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EA Sports UFC 4 Strategy Guides: Tutorials From Dmart and Bayliun

ufc 4 strategy guide

EA Sports UFC 4

EA Sports UFC 4 Strategy Guides: Tutorials From Dmart and Bayliun

With any fighting game, understanding the mechanics and having the “vanilla” down is always imperative. Without good fundamentals, you’re never really going to be able to excel. With EA Sports UFC 4, the same concepts obviously apply. That’s why I wanted to use this post to highlight some of the initial UFC 4 strategy guides out there in the wild. Some of the best ones I have run across so far come from Dmart and Bayliun — I’ve highlighted both already in a prior post showing off online gameplay.

The first one is a UFC 4 takedown defense guide from Dmart. Takedown defense is among the first things I focus on in any UFC game because I generally struggle at the ground game when the new games come out. Thus, I want to avoid being on my back until I can train in that area.

If you do end up on your back, hopefully it’s on the offensive side of the ledger. But if not, Dmart also has a UFC 4 submission escapes tutorial up now as well.

Another tricky aspect of most UFC games is the clinch. Bayliun comes in here with a UFC 4 clinch guide. He discusses takedowns, strikes, defense, submissions and transitions from the clinch.

I’ll be trying to continue to scoop up any other helpful UFC 4 strategy guides I come across, and our community is doing the same here in this thread as we all await the official release of EA Sports UFC 4 later this month.

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  1. So the judo throw that used to be L2+R2+<-/-> is now L2+R2+R1? And you might randomly get another animation? Or is that based on the frames?
    And the input for the judo throw is now the sprawl?
    Like the video but he's too fast to explain the inputs in the takedown defense.
    And I must've missed the ability to counter a sub into a sub which is pretty damn awesome.
    Enough has been said about the CAF items. It looks like the hairstyles have been inspired by '80s WWE programming (from the stable of "misfit gimmicks"). The unicorn hair is beyond ridiculous. I haven't even seen someone pull this off... It's also going to cause clipping 100%. Good job EA. But again: expectations were (very) low so it's better than nothing I guess, unless these hairstyles begin to infect career mode. And why do they have the "rare" tag slapped on. There's no lootboxes or drops are there? *exhales heavily*
    First video I've seen of this dude he sounds exactly like Robin Black haha.
    Really good upload though I will definitely need this, thanks for sharing.
    Blackman316
    So the judo throw that used to be L2+R2+<-/-> is now L2+R2+R1? And you might randomly get another animation? Or is that based on the frames?
    And the input for the judo throw is now the sprawl?
    Like the video but he's too fast to explain the inputs in the takedown defense.
    And I must've missed the ability to counter a sub into a sub which is pretty damn awesome.
    Enough has been said about the CAF items. It looks like the hairstyles have been inspired by '80s WWE programming (from the stable of "misfit gimmicks"). The unicorn hair is beyond ridiculous. I haven't even seen someone pull this off... It's also going to cause clipping 100%. Good job EA. But again: expectations were (very) low so it's better than nothing I guess, unless these hairstyles begin to infect career mode. And why do they have the "rare" tag slapped on. There's no lootboxes or drops are there? *exhales heavily*

    So the counter takedown defense is L2 + R2 + R1. I’m pretty sure the judo throw animation is fighter dependent. Some counters are a different animation and some guys don’t have a counter although I could be wrong about that.
    In the Clinch, I believe a Judo throw from
    Single collar is R1 + Holding X.
    You can also Counter a takedown with a Sub with L2 + R2 + L1, which is also fighter dependent.
    What I really like is the scramble element. If you deny late you can still battle with the Left Analog stick to try to stay on your feet. This adds a great layer of strategy and realism to wrestling.
    Sent from my iPhone using Operation Sports
    Based on the career videos I've seen they at least try to explain it a little. For all its supposed flaws, the lack of a proper tutorial was the worst thing about the previous game(s).
    Do I have this right?
    TD Defense = LT & RT
    TD Counter = LT & RT & RB (move set dependent)
    TD Counter Submission = LT & RT & LB (move set dependent)
    TD Struggle (late denial) = LT & RT & Left stick up or down
    Irish0331
    Do I have this right?
    TD Defense = LT & RT
    TD Counter = LT & RT & RB (move set dependent)
    TD Counter Submission = LT & RT & LB (move set dependent)
    TD Struggle (late denial) = LT & RT & Left stick up or down

