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EA Sports UFC 4 Removes Joe Rogan & Ultimate Team - Lots of New Information & Details (Game Informer)

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EA Sports UFC 4

EA Sports UFC 4 Removes Joe Rogan & Ultimate Team - Lots of New Information & Details (Game Informer)

Game Informer has provided a ton of juicy details on the upcoming EA Sports UFC 4. Joe Rogan has been replaced by former UFC champion, Daniel Cormier, who recorded alongside of Jon Anik for a nice fresh flow to the commentary team.

Due to low engagement in the Ultimate Team mode in EA Sports UFC 3, the team has decided to remove Ultimate Team completely from EA Sports UFC 4, focusing more on the connected player profile.

Here are some bullets, but make sure to read the entire article from Game Informer, courtesy of Brian Shea.

  • In career mode, unlocked moves will initially be 1 star moves, but with more training of that specific move, the more it develops and levels up.
  • You can create your own custom events, choosing fighters for the card, bout order and more. 8 or 16 fighter tournaments with progressive damage from match to match returns, and you can hit up practice mode.
  • Blitz Battles is a new 64-player online tournament with special rotating rules and shorter rounds, so the fights are finished quicker. To win, you need to beat 6 fights in a row.
  • When customizing your fighter this year, you can choose from additional hairstyles, facial hair, tattoo options and over the top vanity items. None of the vanity items (that can get extreme) will provide any effect on gameplay, they are only cosmetic.
  • There are 12 create-a-fighter archetypes
  • New less complicated controls have been implemented, but more advanced controls are still there for the hardcore players
  • Ground and grappling game has been totally revamped

EA Sports UFC 4 is scheduled to arrive on the Xbox One and PlayStation 4 on August 14, with the EA Access trial scheduled to arrive on August 7. During the trial time, members will also have the opportunity to participate in pre-launch, UFC 4 challenges, that unlock in-game currency.

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  1. johnmangala
    Source
    Apparently there's a tap and hold input for power strikes too!

    Oh my. If there really is a power modifier I'd be very, very happy. I never expected it to make it in. That's fantastic if true.
    That whole article is packed with info. They confirm that the old submission mini-game is gone and replaced by two new ones. One for joint subs and one for chokes. Here’s hoping they’re using something similar to EA MMA.
    I don’t get the impression that the ‘power modifier’ is the type of modifier we’ve been asking for. It sounds to me as though it’s a matter of short pressing for jab, long pressing for overhand. I could be wrong, but that’s how it sounds to me, and there has been talk of reworking controls to help new players, so that would make sense.
    johnmangala
    Source
    Apparently there's a tap and hold input for power strikes too!
    If I remember correctly when someone suggested here the hold button for power strikes, Martial mind said that wasn't possible, basically implying that holding the button would serve a different purpose. Might be mistaken though who knows
    Sent from my SM-A505FN using Operation Sports mobile app
    Not a fan of CAFs in Ranked.
    Forcing archetypes on CAFs for the sake of online balance instead of actually setting ratings is also a very annoying issue and one that is entirely spawned by letting CAFs into ranked play.
    SuperNoVa27
    Not a fan of CAFs in Ranked.
    Forcing archetypes on CAFs for the sake of online balance instead of actually setting ratings is also a very annoying issue and one that is entirely spawned by letting CAFs into ranked play.

    I don’t have an issue with it since they’re basically confirming that the CAFs will be reasonably rated and not OP. The only issue I ever have with fighting CAFs is that most of them just max out the stats and moves. At least this way, it’ll be fair and fun to play against.
    SuperNoVa27
    Not a fan of CAFs in Ranked.
    Forcing archetypes on CAFs for the sake of online balance instead of actually setting ratings is also a very annoying issue and one that is entirely spawned by letting CAFs into ranked play.

