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EA Sports UFC 4 Features Overhauled Takedown, Ground Mechanics & Career Mode - New Venues, Blitz Battles & Some Gameplay Improvements Revealed

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EA Sports UFC 4

EA Sports UFC 4 Features Overhauled Takedown, Ground Mechanics & Career Mode - New Venues, Blitz Battles & Some Gameplay Improvements Revealed

EA Sports has updated their official UFC 4 website with some details on the new venues coming to the game, the new Blitz Battles game mode and some gameplay improvements.

They have also posted their “Meet the Fighters” page, which will continuously update the roster of fighters in the game, until launch on August 14.

The next game in the popular UFC franchise brings a new experience that puts the player and their created fighter at the center of the action. Featuring an all-new unified progression system, overhauled takedown and ground mechanics, more fluid clinch-to-strike combinations and the chance to experience the origins of combat sports in all-new environments, UFC 4 delivers the most polished mixed martial arts experience to date.

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In EA SPORTS UFC 4, the fighter is shaped by their fight style, achievements and personality. Players can develop and customize characters through a unified progression system across all modes to go from unknown amateur to UFC superstar in the new Career Mode. New to UFC 4, players can also experience four all-new environments, including The Kumite, The Backyard, UFC Apex and Action Avenue, or challenge the world in new Blitz Battles or Online World Championships to become the undisputed champ. Performance details like weight class and one of five MMA disciplines, including Wrestling, Jiu-Jitsu, Boxing and more, define how players fight, while over 1,600 new pieces of earnable gear, over 120 emotes and more allow players to put their personality on display while doing it.

In gameplay, fluid clinch-to-strike combinations offer more responsive and authentic stand-up gameplay experiences, while overhauled takedown and ground mechanics deliver more control in those key phases of the fight. No matter how or where players play, EA SPORTS UFC 4 puts them at the center of every fight. Fluid clinch control brings RPM into the art of the ‘clinch’, adding a key element of strategy to the striking system. RPM Tech drives a takedown overhaul, with a slew of new takedown animations, driven by player control and fighter attributes. A new submission system was built to offer a simplified player experience, with more ways to transition into submission attempts, accelerate a finish, or deploy high-impact slams to escape them.

Additionally, an overhaul to Career Mode introduces a brand-new way to develop fighter backstories and offers an in-depth evolution process for the duration of the fighter’s career. The new fighter evolution feature lets players dictate a fighter’s skillset, as every punch thrown, or every takedown executed builds fighters up in that specific discipline. Relationship Building brings the impact of partnerships and rivalries into UFC 4, learning from both friend and foe to gain experience and learn vital skills. Players can pick their path, which allows them to choose the fights, weight class and rivalries they want, ensuring no two careers are alike.

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New Venues

Bang it out in the backyard or surround yourself in the storied tradition of the Kumite — both are possible in the all new locations of UFC 4. Plus, fight at UFC Apex and Action Avenue. Whether you’re inspired by backyard brawlers or underground warriors, your fighting style will be shaped by these all new, immersive environments.

Blitz Battles

This fast-paced mode pits you against other fighters online, competing in a round-based rapid-fire tournament. A constant rotation of rulesets keeps the experience fresh and the competition hot.

Gameplay Improvements

  • Fluid Clinch Control – UFC 4 introduces Real Player Motion Technology (RPM Tech) into the art of the ‘clinch’, creating a fluid experience driven by positioning and physical context.
  • Takedown Overhaul – UFC 4 introduces RPM Tech into takedown gameplay as well. With a multitude of new takedown animations, players will feel a larger spectrum of outcomes, driven by user control and fighter attributes.
  • Devastating Ground and Pound – With the ground and pound overhaul, UFC 4 puts you in more control of postured-up scenarios, giving the striker more tools to aim and pick their spots and the defender access to more tools, like head movement and well-timed counter transitions.
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  1. Can’t believe they’re really going with that for the cover. If you didn’t know what UFC was, you can’t even tell it’s a fighting game. Looks like a racing or a skateboard game or something. Think they should have been in fight attire.
    Im excited for the changes shown but does that mean nothing is different in the standup?
    I really hope gamechangers get to talk about this stuff now.
    Yaari
    Im excited for the changes shown but does that mean nothing is different in the standup?
    I really hope gamechangers get to talk about this stuff now.

    I'd imagine that standup is fundamentally the same, perhaps with some new animations and some changes to a lot of the balance of the game.
    sdpdude9
    Can’t believe they’re really going with that for the cover. If you didn’t know what UFC was, you can’t even tell it’s a fighting game. Looks like a racing or a skateboard game or something. Think they should have been in fight attire.

