch hopefully cause crossing big part of the game, maybe shot error at 70 is to high and they won’t shoot from distance as much? Maybe a decrep in sprint like 48/50 as a example?
    Aaron458f
    https://www.youtube.com/user/Aaron458f
    https://twitch.tv/aaron458f
    Aaron458f
    Maybe crossing is something the YouTube people have addressed to the devs and could be sorted in day one patch hopefully cause crossing big part of the game, maybe shot error at 70 is to high and they won’t shoot from distance as much? Maybe a decrep in sprint like 48/50 as a example?
    Aaron458f
    https://www.youtube.com/user/Aaron458f
    https://twitch.tv/aaron458f

    Naturally, I got back to default when trying to isolate those areas, so the shooting from distance I saw was on various values of shot error. I noted at the time I saw one from about 35 yards was raising pass error and raising height. My initial thoughts is that the higher pass error removes their incessant desire to through ball constantly - and instead take a blast. Very similar to FIFA 14 tbh.
    Matt10
    Naturally, I got back to default when trying to isolate those areas, so the shooting from distance I saw was on various values of shot error. I noted at the time I saw one from about 35 yards was raising pass error and raising height. My initial thoughts is that the higher pass error removes their incessant desire to through ball constantly - and instead take a blast. Very similar to FIFA 14 tbh.

    Ahh ok yeah raising that pass error would stop them spamming the through balls and tika taka they like to do, I leave the HLW values to you ha ha, hoping the AI don’t have laser shots again cause even on 70 in Fifa 20 they don’t miss much, in your stream last night with Stoke they was banging them in left right and centre was that on 70?
    Aaron458f
    https://www.youtube.com/user/Aaron458f
    https://twitch.tv/aaron458f
    Aaron458f
    Ahh ok yeah raising that pass error would stop them spamming the through balls and tika taka they like to do, I leave the HLW values to you ha ha, hoping the AI don’t have laser shots again cause even on 70 in Fifa 20 they don’t miss much, in your stream last night with Stoke they was banging them in left right and centre was that on 70?
    Aaron458f
    https://www.youtube.com/user/Aaron458f
    https://twitch.tv/aaron458f

    Possibly, yeah. The shot error is always tricky because the very low teams start shooting like sunday league if it's too high. We'll fine the balance I'm sure.
    Have had a couple of years off but thought I would come back and bandy my opinion around again. Working from home gives a bit more time for the important stuff … like sliders !
    Nice to see some familiar names still around
    I think with the addition of agile dribbling the computer bypasses crossing and opts to do all the dribbling at the top of the box. Could raising FT control help with this if there touches in dribbling are less accurate maybe they would be willing to try and cross it and/or even try a shot from distance more often.
    EvertonianSteeler
    Have had a couple of years off but thought I would come back and bandy my opinion around again. Working from home gives a bit more time for the important stuff … like sliders !
    Nice to see some familiar names still around

    Tried it, scaled in 10 pt increments up and down, no effect.
    This reminds me a lot of how FIFA 14 started. Indecision to cross, shoot, and opted for dink/dunks/through passes at the top of the box.
    I just played one half and between the no crossing and excessive unnecessary lob passes from the CPU, I'm not wasting anymore time off of my trial. It's just not worth it. I can't imagine sliders can fix that. Maybe tactical settings. Anyway, hopefully it will be patched soon because for me it's unplayable at the moment just because of those two things. Also, maybe I missed it with info but there's no more Martin Tyler it seems. I'm really dissappointed because I'm not a fan of Derek Ray. I may just be turning off commentary this year.
    Anyway I know those are general impressions above but I did plug in the sliders from yesterdays stream. I felt the pace and passing speed was very solid. As for anything else I don't have much because I only played a half. I'm going away for the weekend so maybe just maybe there is a day one patch that gets released by the time I get back.
    bwiggy33
    Also, maybe I missed it with info but there's no more Martin Tyler it seems. I'm really dissappointed because I'm not a fan of Derek Ray. I may just be turning off commentary this year.

    Yeah the option to chose between the teams is gone now.
    Matt10
    Tweet I just did, shows the highlights:
    https://twitter.com/Matt10L/status/1311698050574888961
    Also a bit longer version

    Hey all! Just started reading the thread. Matt this video is the 1st game play I have watched and...wow? The ball flight looks incredible?! Felt like I was watching the Prem on a Saturday morning. This looks very promising already? Thanks for sharing!
    For the record I played a ton of 20 with the final OS slider settings and really enjoyed it, hoping game play is on par or even better this year. Let's goooooo! :D
    KidsAreAsleep
    What is this attributes setting? Is this new? What exactly does it do? The wording is a little confusing me. Any thoughts?

    From what I"ve tested there feels like no difference between the two. The default setting may indicate the CPU will try to exploit your positioning more (such as if playing against another user), but I am not entirely sure. To be perfectly safe, just use classic. Once we establish a set there, we can then balance it against Default.
    Only played a match last night, so not much to add to the discussion. What's everyone's take on the contextual controlled dribbling control option (on by default IIRC)? I don't think I like it but don't want to rule it out just yet as I remember such movements being a plus for PES in the past. Granted it's been a few years since I played that and doesn't mean FIFA will implement it well!
    Just one game in so far on default/slow/10mins so first impressions only.
    Pass speed definitely felt too fast, however. Shot accuracy was very high for both sides, and the USER GK is still unable to make routine saves at his near post. This was extremely frustrating for me last year and it seems to be the same.
    Other than that, I enjoyed the game a lot. I feel like this could be the deepest and most immersive experience we've had for a while once Matt has done his thing. AI defending seems more intelligent and more urgent - more pressing, more intent on winning the ball back instead of just standing around. Also felt like I had to battle and work to actually keep the ball this year. Control and passing feel looser and more clumsy which is definitely a good thing.
    Looking forward to this year!
    Edit: Saw some great off the ball runs with no user input in my second game. Players were dragging defenders away from me with off the ball movement, which opened up holes for me to dribble into. Good stuff.
    KidsAreAsleep
    What is this attributes setting? Is this new? What exactly does it do? The wording is a little confusing me. Any thoughts?

    I believe that's referring to playing players in/out of position and the associated attribute bonuses/penalties. Seems like there is a greater emphasis on that this year as it's been incorporated into the team management screen. If you see an exclamation point over a players icon in the formation screen that means there is an out of position penalty. So Classic will play with straight attributes regardless where the player is playing, while Default would see some attributes take a slight hit if the player isn't in a preferred position.
    Now, I can't speak to how or how much it impacts gameplay or if we'd even notice it because what's a few attribute points in a given situation? But in the gameplay meta it seems a solid feature and it ties into the new position change CM feature. Now that we can change a players position, guess there needs to be a reason, right?
    Qb
    I believe that's referring to playing players in/out of position and the associated attribute bonuses/penalties. Seems like there is a greater emphasis on that this year as it's been incorporated into the team management screen. If you see an exclamation point over a players icon in the formation screen that means there is an out of position penalty. So Classic will play with straight attributes regardless where the player is playing, while Default would see some attributes take a slight hit if the player isn't in a preferred position.
    Now, I can't speak to how or how much it impacts gameplay or if we'd even notice it because what's a few attribute points in a given situation? But in the gameplay meta it seems a solid feature and it ties into the new position change CM feature. Now that we can change a players position, guess there needs to be a reason, right?
    ^^^^^ This makes sense ^^^^^
    (If correct which I believe you are) You did a better job of explaining this than EA itself. EA has this weird way of explaining themselves to the public. Reminds me of the former community manager seemingly being oblivious to the fact that the term "acquiring assets" from an outsiders perspective sounded like a licensing rights/issue which he claimed it wasn't.
    Qb
    I believe that's referring to playing players in/out of position and the associated attribute bonuses/penalties. Seems like there is a greater emphasis on that this year as it's been incorporated into the team management screen. If you see an exclamation point over a players icon in the formation screen that means there is an out of position penalty. So Classic will play with straight attributes regardless where the player is playing, while Default would see some attributes take a slight hit if the player isn't in a preferred position.
    Now, I can't speak to how or how much it impacts gameplay or if we'd even notice it because what's a few attribute points in a given situation? But in the gameplay meta it seems a solid feature and it ties into the new position change CM feature. Now that we can change a players position, guess there needs to be a reason, right?

    This makes sense. It is what I was thinking, but I wanted some other opinions. I appreciate the feedback.
    Sent from my iPhone using Operation Sports
    I'm actually really surprised by how much I'm liking what I've seen so far from this game . I beg and pray for EA to have mercy on us with these patches they soon will bombard us with .
    Sent from my LG-H831 using Tapatalk
    So I was going to upload some footage using sliders Matt was testing in last night's stream but I screwed that up. Anyway made some adjustments and turned sprint and pass speed all the way down to 20 and FT control up to 70. Since the SS and PS are synced didn't notice to much in the way of players needing to comeback to the ball happens a couple of times but not often. FT saw some nice animations and more mi**** passes and shots but not in comically bad way. I know crosses by the CPU were few and far between in yesterday's stream but in this game the CPU got off 14 crosses total. I used St. Pauli vs Braunschweig 10 min/WC. Really wish I didn't screw up the game footage as it looked and felt pretty good. Didn't notice a lot of that agile dribbling for no reason either.
    jrnlgrn
    So I was going to upload some footage using sliders Matt was testing in last night's stream but I screwed that up. Anyway made some adjustments and turned sprint and pass speed all the way down to 20 and FT control up to 70. Since the SS and PS are synced didn't notice to much in the way of players needing to comeback to the ball happens a couple of times but not often. FT saw some nice animations and more mi**** passes and shots but not in comically bad way. I know crosses by the CPU were few and far between in yesterday's stream but in this game the CPU got off 14 crosses total. I used St. Pauli vs Braunschweig 10 min/WC. Really wish I didn't screw up the game footage as it looked and felt pretty good. Didn't notice a lot of that agile dribbling for no reason either.

    That is along the lines of where I'm at too, a higher FT (actually on 70 too), and Sprint is at 35, lowest was 20.
    I may stream soon. Seeing good things. More compression through the pitch. Still feel the runs off the ball may need to be looked at as the players are able to face goal so easily no matter what.
    Have to accept crossing is a bug. I haven't streamed because I have been testing by isolating the individual sliders and replaying game after game - not fun to watch.
    I've fed the crossing and CM not following marks to EA. I think they are listening. We will see of course :) .
    Speak for yourself about what's not fun to watch mate ;)
    Matt10
    That is along the lines of where I'm at too, a higher FT (actually on 70 too), and Sprint is at 35, lowest was 20.
    I may stream soon. Seeing good things. More compression through the pitch. Still feel the runs off the ball may need to be looked at as the players are able to face goal so easily no matter what.
    Have to accept crossing is a bug. I haven't streamed because I have been testing by isolating the individual sliders and replaying game after game - not fun to watch.
    I've fed the crossing and CM not following marks to EA. I think they are listening. We will see of course :) .

    Sent from my CLT-L04 using Operation Sports mobile app
    jrnlgrn
    So I was going to upload some footage using sliders Matt was testing in last night's stream but I screwed that up. Anyway made some adjustments and turned sprint and pass speed all the way down to 20 and FT control up to 70. Since the SS and PS are synced didn't notice to much in the way of players needing to comeback to the ball happens a couple of times but not often. FT saw some nice animations and more mi**** passes and shots but not in comically bad way. I know crosses by the CPU were few and far between in yesterday's stream but in this game the CPU got off 14 crosses total. I used St. Pauli vs Braunschweig 10 min/WC. Really wish I didn't screw up the game footage as it looked and felt pretty good. Didn't notice a lot of that agile dribbling for no reason either.