    I actually like that a lot it is kind of like how the NHL series is set up online and I like how they set EASHL up this year
    Yaari
    I'm a bit worried about CAF stats and potential cheese. I guess the positive thing is that it doesnt split up the playerbase anymore.

    They have a system in place that will balance CAFs online. The archetypes put them in line with B+/A- roster fighters. I will say it does negatively affect the creation of offline CAFs.
    ragreynolds
    I don’t have an issue with it since they’re basically confirming that the CAFs will be reasonably rated and not OP. The only issue I ever have with fighting CAFs is that most of them just max out the stats and moves. At least this way, it’ll be fair and fun to play against.

    I'm okay with with CAFs if they arent OP. I'm excited for this new player hub tho. We can get items for playing any mode.
    aholbert32
    They have a system in place that will balance CAFs online. The archetypes put them in line with B+/A- roster fighters. I will say it does negatively affect the creation of offline CAFs.
    That seems odd. Why can't they let these things be separate?
    Sent from my SM-N975U using Tapatalk
    aholbert32
    They have a system in place that will balance CAFs online. The archetypes put them in line with B+/A- roster fighters. I will say it does negatively affect the creation of offline CAFs.

    I noticed that the article mentions how you have one main CAF that acts as a player avatar. Is that CAF also tied to one of the 12 archetypes?
    And just to be clear: does the archetype basically act as a preset movelist along with being preset attributes?
    TheRizzzle
    That seems odd. Why can't they let these things be separate?
    Sent from my SM-N975U using Tapatalk

    They are aware of the potential effect on offline CAF and are working toward a solution. I'm not sure the issue will be fixed by release (I havent talked to them about it in a few months) but its something that will likely be addressed.
    First of all the things I read are quite amazing in this article. A LOT of the things
    I wished for made it in the game it seams. It looks like the instant replay will look a bit like the old fight night games with the close ups.
    I really hope that holding a button longer will for example result in a powerful hook, straight or haymaker. Would be epic.
    After all it seems that they build further on the things that were already good in ufc3 and added a lot of the stuff that everybody was asking for.
    Really looking forward to see some gameplay and the beta to see if it as good as it looks on paper.
    I see also that Geoff confirmed that there are changes to the damage system, nice!
    NEWSS
    If I remember correctly when someone suggested here the hold button for power strikes, Martial mind said that wasn't possible, basically implying that holding the button would serve a different purpose. Might be mistaken though who knows
    Sent from my SM-A505FN using Operation Sports mobile app
    Sometime early in ufc 4 development I remember someone on here talking to geoff about power modifiers and suggested a press and hold mechanic, geoff replied with an enthusiastic "that could actually work.."
    Sent from my SM-G960U using Operation Sports mobile app
    ragreynolds
    That whole article is packed with info. They confirm that the old submission mini-game is gone and replaced by two new ones. One for joint subs and one for chokes. Here’s hoping they’re using something similar to EA MMA.
    I don’t get the impression that the ‘power modifier’ is the type of modifier we’ve been asking for. It sounds to me as though it’s a matter of short pressing for jab, long pressing for overhand. I could be wrong, but that’s how it sounds to me, and there has been talk of reworking controls to help new players, so that would make sense.

    There's logic to that, yeah. I do hope it's what we've been asking for though. In any case, the gameplay changes sound quite promising.
    Kingslayer04
    There's logic to that, yeah. I do hope it's what we've been asking for though. In any case, the gameplay changes sound quite promising.

    I'm interested in what everyone will think once they play the beta. A lot of new stuff for UFC3 players to learn.
    aholbert32
    I'm interested in what everyone will think once they play the beta. A lot of new stuff for UFC3 players to learn.

