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EA Sports UFC 3 Patch 1.05 Available Now, Includes New Fighters and Many Changes - Patch Notes Here

EA Sports UFC 3

EA Sports UFC 3 Patch 1.05 Available Now, Includes New Fighters and Many Changes - Patch Notes Here

EA Sports UFC 3 game update 1.05 is available now for both Xbox One and PlayStation 4. The update includes 3 new fighters: Mike Perry, Josh Emmett, and Paulo Costa. It also includes many changes for gameplay, including countering off head movement, slipping the jab, height dependent ducking, how range affects back swaying, balancing “sway n’ pray”, and much more.

Check out some of the patch notes below and read the full details (including GIFS) on EA Sports UFC 3 patch 1.05, at the official website.

  • Added the ability to partially block the counter strike after a catch kick. An unblocked strike will deal the same damage as before, a blocked strike will reduce the damage by 50%.
  • Add seven new AI fighter customizations and applied existing customizations to numerous templated fighters.
  • Reduced the frequency of sweeps on the ground by the AI for standup-oriented fighters.
  • New feature! Added a new, faster retreating evasive movement option performed by holding R1+R2 and moving away from your opponent.
  • Made it so block breaks down faster when you are moving forward.
  • Allow the AI to perform the correct evasion at the wrong time, better mimicing how users play.
  • Greatly increase grapple-oriented AIs tendency to takedown after catch-kicks
  • Remove the ability for boxing-oriented AIs to throw as many kicks while at range.
  • Make long term leg damage have a significant and permanent impact on grapple advantage.
  • Reduce tendency for AI to spam takedowns from certain clinch positions.
  • Add AI tuning tendency for using strikes vs denials to stop grappling transitions.
  • Give priority to undeniable get ups and breaks when first entering into a dominant grappling position.
  • Improve AIs cage awareness.
  • Made it so when you intercept a back lunge with a straight strike, the back lunge doesn’t get interrupted and continues its backwards momentum, making it easier to create space.
  • Greatly improve AIs logic for defending takedowns in the clinch/standup.
  • Revamped how combinations interact with head movement. Slipping a jab will no longer slow down combinations coming off the jab, and the follow up strike off the jab will track the fighter unless they slip again to avoid that second strike.
  • Improved head movement responsiveness and effectiveness, particularly around chained head movement, to make double slipping more effective. This will be one of the counters to the 1-2 which has obviously seen a major buff.
  • Added special tuning for chain submissions to make them more survivable.
  • Increase grapple-oriented AIs tendency to takedown after successful defense.
  • Fix various holes in AI logic causing AI to idle unintentionally.
  • Added the ability to block while you return your head to the center line after a successful slip.
  • Added the ability to side step the oblique kick with the regular lunge.
  • Made the effectiveness of ducking a strike highly dependant on the height of the fighters involved. If a hook lands before you get low enough, the duck will continue, but if a straight punch lands before you get low enough, it will interrupt the duck.
  • Split AI strike targeting tendencies for kicks vs punches.
  • Re-tune AI submission competency on attack and defense on all difficulties.
  • Made back sways better at evading hooks and uppercuts.
  • Added a new set of sway animations to support the new concept of minor vs major sways. To perform a minor sway, lightly flick the right stick. A harder press for the major sways.
  • Minor sways are harder to pull off but expose you to less vulnerability, cost less stamina and give you faster counter strikes. Major sways are easier to pull off but cost more stamina, expose you to more vulnerability and have slower counter strikes.
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Discussion
  1. GameplayDevUFC
    What are legi patch spoilers?
    You had one job Dave. One job.

    It's slang, everyone in Vancouver will be saying it on 2021 when they catch up. :D
    I use swype on my phone, and being I don't post in official capacity I don't proofread.
    Also when my cookies arrive their will never be a grammatical error or spelling mistake again.
    Partially block* but it's better than nothing, probably will stop a lot of instant rocks.
    Hoping that knees and elbows require 2-3 clean hits for a clinch break and 4-5 for punches.
    It seems like it's retreating pawing!
    I hope this can extend to single collar and be a better clinch entry.
    Either way really happy pawing is in at least in some capacity since the lead arm extension was removed with the FTF from EA UFC 2.
    UFCFreak1220
    Ok this man just dropped some heat and I promise you it’s nowhere near close to his big surprise man it’s looking good

    I guess it was the leg catch block
    GameplayDevUFC
    What are legi patch spoilers?
    You had one job Dave. One job.

    Does the backwards mechanic, allow us to circle, or is it compelely tied to our oppenent.
    SMOKEZERO
    How does the new evasion move work with Gaethje? His sig block uses the same buttons.
    Sent from my iPhone using Operation Sports

    He's the only one who doesn't get it. I'm kind of thinking of using that button input for various kinds of fighter specific block alternatives in the future.
    We'll see.
    The fighter style specific AIs would've been really good with Mike Tyson had he still been in the game.
    If struggle were incorporated into grappling that would be awesome. TDs as a position would be great.
    -Make long term leg damage have a significant and permanent impact on grapple advantage. #EAUFC3 #patchspoilers

    This reminds me of how it was in UFC 2.
    I like this change.
    So far, so good. 👍🏻
    Bigg Cee
    -Make long term leg damage have a significant and permanent impact on grapple advantage. #EAUFC3 #patchspoilers

    This reminds me of how it was in UFC 2.
    I like this change.
    So far, so good. 👍🏻

    I don't remember this in UFC 2?
    Leg damage should make you more susceptible to takedowns and submissions to that limb, thats it. It should not give you GA, what the.
    Morgan Monkman
    I don't remember this in UFC 2?
    Leg damage should make you more susceptible to takedowns and submissions to that limb, thats it. It should not give you GA, what the.