    Updated the !sliders command in the twitch to reflect this, and some other variations i've added that we know have served well. I do plan on streaming with it late tonight.
    Playing more and more, and it just feels like we're trying to force things. I'm just not happy with the lack of midfield, the instant balls that reach the top of the box with forwards able to turn to face goal so easily.
    Been playing last couple of matches using V3 set from FIFA 20 exactly, and not seeing any tremendous issues - other than the CPU not wanting to cross.
    World Class/10 min.
    I still see the legacy issue of the CPU occasionally taking the bad angle occasionally. Think I counted it happening to or 3 times but they were quick to recover. Just the consequences of playing on WC, at this point EA is the only one who can eliminate it completely.
    Going to bed but video should be finished processing soon...
    Hello guys,
    I'm getting nuts with IA who always runs on the wings, but then simply doesn't cross and goes right and left until I finally take the ball (or, veeeeeery exceptionally tries/manages to gets in the box and then only passes on the ground...).
    I actually concede two types of goals. It's always the same :
    1) IA attacking in the center, tries to dribble all my defenders and then shot inside the box
    2) IA on the wing, exceptionnaly tries to get in the box, pass on the ground to a partner.
    It's annoying and very boring.
    Am I the only one ?
    Also when I am attacking, it's SUPER easy on the wings, and decently difficult in the center where defenders are much more effective.
    Thanks for feedback !
    PS : tried many sliders set ups (have quite some experience in this !) but it doesn't change anything.
    EWRMETS
    Matt, have you seen whether there are realistic end of season tables in career mode instead of what we had after Fifa 20 was patched?
    Based on the streams I watched last week the tables have been fixed.
    Mikabxl
    Hello guys,
    I'm getting nuts with IA who always runs on the wings, but then simply doesn't cross and goes right and left until I finally take the ball (or, veeeeeery exceptionally tries/manages to gets in the box and then only passes on the ground...).
    I actually concede two types of goals. It's always the same :
    1) IA attacking in the center, tries to dribble all my defenders and then shot inside the box
    2) IA on the wing, exceptionnaly tries to get in the box, pass on the ground to a partner.
    It's annoying and very boring.
    Am I the only one ?
    Also when I am attacking, it's SUPER easy on the wings, and decently difficult in the center where defenders are much more effective.
    Thanks for feedback !
    PS : tried many sliders set ups (have quite some experience in this !) but it doesn't change anything.

    Since I'm on a time limited trial, I'm only playing kick offs WC, 7 min halves and assisted/semi and manual headers, default sliders. When it comes to AI crossing, the better the team, the more they cross, or actually make good decisions on passing to CM/CAM who then either dribbles or passes to ST in the middle.
    But I agree, there are few AI crossses, but I haven't experienced the endless
    AI dribbling on the wing, which I saw on some of Matt10's streaming.
    jrnlgrn
    Based on the streams I watched last week the tables have been fixed.
    Yeah, I watched a ChesnoidGaming stream in which he reviewed all major leagues at the end of the season. They all seemed reasonable, aside from Watford and another demoted team demolishing the Championship. However, in that vid the player ratings were last season's ratings, meaning those were two EPL teams, even if they aren't the strongest. So in that sense, it's kind of encouraging that the ratings are reflected in simulation, right? Also the points totals for winners, 4th place trophy (Arsenal!), and 5/6th places were close to previous IRL season benchmarks.
    Welp. I'm seriously considering not buying FIFA for the first time in about 15 years. It's just not good enough and I'm finding no satisfaction whatsoever.
    I like some of the improvements they've made, and the animations aren't bothering me (yet) like they usually do, but the AI, positioning, and transitional play are just too often piss poor. I'm playing on the highest difficulties and again having little issue scoring easy goals that shouldn't be happening at the highest level.
    Out of a couple dozen scored so far, not a single one was quality. I've barely touched FIFA since last winter, and yet I can boot up a new version and dominate from the get go on the highest difficulty. This isn't how it should be. All because of **** AI and a lack of understanding by EA in how football is played at the highest levels.
    Might pick this up for PS5, just out of curiosity, but I'm kinda feeling like all my hopes for a quality football game lie with what PES is doing for 2021. There's just too many great gaming alternatives these days to put up with this subpar and outdated game. Sigh. /smh
    ShanksKop
    Since I'm on a time limited trial, I'm only playing kick offs WC, 7 min halves and assisted/semi and manual headers, default sliders. When it comes to AI crossing, the better the team, the more they cross, or actually make good decisions on passing to CM/CAM who then either dribbles or passes to ST in the middle.
    But I agree, there are few AI crossses, but I haven't experienced the endless
    AI dribbling on the wing, which I saw on some of Matt10's streaming.

    I've definitely experienced it as well. When I first started noticing it, I started intentionally giving CPU wingers space to cross and they just straight up refused. I know very little about game coding but I imagine this must be very simple to patch.
    I'd hope and expect to see this addressed in one of the first updates.
    PSA: If you're playing on legendary or ultimate difficulty turn off competitor mode. It's on by default. Unless you like watching the CPU do skill moves for no reason then just leave it on.
    Changelog & Updates:
    Timestamp: 10/03/2020 | 10:45 AM CST --- Established a bit more look for a solid set the last couple days. Taking a lot of the FIFA 20, Version 3, set because a lot of similarities are present with FIFA 21.
    The main focus here is to get more midfield again. I'm genuinely surprised with how different the game is from the beta - it's a bit disappointing. There were a number issues in the beta, but the way the CPU played was vastly different than how it is now. For example, the chipped balls to the midfield are quite route one - so that needed to be addressed.
    Next, and probably the worst, is the fact the CPU will not cross the ball a lot of the time. I spent the better part of 2 days in trying to isolate the trigger point, but there is nothing in the sliders, controls, difficulty, settings or squad file that fixes this issue. I have fed it back to EA, among with the other big issue, which is something that was apparent in FIFA 20 as well due to 1v1 defending - and that is the midfielders do not track back. As a result, you never get the proper bank in front of the defense, so there's never a sense of building numbers defensively. As a result, no matter what, it's 6 v 4 situations (unless you have a back 5), and it just completely ruins the immersion when you see your two central midfielders and wingers not tracking back - just standing there. This is why some values chosen are significantly different than default - and quite high in respect to any intent of using default values.
    In the end, it's FIFA. We signed up for this. You knew what you were getting yourself into, didn't you? I know I did. Hope you're ready for the wonderful ride. Here is the current streamed set from my twitch (listed below). If you ever want to see changes in realtime during the stream, jus type in !sliders in the chat.
    Please provide feedback as detailed as possible. We need all hands on deck as always. Thank you!
    Timestamp: 9/30/2020 | 3:44 PM CST --- Started FIFA 21 OS Community Sliders thread.

    FIFA 21 Operation Sports Sliders |||Streamed Version Set||
    Explanation of each value listed in Spoilers:
    Matt10
    Changelog & Updates:
    Timestamp: 10/03/2020 | 10:45 AM CST --- Established a bit more look for a solid set the last couple days. Taking a lot of the FIFA 20, Version 3, set because a lot of similarities are present with FIFA 21.
    The main focus here is to get more midfield again. I'm genuinely surprised with how different the game is from the beta - it's a bit disappointing. There were a number issues in the beta, but the way the CPU played was vastly different than how it is now. For example, the chipped balls to the midfield are quite route one - so that needed to be addressed.
    Next, and probably the worst, is the fact the CPU will not cross the ball a lot of the time. I spent the better part of 2 days in trying to isolate the trigger point, but there is nothing in the sliders, controls, difficulty, settings or squad file that fixes this issue. I have fed it back to EA, among with the other big issue, which is something that was apparent in FIFA 20 as well due to 1v1 defending - and that is the midfielders do not track back. As a result, you never get the proper bank in front of the defense, so there's never a sense of building numbers defensively. As a result, no matter what, it's 6 v 4 situations (unless you have a back 5), and it just completely ruins the immersion when you see your two central midfielders and wingers not tracking back - just standing there. This is why some values chosen are significantly different than default - and quite high in respect to any intent of using default values.
    In the end, it's FIFA. We signed up for this. You knew what you were getting yourself into, didn't you? I know I did. Hope you're ready for the wonderful ride. Here is the current streamed set from my twitch (listed below). If you ever want to see changes in realtime during the stream, jus type in !sliders in the chat.
    Please provide feedback as detailed as possible. We need all hands on deck as always. Thank you!
    Timestamp: 9/30/2020 | 3:44 PM CST --- Started FIFA 21 OS Community Sliders thread.

    FIFA 21 Operation Sports Sliders |||Streamed Version Set||
    Explanation of each value listed in Spoilers:

    I am not at Legend level...I play professional. Will these sliders work with lower levels?
    Do you recommend different controller settings for lower level?
    Thanks.
    Matt10
    .
    The main focus here is to get more midfield again. I'm genuinely surprised with how different the game is from the beta - it's a bit disappointing. There were a number issues in the beta, but the way the CPU played was vastly different than how it is now. For example, the chipped balls to the midfield are quite route one - so that needed to be addressed.
    Next, and probably the worst, is the fact the CPU will not cross the ball a lot of the time. I spent the better part of 2 days in trying to isolate the trigger point, but there is nothing in the sliders, controls, difficulty, settings or squad file that fixes this issue. I have fed it back to EA, among with the other big issue, which is something that was apparent in FIFA 20 as well due to 1v1 defending - and that is the midfielders do not track back. As a result, you never get the proper bank in front of the defense, so there's never a sense of building numbers defensively. As a result, no matter what, it's 6 v 4 situations (unless you have a back 5), and it just completely ruins the immersion when you see your two central midfielders and wingers not tracking back - just standing there.

    I didn’t preorder this year as I wanted to wait and see what comments and observations were like. I’m afraid these two paragraphs here are unfortunately exactly what I expected. I wasn’t invited to try the beta this year and after seeing the positive comments from those who were, my reaction was, we’ll see when the full release comes out if it’s the same and Matt has said right here how different it is yet again. Also, I vented enough about this with 20, taking away teammate AI is simply ridiculous and it is purely for the online FUT crowd for human v human. For offline it is simply a game breaker for me. I know Matt and everyone tried so hard to get this sorted on 20 but you can’t get away from how bad this aspect was, and it’s looking like 21 will be exactly the same. This is the exact reason why EA need to have two different versions of the game, one for the kids online and a proper simulation for those of us who prefer CM and offline play. They earn enough so there should be no reason why they can’t implement this. Dumb teammate AI offline kills the game. Rant over and good luck.
    Sent from my iPad using Operation Sports
    knich1
    I am not at Legend level...I play professional. Will these sliders work with lower levels?
    Do you recommend different controller settings for lower level?
    Thanks.

    Curious as well. This year I’m actually struggling on world class. Giving up about 5 goals per match.
    Sent from my iPhone using Operation Sports
    Rmiok222
    Curious as well. This year I’m actually struggling on world class. Giving up about 5 goals per match.
    Sent from my iPhone using Operation Sports

    If you haven’t already, try legendary. I also struggle on world class, but for some reason I don’t struggle as much on legendary. Unrelated to difficulty level... I would also say that I do give the user the higher acceleration. So, if you are using the current set, I would just give the user 51 acceleration and the CPU 50. This seems to work well for me, and maybe it will for you also.
    But, to really answer the question, yes you can use these on pro. If so, Matt suggests acceleration be 50 for user and 52 for CPU. Otherwise, everything else is as is, per the OP. At least that is what is currently being tested.
    Sent from my iPhone using Operation Sports
    I was trying to test a normal speed set. I ended up with:
    Legendary, 7 min halves, Normal speed
    Sprint - 46/46 ; Accel - 50/51; Shot Error 65/65; Pass Error 55/58; Shot Speed 49/49; Pass Speed 42/42; Inj Freq 90/90; Inj Sev 40/40; GK Ability 40/40; Marking 78/78; Run Freq 10/10; Height 60/60; Length 46/45; Width 48/48; FB Pos 5/5; FT Control 65/65
    I'm currently having problems with AI turning into prime Barcelona in my penalty area. I've tried tweaking the things I think were used in the past against this like pass error, pass speed, FT control, but it doesn't seem to help.
    I tried lowering the Height, because I noticed even if I want to play low line through the tactics, it's still quite high. It should be in a place that is a good starting point for everyone. We shouldn't forget about tactics.
    Another problem I saw was the fullbacks were tucking in a lot, but all the time, just when the defence was under pressure, which is actually worse, because then you get unmarked players on the wings (who don't cross of course).
    I didn't go over 65 Shot error and FT control, because I'm trying to make this viable for League Two start career modes.
    Over all I think I will try higher GK ability, because while some of the animations are really nice, first, I saw some reflex saves that were not realistic at all, and second, there is just too many goals. Second thing I want to try to fix is the ultra combination in the box, but I probably won't be able to.
    Matt10
    All social media hands on deck, guys. The tracking back issue of the midfield is skewing everything right now.
    https://twitter.com/Matt10L/status/1312514115890417664
    So at this point I'm guessing there's no point in testing anything further until they (hopefully) fix the midfield. Which going by their past efforts will take a week after launch to acknowledge the problem then another month to fix it.
    Guess I can kill the remaining hours giving VOLTA a try.
    jrnlgrn
    So at this point I'm guessing there's no point in testing anything further until they (hopefully) fix the midfield. Which going by their past efforts will take a week after launch to acknowledge the problem then another month to fix it.
    Guess I can kill the remaining hours giving VOLTA a try.