    I know you can’t say much but how do you feel about the state of the game and the current direction it’s going ? Is the gameplay everything you hoped it would be ?
    That's a good article! I'm writing these notes without reading the new comments so there may be some overlap.
    - In Career mode you improve your stats/moves depending on how much you actually use them. That's a good change as UFC 3 had some silly instances like you could develop a 5 star overhand right out of nowhere.
    - Your popularity and social media interactions change your relationships with fighters. This is one of those things that sounds good in theory but you can't really tell until you try it.
    If you want to expand your competition to the online pool, Online World Championships serves as the ranked multiplayer, letting you compete using either licensed or created fighters in skill-based matchmaking. Based on your performance, you experience division progression and regression. This time around, rather than asking you which weight class you want to compete it, the division rotates, giving you a fresh roster of fighters to choose from. --
    -- Rather than giving you complete control over your created fighters' attributes like in previous years, UFC 4 gives you several archetypes to choose from. "There are 12 Create-a-Fighter fighting archetypes that you get to choose," Hayes says. "Those are meant to be competitively balanced ... fair and balanced against all the other licensed fighters in the game and all other created fighter archetypes so we won't have to worry about players going into Create-a-Fighter and creating what is essentially just a roided-out, 100 overall, level 5 every single move Create-a-Fighter that is totally O.P. in online competitive gameplay."

    Personally I'd rather have two modes for real and created fighters but I guess if you must have it this way it's the best way to go for it. However, I do have some meta concerns.
    1) How do you allocate stats? Do the archetypes have set overall stats or can you adjust them? My worry with adjusting them is that you could create a striker with minimal takedowns and clinch throws if you never intend to grapple.
    2) How are perks / moves given? I think you should have limited amount of perk / moves points to use so you can't have every single punch or kick imaginable. It would also be nice if the game told you what the opposing CAF's best moves are so you don't get cheesed by level 5 moves.
    3) Are these CAFs balanced with the best fighters (e.g. Khabib) in mind or someone like Al Iaquinta?
    4) I hope these CAFs will be rebalanced in the future as there are bound to be certain archetypes that are simply better than others.
    - I'm not a fan of the cycling pool. Surely the idea is to encourage diversity but I'd imagine there's always gonna one or two clear-cut best picks and I personally prefer using same characters because I enjoy using characters I know.
    - I can appreciate the Blitz mode for being something different but it doesn't appeal to me. The KO mode in particular is such a casual mode that I don't think it belongs in any competitive environment.
    - Holding to throw a power strike was the best choice with the game's already existing input creep. I'd have to see how lenient the pressing is.
    - It seems like clinch and takedown take things like momentum into account which sounds very dynamic, though I'd expect that overtime people will realize when to use what maneuvers. Hopefully it leads to players developing set-ups or traps for effective strikes or takedowns.
    - Submission system is replaced by "simpler mini-games". Vague wording can mean a lot of things but it sounds like an upgrade. Hopefully they're more evolved versions of what EA MMA did.
    - They finally introduce simplified grappling controls. Happy to see that for the newcomers. It's not meant for me but it's great to have.
    - Improved presentation for finishes and replays is cool. It's good to have little details like this, assuming it's good.
    - The whole player profile thing sounds like a common daily quest feature that practically every game has nowadays. It's not something that appeals to me but maybe it gives some people an incentive to play daily.
    - Removing Joe Rogan is probably a bit controversial but I can't blame them. His inclusion stagnated the presentation due to his unwillingness to do commentary. Sure it can be a bit jarring to hear DC commentate his own fights but it's still better than recycled Rogan lines.
    I was hoping for TBS but at least we have simpler mini games and two of them like EA MMA. Now I begin my campaign for no sub HUD, or TBS by patch if that's even possible.
    Ugh CAF in ranked is literally the worst thing they could have done. It ruins it for me. Takes me completely out of the realism aspect, especially with the inevitable cheese that will follow.
    gsp4392
    WOW no Rogan at all

    Rogans fault not EA , Rogan confirmed himself that he hates working on game commentary and didn’t want to do it. Tbh I’m glad he’s not In because that would mean we would have more audio issues with commentary of rogans voice. I’m fine with DC ,anik and whoever else
    Jizamurai
    I know you can’t say much but how do you feel about the state of the game and the current direction it’s going ? Is the gameplay everything you hoped it would be ?

