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EA Sports UFC 4: Talking Reach and Hopes for Improvements in the Forums

EA Sports UFC 4

EA Sports UFC 4: Talking Reach and Hopes for Improvements in the Forums

We should be getting news on EA Sports UFC 4 at some point in the not too distant future since we’re getting closer to two years since UFC 3 launched. In our forums, there’s been a lively discussion about making reach more important in the next game.

There’s a general consensus that more emphasis should be placed on reach, and how impactful it can be when you’re using length and getting full extension on punches. The nuance is of course there as well as folks have talked about who should be able to use their wingspan better and how that should work. In addition, OS members have been talking about shorter fighters having greater power on hooks and uppercuts.

With so much of the UFC video games being about the stand-up game, especially among the more casual fans, this sort of makes sense to emphasize as a way to expand the strategies involved. In the thread, there’s also been talk about the game within the game of closing space. There should be more risk-reward to it than there currently is when you’re going against certain long-armed strikers. Otherwise, what’s the point of even talking about wingspan as a strength?

UFC 3 has seen a bit of a revival lately on Twitch, thanks in large part to LIRIK streaming it quite a bit, and that concept of closing distance being more risky to close has been missing in those fights when I’ve watched them (though they’ve still been fun to watch). You don’t want to make the gameplay “boring” but much of the time matches still end up coming down to rolling into the middle of the ring and swinging wildly. There is some element of focus on dodging and blocking as you get in close, but it doesn’t feel like there’s a ton of cat and mouse going on as you watch two fighters with different wingspans. It’s still more about speed differentials, or avoiding a particular kick or punch.

Regardless, just watching that has gotten me excited about a new sports fighting game coming out sometime soon. Not having Fight Night and UFC games — or MMA and boxing games in general — releasing as often as they used to has been a bummer, so I’m chomping at the bit for some new information.

Anyway, come join the conversation if you’re also eager to chat about the UFC franchise and how you hope it improves moving forward.

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  1. tomitomitomi
    Because historically reach has reigned supreme in MMA games. Sure the implementation could be better but I still appreciate that they tried something.

    If reach is a problem.... look for the takedown...
    tomitomitomi
    Because historically reach has reigned supreme in MMA games. Sure the implementation could be better but I still appreciate that they tried something.

    That's how it should be. That's realistic. You should change your gameplan based on who your fighting anyways. The game would feel much better. Bums cant always cry and get their way
    I haven't played any other MMA game other than the EA UFC trio but maybe he means you couldn't get inside at all in the older games. Obviously getting inside and closing distance is a thing and taking the guy down isn't and shouldn't be the only option. So we can actually get inside in 3. I think you may have a point in saying the long reach fighter is at a disadvantage but...it is about skill, isn't it? In real life as well as in the game. Stefan Struve has reach for days but people get inside all the time and beat him up because he can't use it. Jones is the exact opposite. And you have better keep-away tools with Jones in the game, too. It's much easier to create distance with him.
    I'm just thinking out loud here, tomi can elaborate on his own post.
    Kingslayer04
    I haven't played any other MMA game other than the EA UFC trio but maybe he means you couldn't get inside at all in the older games. Obviously getting inside and closing distance is a thing and taking the guy down isn't and shouldn't be the only option. So we can actually get inside in 3. I think you may have a point in saying the long reach fighter is at a disadvantage but...it is about skill, isn't it? In real life as well as in the game. Stefan Struve has reach for days but people get inside all the time and beat him up because he can't use it. Jones is the exact opposite. And you have better keep-away tools with Jones in the game, too. It's much easier to create distance with him.
    I'm just thinking out loud here, tomi can elaborate on his own post.

    When jones and strive strike virtually the same we have a problem
    1212headkick
    When jones and strive strike virtually the same we have a problem