    It's so bad. I know it was there in 20, but we managed to find a way. In 21, it's blatant. There's no sense of numbers in defense. Pair that up with the stupid CPU not crossing, it just skews everything.
    Still working through it.
    Guys, for the last few years it has been the same story. Personally, I'm throwing the towel in and not bothering with FIFA until EA do a huge turn around with the franchise. I hope most disillusioned customers would do the same to send a message to EA. Anyway, if you have a PC and are not playing PES with mods (checkout MDKNIGHT videos on youtube to see how much better PES can be with Mods than Fifa) you are truly missing out on a proper footballing experience. It really is miles ahead!
    PES has its own issues that make it unplayable. It's just that the animations in pes and the weight of the ball/players are much much better, but that's it. Tactics and AI are terrible.
    Anyway, not buying 21 is a no brainer for me and incredibly easy to do, I didn't buy 20 as well, because of the 1v1 nonsense.
    I wish you luck, but this defending thing will not get fixed, a sim mode with tailor made AI/tactics/positioning is the only solution. But the fact that EA thought about it and gave us "competitor" mode instead is not exactly promising.
    I urge anyone struggling to enjoy the game to take a break at some point and start a CM in a game like fifa 14 or 16. It will be a revelation seeing what a proper footy game should feel like. But I know this is the thread about fixing the game, sometimes I keep an eye on this thread but with the way the game is going that's like waiting for a miracle, so maybe I won't even do that anymore... but, best of luck making the most of this.
    This thread was invaluable for as long as fifa managed to be a bit more like football, but then fifa 18 and "e-sports" just happened :)
    Matt10
    It's so bad. I know it was there in 20, but we managed to find a way. In 21, it's blatant. There's no sense of numbers in defense. Pair that up with the stupid CPU not crossing, it just skews everything.
    Still working through it.
    I played Arsenal v. Sheffield United twice last night 10/WC/Normal/FUMA; drew 1-1 and 3-0. I saw some crosses and not much of the overdribblling on the wing -- perhaps a Legendary issue? It's harder for me to evaluate run tracking when focused on playing, but I didn't get a sense of glaring issues. Shot attempts were pretty even for both sides around 6-7 per match although I had about 60% of possession (I usually play 15min so factor that in). In hindsight, I wish I streamed/archived so I could watch with a more withdrawn eye so maybe I'll do that going forward.
    I did not use the sliders posted with 100 height. I wonder if that's keeping defenders upfield since it doesn't only push the defensive line up but the whole team. I focused on decreasing the distance between the lines by dropping line length and only slightly raising height. With more congestion I had to keep marking closer to default than the set value. The one issue I was able to notice with shape was my fullbacks getting too narrow and marking strikers, usually in the middle third of the pitch. I tried raising my tactic to wide but still saw somewhat. There were other deviations as well, with run frequency lowered from default but not nerfed. This could also account for more crossing -- fewer runs means fewer targets so players a reluctant to cross?
    I offer this insight without numbers because I'm not suggesting I have "the set" or have isolated ideal values. However, I think it's worth exploring different ideas considering the results we are seeing during testing with current values. I would also caution against "AI knows the slider values" thinking such as increased shot error keeps players from shooting because they know the odds it will be poor. The AI players are not aware of sliders values or their impact beyond what they "see" on the pitch. For example, there is a vision system for players to identify passing targets so altering run frequency changes the number/positioning of potential targets and therefore could change AI behavior. Conversely, lowering pass speed likely should not cause an NPC to "think" he doesn't have the ability to make a given pass based on how hard he can hit the ball. Again, I offer this only to keep us out of rabbit holes and hopefully redirect to more fruitful experimentation.
    PS - I'm also not suggesting crossing and marking runners aren't an issue, just that certain values could be making them worse.
    Qb
    I played Arsenal v. Sheffield United twice last night 10/WC/Normal/FUMA; drew 1-1 and 3-0. I saw some crosses and not much of the overdribblling on the wing -- perhaps a Legendary issue? It's harder for me to evaluate run tracking when focused on playing, but I didn't get a sense of glaring issues. Shot attempts were pretty even for both sides around 6-7 per match although I had about 60% of possession (I usually play 15min so factor that in). In hindsight, I wish I streamed/archived so I could watch with a more withdrawn eye so maybe I'll do that going forward.
    I did not use the sliders posted with 100 height. I wonder if that's keeping defenders upfield since it doesn't only push the defensive line up but the whole team. I focused on decreasing the distance between the lines by dropping line length and only slightly raising height. With more congestion I had to keep marking closer to default than the set value. The one issue I was able to notice with shape was my fullbacks getting too narrow and marking strikers, usually in the middle third of the pitch. I tried raising my tactic to wide but still saw somewhat. There were other deviations as well, with run frequency lowered from default but not nerfed. This could also account for more crossing -- fewer runs means fewer targets so players a reluctant to cross?
    I offer this insight without numbers because I'm not suggesting I have "the set" or have isolated ideal values. However, I think it's worth exploring different ideas considering the results we are seeing during testing with current values. I would also caution against "AI knows the slider values" thinking such as increased shot error keeps players from shooting because they know the odds it will be poor. The AI players are not aware of sliders values or their impact beyond what they "see" on the pitch. For example, there is a vision system for players to identify passing targets so altering run frequency changes the number/positioning of potential targets and therefore could change AI behavior. Conversely, lowering pass speed likely should not cause an NPC to "think" he doesn't have the ability to make a given pass based on how hard he can hit the ball. Again, I offer this only to keep us out of rabbit holes and hopefully redirect to more fruitful experimentation.
    PS - I'm also not suggesting crossing and marking runners aren't an issue, just that certain values could be making them worse.

    Yeah, it's spot on, Q. I have tested a lot of values, default, etc. You know I'll go crazy with all the combinations.
    I've got a set I'll post that is closer to default in some areas, and based in a lot of what you have brought up. I've seen more crossing in obvious areas, but there are still times when they just won't. The CM/CDMs won't drop back of course, but the positioning is much better.
    After Fulham match of course.
    Good deal, Matt. Yeah, getting center mids behind the ball to shield the backline has been a chore for years in FIFA. But we can only squeeze the lines so much before others problems begin to creep in -- loss of attacking variety, too much position swapping, overmarking due to congestion, etc.
    Changelog & Updates:
    Timestamp: 10/04/2020 | 10:55 AM CST --- Hugely frustrating day of testing yesterday. The goal was to somehow get the central midfielders and wingers to drop back and follow, but they just won't budge. It got to the point that I had to tweet EA.
    https://twitter.com/Matt10L/status/1312514115890417664
    The support of the tweet has been incredible, but I am not surprised because the sim community is so strong. There is a reason this section of FIFA gets so much attention this time of year (and throughout). People want realism in their FIFA, and things like the central midfielders not dropping is such a shame. I had originally thought the issue started in FIFA 19, but in 19, before the concept of "1v1" defending, it was actually decent - especially compared to how 21 is shaping out to be.
    All that said, I really dug into the sliders of this year and last year. Took a lot of what we've known for years, and applied it to 21. I also wanted to take advantage where 21 lets us "win" with things such as lowering Sprint Speed to 20 and pass speed to 40, then balancing it out with acceleration at 52 a piece. This small adjustment brings in the calmness and physicality that a higher marking was doing. It's typical EA sports games, multiple ways to go about achieving the same thing.
    In addition to the physicality and feel of the players, I wanted to balance the massive reduction in run frequency to "1" with a massive bump in run support in the form of FB positioning. This has seemingly created more opportunity for the CPU to look less ridiculous in wanting to take on 2-3 players on the endline, versus passing or *sigh* crossing the ball. I have seen many crosses as a result. It's not 100% perfect at all, but it's better than where we were.
    After that the lines are just going to be default. Takes the guess work out of it, and the already adjusted Sprint/Acc/PassSpeed (and error) makes for more time for recovering in lines. It also allows more isolation to take place as we get deeper into sample sizes to find triggers on CPU behavior.
    Before the labeling gets out of hand, this is going to be dubbed Streamed Version Set #2, because I've archived #1 that was posted yesterday. Hope that makes sense.

    FIFA 21 Operation Sports Sliders |||Streamed Version Set # 2||
    Explanation of each value listed in Spoilers:
    Matt10
    Changelog & Updates:
    Timestamp: 10/04/2020 | 10:55 AM CST --- Hugely frustrating day of testing yesterday. The goal was to somehow get the central midfielders and wingers to drop back and follow, but they just won't budge. It got to the point that I had to tweet EA.
    https://twitter.com/Matt10L/status/1312514115890417664
    The support of the tweet has been incredible, but I am not surprised because the sim community is so strong. There is a reason this section of FIFA gets so much attention this time of year (and throughout). People want realism in their FIFA, and things like the central midfielders not dropping is such a shame. I had originally thought the issue started in FIFA 19, but in 19, before the concept of "1v1" defending, it was actually decent - especially compared to how 21 is shaping out to be.
    All that said, I really dug into the sliders of this year and last year. Took a lot of what we've known for years, and applied it to 21. I also wanted to take advantage where 21 lets us "win" with things such as lowering Sprint Speed to 20 and pass speed to 40, then balancing it out with acceleration at 52 a piece. This small adjustment brings in the calmness and physicality that a higher marking was doing. It's typical EA sports games, multiple ways to go about achieving the same thing.
    In addition to the physicality and feel of the players, I wanted to balance the massive reduction in run frequency to "1" with a massive bump in run support in the form of FB positioning. This has seemingly created more opportunity for the CPU to look less ridiculous in wanting to take on 2-3 players on the endline, versus passing or *sigh* crossing the ball. I have seen many crosses as a result. It's not 100% perfect at all, but it's better than where we were.
    After that the lines are just going to be default. Takes the guess work out of it, and the already adjusted Sprint/Acc/PassSpeed (and error) makes for more time for recovering in lines. It also allows more isolation to take place as we get deeper into sample sizes to find triggers on CPU behavior.
    Before the labeling gets out of hand, this is going to be dubbed Streamed Version Set #2, because I've archived #1 that was posted yesterday. Hope that makes sense.

