EA Sports UFC 3
EA Sports UFC 3 Video - Updates on Ragdoll Physics & Knockout Moment Presentation
Based off of feedback from the EA Sports UFC 3 beta, the team has made some adjustments to ragdoll physics and Knockout Moment presentation. Check out what lead gameplay engineer Geoff Harrower (AKA GamePlayDevUFC) has to say about it and post your thoughts!
.@GeoffHarrower, lead gameplay engineer on #EAUFC3 highlights the 3rd round of updates based on beta feedback. pic.twitter.com/YEYTN9xbUW
— EA SPORTS UFC (@EASPORTSUFC) December 22, 2017
Just a few gripes:
Still missing Finish the Fight, and the fight just ending like that still seems really janky, low-quality.
I noticed that the crowd also sounds like garbage. VERY subdued, almost like a collective "meh" reaction.
A real crowd reaction would be deafening. This just sounds like 20 people in a classroom barely trying.
I'm getting nervous that there still aren't any head movement buffs being mentioned though. I don't expect 360 head movement but yeah.
I wish I could see fighter that was ko'd in that scenario. Not sure why it was removed early in the series, too disturbing?
Another thing I noticed is Ngannou gets the KO with a bolo punch (a punch in between a hook and an uppercut). I'm not sure if this means other fighters will have that punch too but pretty exciting to see that.
Yup, first thing I noticed. Already told the devs
#FeedNgannou
Knockout looks great but it's not really gameplay related so not as cool.
Think about what this could potentially mean for fighter uniqueness and diversity of strikes. Very promising.
I also had the impression that Ngannou looked a bit too small in the game, there.
He CAN'T float in the air like that feedback video.
this gif is Overeem's KO moment against Ngannou in real life.
This is why i don't like weightless ragdoll physcis.
I also had the impression that Ngannou looked a bit too small in the game, there.
Ngannou weighed in at 262. Overeem was 247. Not to mention Ngannou is much more defined/shredded.
I also had the impression that Ngannou looked a bit too small in the game, there.
It's possible for someone to be lighter in weight and look bigger. But yh the size of his model in game doesn't do him justice. Overeem shouldn't look bigger than him.
He CAN'T float in the air like that feedback video.
this gif is Overeem's KO moment against Ngannou in real life.
This is why i don't like weightless ragdoll physcis but Many people want it......... I'll just follow their decision.
That direct comparison isn't particularly useful, since Overeem didn't throw a kick when he got knocked out IRL, but I agree that it's a little weightless, I just think this is a significant improvement.
Yh reem doesn't have his dad bod and Ngannou is lacking size.
The more I look at it the more I see wrong with it unfortunately, think I got caught up in some initial hype
They are moving way too quickly as well, bouncing about the cage, should feel a bit weightier
I'm assuming this was supposed to be more of a shovel hook but ended up looking more like a bolo punch. The bolo punch is a tighter punch and more of an arm punch. You put more body weight behind a shovel hook and it's a bit longer.
Not that it really matters that much. The punches aren't too dissimilar. I'm just happy we got something in between a hook and an uppercut.
The more I look at it the more I see wrong with it unfortunately, think I got caught up in some initial hype
They are moving way too quickly as well, bouncing about the cage, should feel a bit weightier
Its sooo off. His legs are also way smaller than he is in real life. The only thing they have right is his face and haircut. I dont usually complain about stuff like this but its bad.
I wonder if EA takes full body scans, or at least have the fighters pose for digital measurements? I'd have the fighters do something like the vitruvian man picture to take digital measurements.
I wonder if EA takes full body scans, or at least have the fighters pose for digital measurements? I'd have the fighters do something like the vitruvian man picture to take digital measurements.
I dont believe that they do either because they dont have easy access to all the fighters. This isnt the NBA where teams practice in the same location and its easy to get a scan.
Not that it really matters that much. The punches aren't too dissimilar. I'm just happy we got something in between a hook and an uppercut.
I had no idea how they were different, lol. Thanks for dropping knowledge. :headbang2
Yeah, it's weird for someone who could easily be champ when the game launches have a pretty bad model. Maybe one of the devs could go to Boston for 220 as a work trip to take measurements?
Even without having him as a scan you have pics and videos you can look at, everyone of us know it's miles off, why don't the graphics team?
Be nice if fighters would email the pictures or do it over video call lol.