    It was in UFC 2. The more damage you did to your opponents leg the easier it was to get takedowns.
    I remember GPD telling me about this when UFC 2 first came out. It was when he added a new transtion to back sitting during one of the earlier gameplay patches.
    This was a long time ago.
    Bigg Cee
    It was in UFC 2. The more damage you did to your opponents leg the easier it was to get takedowns.
    I remember GPD telling me about this when UFC 2 first came out. It was when he added a new transtion to back sitting during one of the earlier gameplay patches.
    This was a long time ago.

    ya im fine with that but getting a permanent GA over your opponent for leg dmg is crazy
    Morgan Monkman
    ya im fine with that but getting a permanent GA over your opponent for leg dmg is crazy

    It’s not really crazy though, because you need to get GA to even land a takedown.
    So if your giving damage to your opponents legs then it should be easier to get that takedown since your GA will be high and permanent since your opponents leg is hurt or getting beat up badly.
    It’s the same thing UFC 2 did.
    Bigg Cee
    It’s not really crazy though, because you need to get GA to even land a takedown.
    So if your giving damage to your opponents legs then it should be easier to get that takedown since your GA will be high and permanent since your opponents leg is hurt or getting beat up badly.
    It’s the same thing UFC 2 did.

    This is one of my favorite patch changes. Makes grappling more effective but I think it works both ways too. If Cee is spamming leg kicks and I'm checking them, he's going to have a harder time landing a takedown.
    aholbert32
    This is one of my favorite patch changes. Makes grappling more effective but I think it works both ways too. If Cee is spamming leg kicks and I'm checking them, he's going to have a harder time landing a takedown.

    Thats what im wondering if im kickin big cee in the legs then its harder for him to get TD on me once hes leg is damaged?
    But if i kick him he still gets GA like before?
    marinofan
    When are we getting the full patch notes?

    Can you please stop asking the same question in multiple threads? The answer doesn't change and this isn't anything unique even to this game.
    aholbert32
    This is one of my favorite patch changes. Makes grappling more effective but I think it works both ways too. If Cee is spamming leg kicks and I'm checking them, he's going to have a harder time landing a takedown.

    Right cause kicking someones legs makes your grappling better. smh :34:
    Morgan Monkman
    Right cause kicking someones legs makes your grappling better. smh :34:

    I'm no expert, but I think the idea is that it makes their grapple defense worse, not improving your grapple offense.
    Morgan Monkman
    Right cause kicking someones legs makes your grappling better. smh :34:

    No, but i'm pretty sure having a banged up leg makes Takedown defense harder, hence improving Takedown offense.
    -Made it so block breaks down faster when you are moving forward. #EAUFC3 #patchspoilers

    GPD, how much faster will the block break down?
    I wonder how much better this will make being a counter striker?
    I hope ranked gameplay doesn’t turn into people just waiting for you to move forward and always backing up so they can break your block easier.
    Bigg Cee
    -Made it so block breaks down faster when you are moving forward. #EAUFC3 #patchspoilers

    GPD, how much faster will the block break down?
    I wonder how much better this will make being a counter striker? I hope ranked gameplay doesn’t turn into people just waiting for you to strike first and always backing up so they can break your block easier.

    That change isnt geared to do that. It makes it so people arent mindlesly pressing forward and relying on their block to cause pressure.
    Bigg Cee
    I wonder how much better this will make being a counter striker? I hope ranked gameplay doesn’t turn into people just waiting for you to strike first and always backing up so they can break your block easier.

    That's a lot closer to real life than what we have now.
    aholbert32
    That change isnt geared to do that. It makes it so people arent mindlesly pressing forward and relying on their block to cause pressure.

    I'm sure this change will help but people are mostly moving forward while flicking the right stick left, right or down before they throw a moving strike. Really hope that's addressed.
    iverson91
    People are mostly moving forward while flicking the right stick left, right or down before they throw a moving strike. Really hope that's addressed

    There are plenty of patch changes to come.
    OPSPunk
    I want to hear who the new fighters are and when it drops.
    I am hoping for Blaydes, Barnett, Zabit.

    They wont announce the new fighters until the patch drops.
    iverson91
    People are mostly moving forward while flicking the right stick left, right or down before they throw a moving strike. Really hope that's addressed

    Yeah that’s the issue i have with people. A lot of strikers just move forward flicking left or right throwing hooks.
    For some reason hooks after flicking the joystick left or right seem to always rock you. This is Iron_Shariff favorite thing to do.
    It’s so hard to not get hit by this and rocked.
    aholbert32
    There are plenty of patch changes to come.

    Is everything going to be spoiled on the ESFL PS4 card?
    What time does the ESFL stream start? I guess i have to watch this to know what’s going to be in the patch.
    Bigg Cee
    Is everything going to be spoiled on the ESFL PS4 card?
    What time does the ESFL stream start? I guess i have to watch this to know what’s going to be in the patch.