    FIFA 21 Operation Sports Sliders |||Streamed Version Set # 2||
    Explanation of each value listed in Spoilers:
    Giving these a go since this IRL Spurs v United game is a mess and doesn't require a lot of attention.
    Hey Matt, I have been following your slider set up for years and totally appreciate all the work you guys do to make this game better than it plays out of the box, thank you all! I haven't posted much, maybe like twice but I would like to be involved this year as if we can get it working well on the pitch I do believe with the new features we can have the best career mode yet. I'll be getting the game on Friday and plugging in whatever sliders you're working from at the time so can't wait to try them out.
    From what you've played so far, has the Ai give up issue gone? The one when they are on the back foot and just start that Jockey/Jogging animation which makes it pretty simple just to keep running with no resistance?
    Also, on the midfield not tracking back, I experienced it all the time last year until I found that having the cdms on cut passing lanes actually made them track back and cover the spaces better, did you try this?
    Its the same thing ever year isnt it?Didnt expect it to be polished at release,i buy fifa and football manager pretty much every year now and they are never quite right until a few months down the line via patches/updates.Have faith people matt will do his thing and by december it will be more playable im sure even if it means having to persist with fifa 20 for now
    Gary's post reminded me of another tactical consideration... I always set my CM/CDMs to cover center. Often by default they are set to cover wing (ie, most cpu teams will have this setting). Could this also be contributing to the lack of tracking back?
    Qb
    Gary's post reminded me of another tactical consideration... I always set my CM/CDMs to cover center. Often by default they are set to cover wing (ie, most cpu teams will have this setting). Could this also be contributing to the lack of tracking back?

    Didin´t we have same kinda problem last year where we did have to go
    team settings for AI team and change values to default?.. Or was it different problem..
    What i have been notice by these sliders is that AI do´s do crosses but second when they go to inside 16 line mark it starts that massive dribble "spam" and won´t try to take a shot..
    Qb
    Gary's post reminded me of another tactical consideration... I always set my CM/CDMs to cover center. Often by default they are set to cover wing (ie, most cpu teams will have this setting). Could this also be contributing to the lack of tracking back?

    Yes the cover centre was also part of the instructions I thought I mentioned that so yeah cover centre and cut passing lanes seemed to work, was just a thought 😊
    Gary1984s
    Hey Matt, I have been following your slider set up for years and totally appreciate all the work you guys do to make this game better than it plays out of the box, thank you all! I haven't posted much, maybe like twice but I would like to be involved this year as if we can get it working well on the pitch I do believe with the new features we can have the best career mode yet. I'll be getting the game on Friday and plugging in whatever sliders you're working from at the time so can't wait to try them out.
    From what you've played so far, has the Ai give up issue gone? The one when they are on the back foot and just start that Jockey/Jogging animation which makes it pretty simple just to keep running with no resistance?
    Also, on the midfield not tracking back, I experienced it all the time last year until I found that having the cdms on cut passing lanes actually made them track back and cover the spaces better, did you try this?

    The give up is gone thankfully. No longer random jockeying like before.
    I haven't tried the cut off passing lanes exclusively but I have used it before and did not notice much difference. However, I'm always going to try the player instructions based on what we found out last year.
    Qb
    Gary's post reminded me of another tactical consideration... I always set my CM/CDMs to cover center. Often by default they are set to cover wing (ie, most cpu teams will have this setting). Could this also be contributing to the lack of tracking back?

    Yes we tried that in the stream this morning, no real difference. Low marking they just don't latch on to follow anyone into the box. Look at the 20 sliders and video, there are issues with the dropback, but at least they would latch onto a player running in.
    hapa90
    Didin´t we have same kinda problem last year where we did have to go
    team settings for AI team and change values to default?.. Or was it different problem..
    What i have been notice by these sliders is that AI do´s do crosses but second when they go to inside 16 line mark it starts that massive dribble "spam" and won´t try to take a shot..

    Yes, when we would reset player instructions. It didn't last long as it seemed to only work in one of the earlier patches.
    ***************************
    I wrote an amendment to the set regarding the FB at 100. Not going to work because they are getting caught too far upfield, and that wouldn't be a big issue - but the CBs not covering the runners behind in crossing positions is a glaring issue. Makes for very easy crosses, and attempts.
    Gave the sliders a run out for 2 more games. I just don't think any kind of slider/tactic/player instruction magic is going to help with the midfield just taking a nap. Honestly all the defenders except the back line are doing nothing to varying degrees. I really want to see the spin they try to put on this assuming they actually acknowledge the problem. They claim to have skipped the demo to tighten things up, if this is what they released what was it like before. I'm guessing it wasn't this way in the beta.
    Are the game changers/streamers calling this out.
    Played another ARS/SHU matchup. Paid more attention to CM positioning. They weren't getting tight enough to the backline, even with line length at zero. Interestingly enough, zero length didn't seem to make much of a difference at all. It wasn't overly tight in the middle third and it was still mostly attackers versus the backline in many situations. Tried swapping between my tactics with different depth settings each and couldn't really see a difference.
    Also noticing the striker has acres of space to receive the ball between the lines as you advance down the wing. On the bright side, I continue to be impressed with runs in/around the box. I scored two goals on short little through balls by Ceballos when Nketiah and Aubameyang slipped by their markers and gave me an angle. Not a sequence I was able to produce last year, especially with manual through balls.
    jrnlgrn
    Gave the sliders a run out for 2 more games. I just don't think any kind of slider/tactic/player instruction magic is going to help with the midfield just taking a nap. Honestly all the defenders except the back line are doing nothing to varying degrees. I really want to see the spin they try to put on this assuming they actually acknowledge the problem. They claim to have skipped the demo to tighten things up, if this is what they released what was it like before. I'm guessing it wasn't this way in the beta.
    Are the game changers/streamers calling this out.

    Just had a thought, are the attributes having so much of a bearing on the game this year that only high awareness high defensive work rate cdms are going to be back and tracking runs? Has anyone assessed the attributes and/or work rates of the players in question?
    If this is the case I'm all for it for the realism aspect but with the understanding they make the lower work rate players at least functional in their role not just useless completely.
    Also does anyone understand the different attribute settings available in this year's version? For those using classic, would the default attributes setting maybe make the game play better in terms of defensive awawareness?
    I hope they are getting the goalkeepers right this year. In Fifa20 they sucked... even GK in the upper leagues fell down like an old bag of potatoes... the ball went over the goalie.. they have to fix that. I hope the players are moving more towards the ball, instead of staying disinterested in their position... this is FIFA21, so please give us some progress...
    Saw some pretty awful passive defending from the back 4 last night, whole line just jockying or jogging slowly as my CF just casually jogged past them to put an easy cross away. This was only 1 of 3 instances in one half that I saw it. I was on Legendary and using the latest streamed sliders (FB positioning at 50).
    Let me know if the video doesn't work, never actually uploaded anything before!
    Video evidence
    Maybe I'm being too hopeful but these issues are not little nuances, they are at obvious bug level, and it feels like EA are using those was trials and EA Pro to do one final feedback test before release day on Thursday which will HOPEFULLY come with a day 1 patch.
    I cant test right now but what about the lack of crossing being a result of high marking and/or high pass error?
    Meaning AI won't just shove it in there unless the chance of getting it to a teammate is high enough.
    NorthLdN
    Saw some pretty awful passive defending from the back 4 last night, whole line just jockying or jogging slowly as my CF just casually jogged past them to put an easy cross away. This was only 1 of 3 instances in one half that I saw it. I was on Legendary and using the latest streamed sliders (FB positioning at 50).
    Let me know if the video doesn't work, never actually uploaded anything before!
    Video evidence
    Maybe I'm being too hopeful but these issues are not little nuances, they are at obvious bug level, and it feels like EA are using those was trials and EA Pro to do one final feedback test before release day on Thursday which will HOPEFULLY come with a day 1 patch.

    The video is set to private, but I can already imagine it :)
    Yes, these are bugs. 100%. The casual jogging by the backline (especially the FB) looks at the runner, then leaves them. It's like they have no idea about the offsides rule.
    This is a late discovery, and a very bad one at that. Makes crossing in the game less rewarding for the user.
    DadsEvilTwin
    I cant test right now but what about the lack of crossing being a result of high marking and/or high pass error?
    Meaning AI won't just shove it in there unless the chance of getting it to a teammate is high enough.

    It's definitely a thought I've had and tested. I need to start documenting the entirety of my tests, but I personally feel bad for viewers seeing me scale each slider value to find an isolation point.
    In terms of marking. It's a pain because it makes little impact to the crossing. It's as if they can't latch on to a runner. Last year we could make this work because there would be some sort of magnetic reaction to grab a runner.
    Qb
    Played another ARS/SHU matchup. Paid more attention to CM positioning. They weren't getting tight enough to the backline, even with line length at zero. Interestingly enough, zero length didn't seem to make much of a difference at all. It wasn't overly tight in the middle third and it was still mostly attackers versus the backline in many situations. Tried swapping between my tactics with different depth settings each and couldn't really see a difference.
    Also noticing the striker has acres of space to receive the ball between the lines as you advance down the wing. On the bright side, I continue to be impressed with runs in/around the box. I scored two goals on short little through balls by Ceballos when Nketiah and Aubameyang slipped by their markers and gave me an angle. Not a sequence I was able to produce last year, especially with manual through balls.

    That's the frustrating part, the latter is exciting and enjoyable with this game. However, it's going to be an exploit sooner or later with the defenders not tracking runs into the box.
    The difficulty is the HLW not really having much affect. Width is probably the most significant, but the backline can also narrow up despite being at 100.
    I'll modify the OP to provide a specific way to test. It's a grueling process, and I know I've done a lot of it over the past couple of days, but i'd say we're at an all-hands on deck level.
    1. Choose a match up in your Career Mode
    2. Save two instances of your CM (before match and after)
    3. Enter match, test for a specific scenario (crossing, CM drop back, CB cover, etc)
    4. Adjust OP sliders gradually, restart match.
    5. Repeat until desired goal is reached.
    6. Take a nap.
    Matt10
    The video is set to private, but I can already imagine it :)
    Yes, these are bugs. 100%. The casual jogging by the backline (especially the FB) looks at the runner, then leaves them. It's like they have no idea about the offsides rule.
    This is a late discovery, and a very bad one at that. Makes crossing in the game less rewarding for the user.

    LOL, sorry, video is now public! But yeah it's nothing that you and a few others won't have seen already. Will continue to test with my Everton v Newcastle CM game.
    It's really a big joke what the cpu does because I watched the test games from Matt I really hope EA brings out a patch otherwise it is unplayable.. :(
    Matt10
    This is what we are up against right now. An absolute joke of logic:
    https://twitter.com/Matt10L/status/1313092510072344579

    WOW!! I don't play FIFA as much as others mostly because I have limited time and enjoy playing many sports games. But the one thing that turns me off is if ratings don't dictate outcomes. Otherwise, it is an arcade game.
    Why not have two modes: Simulation and Arcade. This is one of the reasons I love playing THE SHOW..ratings dictate outcomes, but you have some influence.
    That said, I am really looking forward to playing more FIFA this year as the game looks great. I hope they can patch the issues that even I as a more casual gamer have been frustrated with.
    I tried playing on Legend with Arsenal against I think FC Bayern in Euro Cup Friendly and lost 3-0. I then replayed the game with sim engine and still lost 3-0 lol. So not sure if I should go back to pro. As I said, I like ratings to matter and it appears ratings matter most at Legend level according to the slider. Do you guys agree about Legend?
    Matt10
    This is what we are up against right now. An absolute joke of logic:
    https://twitter.com/Matt10L/status/1313092510072344579

    I'm not a big complainer, casual player that only use Play now games with low level teams:
    I buy fifa every year and play it the way it's coded..
    BUT, so far this year we have 3 game breakers that can't be minimised via sliders:
    - (almost) No cross from the AI
    - FB jockeying with no urgency
    - Midfielders not tracking back
    Hopefully this can be patched.
    knich1
    WOW!! I don't play FIFA as much as others mostly because I have limited time and enjoy playing many sports games. But the one thing that turns me off is if ratings don't dictate outcomes. Otherwise, it is an arcade game.
    Why not have two modes: Simulation and Arcade. This is one of the reasons I love playing THE SHOW..ratings dictate outcomes, but you have some influence.
    That said, I am really looking forward to playing more FIFA this year as the game looks great. I hope they can patch the issues that even I as a more casual gamer have been frustrated with.
    I tried playing on Legend with Arsenal against I think FC Bayern in Euro Cup Friendly and lost 3-0. I then replayed the game with sim engine and still lost 3-0 lol. So not sure if I should go back to pro. As I said, I like ratings to matter and it appears ratings matter most at Legend level according to the slider. Do you guys agree about Legend?
    Yeah show is great especially with Armor n Swords approach . I've been saying for years that EA should add a ' Simulation Game Mode' to FIFA but instead we now get Competitor . Who in the world actually asked for something like that .... Just shows what direction they are going in
    Sent from my LG-H831 using Tapatalk
    Matt10
    This is what we are up against right now. An absolute joke of logic:
    https://twitter.com/Matt10L/status/1313092510072344579

