EA Sports UFC 4
EA Sports UFC 4 Now Runs at 60 FPS on Xbox Series X|S with FPS Boost
Microsoft has enabled a new feature called FPS Boost, which allows select legacy Xbox One titles to run at almost double and sometimes four times the frame-rate on the new Xbox Series X|S consoles. One of the titles that will benefit from the new feature is EA Sports UFC 4.
Here’s a quick update regarding some of the upgrades that Microsoft has enabled for EA Sports UFC 4, on the Xbox Series X and the Xbox Series S consoles.
Starting today both consoles now support 60 frames per second, rather than 30 FPS**. Here are the full details on what has changed for each console:
Xbox Series S
- Prior to upgrade – Supported 30 FPS
- After Upgrade – Supports 60 FPS
- No changes needed on your end to enable the upgrade.
Xbox Series X
- Prior to upgrade:
- Performance Mode – High definition at 60 FPS
- Resolution Mode – Higher resolution at 30 FPS
- After Upgrade:
- Performance Mode – No change – High definition at 60 FPS
- Resolution Mode – Higher resolution at 60 FPS
- For the best experience, you will need to make sure you are in Resolution Mode. You can check this in the game settings under “Visuals”.
It is important to note that these upgrades were implemented entirely by Microsoft.
**The Xbox Series X previously supported 60 FPS only in Performance Mode.
Eurogamer has posted some details on what they have seen with the new FPS Boost enabled in UFC 4, including some video footage.
Looking at this title on Series X is interesting: it leans into the Xbox One X codepath, where there was originally a choice between 1080p60 and 1800p30 performance and quality modes. Also interesting is that no matter which option you chose, cutscenes always ran at 30 frames per second, regardless of the mode chosen. On Series X, the 1800p quality mode now runs at 60 frames per second, while all cutscenes in all modes are also locked to the same 60fps. It’s an interesting title in that it shows that this isn’t a pure doubling of performance across the board (the 1080p60 mode still runs at 1080p60), but it’s clear from this title and New Super Lucky’s Tale that the compatibility team have a fair few levers they can pull in tweaking the experience on a per title basis.
UFC 4 footage starts at roughly the 16:08 mark.

We have a quick update regarding some upgrades that Microsoft is enabling for EA SPORTS UFC 4 on the Xbox Series X and the Xbox Series S consoles. Starting today both consoles now support 60 frames per second (FPS) rather than 30 FPS**. Here are the full details about what is changing for each console:
Xbox Series S
Xbox Series X
It is important to note that these upgrades were implemented entirely by Microsoft.
**The Xbox Series X previously supported 60 FPS only in Performance Mode.
I wonder if the game is hard coded to only allow the simulation to run at 30, because otherwise, if they changed it to a full 60, that's going to cause issues for players on the Xbox One S/X.
Nice that the Series S finally got 60 FPS, though. Should've been there from the start.
Sent from my Nokia 2.4 using Operation Sports mobile app
Maybe it's a case of "if you don't know any better...".
@rabbitfistssaipailo: xtremeba1000 just answered that for ya. At least that's what people say: In competitive gaming, especially FPS - the genre, that is - benefits the most from FPS increase. Allegedly.
Also interesting is that no matter which option you chose, cutscenes always ran at 30 frames per second, regardless of the mode chosen. On Series X, the 1800p quality mode now runs at 60 frames per second, while all cutscenes in all modes are also locked to the same 60fps.
Also interesting is that no matter which option you chose, cutscenes always ran at 30 frames per second, regardless of the mode chosen. On Series X, the 1800p quality mode now runs at 60 frames per second, while all cutscenes in all modes are also locked to the same 60fps.
So, this is actually an interesting one because, at least on the PS4 Pro and PS5 (and I assume the Xbox One X/Series X), the cutscenes post-fight ran at 60, but there was an issue where it would “flicker” a frame before a camera cut, like the camera/characters had to warp to the next position, which would normally not be seen but since the cutscenes weren’t optimised for it, they looked a bit buggy.
They “fixed” this in the patch before last by limiting them to 30 FPS again, like in previous games, not sure if they’re 60 again on the PlayStation side.
I will buy PS5 but Always sold out
hope PS4 original can support 60FPS
Thanks EA !! :wave::cheers444
I will buy PS5 but Always sold out
hope PS4 original can support 60FPS
Thanks EA !! :wave::cheers444
I guess I don't know as much as I thought about the patching process. I wouldn't think it possible that anyone other than you guys could make these changes, then you just got it approved by Microsoft.
Regardless, sounds pretty cool so thanks Xbox.