f1 24

F1 24 Patch 1.3 Arrives Tomorrow Focusing on Handling Refinements

F1 24 patch 1.3 is scheduled to arrive tomorrow, June 7 at 6:00 AM ET on all platforms with a heavy focus on handling refinements. The tire model response has been improved for rapidly changing slip angles and ratios, with adjusted slip curves for post-peak falloff, load sensitivity and camber effects. High-temperature behavior of the tire thermal model has been refined, as well as ABS, Traction Control and gamepad controls have been fine-tuned to match the new tire model.

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Other enhancements include better power unit balance in 7th and 8th gear, updated gear ratios based on 2024 race data and revised suspension kinematics reflecting 2024 car designs. Team performance has been adjusted to align with results up to the Monaco GP in the 2024 season. Additionally, an ERS bug affecting MGU-K torque has been fixed and Hotlap mode energy use has been recalibrated for all tracks.

AI/CPU-controlled racers have been re-tuned to accommodate the handling changes, resulting in more unpredictability in Career mode. Future patches will include further advancements to AI behavior throughout race weekends. Check out the patch notes below.

GENERAL

  • – All leaderboards for F1 2024 cars have been wiped to coincide with handling update
  • – Trophies can now be added to the Trophy Cabinet
  • – Fixed an issue where the “Strong Relations” Achievement/Trophy would not unlock in certain circumstances
  • – ERS Battery will no longer drain after the per-lap usage limit has been reached
  • – Added the ability to tab directly between Goal Vendors in F1 World
  • – Refined the F1 World Upgrade Card Mods and Goals

CAREER

  • – AI in Career modes are now more likely to have component faults and failures during a race
  • – Fixed Two Player Career from sometimes skipping or getting stuck during Contract Negotiations
  • – Fixed an instance in Two Player career where both players restarting their game could cause a desync
  • – Fixed a rare instance in Two Player Career which could result in the wrong driver name being added
  • – After retiring from a race on the first lap the player’s Pace statistic will no longer increase
  • – Fixed a rare issue where Specialists could incorrectly become unavailable in Driver Career
  • – When comparing drivers in between later seasons in Career, all drivers will be in their correct teams
  • – Improved the Agent Introduction Cinematic

GRAPHICS/VISUALS

  • – Improved Ray Tracing reflection quality
  • – Prevented dynamic objectives from sometimes having a deadline beyond the final lap of the race
  • – When a dynamic objective is given the MFD will now automatically open to the relevant page if available
  • – The Copy Livery screen now shows the correct colours
  • – Accessing the Casual Wear store from within a Driver Career will now always show a correctly modelled custom driver
  • – Fixed a rare occurrence where the player could flashback after Terminal Damage and all sectors of the track would appear red
  • – Visual improvements to some F1 24 & F2 23 vehicles
  • – More Carbon Fibre particles have been added during collisions in Replays
  • – Replay Camera improvements at several tracks
  • – Cinematic Safety Car Camera improvements at several tracks

AUDIO

  • – Fixed an issue with Race Engineer pitstop lines in various languages
  • – Commentators will no longer sometimes be silent after a race in some languages
  • – Removed some incorrect Engineer Audio which could play during a Cinematic Safety Car

MULTIPLAYER

  • – Added a fix to ensure that F1 World ability mods last the correct duration for players with a poor connection in multiplayer races
  • – Yellow Flags are now visible for retired Spectators

HANDLING (OTHER)

  • – The marginal increase in speed when partially driving on the grass has been eradicated
  • – A fix has been made to prevent extreme overheating of the tires in certain conditions

MISCELLANEOUS

  • – UDP Options have now been capped at 60Hz. Anyone who previously had this set higher will need to set it back to 60Hz
  • – Support added for the Asetek Invicta™ Direct Drive Wheelbase
  • – Some extra Casual Wear Customisation items have been added
  • – Various UI improvements in many areas of the game have been made
  • – General stability improvements
  • – Various minor fixes
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Author
Steve Noah
Steve is the Editor in Chief at Operation Sports. He's been here since the year 2000 posting news, features and interviews, along with keeping the hardcore sports gaming community alive and well for over two decades. He covers almost every game related to sports but enjoys basketball, football and baseball games the most.