    I like the vibe.
    Plus, the big "UFC 4" tag will let people know its an MMA game.
    MacAttack33
    Does this mean nothing changed for the ground game? That can't be.

    What could they change in the ground game?
    They could add ground movement and change the denial system but I cant think of anything else.
    ragreynolds
    I'd imagine that standup is fundamentally the same, perhaps with some new animations and some changes to a lot of the balance of the game.

    I was hoping for less rocks, more KOs. Stuff like that.
    johnmangala
    What could they change in the ground game?
    They could add ground movement and change the denial system but I cant think of anything else.

    Adding a lot more positions. There was a thread in another EA forum where they talked about denials leading to in between ground positions. This really sounded awesome to me, so I was hoping for a ton of in between ground positions after denials.
    MacAttack33
    Does this mean nothing changed for the ground game? That can't be.

    "With the ground and pound overhaul, UFC 4 puts you in more control of postured-up scenarios, giving the striker more tools to aim and pick their spots and the defender access to more tools, like head movement and well-timed counter transitions"
    That directly influences grappling. This forum has been begging for head movement on the ground for years now so that alone should make his place delighted.
    johnmangala
    What could they change in the ground game?
    They could add ground movement and change the denial system but I cant think of anything else.

    Actually, just transition based submissions would make me happy along with more ground positions.
    bjami16
    I know it’s early but based off trailer and website, I definitely won’t be buying at launch unless something changes. Looking forward to beta
    Sent from my iPhone using Operation Sports

    Same, that trailer was dull for me, graphics looked same and yeah the new venues are great and all but if the game modes haven't changed then I dont care for them.
    Career and if there is universe mode is what I want to know about, will need a hell of a lot to get me buying at launch this time round..
    MacAttack33
    Adding a lot more positions. There was a thread in another EA forum where they talked about denials leading to in between ground positions. This really sounded awesome to me, so I was hoping for a ton of in between ground positions after denials.

    Like micropositions? That would be cool. I didn't think of that. But yeah I hope they add more positions like 50/50 or leg lace.
    How would the denial system into in between positions work? Like what sort of positions. When I was thinking of fixing denials I was thinking of reducing the recovery frames so we could transition immediately after being denied, or use the sub gates mechanism for the same effect like UD3.
    flyingokapis
    Same, that trailer was dull for me, graphics looked same and yeah the new venues are great and all but if the game modes haven't changed then I dont care for them.
    Career and if there is universe mode is what I want to know about, will need a hell of a lot to get me buying at launch this time round..

    Deffo not a universe mode mate, that would be front and centre on the website if there was.
    Irish0331
    I like the vibe.
    Plus, the big "UFC 4" tag will let people know its an MMA game.

    To each their own. I just think it’s odd, doesn’t look like an mma game at all to me. Just like any other sport, I think it’d be weird to have athletes in street clothes posing in front of a car.
    johnmangala
    Like micropositions? That would be cool. I didn't think of that. But yeah I hope they add more positions like 50/50 or leg lace.
    How would the denial system into in between positions work? Like what sort of positions. When I was thinking of fixing denials I was thinking of reducing the recovery frames so we could transition immediately after being denied, or use the sub gates mechanism for the same effect like UD3.

    Like deny full guard pass to half guard, so there is an in between position where:
    the top guy already has knee in butt, elbows pushing on knees about to try pass to half guard again, and has a shorter window this next time.
    I hope I can be happy with just a tweak to the denials like you mentioned. Maybe that's enough to quicken up the ground game and make it fun again.
    Nice news with the td's and GnP. Wonder whats changed with the actual ground game though? Im sure they have added a few new positions and stuff. For starters, ground sways and counter transitions sound good though.
    flyingokapis
    Same, that trailer was dull for me, graphics looked same and yeah the new venues are great and all but if the game modes haven't changed then I dont care for them.
    Career and if there is universe mode is what I want to know about, will need a hell of a lot to get me buying at launch this time round..

    Definitely like the look of the enhanced grappling, but little catering to offline and potential for depleted roster makes this questionable for me
    Sent from my iPhone using Operation Sports
    sdpdude9
    Can’t believe they’re really going with that for the cover. If you didn’t know what UFC was, you can’t even tell it’s a fighting game. Looks like a racing or a skateboard game or something. Think they should have been in fight attire.