    Absolute shame. This is the sadly the mindset that has overtaken sports gaming due to online H2H modes.
    I've been running at near default. Crossing isn't so bad (it's not good), but the MF track back is absolutely insane.
    IMO it IS intentional and not a bug. They want 1v1's, attackers vs. defenders- that's it.
    A real shame as the AI rotates the ball better than they ever have. They try to use the whole pitch too. Heck, I'm even drawing fouls and have had 3 penalties in 5 games.
    3 hours left in my trial and I'm still 100% undecided on if I want this game or not. The CM mode is just miles ahead of PES, but man this MF play is not futbol...
    Matt10
    This is what we are up against right now. An absolute joke of logic:
    https://twitter.com/Matt10L/status/1313092510072344579

    This could not be more annoying. I don’t know how anyone playing any game mode would not have issues with players not tracking back or just deliberately stopping to mark their man. Someone on FUT who spends hundreds of dollars would seriously want to lose from that? I don’t understand how they can accept that. To me this seems like something that should be easy to agree that it’s bad programming.
    I get their needs to be button input and some of it should be but the ratings of the players should decide how good of position they are in prior to you taking control of the player. You can’t control 10 players at once and that’s why the AI needs to be programmed properly. Just like Knich1 said above, The Show is brilliant at this and probably the best sports game to replicate it. It’s what makes it so good.
    I was really excited for this game but after playing last Thursday and reading more feedback in this thread over the weekend, I will see what EA releases in terms of patches. I’ll be fine with my trial period. That’s actually the beauty of EA Play. Hell I may just keep playing 20 because at least that got to a point where it was decent to play.
    I still have the utmost confidence you will be able to solve some of the issues. However, when you are even frustrated with not being able to fix things, that’s definitely deflating.
    I haven’t tested this enough but I thought some of the root issue with midfielders not tracking runs COULD relate to the attack/defense setting the AI is on.
    I’ve noticed times where the AI will be much more engaged defensively when they’re up a goal BUT then after about 20 secs the middies revert back to zoning out.
    This is right after kickoff. United scored to his up 2-1. Watch how active and engaged Pogba is. He’s hustling and closing down before finally saying “eff it, I’m not going to track this runner who makes a long run directly in front of him towards the top of the box”
    https://youtu.be/1F94N6eGNO0
    Sent from my iPhone using Tapatalk
    I may have stumbled across something.... but I need others to confirm if it’s a thing or if I’m going crazy. I’ve been playing this whole time on Legendary, seeing the same issues we’ve all been seeing. As a test, I decided to try World Class instead. It feels much better!
    The AI defence is so much more engaged, I saw the AI do 3 crosses in 1 half (I know that’s not loads but it’s better). But get this, I did actually see my CDM track back. I saw him take a look behind him, saw there was a runner and then he actually tracked him. If I can work out how to edit video, I’ll post it.
    The bugs are still there, but I honestly think Legendary is broken, possibly because of the whole competitor mode thing, almost like even when it’s turned off loads of other basic stuff also gets turned off too.
    I won’t be offended if people think I’m crazy but I think if people haven’t played much on WC they should give it a whirl with the current working set, I’m gonna play some more this evening and will report back.
    NorthLdN
    I may have stumbled across something.... but I need others to confirm if it’s a thing or if I’m going crazy. I’ve been playing this whole time on Legendary, seeing the same issues we’ve all been seeing. As a test, I decided to try World Class instead. It feels much better!
    The AI defence is so much more engaged, I saw the AI do 3 crosses in 1 half (I know that’s not loads but it’s better). But get this, I did actually see my CDM track back. I saw him take a look behind him, saw there was a runner and then he actually tracked him. If I can work out how to edit video, I’ll post it.
    The bugs are still there, but I honestly think Legendary is broken, possibly because of the whole competitor mode thing, almost like even when it’s turned off loads of other basic stuff also gets turned off too.
    I won’t be offended if people think I’m crazy but I think if people haven’t played much on WC they should give it a whirl with the current working set, I’m gonna play some more this evening and will report back.

    Over the years it seems to me that I’ve always had a harder time in world class than legendary.
    NorthLdN
    I may have stumbled across something.... but I need others to confirm if it’s a thing or if I’m going crazy. I’ve been playing this whole time on Legendary, seeing the same issues we’ve all been seeing. As a test, I decided to try World Class instead. It feels much better!
    The AI defence is so much more engaged, I saw the AI do 3 crosses in 1 half (I know that’s not loads but it’s better). But get this, I did actually see my CDM track back. I saw him take a look behind him, saw there was a runner and then he actually tracked him. If I can work out how to edit video, I’ll post it.
    The bugs are still there, but I honestly think Legendary is broken, possibly because of the whole competitor mode thing, almost like even when it’s turned off loads of other basic stuff also gets turned off too.
    I won’t be offended if people think I’m crazy but I think if people haven’t played much on WC they should give it a whirl with the current working set, I’m gonna play some more this evening and will report back.

    I tried it in hopes of an immediate difference but hadn't seen anything yet. Will keep testing though I do feel it is calmer than Legendary. Still scoring goals like this with ease:
    Can anyone confirm they've used Normal speed? Just making sure it's not a placebo. First time trying and defensive line covering. Not sure if it will hold up, but who knows.


    Don’t forget EA build Fifa on normal speed & short halves so changing to slow can throw up errors.
    I remember a few FIFA’s back we had more luck on normal speed until EA patched it & we could go back to slow again.
    Sent from my iPhone using Operation Sports
    NorthLdN
    I may have stumbled across something.... but I need others to confirm if it’s a thing or if I’m going crazy. I’ve been playing this whole time on Legendary, seeing the same issues we’ve all been seeing. As a test, I decided to try World Class instead. It feels much better!
    The AI defence is so much more engaged, I saw the AI do 3 crosses in 1 half (I know that’s not loads but it’s better). But get this, I did actually see my CDM track back. I saw him take a look behind him, saw there was a runner and then he actually tracked him. If I can work out how to edit video, I’ll post it.
    The bugs are still there, but I honestly think Legendary is broken, possibly because of the whole competitor mode thing, almost like even when it’s turned off loads of other basic stuff also gets turned off too.
    I won’t be offended if people think I’m crazy but I think if people haven’t played much on WC they should give it a whirl with the current working set, I’m gonna play some more this evening and will report back.

    Just tried it with my sliders (I can't post them if I read the rules correctly, right ?) that are somehow inspired from Matt. Loved it ! But my testing was quite positive yesterday evening too, with Legendary difficulty. It was the first time with this FIFA. I had crosses, and all !
    And @Matt : concerning the defensive line not following in the center while you're getting in a crossing position, it was already an issue in FIFA 20. It typically comes from speed of the game put to "slow". In normal, it disappeared as far as I tested !
    Matt10
    Can anyone confirm they've used Normal speed? Just making sure it's not a placebo. First time trying and defensive line covering. Not sure if it will hold up, but who knows.
    I'm fairly confident the Oviedo v. Leganes game I posted was played on normal. I just rewatched it they were a little bit better at covering but still way to passive.
    Matt/all, I am playing on WC, normal speed. Using a tweaked set of your sliders. HLW default, sprint up to 40, pass speed 45 and FT at 60. I’m quite enjoying it. Seems that certain CPU tactics could be causing the midfielders to zone out more. Game I just played my midfield was relatively engaged, tracking runners most of the game. With 10 min left, CPU began to press and throw numbers forward. My midfielders stopped chasing at that point. Like with more bodies around them they couldn’t decide what to do and froze? Also, I am playing a defense 4-3-3, specifically to help me more solid in the midfield. I still see some strange crossing decisions, and the midfield is an issue, but it’s not unplayable for me.
    Matt10
    Can anyone confirm they've used Normal speed? Just making sure it's not a placebo. First time trying and defensive line covering. Not sure if it will hold up, but who knows.


    One other point....WC feels great this year from a challenge standpoint. I’m Schalke, and I’m 1-2-1 in the first 4. Feels about right. I’m holding out starting my Saints career until we really get this dialed in, but if there is no gameplay patch this week, I will likely fire that up this weekend.
    I thought I had posted an update, but I must've overlooked it. We're at default sliders now - just at a point of isolating behaviors. No point in posting a set when we've got issues with the base gameplay.
    Been playing this since it started in 94 but have not played properly since 18 so it is quite disappointing to see some of the same issues coming up. Certain things still infuriate like players just standing still, FBs being too narrow or too wide and going walkabout after corners. The worst thing for me though is still the ski-slalom dribbling which seems even worse in 21.
    As an experiment I downloaded 20 as well and dialled in the OS final sliders with my usual tweaks (Yes Matt I am still banging on about HLW !) I am actually finding that to be a better and more balanced game at the moment although I do concede that 21 looks nicer and has the potential to be better especially with the new career mode.
    I tried playing the same games in both one after the other with the same slider set. The games are quite similar but the main differences I am finding is that 21 can get a bit more chaotic in places and more importantly it is just too easy to score and concede. A game in 20 finishing 1-0 2-0 or 1-1 is finishing 3-2 3-3 or 4-3 in 21. I have now upped goalies to 80 and shot error to 60 and still the goals flow.
    I quite liked the lower speed. Is Acc still connected to fatigue or has that changed.
    One little curiosity that I have seen in 21 that I have never seen before is a woman ref in a mens match but I only played 19 for about a month and only downloaded 20 at the weekend so I guess that could be old hat by now.
    EvertonianSteeler
    I quite liked the lower speed. Is Acc still connected to fatigue or has that changed.
    One little curiosity that I have seen in 21 that I have never seen before is a woman ref in a mens match but I only played 19 for about a month and only downloaded 20 at the weekend so I guess that could be old hat by now.

    I can help with two of those questions.
    - Yes acceleration is still connected to fatigue.
    - The real refs name is Sian Massey-Ellis I've seen her do a couple of premiere league games before. I don't know if she has her real name in game though but I know she was there in 20.
    Matt10
    Can anyone confirm they've used Normal speed? Just making sure it's not a placebo. First time trying and defensive line covering. Not sure if it will hold up, but who knows.


    I play Normal speed, Matt. Toying with 49acc to take the edge off. Slow lost me a few years ago... Just don't feel things work as they should. I believe Madden removed game speed options because they had trouble balancing animations, etc.
    Speaking of fatigue, in my three normal speed 10min matches, my players are absolutely gassed by the end. Since I often use pressure on heavy touch tactic, which is supposed to cause a little more drain. In my last match I backed off to balanced for long stretches but still had everyone on orange, even with acceleration dropped to 49. I'm also don't put many players on aggressive interceptions, which also adds to fatigue.
    Don't get me wrong, I'm not upset with this. Fatigue has been under-repesented for a while and I suspect this could add a meaningful dynamic to career with balancing fitness and sharpness. I'm just curious if others are seeing the same, especially as I'm not using uber-aggressive tactics.
    Maybe I'm late but tried the Streamed Version Set #1 during the weekend playing as Salford City, played 4 or 5 games between World Class and Legendary before it and another 4 games with the sliders on World Class, 10min half and slow speed.
    Noticed the same issues about crossing and CM/CDM positioning in the first game, so I decided to change the tactics to a 4-1-4-1, set my two CMs to cover center, one of them to stay in defense and the other to attack (they also have High work rate on defense/attack respectively), the CDM with High Defensive work rate i've put to cover center and play between the CBs. Also pulled my FBs to play narrower by changing their positioning (the game forced me to play them as WBs) and put the instruction to stay in defense for the RB and attack for the LB.
    For my surprise, the next 3 games were much much better, more crosses by the AI maybe cause my FB were not constantly pressing them btw I was able to control my FBs and put some pressure manually. The were also a clear deference on the FBs support when attacking. The CDM was really playing between the CBs when I have the ball and closing the gaps when defending, the high work rate CM was playing deeper too.
    PS: sorry about my english, tried my best :y1:
    Qb
    Speaking of fatigue, in my three normal speed 10min matches, my players are absolutely gassed by the end. Since I often use pressure on heavy touch tactic, which is supposed to cause a little more drain. In my last match I backed off to balanced for long stretches but still had everyone on orange, even with acceleration dropped to 49. I'm also don't put many players on aggressive interceptions, which also adds to fatigue.
    Don't get me wrong, I'm not upset with this. Fatigue has been under-repesented for a while and I suspect this could add a meaningful dynamic to career with balancing fitness and sharpness. I'm just curious if others are seeing the same, especially as I'm not using uber-aggressive tactics.