    Its tough because the beta will be the first time I will see the COMPLETE package. When you are playing an earlier version, its tough because not everything is working. I will say that I like what I've seen of the gameplay.
    Is it everything I hoped it would be? No but thats impossible. There will always be places where I think they could improve.
    As for the direction, thats not a question for me to answer. Am I happy about people wearing hats in the UFC cage while fighting? No but I'll give EA credit.....they have explained to me why this was the approach. While I would prefer a game completely focused on things the hardcore community wants....the reality is this game is trying to appeal to more than just me.
    Jizamurai
    Rogans fault not EA , Rogan confirmed himself that he hates working on game commentary and didn’t want to do it. Tbh I’m glad he’s not In because that would mean we would have more audio issues with commentary of rogans voice. I’m fine with DC ,anik and whoever else

    DC sounds great. One of my favorite additions when it comes to presentation.
    aholbert32
    Its tough because the beta will be the first time I will see the COMPLETE package. When you are playing an earlier version, its tough because not everything is working. I will say that I like what I've seen of the gameplay.
    Is it everything I hoped it would be? No but thats impossible. There will always be places where I think they could improve.
    As for the direction, thats not a question for me to answer. Am I happy about people wearing hats in the UFC cage while fighting? No but I'll give EA credit.....they have explained to me why this was the approach. While I would prefer a game completely focused on things the hardcore community wants....the reality is this game is trying to appeal to more than just me.

    Are you saying when I played ranked online matches I’m going to be fighting against CAF wearing hats?
    Who at EA thought that was a good idea? Smh
    Morgan Monkman
    Ugh CAF in ranked is literally the worst thing they could have done. It ruins it for me. Takes me completely out of the realism aspect, especially with the inevitable cheese that will follow.

    If it were 100 ovr cafs I would be mad. But it's with limits so I can live with it. I'm actually excited to face CAFs, from custom fighters to real life cafs.
    Morgan Monkman
    Are you saying when I played ranked online matches I’m going to be fighting against CAF wearing hats?
    Who at EA thought that was a good idea? Smh

    Yeah it looks like you can wear stuff like headgear in the cage.
    johnmangala
    If it were 100 ovr cafs I would be mad. But it's with limits so I can live with it. I'm actually excited to face CAFs, from custom fighters to real life cafs.

    It’s never worked before, people always find a way to cheese especially with CAF. EA MMA online was a disaster with CAF being involved.
    I’ll reserve final judgement but this really disappoints me.
    Morgan Monkman
    It’s never worked before, people always find a way to cheese especially with CAF. EA MMA online was a disaster with CAF being involved.
    I’ll reserve final judgement but this really disappoints me.

    Didn't ea MMA have 100 ovr cafs?
    aholbert32
    Its tough because the beta will be the first time I will see the COMPLETE package. When you are playing an earlier version, its tough because not everything is working. I will say that I like what I've seen of the gameplay.
    Is it everything I hoped it would be? No but thats impossible. There will always be places where I think they could improve.
    As for the direction, thats not a question for me to answer. Am I happy about people wearing hats in the UFC cage while fighting? No but I'll give EA credit.....they have explained to me why this was the approach. While I would prefer a game completely focused on things the hardcore community wants....the reality is this game is trying to appeal to more than just me.

    Thank you so much for the reply I’m sure I will have more questions for you during beta and after. Been watching your replies and seems like this game will be a nice solid base to work off of for future games.
    aholbert32
    DC sounds great. One of my favorite additions when it comes to presentation.