    It seems to me that the focus is on stuff outside the octagon so I think they want to show that it isn't only a UFC game
    MacAttack33
    Actually, just transition based submissions would make me happy along with more ground positions.

    Unfortunately, I don't think they would ever do transition based submissions because noobs would lose instantly online
    capnlarge
    Unfortunately, I don't think they would ever do transition based submissions because noobs would lose instantly online

    I think it would be more user friendly than the mini game. All you have to do is deny or transition, people are already familiar with that.
    WarMMA
    Nice news with the td's and GnP. Wonder whats changed with the actual ground game though? Im sure they have added a few new positions and stuff. For starters, ground sways and counter transitions sound good though.

    I really want to know the answer to this as well.
    There is a lot of good stuff here but one thing that is really disappointing is not one new offline mode. At least give us title defense mode.
    Sent from my iPod touch using Tapatalk
    danzy678
    There is a lot of good stuff here but one thing that is really disappointing is not one new offline mode. At least give us title defense mode.
    Sent from my iPod touch using Tapatalk
    We don't know all of the information yet
    Sent from my SM-G960U using Operation Sports mobile app
    johnmangala
    I think it would be more user friendly than the mini game. All you have to do is deny or transition, people are already familiar with that.

    Transition based subs definitely more user friendly for people who understand the basic mechanics but a lot of people online will not have that knowledge. Mini-game allows people who don't know how to block transitions to survive longer and feel like they are able to fight off the submission, plus maybe the other person could mess up an input. I'm sure you've gone to ground with these people before and just instantly got mount and they couldn't get up. (Then they send you a harshly worded message)
    capnlarge
    Transition based subs definitely more user friendly for people who understand the basic mechanics but a lot of people online will not have that knowledge. Mini-game allows people who don't know how to block transitions to survive longer and feel like they are able to fight off the submission, plus maybe the other person could mess up an input. I'm sure you've gone to ground with these people before and just instantly got mount and they couldn't get up. (Then they send you a harshly worded message)

    Everyone I've played knows how to deny or transition. Its more direct than a mini game that is irrevalent to the gameplay. However there are way more players I've faced that literally dont know how to play the mini game, they either figit or quit out once the mini game pops up.
    They changed the sub system somehow.
    “ A new submission system was built to offer a simplified player experience, with more ways to transition into submission attempts, accelerate a finish, or deploy high-impact slams to escape them.”
    I wonder what this means exactly
    DCowboys22
    They changed the sub system somehow.
    “ A new submission system was built to offer a simplified player experience, with more ways to transition into submission attempts, accelerate a finish, or deploy high-impact slams to escape them.”
    I wonder what this means exactly

    "There will be a new submission system that is more reminiscent of the "WWE 2K" series rather than the two-stick submission attempts. Striking inputs have also been overhauled where shoulder button modifiers are removed and striking will focus how long you press a button. Players can throw quicker strikes with a tap, while holding the button will result in slower, more damaging blows."
    https://www.sportingnews.com/us/mma/news/ea-sports-ufc-4-release-date-trailer-fighters-modes/1oztq1y1j6p0z11x5hb9opjrqu
    DCowboys22
    They changed the sub system somehow.
    “ A new submission system was built to offer a simplified player experience, with more ways to transition into submission attempts, accelerate a finish, or deploy high-impact slams to escape them.”
    I wonder what this means exactly
    I wonder what this means in particular?
    Like maybe it means there are more positions to transition into subs from... like a heel hook from guard bottom or something.
    I just saw a preview on a site called shacknews
    The most interesting things I found were:
    You can even step away from Reebok with your apparel, but only with your created fighter. Who’s ready to wear some Pride gear?
    When the action begins, wherever you choose to partake in it, expect to find a new camera angle that’s lower than it was in UFC 3, as well as something EA Vancouver is called high impact movements. When you deliver a fight changing shot, expect to see and hear the devastation in slow motion, down to the ripples on a fighters face when they get cracked.
    There will even be a full WFA (World Fighting Alliance) league that players can start in.
    Really like the fact that there is a new camera angle, the fact that it seems you can first fight in the backyard or other location and then move on the WFA were you can be the champion first and then decide if you want to go to the ufc.
    It also seems there is pride apparel and probably also strikeforce, that were the banner was for after all I think
    Also found this:
    There will be a new submission system that is more reminiscent of the "WWE 2K" series rather than the two-stick submission attempts. Striking inputs have also been overhauled where shoulder button modifiers are removed and striking will focus how long you press a button. Players can throw quicker strikes with a tap, while holding the button will result in slower, more damaging blows.
    Sirsunny

    ...as well as something EA Vancouver is called high impact movements. When you deliver a fight changing shot, expect to see and hear the devastation in slow motion, down to the ripples on a fighters face when they get cracked.

