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eSports Boxing Club Gameplay Walkthrough Video - Tyson Fury Added to Roster

eSports Boxing Club

eSports Boxing Club Gameplay Walkthrough Video - Tyson Fury Added to Roster

Steel City Interactive has posted a new eSports Boxing Club gameplay walkthrough video today, highlighting some of the significant developments in lighting, venues, crowds and boxers.

The team also provides some glimpses of the movement system and mechanics, including the control system, which allows full motion control and responsiveness. They also show evasion, combat and combinations, velocity and momentum, dodging, weaving, blocking and slips.

The video shows boxers can still be dangerous while they are hurt and some career stats and interactive career mode can be seen.

Kenny Bayless has been announced as a legendary referee and Tyson Fury has been added to the roster list.

As for the early access launch window, it’s not coming this summer, as originally planned. The team simply doesn’t want to rush things, especially based on expectations not only from the fans, but from the developers as well. They aren’t going to rush anything.

tyson fury

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  1. tuckermaine
    So not coming this summer now…should I be ready for a let down ?
    Is this real…

    Since they’re showing actual gameplay and everything that shows they’re legit, no.
    It sucks but it is what it is. They received new funding and expanded their indie studio into something closer to AAA. When the scope of a project changes like that, it can cause things to quickly delay. It’s normal in this day and age.
    Watch the first movement video from about 8 months ago and look today’s video. Some nice improvements. I don’t mind waiting on this game.
    Sent from my iPhone using Operation Sports
    this game will be well worth the wait......the lighting and movement are spot on.  the roster speaks for itself.  the controls look good as well. wouldn't be surprised if this game beats any future ufc release in sales.
    I’m going to enjoy schooling Fury with the gentleman that is Frank Bruno…. Teach Fury some manners….
    I still have hopes they can add Eubank… and then a couple of the other British Legends… Lewis, Hamed, Collins, Calzaghe, Haye, Harrison and if they got Fury surely AJ is in too….
    Honestly, I'm just clearing off my shelf in order to make room for those championship belts! So love the Flash Knockdowns/Knockouts!! This game is going to be ridiculous!!
    NYGMeth 50/50 purse split...coming for that neck!!
    I'm very impressed with the progress. I forget about the game often and I'm always surprised with the new information that arrives. It's already been like a decade since the last boxing game. I'm in no rush.
    I am astounded they signed Fury, considering that EA already had him and Joshua in UFC4, I figured that meant both of them were entirely off limits for any wishlist.
    Game is looking great all around, still lots of time to clean the punches up some, but everything I'm seeing makes me more than happy to wait for a proper release.
    It looks phenomenal, until punches are thrown...
    It's something off about them...like it's kind of stiff and robotic looking...needs more fluidity and natural feel to it.
    I'm still excited, this is definitely a day one purchase. Hopefully with the extra dev time they can smooth out those punch animations.
    Sent from my SM-G975U using Tapatalk
    The game continues to look phenomenal.
    I love the subtleties and the amount of attention they've put into movement. That is what boxing all about, not stupid gimmick karate chop stun blocks for counter windows.
    I'm still concerned about the punch animations but I'm encouraged by the steady improvement. That is also why I 100% agree with their position to delay the early access and their release date of "when it ready".
    Take your time and do the sport the justice it deserves. We've waited 10 years, we can wait a little longer.
    exposedaking
    It looks phenomenal, until punches are thrown...
    It's something off about them...like it's kind of stiff and robotic looking...needs more fluidity and natural feel to it.
    I'm still excited, this is definitely a day one purchase. Hopefully with the extra dev time they can smooth out those punch animations.
    Sent from my SM-G975U using Tapatalk

    Funny enough I thought it was some of the more realistic looking punches I've seen in a boxing game. Particularly the left hook to the body.
    ggsimmonds
    Funny enough I thought it was some of the more realistic looking punches I've seen in a boxing game. Particularly the left hook to the body.

    People are used to fight night which I think makes every punch look like a big hit. Sometimes boxers just touch their opponents which I thought was shown well in this video preview. Not everything should be a rocket, but hard punches should look like hard punches, I’m sure they’ll keep improving. Footwork is better than anything we have ever had.
    TheBleedingRed21
    People are used to fight night which I think makes every punch look like a big hit. Sometimes boxers just touch their opponents which I thought was shown well in this video preview. Not everything should be a rocket, but hard punches should look like hard punches, I’m sure they’ll keep improving. Footwork is better than anything we have ever had.

    Also I think its the lack of a camera shake and exaggerated sound effects for punches.
    You're right though, the movement is amazing. They made it very lifelike and fluid
    ggsimmonds
    Funny enough I thought it was some of the more realistic looking punches I've seen in a boxing game. Particularly the left hook to the body.

    Punches in these gameplay clips remind me of FNR4 where it felt like you were swinging pillows at each other. Its most noticeable in the jab which looks like a "lazy jab". Maybe that's intended and with the power modifier you can stick the jab better.
    And Round 4 was the pinnacle of the Fight Night franchise so there is that. This game looks superb and might just end up being the best boxing game ever made. It's certainly the most ambitious with it's gameplay. 
    BQ32
    And Round 4 was the pinnacle of the Fight Night franchise

    As someone who has played every FN game, I wholeheartedly disagree with that statement. I wouldn't even put FNR4 over FNR3.
    FNR4 had the same awful movement as all FN games but with the worst punch animations in the franchise.
    Better punch animations and elimination of the Kudo karate chop stun block aka "parry" (offline via sliders) made FNC the pinnacle of the franchise IMO.
    Anyways the fact ESBC is focused on movement over stun blocking mechanics gives me high confidence it will be a better boxing sim than any FN game.
    Do the Bob and Weave to early and you can get put on the seat of your pants. Flash knockdowns/knockouts! The movements. The roster...the real sanctioning bodies...real cut men...fight negotiations...purses...injuries...
    Man I hope this drops around the holiday season!!

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