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EA Sports UFC 3 Notorious Edition Available For a Limited Time

EA Sports UFC 3

EA Sports UFC 3 Notorious Edition Available For a Limited Time

EA has announced their EA Sports UFC 3 Notorious Edition, prior to UFC 229: Khabib vs. McGregor. The Notorious Edition is available for a limited time through Monday, October 15 for $29.99 on both Xbox One and PlayStation 4. It features exclusive cover art, as well as bonus in-game content including 500 UFC Ultimate Team Points, five Notorious Ultimate Team Packs and the choice of one “Champion” fighter – McGregor, former two-time UFC welterweight and middleweight champion Georges St. Pierre, former UFC flyweight champion Demetrious Johnson, former UFC women’s strawweight champion Joanna Jędrzejczyk or former UFC middleweight champion Anderson Silva.

In addition to the launch of the UFC 3 Notorious Edition, all current EA Sports UFC 3 owners will also get access to new fighters, including a Hall of Fame version of former UFC bantamweight champion Ronda Rousey, as well as UFC athletes Sean O’Malley and Israel Adesanya. This new content update is available today to all EA SPORTS UFC 3 owners to download for free.

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  1. Steve_OS

    EA has announced their EA Sports UFC 3 Notorious Edition, prior to UFC 229: Khabib vs. McGregor. The Notorious...
    Written By: Steve Noah
    Click here to view the article.

    I have Champion's edition.
    1) Do i need to buy Notorious edition also, why?
    2) Why my game icon changed to This icon?
    3) So, i f i have Notorious edition after changing icon, why i have not
    bonus in-game content including 500 UFC Ultimate Team Points, five Notorious Ultimate Team Packs and the choice of one “Champion” fighter – McGregor, former two-time UFC welterweight and middleweight champion Georges St. Pierre, former UFC flyweight champion Demetrious Johnson, former UFC women’s strawweight champion Joanna Jędrzejczyk or former UFC middleweight champion Anderson Silva
    .?
    Wow third version of hi s game released? Can you say cash grab? Lol. All kidding aside thought I really really like how much content they have added to this game post release. Unfortunately I had to shelve this game a year ago. They just patched this game to oblivion to where the CPU vs human experience is just terrible. Everybody AI fighter fights absolutely the same. At release I was getting some really good varying experiences.
    Hopefully for the next iteration EA finds a way to appease their hardcore competitive crowd while at the same time not alienating their offline fan base.
    Also I am a little dissapointed that it took them this long to add so many key fighters. A lot of these guys should have been on disc at release. This game roster at release was like those WWE 2k games, about a year and half outdated at release.
    Just some constructive criticisms. I know he devs come on here so hopefully they take some of this into account for the future.
    Therebelyell626
    They just patched this game to oblivion to where the CPU vs human experience is just terrible. Everybody AI fighter fights absolutely the same.

