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EA Sports UFC 4 Patch 10 Adds Ciryl Gane, Rob Font, All-New Venum Kits & Gameplay Updates

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EA Sports UFC 4

EA Sports UFC 4 Patch 10 Adds Ciryl Gane, Rob Font, All-New Venum Kits & Gameplay Updates

EA Sports has released UFC 4 patch 10 today, featuring the additions of Ciryl Gane and Rob Font. The all-new Venum kits have also arrived, replacing the old Reebok kits. Users can now choose the color of shorts to fight in before touching gloves.

Gane arrives with an overall 4 1/2 star rating in the heavyweight division, while Rob Font arrives with a 4 star overall rating in the bantamweight division.

That’s not all. The team has added some gameplay changes in the latest patch. Check out the patch notes below.

Major Updates

  • Added 2 new fighters, Rob Font and Ciryl Gane
  • Venum gear has replaced the previous Reebok gear
  • Fight kits can now be selected during Fighter selection
  • Daniel Cormier has been updated to Legend and 5 stars Overall in Light Heavyweight and Heavyweight

Community Feedback

  • Fixed inconsistency in major back lunges for Cruz and Dillashaw
  • Significantly increased denial window to Cage Back Clinch Back Drive
    • This takedown was quite fast, considering it leads to back sitting which is a dominant position. It was often working as a shortcut to the powerful Rear Naked Choke. This nerf to the takedown should make the choke considerably harder to access, specifically because nerfing the back drive also indirectly nerfs the mix up with the backpack.

      Unlike high-low mix ups that involve throws, this back drive/backpack mix up does not have an anti-fuzzy-guard mechanic. This means a skilled defender can hold high block in case the attacker attempts a backpack, then switch to low block and still defend the back drag in time. This doesn’t take the defender completely out of the woods, because there might still be a follow up turn to defend. However, these turns lead only to side control and can generally be at least scrambled on reaction.

      It is also important to remember that when the back drive is initiated, the defender should let go of the left stick ASAP if they were walking to escape from the cage back clinch. Otherwise, the left stick input will be interpreted as an attempt to defend a turn and can lead to the success of the back drag.

      Finally, also consider that although the back drag/backpack is being nerfed heavily, the regular bodylock throws from the cage back clinch benefit from the anti-fuzzy-guard logic. This means that if the defender is camping on high block as part of the Option Select strategy of defending the back drive/back drag mix up, the attacker can use a regular body lock throw and possibly succeed because the defender was holding high block. This should give these throws a nice new niche as they used to be underwhelming.

  • Increased recoveries for the Advancing Slipping Rear Hook
    • The slipping hook has been a major complaint from the community for a while. We finally managed to nerf it, by increasing all of its recoveries. This means they can no longer be performed in very quick succession. Furthermore, the special counter from a block to a lead hook works consistently against it, now there is no time to block it or slip it.
  • Fixed bad state in Over Under strikes against the submissive trip
  • Fixed mirroring issue in the Over Under breaking knee
    • The submissive fighter’s stance no longer warps after the separation.
  • Jake Matthews likeness updated
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Discussion
  1. Irish0331
    I like the look of the new uniforms over the old reebok ones. Nice to see a longtime MMA sponsor too vs. Adidas or Under Armour etc.
    Definitely a step in the right direction. Would have loved if they had given all the fighters the champ shorts so we could properly replicate title fights offline.
    But alas...
    Sent from my SM-N975U using Tapatalk
    I'm happy that they nerfed the cage back clinch take down but for **** sake, they even acknowledge the "powerful" RNC from back sitting but no nerf for it. If this is the last patch and they abandon the game without fixing that or the standing guillotine stamina drain, I'm hanging up the gloves
    MeowingForVengeance
    Career mode left buggy and unbalanced since launch. Good stuff. :jpshakehe

    CM is obviously just an afterthought for EA, solely for marketing purposes.
    LarsP
    Short selection is not in career mode, and CAF's only have the black and white shorts (Y)

    In this game everything that has to do with CAF is disappointing
    Looks like DC's getting paid today. :tongue:
    Good to finally see short selection. I can't believe I just said this, it was a huge oversight on their part. What in the blue hell actually took them this long? They could've made the selection screen before. It shouldn't take them months. The shorts were there, all they needed was some extra popup. No need to wait for the Venom deal to kick in.
    With that being said: very happy they gave us Venum as they didn't need to do that. I'm thinking they might've been obliged to do it to avoid being sued, but maybe - just maybe - they added it out of sheer goodwill.
    Just took a look and immediately noticed that the shorts aren't exactly properly attributed.
    I only checked two divisions, and Elliott, Smolka and Calvillo don't have their national kits. I get why Bruce Lee can't have it, but what's the reasoning here? Or maybe that just didn't bother to get a gamechanger or something to actually test out the patch.
    And Mackerzie Dern has Brazilian-coloured gear. :y11:
    Apparently she's half Brazilian. Whatever.
    Either way the new gear looks much cooler. And it actually pairs well with the Strikeforce & Pride trunks of my female career CaF. As there are no tops to choose from other than those 5$ untextured tops, you're pretty much forced to play with training gear or the UFC top.
    Blackman316
    Looks like DC's getting paid today. :tongue:
    With that being said: very happy they gave us Venum as they didn't need to do that. I'm thinking they might've been obliged to do it to avoid being sued, but maybe - just maybe - they added it out of sheer goodwill.

    I'm pretty sure they were legally obliged to get Venum in and Reebok out before the first UFC card with Venum started.
    All the fighters who had the wrong shorts on, still have the wrong shorts on.
    You'd think they would have used this as an opportunity to fix their mistakes.
    Haz____
    All the fighters who had the wrong shorts on, still have the wrong shorts on.
    You'd think they would have used this as an opportunity to fix their mistakes.

    I've never seen such a lack of attention to detail in a major sports video game. Ever. Its like they don't even care.
    But hey....they're making money, right? So why bother giving a F?
    Irish0331
    I've never seen such a lack of attention to detail in a major sports video game. Ever. Its like they don't even care.
    But hey....they're making money, right? So why bother giving a F?

    Lol this game is definitely in a league of its own when it comes to this.
    Also, anything about the horrible hit detection? It has been 8 months ffs, I have yet to experience a fight where I don't encounter a bodykick landing flush but not registering.
    I hope EA is really proud of the masterpiece they worked so hard on.
    I want to be able to change clothes before the fights, with my CAF of creation, as well as to be able to enjoy the different colors of the Venum kits as happens with the fighters who are licensed in the game, because I abandon the fighters that I can create so much ? it's annoying

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