    Do what now?
    Man I hope that is something you can turn off. That sounds way extra in the middle of a fight, mess your whole rhythm up.
    ayceeonethirty
    Do what now?
    Man I hope that is something you can turn off. That sounds way extra in the middle of a fight, mess your whole rhythm up.

    Well in first ea mma game they had the same sort of thing where the sound also became different and slow mo kicked in a bit, looked quite nice at the time but these kind of thing we have to see in the beta I guess before we can judge. After this massive amount of information I am really eager to play the beta
    Sirsunny
    Well in first ea mma game they had the same sort of thing where the sound also became different and slow mo kicked in a bit, looked quite nice at the time but these kind of thing we have to see in the beta I guess before we can judge. After this massive amount of information I am really eager to play the beta

    I guess I'm just different. I don't really care for it to be a cool looking thing or not. I just would rather not have extra effects in the middle of the fight. I turned that stuff off in FNC, it sounds distracting like the weird clash mechanic they added to Soul Calibur.
    No Universe mode again. I'm out. I've had enough of playing exhibition matches with this franchise. I don't play online (still just exhibition matches) or career mode (boring, repetitive, and linear). Every other sports game out there has career modes along with Franchise/Universe/MyGM/etc. After four installments, this franchise is still providing bare bones modes. It's lazy and inexcusable and I can't keep supporting that complacent mentality.
    Dana White is constantly shoved in our faces as the face of the UFC. So why not give us a Dana White mode where we play as him signing fighter contracts, putting PPVs together, and letting us use CAFs in Dana White's Contender Series? Use some creativity, EA.
    King of Kings
    No Universe mode again. I'm out. I've had enough of playing exhibition matches with this franchise. I don't play online (still just exhibition matches) or career mode (boring, repetitive, and linear). Every other sports game out there has career modes along with Franchise/Universe/MyGM/etc. After four installments, this franchise is still providing bare bones modes. It's lazy and inexcusable and I can't keep supporting that complacent mentality.
    Dana White is constantly shoved in our faces as the face of the UFC. So why not give us a Dana White mode where we play as him signing fighter contracts, putting PPVs together, and letting us use CAFs in Dana White's Contender Series? Use some creativity, EA.

    Yeah I was hoping for a Dana White mode. I'm not much of an offline player but I would've played the **** out of Dana White mode.
    I guess well have to wait for UFC 5 in 2022.
    King of Kings
    No Universe mode again. I'm out. I've had enough of playing exhibition matches with this franchise. I don't play online (still just exhibition matches) or career mode (boring, repetitive, and linear). Every other sports game out there has career modes along with Franchise/Universe/MyGM/etc. After four installments, this franchise is still providing bare bones modes. It's lazy and inexcusable and I can't keep supporting that complacent mentality.
    Dana White is constantly shoved in our faces as the face of the UFC. So why not give us a Dana White mode where we play as him signing fighter contracts, putting PPVs together, and letting us use CAFs in Dana White's Contender Series? Use some creativity, EA.

    I feel you, but something like that would take massive amounts of work to get done in a way that actually feels solid and isn't just a glorified version of something you could do with spreadsheets and a computer.
    It took 2K years to get the WWE one to be more than just a loosely connected series of matches, and that was even with the backbone of the SVR seasons/gm modes to build from. I would also love a mode like that, but I know how huge of an ask that is when there's been nothing like that in the series at all. It would have to be created ground up.
    ayceeonethirty
    Do what now?
    Man I hope that is something you can turn off. That sounds way extra in the middle of a fight, mess your whole rhythm up.
    To me it sounds exactly like the rock states in UD3, I'm okay with it, as long as I can KO my opponent while hurt
    Sent from my SM-G960U using Operation Sports mobile app
    Gion
    To me it sounds exactly like the rock states in UD3, I'm okay with it, as long as I can KO my opponent while hurt
    Sent from my SM-G960U using Operation Sports mobile app

    I would definitely hope it's something more like that. Reading it I was picturing an outright stop to the action to go to some slow/zoom camera. Sort of like it did in the trailer.
    ayceeonethirty
    I feel you, but something like that would take massive amounts of work to get done in a way that actually feels solid and isn't just a glorified version of something you could do with spreadsheets and a computer.
    It took 2K years to get the WWE one to be more than just a loosely connected series of matches, and that was even with the backbone of the SVR seasons/gm modes to build from. I would also love a mode like that, but I know how huge of an ask that is when there's been nothing like that in the series at all. It would have to be created ground up.