    No idea. Last time GPD did this he dropped some pretty big spoilers during the ESFL card.
    Is it safe to assume the spoilers from tomorrow's ESFL card will more significant than than ones from tonight?
    I mean if so, tomorrow would have some impressive changes as tonight's spoilers like the new evasions, AI improvements, etc are welcome.
    johnmangala
    Is it safe to assume the spoilers from tomorrow's ESFL card will more significant than than ones from tonight?
    I mean if so, tomorrow would have some impressive changes as tonight's spoilers like the new evasions, AI improvements, etc are welcome.

    i forgot it’s tommrow. I thought for some reason today was wednesday. lol :brickwall :splat:
    johnmangala
    Is it safe to assume the spoilers from tomorrow's ESFL card will more significant than than ones from tonight?
    I mean if so, tomorrow would have some impressive changes as tonight's spoilers like the new evasions, AI improvements, etc are welcome.

    Looking at what GPD dropped today, the biggest patch announcements havent been made yet. In fact, I think that the ones to come are way more significant than the ones announced.
    Now this is just my opinion. Some of yall may not give a **** about the other changes but I think most of you will. Geoff said this on Twitter today.
    "We're just getting started with these, but I will say this patch will cause by far the biggest meta shift we've seen since launch."
    I agree with that statement.
    -New feature! Added a new, faster retreating evasive movement option performed by holding R1+R2 and moving away from your opponent. #patchspoilers #EAUFC3 https://t.co/rczNJRgwUC

    -Made it so block breaks down faster when you are moving forward. #EAUFC3 #patchspoilers
    My heart is so full at this moment, I love you Dave, I love you GPD. I love this forum. This is an awesome addition.
    Sent from my SAMSUNG-SM-G870A using Operation Sports mobile app
    Dave_S
    I don't mind being a sucker. Y'all gonna miss me when I'm gone though. :boxing:
    -Added the ability to partially block the counter strike after a catch kick. An unblocked strike will deal the same damage as before, a blocked strike will reduce the damage by 50%. #EAUFC3 #patchspoilers
    -Add seven new AI fighter customizations and applied existing customizations to numerous templated fighters. #EAUFC3 #patchspoilers
    -Reduced the frequency of sweeps on the ground by the AI for standup-oriented fighters. #EAUFC3 #patchspoilers
    -New feature! Added a new, faster retreating evasive movement option performed by holding R1+R2 and moving away from your opponent. #patchspoilers #EAUFC3 https://t.co/rczNJRgwUC

    -Made it so block breaks down faster when you are moving forward. #EAUFC3 #patchspoilers
    -Allow the AI to perform the correct evasion at the wrong time, better mimicing how users play. #EAUFC3 #patchspoilers
    -Greatly increase grapple-oriented AIs tendency to takedown after catch-kicks #patchspoilers #EAUFC3
    -Remove the ability for boxing-oriented AIs to throw as many kicks while at range. #EAUFC3 #patchspoilers
    -Make long term leg damage have a significant and permanent impact on grapple advantage. #EAUFC3 #patchspoilers

    THIS IS ALL AWEEEEESSSOOOMEEE.
    I cannot wait, oh man.
    This is 10x what I expected already, can't wait.
    Great work, seriously, great work!!
    johnmangala
    It seems like it's retreating pawing!
    I hope this can extend to single collar and be a better clinch entry.
    Either way really happy pawing is in at least in some capacity since the lead arm extension was removed with the FTF from EA UFC 2.

    I wish the lead arm extension was still in that would be wonderful. I hate the fact that i'm sort of forced to close distance without this.
    Is career mode getting some love and new venues....??
    Not expecting much for ultimate team that mode is a complete dismal failure!
    However sliders in event mode and tournament would be nice!!
    New ground moves especially against the cage!
    Sent from my iPhone using Operation Sports
    Fingers crossed for Zabit, O’Malley, Israel and Emmett.
    I’d be happy if at least one of these guys made it for this patch.
    Sent from my iPhone using Operation Sports
    Wow!!!! I'm blown away.... and this is only part of what's improved in the patch?!?? GPD,you and your guys have really outdone yourselves!! I feel right now kinda like I did when I was a kid,my parents let us open a couple presents on Christmas Eve,and every now and then we got to open something really cool,and I would be just beyond amped the rest of the night knowing the best stuff was yet to come......couldn't sleep lol. I dont have that problem anymore,thanks to getting old! No worries,GPD,I'll be able to sleep well,didn't want you worried about me all night 🤣
    Sent from my SM-G955U using Operation Sports mobile app
    EightBall1997
    Fingers crossed for Zabit, O’Malley, Israel and Emmett.
    I’d be happy if at least one of these guys made it for this patch.
    Sent from my iPhone using Operation Sports

    You'll be happy if one of them makes it? You can start warming up that smile. A quarter smile, but still a smile.
    I have to say i'm impressed so far. Can't wait to throw more bodykicks with Cowboy(please take me down so i can triangle/armbar datass).
    That new evasive move is really interesting!
    Does the GA from hurting someones leg also work once we hit the ground or is it standing only?
    Sent from my SM-G935F using Operation Sports mobile app
    -Made it so block breaks down faster when you are moving forward. #EAUFC3 #patchspoilers
    GPD can you please explain how much easier it’s going to be to break block when your opponent is coming forward?
    is this only a long term effect? are certain combos going to be easy to break peoples block if they just come forward?
    GameplayDevUFC
    You'll be happy if one of them makes it? You can start warming up that smile. A quarter smile, but still a smile.

    Emmitt. I didn't vote for him I think, but he deserves to be in the game more than some of the fighters I voted for.
    GameplayDevUFC
    You'll be happy if one of them makes it? You can start warming up that smile. A quarter smile, but still a smile.