    Always loved DC commentary in UFC events and now you got me hyped to hear my boy Popeyes chicken commentate
    I am happy to read about DC. He seems to genuinely enjoy his time during the PPV broadcasts and I hope it transfers to the game.
    I don’t dislike Rogan but if he doesn’t want to do it, its better if he is not in the game. I just don’t feel it works with PPV recordings
    johnmangala
    Apparently there are pre and post fight emotes for CAFs. Hopefully its there for real fighters too. Sounds like celebrations from fifa.

    Its there for real fighters.
    The description of Career sounds interesting, levelling moves up by actually using them. The "revamped social interaction" also sounds great on paper. I hope there is a big replayability factor to the whole thing. I have been burned once with the whole press conferences crap, so I remain cautious. It does say that the goal is to become the GOAT again, so...If aholbert could shed some light on Career that would be great.
    johnmangala
    Apparently there are pre and post fight emotes for CAFs. Hopefully its there for real fighters too. Sounds like celebrations from fifa.

    Duuuuuuuuude so we can celebrate on our own before the cut scene or celebrate on our own entirely? I love the sound of this. It’s the little things that count man I love that if it’s true
    Jizamurai
    Duuuuuuuuude so we can celebrate on our own before the cut scene or celebrate on our own entirely? I love the sound of this. It’s the little things that count man I love that if it’s true

    I don't know but from the sound of it yeah. Like maybe Jorge has his hands behind his back emote or something.
    Speaking of Jorge, since he is a cover star they should make him as unique as possible. The bicycle knee is finally in so I hope its fluid with sprinting like Werdums flying side kick. Plus give him shifting combos, preferably hooks and uppercuts like how he KOd Till.
    Not that important but it would be quite nice if we can choose our own celebration on the spot. Like a respectful, neutral or agressive celebration depending how your opponent was acting during the fight. Maybe for another installment.
    Will Custom Events bring special presentation aspects like THQ's UFC Undisputed 3 with Rogan and Goldberg previewing the night and fighter promos before each main card fight? Or will it just be a group of exhibition fights with nothing to set the mode apart?
    I don't know if this has been brought up, but the reason I really hate the idea of created fighters in ranked (besides the complete derailment of any realistic immersion, considering the high level of eccentricity that's possible with customization) is that if you face a created fighter, you're essentially forced to go in blind, with little or no game plan.
    If I'm fighting Khabib, I know that I have to try my best to counter or avoid his wrestling. If I fight Ngannou, I know his power is my biggest worry and that he won't try to take me down. How can you possibly gameplan against a fictional fighter that you've never heard of until right before the fight? That would give the player using the created fighter a huge strategic advantage.
    RyanFitzmagic
    I don't know if this has been brought up, but the reason I really hate the idea of created fighters in ranked (besides the complete derailment of any realistic immersion, considering the high level of eccentricity that's possible with customization) is that if you face a created fighter, you're essentially forced to go in blind, with little or no game plan.
    If I'm fighting Khabib, I know that I have to try my best to counter his wrestling. If I fight Ngannou, I know his power is my biggest worry. How can you possibly gameplan against a fictional fighter that you've never heard of until right before the fight? That would give the player using the created fighter a huge strategic advantage.
    I guess the idea are the presets. So you plan against the presets and perks.
    johnmangala
    Speaking of Jorge, since he is a cover star they should make him as unique as possible. The bicycle knee is finally in so I hope its fluid with sprinting like Werdums flying side kick. Plus give him shifting combos, preferably hooks and uppercuts like how he KOd Till.

    And better taunts, hopefully. Especially since both the cover boys are known for taunting during fights.
    johnmangala
    I guess the idea are the presets. So you plan against the presets and perks.