    The series has been around for 6 years now. That's more than enough time to get SOMETHING together. Even a glorified version of something we could do with spreadsheets and a computer is better than the nothing we still have. I used to try to create my own Universe mode on an Excel file and just don't have the time anymore. Really, there's no excuse to offer only the bare bones modes that they still do.
    At this point, its a choice. They are well aware that people want a franchise/universe mode. I'd argue that some of the tools to create one are already in the game (Calendar in event mode, Simulation engine in Career, Card creator in event mode).
    Its been now 4 games and nothing even close to that mode.
    I would say add franchise mode by patch but that's probably too much for a patch. But if the mechanics already exist for if maybe it is possible.
    Given that it's the most requested offline feature I would say it would be a great patch update.
    If its still exhibition at best I'm not paying full price for this, I get career mode but unless its some great long lasting mode its usually a once or twice play through and not much else.
    I'm pretty much an offline player with this game as its hard to lockdown in the first 6months with OP stuff and patches so was looking forwards to a mode with more depth and weight to it but it seems it will just be exhibition again which is very disappointing.
    I get all the hard work they put in for gameplay BUT this game is never going to appeal to the masses if they dont do something to keep people playing, the hardcore base will always be there but the casuals are needed otherwise there wont be a game.
    Will keep an eye out for new news on modes but so far I'm waiting til this game is under half the price of pre order and patched over.
    King of Kings
    The series has been around for 6 years now. That's more than enough time to get SOMETHING together. Even a glorified version of something we could do with spreadsheets and a computer is better than the nothing we still have. I used to try to create my own Universe mode on an Excel file and just don't have the time anymore. Really, there's no excuse to offer only the bare bones modes that they still do.

    Don't get me wrong I feel you, and I understand how long the series has been around. I have Fire Pro World for this exact reason, so I'd love it too. I also didn't know it was something heavily requested, I can see why you were initially hot about it now.
    I guess I'm just trying to imagine how this would come about and what it would work like in game, if it was gonna be anything worth actually doing. Because I get it's tedious to do it yourself, but I'm talking more on their end when I say "actually worth doing".
    You'd need to be able to have fighters either debut or retire, or else there'd be no real progression. So they'd have to age, injuries/health would have to be a factor somehow so somebody doesn't get Cyborg Santos'd and fight the next month. Probably some sort of personality system to dictate how they deal with you when you negotiate, what fights they will take against who. Popularity so different matchups could bring different amounts of crowds, maybe even venues affect that they way they do IRL. (EX: NYC coming out for Iaquinta, Weidman, etc.)
    I feel like if it's just picking how much I pay people, who fights who, with nothing to keep track of of that, then it's pointless. I personally don't trust them to come up with anything that could handle all those factors, at the same time as doing everything else. But I do understand why it would be great. I'm not making an argument against it I'm just trying to reason out in my head why it might not exist already.
    Anyone want to explain to me how Online will work exactly? Someone mentioned they're used to sticking with the same fighters and in the same weight classes and one of the changes would prevent them from doing that. I didn't quite understand how the CAFs will work online.
    Kingslayer04
    Anyone want to explain to me how Online will work exactly? Someone mentioned they're used to sticking with the same fighters and in the same weight classes and one of the changes would prevent them from doing that. I didn't quite understand how the CAFs will work online.
    CAFs are allowed in ranked and you no longer get to choose what weight classes you want to search for. Instead, the game chooses a random weight class for you.
    Sent from my SM-N950U1 using Operation Sports mobile app
    ayceeonethirty
    Do what now?
    Man I hope that is something you can turn off. That sounds way extra in the middle of a fight, mess your whole rhythm up.