    Could be Emmett as he came to the UFC first out of those 4 (May 2016).
    Maybe O'Malley as he first fought for the UFC around July 2017, then Zabit (Sept 2017), then Adesanya (Feb 2018).
    I think it will probably be O'Malley as he came in first amongst the new stars, excluding Emmett.
    mr420_qq
    I have to say i'm impressed so far. Can't wait to throw more bodykicks with Cowboy(please take me down so i can triangle/armbar datass).
    That new evasive move is really interesting!
    Does the GA from hurting someones leg also work once we hit the ground or is it standing only?
    Sent from my SM-G935F using Operation Sports mobile app

    Standing only.
    Bigg Cee
    -Made it so block breaks down faster when you are moving forward. #EAUFC3 #patchspoilers
    GPD can you please explain how much easier it’s going to be to break block when your opponent is coming forward?
    is this only a long term effect? are certain combos going to be easy to break peoples block if they just come forward?

    Both long and short term.
    johnmangala
    Could be Emmett as he came to the UFC first out of those 4 (May 2016).
    Maybe O'Malley as he first fought for the UFC around July 2017, then Zabit (Sept 2017), then Adesanya (Feb 2018).
    I think it will probably be O'Malley as he came in first amongst the new stars, excluding Emmett.

    Technically O' Malley's first UFC fight was in December. Dana White series fights arent technically UFC fights.
    aholbert32
    Technically O' Malley's first UFC fight was in December. Dana White series fights arent technically UFC fights.

    Emmitt's got that rank. And resume.
    aholbert32
    Technically O' Malley's first UFC fight was in December. Dana White series fights arent technically UFC fights.
    That would mean it's probably Zabit. At least I hope.
    Could be Emmett but tbh he is underwhelming compared to the other three.
    Dave_S
    Emmitt's got that rank. And resume.

    Pluss the time. He's been on the radar for a longer time.
    Bigg Cee
    David Branch please!!!🙏🏻

    I got a soft spot for the old WSOF champs, pluss Branch kinda reminds me of the late great Gil Scott Heron.
    MacGowan
    Pluss the time. He's been on the radar for a longer time.
    I got a soft spot for the old WSOF champs, pluss Branch kinda reminds me of the late great Gil Scott Heron.

    The Revolution will not be Televised!
    Def hope Branch gets added in this patch.
    I'm thinking Blaydes, Branch and Perry (GPD tweeted something that seemed to mildly hint at the last one)
    Though I also thought the patch that added Fire Kid, Sąki and Colby would add Blaydes and Branch so who knows lol.
    Bigg Cee
    Yeah that’s the issue i have with people. A lot of strikers just move forward flicking left or right throwing hooks.
    For some reason hooks after flicking the joystick left or right seem to always rock you. This is Iron_Shariff favorite thing to do.
    It’s so hard to not get hit by this and rocked.

    I wish I could watch you and Iron Sharif fight. I would actually be rooting for you. It would be like one of those old-school giant monster movies. It would be like rooting for a giant mutant sloth (that wants to cuddle you and lay on you) to defeat a giant hissing cockroach that spreads disease wherever it goes.
    ZombieRommel
    I wish I could watch you and Iron Sharif fight. I would actually be rooting for you. It would be like one of those old-school giant monster movies. It would be like rooting for a giant mutant sloth (that wants to cuddle you and lay on you) to defeat a giant hissing cockroach that spreads disease wherever it goes.

    at one point i was 15-1 against Iron_Sharif before this last patch. But since then i’m now 15-6 and have lost 5 in row to him. I didn’t really run into him a lot in ranked till last night i played him 3 times in 8 fights. Ughhhhh....👎🏻
    It’s very frustrating playing against someone ducking up and down swaying side to side throwing hooks after every strike i throw.
    Gives me a very bad headache!!! 😡
    Bigg Cee
    at one point i was 15-1 against Iron_Sharif before this last patch. But since then i’m now 15-6 and have lost 5 in row to him. I didn’t really run into him a lot in ranked till last night i played him 3 times in 8 fights. Ughhhhh....👎🏻
    It’s very frustrating playing against someone ducking up and down swaying side to side throwing hooks after every strike i throw.
    Gives me a very bad headache!!! 😡

    Stay tuned for more spoilers... ;)
    oh yeah... i forgot to mention also Zombie.
    The other fights i fought his twin brother “mentalstability” who pretty much plays just like Iron_Sharif.
    2 times out of 5 fights.
    Ranked is actually driving me crazy!!!! lol 😡
    ZombieRommel
    I wish I could watch you and Iron Sharif fight. I would actually be rooting for you. It would be like one of those old-school giant monster movies. It would be like rooting for a giant mutant sloth (that wants to cuddle you and lay on you) to defeat a giant hissing cockroach that spreads disease wherever it goes.
    LMFAO. This is hilarious. Thank you
    Sent from my SM-N900V using Operation Sports mobile app
    So for anyone who needs math done....
    I fought Iron_Sharif and mentalstability a total of 5 times out of 8 ranked fights last night.
    That’s enough to drive any man insane. 😡
    Bigg Cee
    So for anyone who needs math done....
    I fought Iron_Sharif and mentalstability a total of 5 times out of 8 ranked fights last night.
    That’s enough to drive any man insane. 😡

    You don't exactly play honourably either buddy
    Freshly Baked Gregg
    You don't exactly play honourably either buddy

    What’s your screen name?
    You said that you signed off after playing me.
    Last night was a horrible night for me. You must of been one of my few wins i had. lol
    Was i Ronda Rousey or Brian Ortega?
    Freshly Baked Gregg
    You don't exactly play honourably either buddy

    That's like saying Maia doesn't fight honorably? Or is he disconnecting or cheatin,lag?
    Bigg Cee
    What’s your screen name?
    You said that you signed off after playing me.
    Last night was a horrible night for me. You must of been one of my few wins i had. lol
    Was i Ronda Rousey or Brian Ortega?