    Yeah that is what he said in the video, you also forgot to mention the sprawl, which is a perfectly timed TD or a pre-denied TD and away on the left analog stick.
    I don't know why you guys are giving him crap, this was very informative and just watch it a couple of times. It really is not that hard to follow. Nobody needs to spoon feed you baby food.
    WarMMA
    Just what I needed to see. I was getting taken down so much in the beta. Now if someone can just do the clinch.


    Great tutorial here if you or anybody else needs a breakdown of the clinch, my bad if it's been posted already.
    BQ32
    I don't know why you guys are giving him crap, this was very informative and just watch it a couple of times. It really is not that hard to follow. Nobody needs to spoon feed you baby food.
    What are you talking about? Everyone in this thread seems happy that they're getting useful tips, I know I am. Who's giving him crap or saying it's hard to comprehend?
    I had to re-read the thread a few times to see if I missed something because I don't get the tone of your response.
    Enviado desde mi Pixel 3a XL mediante Tapatalk
    Irish0331
    Do I have this right?
    TD Defense = LT & RT
    TD Counter = LT & RT & RB (move set dependent)
    TD Counter Submission = LT & RT & LB (move set dependent)
    TD Struggle (late denial) = LT & RT & Left stick up or down

    Yh thats it, along with the sprawl like said above. Its those driving td struggles you really wanna master defending though. Cuz against the best wrestlers/grapplers, thats how you'll have to be defending most of the time cuz their td ratings are high.
    New to actually playing UFC, just hoping for a bit a help from someone or a point in the correct direction. Be much appreciated.
    I’m struggling with getting into top sprawl for learning a new move in career mode (necktie/d’arce submission) says to transition into top sprawl, although not the most knowledgable of ground transitions I think I’ve been through all them.
    Can anyone point me in the correct direction in what to actually do or try, thanks.
    Also looked at some a the tutorial may a missed the correct one by dmart and Bayliun, may a missed it if it’s in there.
    Newbcontender
    New to actually playing UFC, just hoping for a bit a help from someone or a point in the correct direction. Be much appreciated.
    I’m struggling with getting into top sprawl for learning a new move in career mode (necktie/d’arce submission) says to transition into top sprawl, although not the most knowledgable of ground transitions I think I’ve been through all them.
    Can anyone point me in the correct direction in what to actually do or try, thanks.
    Also looked at some a the tutorial may a missed the correct one by dmart and Bayliun, may a missed it if it’s in there.

    The best way I found to do this is to take them down and make your way to side control then north south and the AI will usually transition to sprawl bottom (putting you on top).
    Newbcontender
    New to actually playing UFC, just hoping for a bit a help from someone or a point in the correct direction. Be much appreciated.
    I’m struggling with getting into top sprawl for learning a new move in career mode (necktie/d’arce submission) says to transition into top sprawl, although not the most knowledgable of ground transitions I think I’ve been through all them.
    Can anyone point me in the correct direction in what to actually do or try, thanks.
    Also looked at some a the tutorial may a missed the correct one by dmart and Bayliun, may a missed it if it’s in there.
    You have to take your Opponent's back and press R1 and x , this will give you slam that will out you in back side control ,from there transition to sprawl.
    I advise that you try it out in practice mode first.
    One other way is if the AI shoots on you and you move backwards while camping on L2 + R2 you will go into Sprawl .
    Sent from my Infinix X604 using Operation Sports mobile app

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