    I actually love the sound of this tbh. To see that shot land as soon as it lands sounds pretty dope , imagine catching somebody with a clean elbow that slits the face in that high impact moment dude
    smokeface
    CAFs are allowed in ranked and you no longer get to choose what weight classes you want to search for. Instead, the game chooses a random weight class for you.
    Sent from my SM-N950U1 using Operation Sports mobile app

    Guess that would make sense for ranked. But it better not be the case for quick fight.
    Jizamurai
    I actually love the sound of this tbh. To see that shot land as soon as it lands sounds pretty dope , imagine catching somebody with a clean elbow that slits the face in that high impact moment dude

    Personally would rather just have a replay mode. Its not a dealbreaker but I do wanna see how this thing works in reality.
    smokeface
    CAFs are allowed in ranked and you no longer get to choose what weight classes you want to search for. Instead, the game chooses a random weight class for you.
    Sent from my SM-N950U1 using Operation Sports mobile app

    I knew about CAFs being allowed but you can't choose a weightclass? That sounds plain stupid and it's only to accommodate the new "CAFs in Ranked" feature.
    Kingslayer04
    I knew about CAFs being allowed but you can't choose a weightclass? That sounds plain stupid and it's only to accommodate the new "CAFs in Ranked" feature.
    Yep, pretty lame. Hopefully quick fight still has options. I don't want to fight CAFs at all.
    Sent from my SM-N950U1 using Operation Sports mobile app
    ayceeonethirty
    Personally would rather just have a replay mode. Its not a dealbreaker but I do wanna see how this thing works in reality.

    Like instant replay at anytime we want ? I could have sworn someone on here said that it’s in
    Yaari
    I was hoping for less rocks, more KOs. Stuff like that.

    Theres a very strong possibility that they made some changes with that. I know many, many of us were vocal on that so we did our part.
    aholbert32
    At this point, its a choice. They are well aware that people want a franchise/universe mode. I'd argue that some of the tools to create one are already in the game (Calendar in event mode, Simulation engine in Career, Card creator in event mode).
    Its been now 4 games and nothing even close to that mode.

    I can completely understand not having a universe mode. But not even having like title defense mode? That kinda sucks
    Sent from my iPod touch using Tapatalk
    I hope they didn't simplify the ground game too much. I'm not against a new input system, but hopefully realism will still be there.
    Also holding buttons for stronger strikes will take some time to get used to, although just tapping it for a jab does seem intuitive.
    Jizamurai
    Like instant replay at anytime we want ? I could have sworn someone on here said that it’s in

    If it is that's fantastic. Needed this forever. It'd be even better if it was similar to (EDIT)Undisputed 3 and you could go back through the whole fight.
    Based on the trailer it seems to me that the replay system is a bit the same as fight night in terms of style. There were quite some slowmotion close ups in the trailer. Must say I always liked that in fight night
    Ok they don't have to make this universe mode that complicated for the 1st time in. All we need is a calendar where we can book events or let it be done random if we want. We need a ranking system for weight classes with updated wins/losses. We need champion title data, so we can know how many time someone held the title and how many times it was successfully defended. We need an injury/time off after a fight ,so once someone fights they will be out for at least 2 months. That is really all we need for the 1st time in this game. I don't care about contracts. and that can be added later for those who do. I just want to have matches and see who wins while I play the match. See the rankings change, and title fights with the announcer knowing who is the champion. 
    So amazed they dropped Ultimate team to focus on other parts of the game. Let's hope career mode has depth and let's really hope the new changes to TDs are worth it.
    pardon me but will we get faster gnp? Better phrased no delay when you knock an opponent down and he is half recovered in full guard and you jump on top to finish then there is a delay where you punch once then stop for a sec then punch again and stop for another sec. or just gnp delay in general. is it confirmed gone or?... thank you.
    devon belmer
    pardon me but will we get faster gnp? Better phrased no delay when you knock an opponent down and he is half recovered in full guard and you jump on top to finish then there is a delay where you punch once then stop for a sec then punch again and stop for another sec. or just gnp delay in general. is it confirmed gone or?... thank you.

    Yes from what I heard real player movement technology (RPM) is going to let the player mix up combinations just like standing up but for ground and pound
    Think they are adding JCVD to the game? Kumite still does not make much sense to me in the case of Adesanya. Of all the kickboxing environments..
    Now that we have blitzmode... witch tweak rules for
    An online tournement... anybody know if the actual tournement Will be online as well.
    Is online event prediction etc still in?
    Not hangry to see that the global game reward and player base will gravitated toward the seme goal.
    Anybody eard if it will take ages to ajust our caf
    With the new mecanic that demand To use a certain strike
    To level it up...
    If it does might be a down side To create few fighter instead of fully leveling one propertly.
    Hope that the reward unlock is account central...
    Not only stick To one fighter.
    i'm not a fan of buzz words like RPM Tech. If they really do it right, I would love to see this work so making a player with wrestling and/judo skills will actually matter.  I like strikers, but using a true grappler makes for a real fun fight if the technology behind it can hold up. I am excited about the thought of fighting in the backyard or in the street as a backdrop.

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