Or EA could just make an app like that digital tailor service, if fighters would be willing to use it. I know some fighters are crazy psyched to be in a video game, and some don't give a ****
I dont think measurements are the issue. I just think the art guy or guys screwed up. The UFC measurements have him at 6'4 - 250. The art guys know that. I just dont know how you pull up a clip from him in the Arlovski fight, put it side by side to the game and go "Yeah, that looks right".
What sucks is its a bad look for the game. I promise you the will be promoting the hell out of the game for 220 and people are going to see Ngannou in clips and say "WTF".
My only issue is why is Ngannou looking smaller than Overeem? And both look.. rather thin, for two 260ish+ HW fighters.
Especially his legs.. They're Cro Cop in UFC 2 level thin.
Edit: I see I'm late to this party. Glad to see everyone else wanting a beastial looking Predator.
Or EA could just make an app like that digital tailor service, if fighters would be willing to use it. I know some fighters are crazy psyched to be in a video game, and some don't give a ****
Most dont give a ****. Plenty are low key pissed they dont get paid extra for appearing in the game. There is no easy way to do this. You have to scan them and its hard given that they are all over the globe.
You cant even do it at event week because who wants to ask Stipe to take 30-1 hour of his time to scan for a video game when he's cutting weight and has a fight that week.
I wouldnt say that necessarily. If its anything like UFC 2, there will be 4 patches during the first 45 days of release. So if people are loud enough about it, they may try to fit it in.
Its not. Thats art work. That isnt a stat.
They do them individually? Why are they so off then? I thought they just had a bunch pre-made and picked certain ones for certain fighters.
Thats what I mean
I'm just bummed that heavyweights still look small. Honestly most of the EA UFC models look too small, lacking muscle mass ): Francis especially looking like a welterweight.
Is it possible to simply enlarge models in size? (unless it's possible to buff their muscles to look like themselves of course will be a better choice if possible)
He CAN'T float in the air like that feedback video.
this gif is Overeem's KO moment against Ngannou in real life.
This is why i don't like weightless ragdoll physcis but Many people want it......... I'll just follow their decision.
To be fair, in-game Overeem was on 1 leg as he was kicking.
One small thing that i would say as a criticism is what people are mentioning which is that Ngannou's model should probably be noticeably bigger than Overeem in the game. But i guess that can be fixed at any point in a patch if lots of people really want it, but its not something that i would consider a Major problem personally. Unless this is Ubereem AKA Overeem on the King Kong Juice then i can understand why Ngannou might look smaller (;
Also to the people that are concerned with Overeem being lifted quite high off his feet have to also remember that in the gameplay snippet he actually throws a kick first and then gets caught which did not happen IRL ; so this is actually an expected animation due to him being taken completely off balance. Personally i think it all looks way way better than before.
Great job guys, continue to be one of the best and most open minded developers out there because this is an example of what will really continue to make this the best MMA game ever made.
Thanks & Appreciation , i will definitely be pre-ordering this game now (:
One small thing that i would say as a criticism is what people are mentioning which is that Ngannou's model should probably be noticeably bigger than Overeem in the game. But i guess that can be fixed at any point in a patch if lots of people really want it, but its not something that i would consider a Major problem personally. Unless this is Ubereem AKA Overeem on the King Kong Juice then i can understand why Ngannou might look smaller (;
Also to the people that are concerned with Overeem being lifted quite high off his feet have to also remember that in the gameplay snippet he actually throws a kick first and then gets caught which did not happen IRL ; so this is actually an expected animation due to him being taken completely off balance. Personally i think it all looks way way better than before.
Great job guys, continue to be one of the best and most open minded developers out there because this is an example of what will really continue to make this the best MMA game ever made.
Thanks & Appreciation , i will definitely be pre-ordering this game now (:
Agreeing on this one! The developers are doing an amazing job listening to our feedback. Just hope the lifting of overeem in to the air was because of the kick. I hated the animation in UFC where you can punch your opponent in to the sky. Just let them keep their feet on the ground when you KO them.
Besides that: i can’t wait for this amazing game
I will preorder soon after my paycheck :) I was just waiting for confirmation of remove KO animation and add ragdoll ;)
But...
Ngannou model is too small definitely.
And Overeem should not jump into air that much. Probably you can do some changes in this behaviour. It should be more like switch off. Not like huge power which put you into air.
Another thing I noticed is Ngannou gets the KO with a bolo punch (a punch in between a hook and an uppercut). I'm not sure if this means other fighters will have that punch too but pretty exciting to see that.
Donovan Razor Ruddock made it popular in boxing, he called it the smash. Love that strike.
What Conor throw isn't one tho.
It's a regular 6-3-2 that follows up with his opponent while he's falling.