    I could be way off here, but I believe this was the same last year with Normal Speed. If I recall correctly, players would be absolutely torched by the 90th minute. Again like you said, maybe not a bad thing with Fatigue being so under represented for years.
    The idea of defensive work rate playing into run tracking is intriguing. It makes sense and would be cool in a way. Better develop those work rates, boys! But it's also hard to see EA making such a drastic move and surely it requires some tuning. I know Ceballos is High/Med, not sure on Xhaka but thinking Low/Med as well. So IF, and that's a big if, defensive work rate plays a part in this, medium players should be more active. I can see low workrate and poor defensive awareness triggering what we are seeing now, and I'd be mostly OK with that. It makes sense with the emphasis on playing in position, but still would be surprised if they went all in like that.
    I'm also clearly spamming the thread at the moment as I anxiously await more news on Thomas Partey to Arsenal...
    Qb
    Speaking of fatigue, in my three normal speed 10min matches, my players are absolutely gassed by the end. Since I often use pressure on heavy touch tactic, which is supposed to cause a little more drain. In my last match I backed off to balanced for long stretches but still had everyone on orange, even with acceleration dropped to 49. I'm also don't put many players on aggressive interceptions, which also adds to fatigue.
    Don't get me wrong, I'm not upset with this. Fatigue has been under-repesented for a while and I suspect this could add a meaningful dynamic to career with balancing fitness and sharpness. I'm just curious if others are seeing the same, especially as I'm not using uber-aggressive tactics.

    I've tested off and on, with Sprint 20 and Acc 48, and seeing realistic stamina drain. Feels quite good in normal as well because the Sprint/Acc of course helps with animations.
    EvertonianSteeler
    Been playing this since it started in 94 but have not played properly since 18 so it is quite disappointing to see some of the same issues coming up. Certain things still infuriate like players just standing still, FBs being too narrow or too wide and going walkabout after corners. The worst thing for me though is still the ski-slalom dribbling which seems even worse in 21.
    As an experiment I downloaded 20 as well and dialled in the OS final sliders with my usual tweaks (Yes Matt I am still banging on about HLW !) I am actually finding that to be a better and more balanced game at the moment although I do concede that 21 looks nicer and has the potential to be better especially with the new career mode.
    I tried playing the same games in both one after the other with the same slider set. The games are quite similar but the main differences I am finding is that 21 can get a bit more chaotic in places and more importantly it is just too easy to score and concede. A game in 20 finishing 1-0 2-0 or 1-1 is finishing 3-2 3-3 or 4-3 in 21. I have now upped goalies to 80 and shot error to 60 and still the goals flow.
    I quite liked the lower speed. Is Acc still connected to fatigue or has that changed.
    One little curiosity that I have seen in 21 that I have never seen before is a woman ref in a mens match but I only played 19 for about a month and only downloaded 20 at the weekend so I guess that could be old hat by now.

    Hi ES, good to see you, mate. Congrats on early successes this season - hope you're having a blast.
    20 is by far one of the best experiences for me. Think it was brilliant and the sliders were solid - even default was solid. Any adjustment to HLW was respected and highly enjoyable.
    21 is quite spread out, a low HLW wouldn't be surprising. I've tested all sorts - and definitely thought of you when I was at 80/20/50 lol.
    More concerning in my trial test cm experience if freezes during game, where you cannot advance past animation sequence, just shows player constantly walking on pitch. No one else had this happen? This has happened in chelsea cm matchday 2 vs Southampton. Had to close game out. Played some fifa 20 last night afterwards, more enjoyable at this point.
    PSN: TheGritsBlitz
    Hunkerdown
    More concerning in my trial test cm experience if freezes during game, where you cannot advance past animation sequence, just shows player constantly walking on pitch. No one else had this happen? This has happened in chelsea cm matchday 2 vs Southampton. Had to close game out. Played some fifa 20 last night afterwards, more enjoyable at this point.
    PSN: TheGritsBlitz

    I've had this happen twice, both after a penalty was awarded for handball. The first time was in career mode and I just jumped out to the interactive sim and then back in (the SIM missed my penalty for me -_-). The other was in play now/kick off and I just left it and the game eventually continued.
    Mackrel829
    I've had this happen twice, both after a penalty was awarded for handball. The first time was in career mode and I just jumped out to the interactive sim and then back in (the SIM missed my penalty for me -_-). The other was in play now/kick off and I just left it and the game eventually continued.

    When this happens, I rapidly press all the buttons on my controller lol. It gets out of the handball shuffle animation to the penalty screen-wipe transition. Have to be timed immediately though, if not, you'll be in about a 20-30 second shuffle animation. I've reported this as a bug in the beta. It was an issue in 20 too.
    To think, there was talks about not having handballs this year. Ha.
    Mackrel829
    I've had this happen twice, both after a penalty was awarded for handball. The first time was in career mode and I just jumped out to the interactive sim and then back in (the SIM missed my penalty for me -_-). The other was in play now/kick off and I just left it and the game eventually continued.
    I've made a bug report for the handball problem. What I refer to as the handball shuffle. I just mashed all the buttons until it finally triggered the replay to show the handball. I also made a bug report last year as well. So clearly that wasn't a priority to fix. Seeing as how blatant handballs don't get called and there is no commentary related to handballs I believe that it was definitely just shoved into the game. Just one of those things that probably could be resolved if they just started from scratch. The code for this game has to be frankenstein'd to death.
    Matt10
    Can anyone confirm they've used Normal speed? Just making sure it's not a placebo. First time trying and defensive line covering. Not sure if it will hold >

    Will definitely try normal speed with WC and Legendary too, I remember early on in 20 slow speed was basically unplayable so it could well be a factor.
    Qb
    The idea of defensive work rate playing into run tracking is intriguing. It makes sense and would be cool in a way. Better develop those work rates, boys! But it's also hard to see EA making such a drastic move and surely it requires some tuning. I know Ceballos is High/Med, not sure on Xhaka but thinking Low/Med as well. So IF, and that's a big if, defensive work rate plays a part in this, medium players should be more active. I can see low workrate and poor defensive awareness triggering what we are seeing now, and I'd be mostly OK with that. It makes sense with the emphasis on playing in position, but still would be surprised if they went all in like that.
    I'm also clearly spamming the thread at the moment as I anxiously await more news on Thomas Partey to Arsenal...
    Well looks like u guys got him As a Liverpool fan I'm not liking this lol Great player and Arsenal looks nice going forward
    Sent from my LG-H831 using Tapatalk
    I just fired up the game having an open mind and set everything to default on World Class with normal speed like others have suggested. I play 15 minute halves. I have a Newcastle test CM going. The game I started was against Arsenal. About 2 minutes in Willian passed a ball from the wing to the top of the box for Aubameyeng. Shelvey and Hayden stood there in the middle of the field without an Arsenal player even close to them. They didn't take one damn step towards goal to try to help defend. Had Shelvey (closest to Aubameyang), it would have easily prevented Willian from making the pass or at least not giving so much space to Aubameyeng. It's honestly appaling this type of thing can get past developers.
    Now, this would be much different if Shelvey was at least attempting to get to Aubameyeng but ended up arriving too late. The reason I'd be ok with that is because of Shelvey's ratings. He's slower, a 73 on reactions, and his defensive awareness is a 60. There should be times he isn't in position or late arriving. In fact, you have to have that in order for goals to be scored and that's what happens in real life. Seeing no reaction at all just takes all of the fun and reason to play away.
    I haven't played enough to see if the same thing happens with the best defensive midfielders, but based on all of the feedback I have to imagine it is. Anyway, I'm going back to 20 for the time being.
    Pardon the crude pic of TV but wanted to grab it quick. Example of some nice positioning by my team. Notice Ceballos (LCM) and Partey (RCM) sagging back to the line. That's Tierney (LCB) ahead of them because he followed the ball carrier infield at which point I took control and continued on to pressure Ndidi, who then passed to Madison. The sequence ends with Madison taking a shot from distance. Good stuff.
    I am on world class, normal speed, with 50/0/50 line settings (just experimenting) with marking at 55. I am in my balanced game plan, balanced defensive style, width and depth both at 7. Both CMs are set to normal interceptions and cover center. So obviously it's possible and I'll be damned if I could tell what it all means.
    Playing some more it's definetly better on normal but is still an mess that needs to be fixed. All sliders on default I'm defense in the pictures below and playing a 5-4-1 Flat.
    The midfielder to the attackers immediate left is starting to cover but with no urgency. However the other midfielder is staring at the keeper uninterested. He's not covering anyone and is leaving a ton of open space in front of him. Rest of back-line is in good position.
    Midfield defender to the immediate left pulls up as he see the attacker is about to pass. Why? Guess he decided that there's no reason to put any pressure on him and give him the space to pass. Other midfielder is looking interested but hasn't moved.
    That second midfielder finally looks like he wants to do something but it's to little to late. He left all that open space. Finally the ball goes to the attacker who shoots and scores from the top of the box. Also I take full responsibility from him taking the shot as I over ran trying to intercept.
    Ultimately normal is better as the midfielders make moves to act like they are part of the defense but do nothing. They still leave space and move with no urgency. The back-line are really the only players on the pitch that are organized and actually charged with defending. With all sliders set to default the game is moving so fast that it draws your focus away from the mid-fields poor programming. This points even more to this being deliberate to showcase the 1v1 as you're so focused on trying to stop the agile dribbling and bullet passes you don't really have time to focus on anything else. That works if you don't care about simulation football but if you're like us in here this sticks out like a million watt flashing warning sign.
    Great stuff, gents. In terms of crossing, are you seeing open back posts compared to slow? That's one of the better things about normal speed imho.
    It sounds like the effort is there for both CPU and teammate AI on normal. So we can start building from there at least.
    Okay, I meant to stream yesterday, but got pretty sick out of no where. Worked offline a tad last night, but also this morning, still not 100% health wise. However, I do feel a small breakthrough has been made here in addressing the midfielders tracking back. In these examples, I'm only controlling the forward to see what teammate AI does.
    *ignore radar scale as it happens when switching from windowed mode to full screen on pc*
    Rotherham - CDM||Macdonald. Notice how deep he gets and how he latches onto runners around him, but not to the point he follows them everywhere.
    Checked his instructions - and everything is default/balanced. Team is set to balanced as well.

    Crystal Palace - Milo & McArthur. Here I need them to latch onto runs by James and Doucoure, which they do. As a result, they are properly deep enough and not standing idle at the top, or near the D. Both players are set to default instructions, except McArthur gets in the box for crosses.
    Team is set to balanced as well.

    Crystal Palace - Milo & McArthur. As I mentioned, this is not 100% automated. You will still need some form of input and responsibility to control your defensive duties. In this clip, I could have put a better effort manually, but was testing so I let it go full-auto essentially. As you can see, Milo and McArthur are in the right spots, but they are latching onto runs by James, Allan and Doucure at first. Even though I would have preferred McArthur follow Allan into the box, it is still a good sign that there was a pass-off animation to represent a zonal look.
    Team is set to balanced as well.