    Yeah, but even then, a game plan goes deeper. I know to stay away from Conor's left hand and generally to not exchange with him, because he's too fast and too precise.
    But at the same time, another fighter who's primarily a boxer could have a totally different style, like Holly Holm or Nate Diaz.
    Or two wrestlers could have totally different styles. You know Ben Askren is going to welcome scrambles and constantly attempt to transition, whereas someone like Khabib will just be patient and wait until he gets the chance to pummel you, and then someone like Clay Guida might just lay on you and stay in your full guard.
    Not being able to know move levels or perks (you mentioned the latter, but I know we couldn't see them in unranked when facing created fighters in UFC 3) will hinder a game plan significantly.
    RyanFitzmagic
    I don't know if this has been brought up, but the reason I really hate the idea of created fighters in ranked (besides the complete derailment of any realistic immersion, considering the high level of eccentricity that's possible with customization) is that if you face a created fighter, you're essentially forced to go in blind, with little or no game plan.
    If I'm fighting Khabib, I know that I have to try my best to counter or avoid his wrestling. If I fight Ngannou, I know his power is my biggest worry and that he won't try to take me down. How can you possibly gameplan against a fictional fighter that you've never heard of until right before the fight? That would give the player using the created fighter a huge strategic advantage.

    Name of the game is adapt to the unexpected. Fighters adapt in real life , gamers have to also. I kinda like the challenge of the unknown, it’s really fresh to know that I might end up fighting an unknown fighter. Plus don’t they show what fighters are good at during the walkout lol ? Use that to your advantage and plan
    I SWEAR THOUGH OUR RECORD BETTER SHOW IF WE USE A CREATED FIGHTER lol
    Jizamurai
    Name of the game is adapt to the unexpected. Fighters adapt in real life , gamers have to also. I kinda like the challenge of the unknown, it’s really fresh to know that I might end up fighting an unknown fighter. Plus don’t they show what fighters are good at during the walkout lol ? Use that to your advantage and plan
    I SWEAR THOUGH OUR RECORD BETTER SHOW IF WE USE A CREATED FIGHTER lol

    There's no walkout scene in UFC 3 online, so I assume it'll be the same in UFC 4. I could be wrong, though. I'd gladly be mistaken, tbh.
    Also, IMO, adapting to the unexpected is way different than adapting to the unknown. I've seen you post on here before, and you're a fighter IIRC, so you should know how much work pro fighters put in to studying their opponents before fights. It's a HUGE part of strategy, and that's being totally taken away by the inclusion of created fighters in ranked.
    RyanFitzmagic
    There's no walkout scene in UFC 3 online, so I assume it'll be the same in UFC 4. I could be wrong, though. I'd gladly be mistaken, tbh.
    Also, IMO, adapting to the unexpected is way different than adapting to the unknown. I've seen you post on here before, and you're a fighter IIRC, so you should know how much work pro fighters put in to studying their opponents before fights. It's a HUGE part of strategy, and that's being totally taken away by the inclusion of created fighters in ranked.

    Really ???? It’s been so long since I played UFC 3 so I don’t remember if the prompt of what fighters are good at showed up before walking into the cage. Also trust me I really do understand where you’re coming from and I understand if you are frustrated by this but how IIIII see it and I can’t speak for everyone but I feel like this will keep ranked fresh because we will always have someone new to fight with a specific style.
    You make sense though and it’s completely understandable but maybe we should give it a chance first. I remember ranked being stale after awhile in UFC3 because I almost always got matched up with conor, khabib ,Ferguson ,Jones and etc so maybe this will keep things fresh.
    Hopefully they give us a tale of the tape , prompts on what the individual fighters are skilled at and records. These 3 things are very important.
    aholbert32
    They have a system in place that will balance CAFs online. The archetypes put them in line with B+/A- roster fighters. I will say it does negatively affect the creation of offline CAFs.

    What an unnecessary trade off.
    EA MMA was not a disaster with CAFS in Ranked. King Mo, Gilbert, Bas, Fedor and a few others were just as viable if not better.
    Morgan Monkman
    It’s never worked before, people always find a way to cheese especially with CAF. EA MMA online was a disaster with CAF being involved.
    I’ll reserve final judgement but this really disappoints me.