    I don't use Struve often but Jones doesn't have the best boxing in real life. But in the game (and irl), you've got elbows (about 4 different kinds) and knees when up close, plus a **** ton of kick variations when in kicking range to keep guys away. Jones is one of the fighters the game lets you recreate almost completely, given his clinch/grappling game as well — you can mix things up seamlessly. The only thing I don't like is that his oblique kicks should be as fast as a jab and be used as a double jab (he throws them so fast) and do more damage. But I digress.
    Reach and also footwork should be more exaggerated... it's far too easy to pressure someone like Wonderboy in this game and that isn't the case inrl. And before anyone says I'm not using him properly: I use minor lunges alot, the sidekick and stiff arm, major lunge when I'm close to the fence... it's still not enough.
    And on this note, jabs and straights should be more impactful. Right now, jabs pretty much exist only to set up combos, and are almost meaningless on their own.
    Straights don’t do enough damage either. A power modifier would do wonders.
    1212headkick
    That's how it should be. That's realistic. You should change your gameplan based on who your fighting anyways. The game would feel much better. Bums cant always cry and get their way
    Not really. Reach is only an advantage when used correctly. Long reach shouldn't have all advantages and no disadvantages. The disadvantage in this game makes physical sense. A long arm has a longer pro/retraction period. The problem is footwork and magnetic striking making pressure OP
    Sent from my SM-G960U using Operation Sports mobile app
    mmageek
    And on this note, jabs and straights should be more impactful. Right now, jabs pretty much exist only to set up combos, and are almost meaningless on their own.
    Straights don’t do enough damage either. A power modifier would do wonders.

    Are you asking for more of a hit reaction from jabs or more damage or both?
    mmageek
    And on this note, jabs and straights should be more impactful. Right now, jabs pretty much exist only to set up combos, and are almost meaningless on their own.
    Straights don’t do enough damage either. A power modifier would do wonders.
    *cough*Technique strikes*cough*
    Sent from my SM-G960U using Operation Sports mobile app
    It matters, just not in boxing. Fight a decent Jones player and they’ll push and spinning body kick you forever thanks to blocks generally not effectively nullifying those types of kicks.
    mmageek
    And on this note, jabs and straights should be more impactful. Right now, jabs pretty much exist only to set up combos, and are almost meaningless on their own.
    Straights don’t do enough damage either. A power modifier would do wonders.

    The main way of intercepting irl is the jab. Not the straight. In the game its backwards
    TheGentlemanGhost
    It matters, just not in boxing. Fight a decent Jones player and they’ll push and spinning body kick you forever thanks to blocks generally not effectively nullifying those types of kicks.

    One side step and a rear uppercut+lead hook will get you an instant knockdown on those push/spinning body kicks.
    Kingslayer04
    I haven't played any other MMA game other than the EA UFC trio but maybe he means you couldn't get inside at all in the older games. Obviously getting inside and closing distance is a thing and taking the guy down isn't and shouldn't be the only option. So we can actually get inside in 3. I think you may have a point in saying the long reach fighter is at a disadvantage but...it is about skill, isn't it? In real life as well as in the game. Stefan Struve has reach for days but people get inside all the time and beat him up because he can't use it. Jones is the exact opposite. And you have better keep-away tools with Jones in the game, too. It's much easier to create distance with him.
    I'm just thinking out loud here, tomi can elaborate on his own post.

    You're kinda close. You could get inside just fine but the previous games did not give fighters with reach disadvantages up close so there was no downside to being a lanky boy.
    Closing the distance against Struve is good not only because you can hit him but also because it's very awkward for him to hit you. Someone like Jon Jones makes up for it by using his elbows instead.
    It's too easy to pressure taller fighters. All the moves ment to evade pressure dont work well at a higher level. People will a
    Side step your push kicks and just basically overwhelm you with jab pressure. It's why nate John etc feel so horrible
    aholbert32
    Are you asking for more of a hit reaction from jabs or more damage or both?

    I’d say more of a hit reaction or stopping power. Something that makes it more difficult for the opponent to get inside.
    I wouldn’t necessarily want them to do more damage.
    mmageek
    I’d say more of a hit reaction or stopping power. Something that makes it more difficult for the opponent to get inside.
    I wouldn’t necessarily want them to do more damage.

    I’ll run this by the team and get their thoughts.
    Sent from my iPhone using Tapatalk Pro
    I think it needs to feel more dangerous to close the distance, or at least be more difficult in general to do so if the other guy is using his range.
    I'm thinking something has to be done with movement and blocking. Perhaps getting hit with strikes (at least straight strikes) while blocking could reduce your movement speed by a lot. This would force aggressive players to either cut off the cage or use movement to get inside, rather than just move forward blocking.
    The biggest issue is the lack of stopping power on the jab. I know at one point it was .07 which was great and realistic the problem was we dont have enough footwork tools to match up with stopping power. The tools for footwork like the shuffle step should benefit both the pressure fighter and the outside fighter because at its core both concepts are the same. This would also eliminate the need for a stamina tax on the shuffle step. https://youtu.be/dLg_7FkL4YI this right here is what we need. Also go look up ernesto Chavez darren till pressure footwork on youtube. That concept is not only for pressure fighters but outside fighters too. If you dont take my advice for practice mode then please take my advice on this.
    1212headkick
    The biggest issue is the lack of stopping power on the jab. I know at one point it was .07 which was great and realistic the problem was we dont have enough footwork tools to match up with stopping power. The tools for footwork like the shuffle step should benefit both the pressure fighter and the outside fighter because at its core both concepts are the same. This would also eliminate the need for a stamina tax on the shuffle step. https://youtu.be/dLg_7FkL4YI this right here is what we need. Also go look up ernesto Chavez darren till pressure footwork on youtube. That concept is not only for pressure fighters but outside fighters too. If you dont take my advice for practice mode then please take my advice on this.