    ---------------------------------------------------------
    ---------------------------------------------------------
    So, the focus here is understanding that we're not going to get proper shape without some decent manipulation of the sliders. Even then, it's not going to be 100% ideal, but it will be better than default - as is the standard for our experience towards FIFA 21 currently.
    Keep in mind, the default values play their role, but there will definitely be room to modify the errors, etc, but for now, I just want to test the important values listed to find a base. There is no point in adjusting anything else if the base does not work. Each default value (especially run frequency) plays a massive role, because the composition of the below values are highly dependent on it.
    The important values here are as follows:
    You might be onto something here. Going to play some more games with this setup, but game one very encouraging. Still saw issues with midfielders, but also saw them identifying and tracking runners periodically.
    Qb
    Pardon the crude pic of TV but wanted to grab it quick. Example of some nice positioning by my team. Notice Ceballos (LCM) and Partey (RCM) sagging back to the line. That's Tierney (LCB) ahead of them because he followed the ball carrier infield at which point I took control and continued on to pressure Ndidi, who then passed to Madison. The sequence ends with Madison taking a shot from distance. Good stuff.
    I am on world class, normal speed, with 50/0/50 line settings (just experimenting) with marking at 55. I am in my balanced game plan, balanced defensive style, width and depth both at 7. Both CMs are set to normal interceptions and cover center. So obviously it's possible and I'll be damned if I could tell what it all means.
    I made the mistake of going into the Chesnoid Twitch Chat to talk about the midfield issues. Got the regular crap "learn to defend" its not "real life" etc. But one of them mentioned that like the custom runs this year there are more detailed controls for your off ball defenders...I had not seen this in the build up to the game from EA but maybe its true. Anyone hear of this?
    Always a good sign when I can't stay out of replay, or stop taking replays. Some highlights with the posted set.
    Good defensive shape (until I tried to take the replay at the end)

    Absolutely love this sequence of play, and early cross is brilliant

    Their CM gets caught ball watching, and loses track of Prib for the opener. I'm happy he 1) tracked, and 2) was desperate going for the slide tackle.

    Caught in no man's land after a good defensive stand. High pressuring CPU, thankfully got fouled.

    While not great positionally from the CPU, it's still good attention to the ball by their defensive line overall. Fouled again here.

    Always testing the Sprint/acc 20/48 because I want to make sure we can't race past defenders. Safe to say it's good to go.

    One of my most favorite sequences to date. Sloppy but gorgeous.
    adoptedscouse
    Sorry just checking as I’m downloading the 10hr trial, are the above sliders to go with OP or should everything be 50/50 except the above sliders?????
    Sent from my iPhone using Operation Sports

    Adjusted it to reflect now. sorry about that, but yes everything is 50/50 except those changes.
    I think we are definitely on the right track here. Played two with the modified marking and length values, and there is a midfield again! Great work. I may play a little now with marking to see how things change as it moves up/down slightly.
    Matt10
    Okay, I meant to stream yesterday, but got pretty sick out of no where. Worked offline a tad last night, but also this morning, still not 100% health wise. However, I do feel a small breakthrough has been made here in addressing the midfielders tracking back. In these examples, I'm only controlling the forward to see what teammate AI does.
    *ignore radar scale as it happens when switching from windowed mode to full screen on pc*
    Rotherham - CDM||Macdonald. Notice how deep he gets and how he latches onto runners around him, but not to the point he follows them everywhere.
    Checked his instructions - and everything is default/balanced. Team is set to balanced as well.

    Crystal Palace - Milo & McArthur. Here I need them to latch onto runs by James and Doucoure, which they do. As a result, they are properly deep enough and not standing idle at the top, or near the D. Both players are set to default instructions, except McArthur gets in the box for crosses.
    Team is set to balanced as well.

    Crystal Palace - Milo & McArthur. As I mentioned, this is not 100% automated. You will still need some form of input and responsibility to control your defensive duties. In this clip, I could have put a better effort manually, but was testing so I let it go full-auto essentially. As you can see, Milo and McArthur are in the right spots, but they are latching onto runs by James, Allan and Doucure at first. Even though I would have preferred McArthur follow Allan into the box, it is still a good sign that there was a pass-off animation to represent a zonal look.
    Team is set to balanced as well.

    ---------------------------------------------------------
    ---------------------------------------------------------
    So, the focus here is understanding that we're not going to get proper shape without some decent manipulation of the sliders. Even then, it's not going to be 100% ideal, but it will be better than default - as is the standard for our experience towards FIFA 21 currently.
    Keep in mind, the default values play their role, but there will definitely be room to modify the errors, etc, but for now, I just want to test the important values listed to find a base. There is no point in adjusting anything else if the base does not work. Each default value (especially run frequency) plays a massive role, because the composition of the below values are highly dependent on it.
    The important values here are as follows:
    What’s people’s thoughts on getting Fifa 21 on release day Friday? From what I’ve seen so far in the defending side of things it looks unplayable? Didn’t we have this issue with Fifa 20 at the start with the CDMs standing there? Hopefully they know about it and it gets patched with the day one patch!!
    Sent from my iPhone using Tapatalk
    I have been playing with handballs off for now. And I must say not sure how you guys play this game against cpu. The standing around and non movement of players is a game killer for me..I will stay with Fifa20 for now until they hopefully correct this.
    PSN: TheGritsBlitz
    Everyone, there is a test set posted on the OP. Please give it a go.
    Also, impressions if the game are good and all, and we got it out of our system the last couple of days. It's time to accept what we have and make the best of it by staying focused on solutions.
    Bencuss
    works with new sliders already legendarily and at slow speeds ?

    Highly suggested to use:
    World Class + Normal speed, as per the explanation by matt10l:
    World Class. As it stands, this difficulty seems to be the most balanced. I think Legendary can work, but it will need fine-tuning.
    I want to stay focused on World Class for now to build the base.
    Normal Game speed. The reason for this is because the attitude and urgency seems to be more prevalent than it is on slow.
    There has been good feedback about the game being coded under normal game speed versus the preferred slow. For now, we'll have to accept it - which is why there are values such as Sprint/Acc adjusted to balance the faster look and feel.
    On board with the sprint/acc and the Normal speed. I thought it might be too quick but it was fine and definitely looks better.
    I also went down from 15 mins to 10 basically to get more games in. Seemed to me that its all a bit more phrenetic on the shorter setting. Is that just a placebo or do you thing they try to cram more attacking in as the game is shorter.
    With regard to the speed option being taken out of Madden it was last in there in 19. I didn't bother with 20 as I always played it on the slowest setting and the videos I saw were way too quick. However when I got this EA play thing last week I downloaded it and tried it and it didn't take that long to get used to. Actually made the game better so maybe Normal will end up being the best bet for FIFA too. AS a side note how the heck does anyone play it on Fast !
    Played with Matt's suggested settings - Very 1st game and now I see what u guys mean . 1-1 game until the 70th minute where Hughes just decided to birdwatch and this was the winning goal . But I really like this game , surprised I actually enjoyed Normal speed which is shocking for me . Game feels good overall and there is potential for it to be solid for sure .
    https://youtu.be/iDBzrxXmOp4
    Sent from my LG-H831 using Tapatalk
    Ok, this is so much better than prior. I replayed the game I tried playing yesterday against Arsenal with me as Newcastle. Midfielders are starting to track back. There's still times where they stand and watch but I didn't feel like it cost a goal this time per say. They were just enough out of range in the play where I didn't necessarily feel cheated that they didn't get back. It still isn't perfect but at least it's better.
    Now, other things I noticed. Ever since I can remember FIFA will go into this fast paced pass the ball back and forth a million times. It seemed like Arsenal was doing this the whole game and they would eventually finish on a crazy passing sequence. I could not disposess them at all. Obviously they are better than Newcastle. I'm also not saying I didn't make mistakes defending but it seemed darn near impossible to dispossess them and I got shelled. I've never come close to being beaten as bad as I did. I won't even say the score :) and that's not important anyway. I've always played on World Class other than switching to Legendary with the last slider set from 20 and I've never come close to something like that. It just felt a bit unnatural and robotic with what Arsenal was doing.
    I think one thing that will need to be looked at is CPU passing accuracy. I accidentally clicked out of the final stats but it felt like Arsenal didn't miss a pass no matter if it was ground, chip, or lob. First touches were also a bit too good I think. I also felt that on occassion my defensive line played a bit too far back. It seemed like there were a few occassions where Arsenal could just walk to the box. Maybe tactics had something to do with this tough.
    As far as from an AI defending perspective I can't say anything because I couldn't possess the ball. It was really that bad for me trying to get anything going. The few times I did get the ball, Arsenal pressed like crazy so it was hard getting any possession. I'll play again here but likely against a team more close in rating.
    I'm very wary of moving pass error higher than default for the AI. I know the description says "affects ground passes only", but I'm not sure I buy that. In fact, I moving the error down will give some new looks from the AI attack.
    I was testing Barca vs. Celta Vigo last night using this idea, and quite liked what the AI was capable of with a 45 error- still missed passes too.
    My gut tells me there is something about pass speed/pass error this year. It may have been in 20 as well, but I didn't make past launch day for 20 unfortunately.
    It seems when we nerf the speed and up the error- a lot of variety is taken away from the game. I personally haven't had crossing issues unless I touched those two sliders.
    There is enough this year for me to stick with it. The CM changes, although not massive, add a real layer to things this year. I said it before, but the AI is doing some things in attack that I haven't seen on FIFA in years, if ever.
    For pass error, it's important to find the threshold in which they stop trying to slot every single pass through the back, making these clear 1v1 chances. It also can't be so high that they can't strike a long ball in the air.
    For pass speed, it's more so about minimizing the arcade look to driven passes. Driven passes are better than they've been, but still very very overpowered.
    The very last adjustment I'm thinking of making here is to respect the discrepancy of the line length 40/45, therefore marking has to be adjusted 65/70 so that the CPU midfielders latch onto the user's runners sooner. I tried to adjust run frequency instead, but that just made more runs for the CPU to get confused - not to mention too many secondary runs at the top of the box.
    Regardless, I'm actually building a test set that uses the base set. I'm moving fast (probably bc I've been sick from work), but the game is playing so good that I can't help it.
    Hope to get something posted shortly, maybe even a stream.
    Looks like a lot has happened since last night interested to test these out.
    So since we are making progress what happens if we completely go mad scientist and moved game speed to fast and dropped sprint down to almost nothing. Since they pay more attention on normal speed and all.
    jrnlgrn
    Looks like a lot has happened since last night interested to test these out.
    So since we are making progress what happens if we completely go mad scientist and moved game speed to fast and dropped sprint down to almost nothing. Since they pay more attention on normal speed and all.

    Lol, go for it, man. I did try it last night, but I was about to pass out - so can't recall if I liked it or not. I didn't make any notes though.
    Posting Version 1 Beta 1 at the moment btw, so stay tuned.
    Changelog & Updates:
    Timestamp: 10/06/2020 | 2:17 PM CST --- It's been a busy day working off the Base set, and ensuring that it passed the test for multiple teams and their CTTs/instructions to follow. The line discrepancy has worked really quite well, but I do feel I needed to give a slight boost for the CPU to latch on sooner. As a result, the biggest change is an additional discrepancy, this time in the marking at 65/68.
    For now, stick to World Class and Normal speed. After a while, try Legendary or Pro - but keep the game speed at Normal. As we've grown to understand that so far the Slow speed may not work in our favor because it affects so much off the ball defensively (especially back post runs for crosses, etc).
    Here is Version 1, Beta 1. Please give feedback regarding this set exactly. I've used a lot values that I know have worked for us in the past, and trusted my eyes on how the animations play out. Give a decent amount of sample size, and any videos always help the cause.