    SusAlpaca. You were Ortega.
    Freshly Baked Gregg
    SusAlpaca. You were Ortega.

    Oh okay...
    I’m looking at my recent results and it says i KO/TKO you at R1 - 1:15. You were using Jose Aldo.
    I don’t remember what i did to you that was so bad to be honest.
    Nice change but the only thing i want is a patch for head dance spam fishing for counter vulnerability.
    Can we expect something for that ?
    The only way i find is hold Block and only trow 1 punch by one and do a boring fight. But if the Block break faster, i dont know how i can counter this technique.
    Also can we expect some change in UT ?
    I want to trade my 5 stars conor for a 5 star CAF..
    Bigg Cee
    Oh okay...
    I’m looking at my recent results and it says i KO/TKO you at R1 - 1:15. You were using Jose Aldo.
    I don’t remember what i did to you that was so bad to be honest.

    Just get the mount and GNP. It’s so incredibly hard to stop.
    Sent from my iPhone using Operation Sports
    Freshly Baked Gregg
    Just get the mount and GNP. It’s so incredibly hard to stop.
    Sent from my iPhone using Operation Sports

    Mount feels like the least powerful position to have, you must not go about it right.
    Roll to your back after a strike or two, then hope your fighter has the get up when they throw a punch from there. Also predeny the down transition after you roll or its free for them.
    SxxthPxw
    Mount feels like the least powerful position to have, you must not go about it right.
    Roll to your back after a strike or two, then hope your fighter has the get up when they throw a punch from there. Also predeny the down transition after you roll or its free for them.

    What a predictable response. It’s really not that easy. Key words you mentioned: ‘hope’ and ‘predeny’. I don’t want to GUESS my way out of a situation, I want to use SKILL to get out.
    Anyway, you eventually end up in HG then they regain mount anyway.
    Sent from my iPhone using Operation Sports
    Freshly Baked Gregg
    What a predictable response. It’s really not that easy. Key words you mentioned: ‘hope’ and ‘predeny’. I don’t want to GUESS my way out of a situation, I want to use SKILL to get out.
    Anyway, you eventually end up in HG then they regain mount anyway.
    Sent from my iPhone using Operation Sports

    I haven't been finished in mount since the very first time someone jumped mount on a knockdown and caught me off guard while moving the stick side to side. I don't even get hit instead of on the block in mount so there's absolutely nothing strong about it unless the person on bottom panics and doesn't know what to do
    Unbockable strikes after catching a kick shouldnt have even been a thing... Glad it's finally gone. To say I'm looking forward to more patch info is an understatement!! Thanks guys!
    burningxspirit
    Unbockable strikes after catching a kick shouldnt have even been a thing... Glad it's finally gone. To say I'm looking forward to more patch info is an understatement!! Thanks guys!

    I'm curious as to whether blocking the strike from a caught kick has a trade off. Otherwise it would really just be making players press a button, which everyone will quickly learn to do. I doubt we will ever see someone deal 100% damage off a kick catch ever again, unless there is a downside. Personally I disagree with the change as I really don't like the chances of a singular MMA glove being able to stop a strike that you are being pulled (by your leg) into. I think there should be a change in regards to the 'easiness' of catching kicks.
    Either way, not game breaking so IDRC
    Freshly Baked Gregg
    I'm curious as to whether blocking the strike from a caught kick has a trade off. Otherwise it would really just be making players press a button, which everyone will quickly learn to do. I doubt we will ever see someone deal 100% damage off a kick catch ever again, unless there is a downside. Personally I disagree with the change as I really don't like the chances of a singular MMA glove being able to stop a strike that you are being pulled (by your leg) into. I think there should be a change in regards to the 'easiness' of catching kicks.
    Either way, not game breaking so IDRC

    You cant “pull” someone into a strike with one arm. In real life you’d just hop away or move your head while someone strikes you.
    Plus it’s a free TD for anyone that catches the kick since everyone will be blocking
    Big cee.what about if you got rocked or droped once or more.it should be much much harder for your type off hardcore( almost spammy grapplers) to even get a takedown if we gonna stick to realism.
    Freshly Baked Gregg
    I'm curious as to whether blocking the strike from a caught kick has a trade off. Otherwise it would really just be making players press a button, which everyone will quickly learn to do. I doubt we will ever see someone deal 100% damage off a kick catch ever again, unless there is a downside. Personally I disagree with the change as I really don't like the chances of a singular MMA glove being able to stop a strike that you are being pulled (by your leg) into. I think there should be a change in regards to the 'easiness' of catching kicks.
    Either way, not game breaking so IDRC

    I'm certain the blocking has to be timed right. It's brief window to block. And kicks are easy to catch if you're throwing them at the end of every combo, certainly.
    Phillyboi207
    You cant “pull” someone into a strike with one arm. In real life you’d just hop away or move your head while someone strikes you.
    Plus it’s a free TD for anyone that catches the kick since everyone will be blocking