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I also had the impression that Ngannou looked a bit too small in the game, there.
Lol. Reem weighed in at 241. Ngannou cuts to make 265. Do you even MMA bro?
What Conor throw isn't one tho.
It's a regular 6-3-2 that follows up with his opponent while he's falling.
Kid Gavilan popularised it actually.
And what Conor throws in that gif is definitely a bolo punch.
They arent a ton of body type changes. Ngannou's issue was he is a new fighter and his body is off.
Yes, but I think that Developers can adjust ragdoll system by some parameters. Add more gravity. It's better now than during beta, but should be adjsuted. Feets should be stay on floor. It should look like switch off.
Agree. I like the improvements but the lack of weight bothered me a lot in UFC 2. I wont see enough KO's for UFC 3 until it is already out, but I hope it is something they will keep into consideration.
But as we always say, maybe in the next game )`:
Here's some Undisputed nostalgia
https://www.youtube.com/watch?v=89uAYcOid4w
But as we always say, maybe in the next game )`:
Here's some Undisputed nostalgia
https://www.youtube.com/watch?v=89uAYcOid4w
Even watching that video, on an actual gameplay level, it looks worse. The 3rd KO the guy eats 2 wheelkicks and about 10 clean hooks and some GnP elbows and doesn't go out. Like, what? If you want to argue TKO presentation being better, sure, but that's not the only thing in the game
To me, it actually looks way better but umm... whatever!
Different strokes for different folks! I just can't go back to impactless strikes, it looks awful
Lol what does any of that have to do with my point? First of all I was referring to the KO animations, my post didn't mention that specifically but that's the point of the thread so I was replying to that. Second, since you mentioned Undisputed's damage system, I don't know what are this CAF's stats, I didn't make the video (I hate CAF's anyway lol) maybe it's a new CAF who's damage stats are still sh*t and playing on easy mode or somehing, I really don't know but as someone who played for many years I promtise you that it would be a rare case if you'd use anyone with power on the roster especially at that weight class (LHW)
But again, I'm just saying that the physics, animations and just general body reactions and movement has more realistic weight to do, more exciting knockouts and ground finishes overall, and I wish we finally had something that could deliver the same level of excitement/realism to EA UFC 3, and it really bums me out
But again, I'm just saying that the physics, animations and just general body reactions and movement has more realistic weight to do, more exciting knockouts and ground finishes overall, and I wish we finally had something that could deliver the same level of excitement/realism to EA UFC 3, and it really bums me out
Because those KO's were mostly pre-rendered. There was nothing all that special with the KO's in U3. The game had a few great features and gameplay elements, but that wasn't one of them.
That's gotta be the closest to Tekken an MMA game has ever looked lol
That's gotta be the closest to Tekken an MMA game has ever looked lol
I don't know dude, looks like a realistic Mike Perry type finish to me ;)
Just because the player went all berserk doesn't mean that's the best strategy in the game, so I wholeheartedly disagree. You choose how to fight in each MMA game, and you can re-create that exact same finish in any EA UFC game, so I don't see your point my man
Just because the player went all berserk doesn't mean that's the best strategy in the game, so I wholeheartedly disagree. You choose how to fight in each MMA game, and you can re-create that exact same finish in any EA UFC game, so I don't see your point my man
In 3, I don't think someone would stay conscious after a wheel kick and 5 clean hooks.
Just because the player went all berserk doesn't mean that's the best strategy in the game, so I wholeheartedly disagree. You choose how to fight in each MMA game, and you can re-create that exact same finish in any EA UFC game, so I don't see your point my man
Not a chance you can recreate that in UFC 3 haha. Look how many times his head gets bounced around as he's getting hit flush lol. The game also looks as robotic as old Tekken games.
I don't have the same connection with Undisputed 3 because I didn't play it as much at the time but I understand nostalgia. What we've got now is definitely the better game in my eyes. There are certainly elements of Undisputed that UFC 3 could do with but yeah.
Here's some Undisputed nostalgia
https://www.youtube.com/watch?v=89uAYcOid4w
Is all that screen blur at times edited in?
Depends if he was playing on Default or Sim energy. On Default you could eat loads of punches, but on Sim you really had to be careful, as well as manage your energy well.
It's an effect that the devs used when you or your opponent is rocked. I quite like it to be honest.
As far as the video is concerned, perfect change yet again.
You cant even do it at event week because who wants to ask Stipe to take 30-1 hour of his time to scan for a video game when he's cutting weight and has a fight that week.