    FIFA 21 Operation Sports Sliders |||Version 1, Beta 1||
    Explanation of each value listed in Spoilers:
    Man this game is a car crash compared to the beta. On the beta I was on slow & world class with 20 sliders except for speed & acc were levelled to 50/50, now we are on normal speed!!!!!
    Now not played many games as on the 10hr trial, tried to get legendary to work cos you get fouls on that but the defensive awareness is shot, they wander around in circles clueless.
    My main issue with world class was the fact they don’t close you down & put pressure on or tackle until you get to the 18yrd box, but it looks like Matt is already on this looking at his last post.
    Sent from my iPhone using Operation Sports
    adoptedscouse
    Man this game is a car crash compared to the beta. On the beta I was on slow & world class with 20 sliders except for speed & acc were levelled to 50/50, now we are on normal speed!!!!!
    Now not played many games as on the 10hr trial, tried to get legendary to work cos you get fouls on that but the defensive awareness is shot, they wander around in circles clueless.
    My main issue with world class was the fact they don’t close you down & put pressure on or tackle until you get to the 18yrd box, but it looks like Matt is already on this looking at his last post.
    Sent from my iPhone using Operation Sports

    I really held out hope this year that things were going to be different. It was the same as 20, we had a great BETA, things were looking promising then as soon as it drops it's a completely different game.:lol:
    Tbh I’m really enjoying the game now that we have the midfielders playing roughly like 20. I think more tweaks will make it better, but I’m really enjoying it, and if it stays like this, I’m good. Just need squad updates so I can start my proper Saints career.
    JordanWolfsteiner
    I really held out hope this year that things were going to be different. It was the same as 20, we had a great BETA, things were looking promising then as soon as it drops it's a completely different game.:lol:
    saints0221
    Tbh I’m really enjoying the game now that we have the midfielders playing roughly like 20. I think more tweaks will make it better, but I’m really enjoying it, and if it stays like this, I’m good. Just need squad updates so I can start my proper Saints career.

    With the updated slider set, is there more crosses from the CPU?
    Ok , so I'm honestly having a good experience overall with FIFA 21 . If anyone wants to check out the footage here's 2 games . 1st game was played on slow and 2nd game on Normal . Matt's suggested settings with just a couple minor tweaks . I'm seeing crosses , midfield has its issues but not constant to the point where it makes it unplayable . I've allowed 3 games from crosses in 5 games. It's not all that bad .
    https://youtu.be/58Y8EKl-zrg
    https://youtu.be/Kgv0rk9q2y0
    Sent from my LG-H831 using Tapatalk
    Hi guys,
    I'm a lurker who has finally decided to make an account and post after many years.
    I really love the new set Matt posted today. My only tweak would be to shot speed as they seem to look faster than real life. Which other slider should I change if I want to drop my shot speed to 45 for example? I don't want to disrupt the feel of the set!
    Many thanks, I love your work <3
    aterry
    Has anyone been able to confirm what the attributes setting is for in the game settings menu? I know there have been some speculation but wondering if anyone has seen confirmed info.

    I too was interested in this, wasn't sure if it had a bearing on how the AI performs if the attributes taken as important differ for each setting. Based on the Pitch Notes I'd assume the better experience comes from default as it takes into account more attributes per position
    Matt10
    Changelog & Updates:
    Timestamp: 10/06/2020 | 2:17 PM CST --- It's been a busy day working off the Base set, and ensuring that it passed the test for multiple teams and their CTTs/instructions to follow. The line discrepancy has worked really quite well, but I do feel I needed to give a slight boost for the CPU to latch on sooner. As a result, the biggest change is an additional discrepancy, this time in the marking at 65/68.
    For now, stick to World Class and Normal speed. After a while, try Legendary or Pro - but keep the game speed at Normal. As we've grown to understand that so far the Slow speed may not work in our favor because it affects so much off the ball defensively (especially back post runs for crosses, etc).
    Here is Version 1, Beta 1. Please give feedback regarding this set exactly. I've used a lot values that I know have worked for us in the past, and trusted my eyes on how the animations play out. Give a decent amount of sample size, and any videos always help the cause.

    FIFA 21 Operation Sports Sliders |||Version 1, Beta 1||
    Explanation of each value listed in Spoilers:

    Wow..the game is much harder now but in a good way. I just got killed 6-0 and the defense was all over me. I couldn't make two passes from the defensive end.
    I need to learn how to defend better and when to close the gap and switch highlighted defender. I tend to rush the player and CPU make fancy move and walks right in on goal. Is there a good youtube instructional video for me?
    Hmmm...
    Overall the beta set is a lot better than what we had going on before with the midfielders but personally I wouldn't say it's worthy of investing in a serious CM yet.
    If a midfielder failed to track the attacker one CB always broke the shape of the back line because he had to take over way earlier than he should have needed to. It doesn't look as bad because of the back-line and midfield being closer but it often left room for a runner to slip in behind because he's not being picked up by the other CB or FB.
    If their is a lobbed passes/long balls and the midfielders aren't nearing that final third they flat out give up. Again it doesn't look as bad because that CB marks and the back-line tightens down so it's not a complete shambles. Eventually a midfielder drifts close but doesn't engage. Still keaving lots of space.
    The only time I really saw an engaged midfield was if it was a really slow build up and the ball got played around in the final third a bit. The game just needs so much time to allow everyone to track back then and only then did I see real signs of awareness from the midfield and it looked great.
    The good thing though is there are definitely plenty of crosses to be found playing normal speed. Still a bit to much fancy dribbling but I don't think sliders are going to fix that it's just part of the *cringe* meta now. It's a good base to build from but it needs more testing and I think finding values for the H and W could go a long way to making it more playable for me as I hope that would help the mid-field even more.
    I'm a bit more negative on the newest set than others but laughably bad defending because of bad mechanics is just something that I cant give a pass to. For me FIFA 20 was just bad, FIFA 21 still to far past just bad right now. I can roll my eyes and move on from "bad" but for right now I'm still cringing at the defense.
    Dbaja22
    Ok , so I'm honestly having a good experience overall with FIFA 21 . If anyone wants to check out the footage here's 2 games . 1st game was played on slow and 2nd game on Normal . Matt's suggested settings with just a couple minor tweaks . I'm seeing crosses , midfield has its issues but not constant to the point where it makes it unplayable . I've allowed 3 games from crosses in 5 games. It's not all that bad .
    Sent from my LG-H831 using Tapatalk

    Watched the beginning of your WBA-Everton game. There's a BIG issue on the goal you score : the defence line of CPU is not following you... therefore your forward finds itself alone and unmarked.
    I dunno if this is due to Matt's sliders overall or your little adjustments ?
    My 10 hours have expired and Ultimate versions are forbidden in Belgium, so can't test it myself until the 9th.
    Mikabxl
    Watched the beginning of your WBA-Everton game. There's a BIG issue on the goal you score : the defence line of CPU is not following you... therefore your forward finds itself alone and unmarked.
    I dunno if this is due to Matt's sliders overall or your little adjustments ?
    My 10 hours have expired and Ultimate versions are forbidden in Belgium, so can't test it myself until the 9th.

    It's the issue with slow speed. The marking in the box is messed up where the defenders let the runners untouched. This is why the OP lists to use Normal speed.
    Gary1984s
    I too was interested in this, wasn't sure if it had a bearing on how the AI performs if the attributes taken as important differ for each setting. Based on the Pitch Notes I'd assume the better experience comes from default as it takes into account more attributes per position

    The only thing I found is from this page:
    https://www.fifagamenews.com/fifa-21-game-settings-guide/
    ATTRIBUTES
    By setting this to Default, attributes are modified based on the position of the player to provide the recommended gameplay experience. Turning this setting to classic will provide the classic FIFA gameplay experience.
    Default, Classic.

    @matt, your slider set is based on which setting?
    Sorry to go off topic but have you also noticed how many missing players there are at the moment?No cavani,dybala,felix,benzema and others nowhere to be found??
    Apparently a fifa moderater said they are looking into it
    Dbaja22
    Version 1.03 is downloading now . Is everyone on that already or
    Sent from my LG-H831 using Tapatalk

    on pc only for now?Also hoping that the full release friday will fix a few things but we will see
    Dbaja22
    Just checked and all Systems and PC got it now
    Sent from my LG-H831 using Tapatalk

    how do i check which version im on ive forgotten !
    djs1
    how do i check which version im on ive forgotten !
    I'm on ps4 so i go to settings - storage , then applications and on fifa 21 press X and all the info will pop up including what version ur on.
    Sent from my LG-H831 using Tapatalk
    Dbaja22
    I'm on ps4 so i go to settings - storage , then applications and on fifa 21 press X and all the info will pop up including what version ur on.
    Sent from my LG-H831 using Tapatalk

    thanks mate,im on xbox one and it hasnt updated yet
    djs1
    thanks mate,im on xbox one and it hasnt updated yet
    No worries . Yeah patch notes say it's off course fixes mainly for FUT and Volta . Nothing for us us to get excited about
    Sent from my LG-H831 using Tapatalk
    Dbaja22
    No worries . Yeah patch notes say it's off course fixes mainly for FUT and Volta . Nothing for us us to get excited about
    Sent from my LG-H831 using Tapatalk

    i was just messing about updating some transfers when i realised how many players are missing from teams so although early days a career mode isnt an option right now.Hopefully friday will see things sorted
    Patch doesn't fix anything related to gameplay so that's a let down. I'm not aware of any actual issues with CM so I'm fine with them not breaking things by fixing them there.
    djs1
    Sorry to go off topic but have you also noticed how many missing players there are at the moment?No cavani,dybala,felix,benzema and others nowhere to be found??
    Apparently a fifa moderater said they are looking into it

    Also off topic, but in the context of things missing—Arsenal’s 3rd kit.
    I haven’t familiarized myself with ALL the kits yet, but I know Arsenal for sure is missing their 3rd. Ope this, and surely others missing too—will be patched in..
    Sent from my iPhone using Tapatalk
    JHedges2
    Also off topic, but in the context of things missing—Arsenal’s 3rd kit.
    I haven’t familiarized myself with ALL the kits yet, but I know Arsenal for sure is missing their 3rd. Ope this, and surely others missing too—will be patched in..
    Sent from my iPhone using Tapatalk

    that lovely united zebra kit is missing too!thankfully
    JHedges2
    Also off topic, but in the context of things missing—Arsenal’s 3rd kit.
    I haven’t familiarized myself with ALL the kits yet, but I know Arsenal for sure is missing their 3rd. Ope this, and surely others missing too—will be patched in..
    Sent from my iPhone using Tapatalk
    Yup there's a few kits missing , and players off course . I remember for either fifa 17 or 18 there was the same issues with alternate kits missing and it was a while before they got fixed .
    Sent from my LG-H831 using Tapatalk
    djs1
    Sorry to go off topic but have you also noticed how many missing players there are at the moment?No cavani,dybala,felix,benzema and others nowhere to be found??
    Apparently a fifa moderater said they are looking into it

    I have Benz in my game but I haven't checked for the other players. Weird but I'd imagine it has something to do with updating the rosters for the late transfer window.
    jrnlgrn
    Patch doesn't fix anything related to gameplay so that's a let down. I'm not aware of any actual issues with CM so I'm fine with them not breaking things by fixing them there.

    I wouldn't expect any gameplay related tweaks until a few weeks after launch. They're going to need time to collect more feedback and to test things out.
    Tried to get lines a bit tighter today, but no luck. The concept of the 5 pt gap (40/45) is that there is enough time and separation that the defending midfielder can latch on. When I tried to narrow the gap at like 40/41, 40/42, 40/43, 40/44; there wasn't enough time for the midfielder to recover as soon as the run was made near, or past, him. As a result, the defender would latch onto the run - but also have a higher chance of leaving it alone as there were other players in the box.
    Matt10
    It has been a long time since I've jumped up from my chair after scoring a goal, but this one...wow

    That was nice. I love how the defender really went for trying to clear it before crossing the goal line.
    I’ve been checking this thread every hour trying to see if there’s hope of fixing CM not tracking back on defense. I have until Thursday to cancel my order of FIFA 21.
    Sent from my iPhone using Tapatalk
    jrnlgrn
    That was nice. I love how the defender really went for trying to clear it before crossing the goal line.

    Particularly how he went for it with his foot rather than his head >_<

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