    It would be great if we had to choose between blocking or getting taken down. It would make it more strategic.
    When I mentioned pulling someone into a strike, I meant being able to hold their leg in place (in case they resist ) as you strike. Meanwhile, if you catch a teep you can actually pull people towards you and strike. (I did this today in sparring actually)
    Freshly Baked Gregg
    What a predictable response. It’s really not that easy. Key words you mentioned: ‘hope’ and ‘predeny’. I don’t want to GUESS my way out of a situation, I want to use SKILL to get out.
    Anyway, you eventually end up in HG then they regain mount anyway.
    Sent from my iPhone using Operation Sports
    He said "hope your fighter has the getup". Not "hope you guess right to get up". There is no guessing involved. You can predeny the transition to back flat because there is really no other reasonable option for the guy on top. So that isn't a guess either. Mount is so underpowered. Block 2 strikes and give up your back. I'm not sure what you are doing on your back, but it sure sounds like you are in panic mode in many spots. You can stop someone from mounting you, but given how easy it is to get out, it's not something I would personally have the "avoid at all cost" mindset for.
    Sent from my SM-N900V using Operation Sports mobile app
    Rolltide1980
    @aholbert32 I thought you said no big surprises for the patch! I just watched the ESFL stream and GPD seems to say differently on there....... ok now I am gonna lose sleep!
    Sent from my SM-G955U using Operation Sports mobile app

    I said there wasnt a "big surprise".
    Everything in the patch is basically a surprise because the devs have confirmed very few of the features.
    aholbert32
    I said there wasnt a "big surprise".
    Everything in the patch is basically a surprise because the devs have confirmed very few of the features.
    It sure sounded like GPD said there was a big surprise when he was talking at the end of the ESFL league......
    Sent from my SM-G955U using Operation Sports mobile app
    "Made it so block breaks down faster when you are moving forward." Best spoiler so far! Been asking for this for a while!
    Just give us the ability to follow up with strikes after knockdowns and I will be more than happy! (Hope it's ASAP ... otherwise I just saw on GPDs Twitter that they are working on mocap stuff currently which is hopefully related to the KD and get up issues). And of course some stamina balancing for combo abuse would be awesome in this patch.
    Anyway if the patch is decent it would be kinda sad to leave God of War for some hours because his GNP is so f***ing brutal!
    Rolltide1980
    Ok,he said it was a big,big feature yet to be revealed.....
    Sent from my SM-G955U using Operation Sports mobile app

    Yep and its the same feature I've been hinting at. Its just not a "surprise" imo. The ref interactions were a surprise to me because most people didnt expect them to address that issue as soon as they did.
    I'm still convinced the Staples Center was in at the beginning of the games life and it has been in the last two games.
    I'm hoping it was a mistake it got taken out and will eventually be patched back in but, I feel like it might be a licensing issue or, most likely, no one really cares (sad, but true. Gosh, imagine NFL fans not caring if every NFL stadium was in.)
    Sent from my SM-N920V using Tapatalk
    aholbert32
    Yep and its the same feature I've been hinting at. Its just not a "surprise" imo. The ref interactions were a surprise to me because most people didnt expect them to address that issue as soon as they did.
    is this like a new feature they put in the game
    TheRizzzle
    I'm still convinced the Staples Center was in at the beginning of the games life and it has been in the last two games.
    I'm hoping it was a mistake it got taken out and will eventually be patched back in but, I feel like it might be a licensing issue or, most likely, no one really cares (sad, but true. Gosh, imagine NFL fans not caring if every NFL stadium was in.)
    Sent from my SM-N920V using Tapatalk

    Yes and yes. I really felt like I saw it as well.
    Also weird: Anyone sort of put off (not seriously, but still) by the fact that the T-Mobile Arena is not in the game? I know the MGM Grand is in there, but ah. I have no idea if the NHL series has the T-Mobile Arena for the Vegas Golden Knights? Does it have anything to do with that?
    Also also: Please Career Sliders in this patch!!!
    Freshly Baked Gregg
    You don't exactly play honourably either buddy

    This whole “ oh you took me to the ground to cheese a win” mentality must go. Just get better man. I have no problem getting out of Bigg Cees mount. Not because I’m even that good but because I understand basic principles on the ground.
    chadex
    Yes and yes. I really felt like I saw it as well.
    Also weird: Anyone sort of put off (not seriously, but still) by the fact that the T-Mobile Arena is not in the game? I know the MGM Grand is in there, but ah. I have no idea if the NHL series has the T-Mobile Arena for the Vegas Golden Knights? Does it have anything to do with that?
    Also also: Please Career Sliders in this patch!!!