Also, if it’s during their weight cut, it’ll be a less accurate model as they’ll be more lean. That would be more apparent in the lower weight classes though
This is a big problem when it comes to body scans (and face scans to some degree).
Imagine doing a body scan on Anthony Johnson right now and trying to use that in the game.
Imagine doing a body scan on Anthony Johnson right now and trying to use that in the game.
OMG.........
Imagine doing a body scan on Anthony Johnson right now and trying to use that in the game.
Agreed. I appreciate that it’s difficult. Just wanna thank all the devs for actually listening to our issues from the beta. Never thought these changes would be implemented so quickly
Imagine doing a body scan on Anthony Johnson right now and trying to use that in the game.
Rumble been eating that Apple Crumble, goddamn!
Def been injecting apple crumble into his ***.
I'm pretty sure Rumble does some kind of illegal PED's and has in the past.
He more or less admits it in this article in my eyes - https://www.mmamania.com/2014/2/10/5396744/ufc-172-anthony-rumble-johnson-pay-us-like-mlb-stars-we-wont-have-to-use-ped-mma
I have a theory that he partly retired so he can juice... That's why he wants to return at HW when he decides to continue his career. Even if I'm wrong there, I'm almost sure he's done PED's at some point.
He CAN'T float in the air like that feedback video.
this gif is Overeem's KO moment against Ngannou in real life.
This is why i don't like weightless ragdoll physcis but Many people want it......... I'll just follow their decision.
100% you right! Agree with you. Some people write Ngannou bigger than Overeem. And therefore Overeem was knocked out like in Indian movies? If Overeem weighed 125 pounds his legs get off the ground for sure.
I'm pretty sure Rumble does some kind of illegal PED's and has in the past.
He more or less admits it in this article in my eyes - https://www.mmamania.com/2014/2/10/5396744/ufc-172-anthony-rumble-johnson-pay-us-like-mlb-stars-we-wont-have-to-use-ped-mma
I have a theory that he partly retired so he can juice... That's why he wants to return at HW when he decides to continue his career. Even if I'm wrong there, I'm almost sure he's done PED's at some point.
I doubt it, we all saw he had no desire left in that last DC fight, when he come out tryna wrassle, I just facepalmed.
I definitely think he had to be using diuretics and IV's at welterweight though, fo' sure.
But I think Rumble is just a biiiiig dude, look at his fight with Arlovski at HW, he was the same size or bigger than Arlovski.
His physique didn't change much post Golden Snitch that im aware of (but I haven't looked into it) but I think he's been pretty clean at LHW, before that, no way, those cuts were insane.
If he signs with Rizin, then we'll know for sure :P.
UFC 3 "ragdoll" KOs be like....
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Lol, I saw it yesterday. Pretty sure it's the first I've seen it.
https://twitter.com/Grabaka_Hitman/status/944007778527477760
And what Conor throws in that gif is definitely a bolo punch.
Ok wtf, thats definitely not a smash like I thought you meant. A smash is the cleaner technically thrown punch of the two which is also thrown from a angle between a hook and uppercut. The bolo is thrown with a small circular start up.
I have no idea where I got that info, or if I just read it wrong, somewhere.
For what is worth, Francis seemed bigger, to me, so "that info" actually surprised me.
And I watch almost all events, including prelims for most of them.
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Yeah, only time I've seen the is someone tries to throw an unorthodox kick and gets caught, or does the Demian Maia v Nate Marquardt approach where he gets clipped while jumping into the air (Does anyone know what Maia was actually attempting there? I rewatched it the other day, I want to say.. a kick? Maybe, lol)
But its certainly not as common as it is in game, that said, while I'd love the ragdoll to be tweaked further, I'm so damn glad its back haha.
I know it's already been pointed out, and I know Martial Mind pointed out in his video of this feedback, but that Ngannu model is heinously bad. The graphics are typically the last thing I'd complain about for these UFC games, but wow, it was very noticeable. Where is his lower body?
Francis is naturally a huge dude and mostly everyone that watched some fights or weight ins will notice that. I would even say Francis is next to Brock! GPD exactly the Johnson pic ist a good example. No matter how small or huge a fighter is, he always has to be compared to the rest of his weightclass and to fit in there bodywise. I hope the HE future star gets a deservefull bodymodel update.
I was never a fan of the ragdoll but everyone was screaming for it and i hope the part of the community is happy now. If we have it back GPD,is there something to tune about the fighters weight? If we take all UFC1-3 games and those KO animations comes to the screen i have the feeling they are fighting on the moon with zero gravity. Tissue250 had some examples i think and lets tune it like the HW would be a mountain,LHW a huge truck,MW an SUV,WW a normal car etc.