    I agree with the OP
    And imo the goal should be rewarding shorter fighters (more power on hooks/uppers)
    But did you post the correct video? That was just a basic mma stance /footwork vid
    Phillyboi207
    I agree with the OP
    And imo thr goal should be rewarding shorter fighters (more power on hooks/uppers)
    But did you post the correct video? That was just a basic mma stance /footwork vid

    It is pretty basic but Darren Till uses it a lot as he pressures forward.
    https://www.youtube.com/watch?v=y8D3vf-VO3A
    This is a better video.
    EDIT: Didn't realise 1212 mentioned Ernest Chavez but I immediately thought of him, he has some great videos.
    TheJamesKraus
    It is pretty basic but Darren Till uses it a lot as he pressures forward.
    https://www.youtube.com/watch?v=y8D3vf-VO3A
    This is a better video.
    EDIT: Didn't realise 1212 mentioned Ernest Chavez but I immediately thought of him, he has some great videos.

    One thing I notice mainly about that video is that he is always remaining in stance and never switching. Just walking to cut off when the guy circles to his power side and side stepping when hes circling away. That could easily be added within the current set up, just better tracking and hit boxes for the players and it should work.
    Lauriedr1ver
    One thing I notice mainly about that video is that he is always remaining in stance and never switching. Just walking to cut off when the guy circles to his power side and side stepping when hes circling away. That could easily be added within the current set up, just better tracking and hit boxes for the players and it should work.

    He also shuffles his feet and takes the neutral stance.
    1212headkick
    He also shuffles his feet and takes the neutral stance.

    That’s pretty much what minor lunges are supposed to be
    But they dont flow as well as the steps Till are using.
    I would like to see more fluidity with the lunges so hopefully we can replicate more complex footwork and traps.
    Phillyboi207
    That’s pretty much what minor lunges are supposed to be
    But they dont flow as well as the steps Till are using.
    I would like to see more fluidity with the lunges so hopefully we can replicate more complex footwork and traps.

    You still have xbox
    1212headkick
    He also shuffles his feet and takes the neutral stance.

    He actually never once leaves his stance, he is always in his southpaw stance and is always leading with a squared right leg. He does shuffle/sidestep but he is always in his base stance. Wonderboy is a different story but Till always remains in stance.
    I actually agree with this. Although the way they implemented reach is a good start, they went too far in the opposite direction. You should have to be skilled to use your reach, but it is very easy to get into boxing range. As someone else said, the kicking range for taller fighters works perfectly, but boxing-wise the reach is still a little improperly balanced.
    I would implement more stopping power (especially for straight line punches) against someone’s guard when the fighter with longer reach is at their peak range with full extension.
    You can even make a stat governing how well someone can use their reach that effects speed and stopping power. Therefore someone like Jones will be inherently better than Struve.
    Like most things with the striking system, just a few tweaks would make it perfect.
    Sent from my iPhone using Operation Sports
    RetractedMonkey
    I actually agree with this. Although the way they implemented reach is a good start, they went too far in the opposite direction. You should have to be skilled to use your reach, but it is very easy to get into boxing range. As someone else said, the kicking range for taller fighters works perfectly, but boxing-wise the reach is still a little improperly balanced.
    I would implement more stopping power (especially for straight line punches) against someone’s guard when the fighter with longer reach is at their peak range with full extension.
    You can even make a stat governing how well someone can use their reach that effects speed and stopping power. Therefore someone like Jones will be inherently better than Struve.
    Like most things with the striking system, just a few tweaks would make it perfect.
    Sent from my iPhone using Operation Sports

    Um did we agree on something. I'm blown away. Lol

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