    Yes it does.
    https://www.youtube.com/watch?v=qncnvsM4UXE
    But it has nothing to do with that. The reason there were no new arenas added was because of limited art team resources. I dont believe EA UFC doesnt have its own art team (it shares them with other games) and most of the art resources for UFC 3 were spent on creating new fighters, updating old fighters, creating all the art for career mode and for creating duplicate female fighter models for press conferences.
    Give priority to undeniable get ups and breaks when first entering into a dominant grappling position. #EAUFC3 #patchspoilers
    Sent from my iPhone using Operation Sports
    Edit: If you sweep someone from bottom side control to top for example, you'll now be able to get up right away before your opponent can transition if you inititate it right away. Before you'd have to deny first.
    ImAnOlogist
    maybe the final one will fix the point with ranked online for fixing rank points! :ohno:

    Do you think is in this patch ranked changes
    aholbert32
    Yes it does.
    https://www.youtube.com/watch?v=qncnvsM4UXE
    But it has nothing to do with that. The reason there were no new arenas added was because of limited art team resources. I dont believe EA UFC doesnt have its own art team (it shares them with other games) and most of the art resources for UFC 3 were spent on creating new fighters, updating old fighters, creating all the art for career mode and for creating duplicate female fighter models for press conferences.
    Completely understand.
    With that in mind, I hope they start working on Cowboys Stadium and T-Mobile right now. And maybe an Australia arena.
    Sent from my SM-N920V using Tapatalk
    Raggo packer
    Give priority to undeniable get ups and breaks when first entering into a dominant grappling position. #EAUFC3 #patchspoilers
    Sent from my iPhone using Operation Sports
    Edit: If you sweep someone from bottom side control to top for example, you'll now be able to get up right away before your opponent can transition if you inititate it right away. Before you'd have to deny first.
    Ooooohh!!! Interesting. This needs clarification. Is it just sweeps, or is it reversals? Like right now, you can purposely get yourself reversed in guard top to get into full guard bottom in order to try for a re-sweep or sub. Will this now be voided by a free gettup? What about arm trap sweeps?
    Sent from my SM-N900V using Operation Sports mobile app
    Evil97
    Ooooohh!!! Interesting. This needs clarification. Is it just sweeps, or is it reversals? Like right now, you can purposely get yourself reversed in guard top to get into full guard bottom in order to try for a re-sweep or sub. Will this now be voided by a free gettup? What about arm trap sweeps?
    Sent from my SM-N900V using Operation Sports mobile app

    I would imagine that those in full guard top would get the free getup in that situation as they initiated the dominant position with the sweep, but I don’t know for sure!
    Sent from my iPhone using Operation Sports
    Great changes so far. I really hope there are some grappling and td changes. For one, I hope that the double/single against the cage positions can be initiated more realistically.
    Evil97
    Ooooohh!!! Interesting. This needs clarification. Is it just sweeps, or is it reversals? Like right now, you can purposely get yourself reversed in guard top to get into full guard bottom in order to try for a re-sweep or sub. Will this now be voided by a free gettup? What about arm trap sweeps?
    Sent from my SM-N900V using Operation Sports mobile app

    It'll only be from major.dominant positions that already have instant getups (mount, side, ect)
    Half and Full Guard won't be affected as that getup fills the transition meter.
    aholbert32
    Soon.........

    You forgot the little mini TM symbol that my phone doesn't have..
    With that said, GPD usually only drops spoilers once a patch is in cert (and thus the changes are set) so its not far off at all.
    AeroZeppelin27
    You forgot the little mini TM symbol that my phone doesn't have..
    With that said, GPD usually only drops spoilers once a patch is in cert (and thus the changes are set) so its not far off at all.

    Not true. GPD posts spoilers once the patch is out of cert.:D
    Man, y’all need to work on that reading comp. The getups only get priority if they’re undeniable such as the ones from side control and double unders. The block only breaks faster when moving forward. So it won’t effect you trying to counter sway guys.
    I love that each patch changes the meta as it just gives me another opportunity to show that I’m the best in the world. :)
    Sent from my iPhone using Operation Sports
    RetractedMonkey
    Man, y’all need to work on that reading comp. The getups only get priority if they’re undeniable such as the ones from side control and double unders. The block only breaks faster when moving forward. So it won’t effect you trying to counter sway guys.
    I love that each patch changes the meta as it just gives me another opportunity to show that I’m the best in the world. :)
    Sent from my iPhone using Operation Sports
    Didn't they already have priority? The only transition I have snuck in is the momentum from side control bottom to half guard right after a sweep. I thought it was because my opponent wasn't holding lb and up.
    Sent from my SM-N900V using Operation Sports mobile app
    Evil97
    Didn't they already have priority? The only transition I have snuck in is the momentum from side control bottom to half guard right after a sweep. I thought it was because my opponent wasn't holding lb and up.
    Sent from my SM-N900V using Operation Sports mobile app

    As long as the guy getting swept or put into double unders/Thai immediately holds a direction, they will always get priority. That's why you always see grapplers immediately go for a transition once they get put into them. They know they have a 50/50 shot of putting you back into over/under or half guard. Sometimes even if you block their transition they will STILL get priority over your get up/break if they go for another transition.
    Evil97
    Didn't they already have priority? The only transition I have snuck in is the momentum from side control bottom to half guard right after a sweep. I thought it was because my opponent wasn't holding lb and up.
    Sent from my SM-N900V using Operation Sports mobile app

    While they did have priority, you could occasionally lose that for the first few frames upon entering the position. If the opponent started a transition too fast, then the break/getup wouldn't be allowed to start.
    A good example would be the getup from sprawl. Previously, if you denied a takedown late and landed in sprawl, you would be able to getup right away. If you however transitioned from north-south or maybe back side-control, then you might not be allowed the instant getup. That is no longer the case, and these transitions will now have property priority at all times.
    Skynet
    Great sadness :'(
    Yeah, don't worry about those guys. I haven't played an online match in 3 years. Offline only. I need the AI to have a fun yet challenging experience and I know that requires a ton of work and tinkering to get right.
    I think this years version is the beat yet and I appreciate the continued efforts to make my opponent feel more and more like their real life self.
    Sent from my SM-N920V using Tapatalk
    The priority bug really needed to be fixed and will force the Rousey, Ortega, and Maia players to grow a few more brain cells before they lock in their auto-win subs.
    ZombieRommel
    The priority bug really needed to be fixed and will force the Rousey, Ortega, and Maia players to grow a few more brain cells before they lock in their auto-win subs.