:)
I think that should looks like someone turn switch off button. Kind of inertia or something like that in hard KO's. Not jumping into air.
But still better than beta ;) Thanks for that.
I think that should looks like someone turn switch off button. Kind of inertia or something like that in hard KO's. Not jumping into air.
But still better than beta ;) Thanks for that.
I agree more weight is needed!! When the lights go out the fighter should just crumble but not be lifted off there feet
I think that should looks like someone turn switch off button. Kind of inertia or something like that in hard KO's. Not jumping into air.
But still better than beta ;) Thanks for that.
Agree. Put some weight on and it will be even more awesome
Now on topic: I was one of the guys who was calling for more rag doll and I am really thankful for the change... but it seems to be a little bit too much again. Ngannou is lifting Overeem about 3 feet up in the air. Don't get me wrong I'll take it over the beta knockouts any day of the week, but it seems to be a little bit too much. Putting some weight on the fighters legs, thighs and body would solve the problem imo.
As I said I'll take it either way so thank you and have a beautiful Christmas and a happy new year everyone. Peace.
Imagine doing a body scan on Anthony Johnson right now and trying to use that in the game.
Man what has that guy been eating? Rumble probably out here hand picking his beef like "hey I want that one"...
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Yeah I kinda had the same impression myself, normally a KO like that in UFC 2 results in a backflip or close too, so I'm pretty confident most KO's will look good.
Even that looked way better than 99.9% of my Beta KO's, the head reactivity bobbing around, the way Reems body reacts after it hits the ground all looks better than the beta KOs in my opinion. I am pretty keen to see some more.
Even that looked way better than 99.9% of my Beta KO's, the head reactivity bobbing around, the way Reems body reacts after it hits the ground all looks better than the beta KOs in my opinion. I am pretty keen to see some more.
Imo they need to put a little weight on the legs when the fighter ragdoll so fighters won't fly off their feet.
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This is ideal for sure but I'd rather they put resources into other things, personally. If they have to choose anyway.
This is also the only part of the game I don't mind being arcadey. As unrealistic as it is... I think it's more satisfying when you KO someone and they just completely flop lol.
Even that looked way better than 99.9% of my Beta KO's, the head reactivity bobbing around, the way Reems body reacts after it hits the ground all looks better than the beta KOs in my opinion. I am pretty keen to see some more.
That was my exact mindset when watching the uppercut. Really it was the worst possible choice for the KO because of how much impact they have. That said, if you hit that same shot in UFC 2 Reem would be flung head over heels into the fence. The weight seems much more realistic getting hit by the uppercut than in the last game.
The looseness of the KO is what is so impressive. In the beta it seemed like guys would contort in awkward ways to land in easy GNP finish the fight positions. Now it's just the lights going off and the fighter hitting the mat. I'm so excited to watch some more knockouts, which I couldn't say after playing the beta.
Do you want to see more airborne show?? you will see...
The looseness of the KO is what is so impressive. In the beta it seemed like guys would contort in awkward ways
I get what you're saying, but many KOs IRL actually do cause you to stiffin up, fall, and contort in awkward ways..
Like Aljo stiffing up into the dab pose for like 10 minutes straight..
Or like this one here..
We need a blend of "Rag-doll" with actual animations mixed in.
This is also the only part of the game I don't mind being arcadey. As unrealistic as it is... I think it's more satisfying when you KO someone and they just completely flop lol.
I love the rag doll no but only when it looks realistic ,I just want them to put weight on certain parts of the body that are heavy in real life. Just don't want to see someone fly in the air.
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Like Aljo stiffing up into the dab pose for like 10 minutes straight..
Or like this one here..
We need a blend of "Rag-doll" with actual animations mixed in.
There was one KO animation from UFC 1 that was really good, they would completely stiffen up. The problem was that there wasn't enough animations in the game, thus it would get repetitive fast. Wouldn't mind having that back mixed in with ragdoll.
I posted it in another thread but UFC 2's beta has that same animation but it was ragdoll.
I guess a better example to describe it would be a 'posed ragdoll'.
Well the video the thread was made for has more or less proved that's not an issue anymore, people complained, GPD and the other devs listened.
Exactly what I'm happy about. I know people don't like the occasionally wonky looking KO, but predetermined animations are trashy and repetitive. The KO is the most exciting moment in MMA, and I think the game will replicate that feeling of excitement well.