    Sent from my SM-N960U using Operation Sports mobile app
    I feel like I’m impressed and looking forward to some of the changes and additions but also disappointed in others.
    On one hand adding clinch and ground overhauls improves overall gameplay n rounding out an already decent stand up after this game I’m optimistic on where the series is going . Permitting the license gets picked up for more games down the line ( this was the last game EA had the rights to if I’m correct)
    I’m let down a bit by the fact that they chose backyard fights as a mode. N to do it before a pride mode is a huge bummer. I feel like I’m the only person who isn’t pumped about fighting in the backyard haha
    The UT mode getting canned isn’t a huge disappointment cuz the ufc3 version wasn’t as good as the ufc2 version. I played both but for some reason never got into it as much as others do I can’t say I’ll miss it.
    I also read this on a preview from realsport 101
    'When it comes to ground game, everyone loves a bit of ground and pound to finish off their opponent.
    Well, you’ll be glad to hear that the top fighter will now be able to throw quicker strikes and all-new combinations, which will result in some furious top game attacks.
    Similarly, the bottom fighter has new moves at their disposal – new defensive head movement and counters will help the defensive player get out of some sticky situations!'
    I really think the ground and pound has been much improved, quicker strikes and evading those strikes with head movement makes it so much more interactive and fun.
    Slickrick_Csc
    I feel like I’m impressed and looking forward to some of the changes and additions but also disappointed in others.
    On one hand adding clinch and ground overhauls improves overall gameplay n rounding out an already decent stand up after this game I’m optimistic on where the series is going . Permitting the license gets picked up for more games down the line ( this was the last game EA had the rights to if I’m correct)
    I’m let down a bit by the fact that they chose backyard fights as a mode. N to do it before a pride mode is a huge bummer. I feel like I’m the only person who isn’t pumped about fighting in the backyard haha
    The UT mode getting canned isn’t a huge disappointment cuz the ufc3 version wasn’t as good as the ufc2 version. I played both but for some reason never got into it as much as others do I can’t say I’ll miss it.

    I agree with most of what you said, especially not being all that pumped about the backyard arena. I mean I'm not really opposed to it, just doesn't sound like something I want in a licensed UFC game, but they have street mode in 2k basketball so I imagine that's what they were aiming for. I would have much rather had a Pride mode instead but sounds like we will have to wait until they build a new engine for the game before that's an option. The one thing I do disagree on is that I thought UFC 3 was way better than 2 although 2 did have those sweet ragdoll KOs
    The CAF system is pretty much exactly what I suggested they do (minus the cosmetic gear).
    I play a lot of EASHL in EA NHL. The created skaters are all archetypes that can have custom height and weight with Perks you can choose to boost certain attributes so you can strengthen certain elements of their skills.
    It’s a fantastic system for balance. No super CAFs anymore! It’s all done in a controlled system.
    You can absolutely create a Jiu Jitsu guy or a Boxer. But what will make the difference between you winning and losing is not the stats, it’ll be your skills at the game. That’s how it should be.
    I may actually built a CAF of my own this year for the first time.
    Also, as for game planning. In NHL, in the pre game lobby you can see the type of skaters your playing against, so you can devise a gameplan. I assume UFC will have a view to see this information.
    Sent from my iPhone using Operation Sports
    I really don’t understand why some people get satisfaction out of winning with a 100 Rated Super CAF. I have no desire to use or face those players at all.
    I think I’ll finally want to get into CAF fights now.
    Sent from my iPhone using Operation Sports
    I think it was the right call not to include Joe. He really was out of place in the last game, its unfortunate he doesn’t enjoy it.
    Would really like to have DC in there, just replace him with dan hardy or anik in case someone uses his character.
    UFCBlackbelt
    I think it was the right call not to include Joe. He really was out of place in the last game, its unfortunate he doesn’t enjoy it.
    Would really like to have DC in there, just replace him with dan hardy or anik in case someone uses his character.

    Its DC+Anik for commentary.

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