    what does that mean?
    Raggo packer
    Improve AIs cage awareness. #EAUFC3 #patchspoilers
    Sent from my iPhone using Operation Sports

    This sounds good. AI is wayyyyy too content to fight with their back against the cage right now.
    RetractedMonkey
    As long as the guy getting swept or put into double unders/Thai immediately holds a direction, they will always get priority. That's why you always see grapplers immediately go for a transition once they get put into them. They know they have a 50/50 shot of putting you back into over/under or half guard. Sometimes even if you block their transition they will STILL get priority over your get up/break if they go for another transition.
    Not quite following the full thai stuff since you can deny their initial transition back to over under, if you choose not to get a knee in while letting them through. Doesn't matter in a couple days anyhow so whatever. Boop
    Sent from my SM-N900V using Operation Sports mobile app
    ZombieRommel
    The priority bug really needed to be fixed and will force the Rousey, Ortega, and Maia players to grow a few more brain cells before they lock in their auto-win subs.
    Yessss i hated that since ufc 2.
    Wysłane z mojego LG-H525n przy użyciu Tapatalka
    Give priority to undeniable get ups and breaks when first entering into a dominant grappling position. #EAUFC3 #patchspoilers

    This makes me sad. ☹️
    Bigg Cee
    Give priority to undeniable get ups and breaks when first entering into a dominant grappling position. #EAUFC3 #patchspoilers

    This makes me sad. ☹️

    Why would this make you sick?
    Bigg Cee
    Give priority to undeniable get ups and breaks when first entering into a dominant grappling position. #EAUFC3 #patchspoilers

    This makes me sad. ☹️

    Sernity now...
    aholbert32
    Why would this make you sick?

    I like getting swept if i have certain fighters like Rousey, Maia and Ortega.
    Now people will just stand right up quick because they don’t want to be on the ground with me.
    Bigg Cee
    I like getting swept if i have certain fighters like Rousey, Maia and Ortega.
    Now people will just stand right up quick because they don’t want to be on the ground with me.

    Time to challenge yourself.
    Bigg Cee
    I like getting swept if i have certain fighters like Rousey, Maia and Ortega.
    Now people will just stand right up quick because they don’t want to be on the ground with me.

    So you are mad they made it more realistic?
    Made it so when you intercept a back lunge with a straight strike, the back lunge doesn't get interrupted and continues its backwards momentum, making it easier to create space. #EAUFC3 #patchspoilers
    Sent from my iPhone using Operation Sports
    Raggo packer
    Made it so when you intercept a back lunge with a straight strike, the back lunge doesn't get interrupted and continues its backwards momentum, making it easier to create space. #EAUFC3 #patchspoilers
    Sent from my iPhone using Operation Sports
    This one i like a lot. 👍🏻
    The easier it is to create space inside the UFC 3 octagon the better it is for everyone.
    Damn I love those changes. Gonna be a lot more realistic and easier to play a stick and move/counter style.
    next one:
    Made it so that if you land a front kick to the body while your opponent is using head movement, they will play the push back hit reaction, making it easier to create and maintain space. #EAUFC3 #patchspoilers
    So this stream where GPD is gonna drop the heavy hitters (not that I'm not loving the AI changes and 'distance management' stuff, cause I REALLY am) starts in like 8 hours right?
    Seems like an eternity
    Block Breakdown Moving Forward, Leg Damage Affecting Grapple Advantage, and the 'backwards run' ---- all sound like great additions. Glad to hear that the 'backwards run' will cause a stamina drain.
    Look forward to the rest of the spoilers, looks to be heading in the right direction :y1:
    Boiler569
    Block Breakdown Moving Forward, Leg Damage Affecting Grapple Advantage, and the 'backwards run' ---- all sound like great additions. Glad to hear that the 'backwards run' will cause a stamina drain.
    Look forward to the rest of the spoilers, looks to be heading in the right direction :y1:

    Yea, I can’t wait to try it out already, and I’ve got a feeling there’s more significant changes to be announced!
    Sent from my iPhone using Operation Sports
    Revamped how combinations interact with head movement. Slipping a jab will no longer slow down combinations coming off the jab, and the follow up strike off the jab will track the fighter unless they slip again to avoid that second strike. #EAUFC3 #patchspoilers
    Slipping a straight will slow down follow up strike in combinations a bit, but not as much as now. Slipping power strikes will slow down the combination as it does now. So you can still punish slips off power strikes with the same effectiveness as you're used to.
    Sent from my iPhone using Operation Sports
    Raggo packer
    Revamped how combinations interact with head movement. Slipping a jab will no longer slow down combinations coming off the jab, and the follow up strike off the jab will track the fighter unless they slip again to avoid that second strike. #EAUFC3 #patchspoilers
    Sent from my iPhone using Operation Sports

    Interesting.... very interesting...
    Raggo packer
    Revamped how combinations interact with head movement. Slipping a jab will no longer slow down combinations coming off the jab, and the follow up strike off the jab will track the fighter unless they slip again to avoid that second strike. #EAUFC3 #patchspoilers
    Sent from my iPhone using Operation Sports

    That's what MartialMind came up with. I like it a lot.
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