    Any chance you could expand on this dude?
    Which fighters are you going against on which difficulties?
    I'm finding that the AI does vary depending on who I'm up against.
    I play mostly Pro and Legendary.
    A few examples off the top of my head:
    Machida on Pro / Legendary is very patient and uses angles at distance, attacking in bursts with punches and kicks.
    Thompson is very patient and likes to combo with kicks.
    Gustafsson on Pro / Legendary is a rangey boxer with a lot of grappling thrown in. Loves to chain together punches.
    Jon Jones tries to mix up his attacks high and low, without putting too much pressure on. Much easier to deal with than Gus.
    Jimi Manuwa is a medium guy who likes to land big overhands.
    Johnny Hendricks mainly looks to grapple with some boxing thrown in.
    Diego Sanchez on Pro / Legendary is a swarmer, in your face boxer with high pressure.
    So in my experience they do vary.
    Where they are similar is their reaction to you getting rocked. I often can catch the AI coming in, when I'm rocked, with a head kick.
    Sometimes certain sequences get predictable too. Say I have the guy on the cage in thai plum. I know a few body knees are going to rock him then he's going to hobble away holding his body.
    Similarly, if I let him out of the thai clinch I know he's not going to attempt any sort of grappling.
    In these situations, a player will probably present more unpredictable outcomes.
    More examples, I stuff the takedown then am on top with them belly down. I know they'll likely try to stand up. If they do, then I know they'll likely try the same transition again later on. Sometimes they'll even use the same transition one after the other. Makes it easy to hold them in this position.
    Other times, they'll attempt a takedown, get stuffed and then try again a few moments later only to be stuffed again. This would probably be better solved with more ways to get the takedown I guess.
    Some times the AI will catch a body kick and just let it go.
    Other times the AI will pull off a ridiculous dodge counter. Having said that, sometimes I pull off a ridiculous dodge counter too.
    What I do think weighs the game down is the animation variety. A lot of guys look the same in terms of TD attempt animation, punch / kick animations. Once we have multiple versions of these, spread across the entire roster, then it will get really deep! :baby:
    This game is much, much better than it was at launch....heck, the last two or three patches alone have worked wonders on the stamina system and grappling, in particular ---
    Hopefully some new people will check out this game and grow the community, we really need some new blood lol
    Sure, I would be happy to elaborate.
    Prior to shelving the game I played a match against matt Hughes and he threw nearly 40 head kicks in a 3 round fight. I don't think matt Hughes even threw 40 head kicks over his entire career.
    Also multiple instances of fighters like mark hunt repeatedly going for takedowns even though they are not getting bested in a stand up battle.
    There is a ton more examples I can give but these are the ones that stand out.
    Therebelyell626
    Prior to shelving the game I played a match against matt Hughes and he threw nearly 40 head kicks in a 3 round fight. I don't think matt Hughes even threw 40 head kicks over his entire career.
    Also multiple instances of fighters like mark hunt repeatedly going for takedowns even though they are not getting bested in a stand up battle.
    There is a ton more examples I can give but these are the ones that stand out.

    Fair enough dude. Hopefully that's just a case of the AI devs going through and making some tweaks, although I don't know if it's even possible to completely stop a guy from throwing head kicks.
    SKYNET does take feedback on individual AIs so worth a shot if you have the time. If not, others usually pick up on bad AI habits like the spin back fist that a lot of dudes were abusing as a counter method.
    AydinDubstep
    Any chance you could expand on this dude?
    Which fighters are you going against on which difficulties?
    I'm finding that the AI does vary depending on who I'm up against.
    I play mostly Pro and Legendary.
    A few examples off the top of my head:
    Machida on Pro / Legendary is very patient and uses angles at distance, attacking in bursts with punches and kicks.
    Thompson is very patient and likes to combo with kicks.
    Gustafsson on Pro / Legendary is a rangey boxer with a lot of grappling thrown in. Loves to chain together punches.
    Jon Jones tries to mix up his attacks high and low, without putting too much pressure on. Much easier to deal with than Gus.
    Jimi Manuwa is a medium guy who likes to land big overhands.
    Johnny Hendricks mainly looks to grapple with some boxing thrown in.
    Diego Sanchez on Pro / Legendary is a swarmer, in your face boxer with high pressure.
    So in my experience they do vary.
    Where they are similar is their reaction to you getting rocked. I often can catch the AI coming in, when I'm rocked, with a head kick.
    Sometimes certain sequences get predictable too. Say I have the guy on the cage in thai plum. I know a few body knees are going to rock him then he's going to hobble away holding his body.
    Similarly, if I let him out of the thai clinch I know he's not going to attempt any sort of grappling.
    In these situations, a player will probably present more unpredictable outcomes.
    More examples, I stuff the takedown then am on top with them belly down. I know they'll likely try to stand up. If they do, then I know they'll likely try the same transition again later on. Sometimes they'll even use the same transition one after the other. Makes it easy to hold them in this position.
    Other times, they'll attempt a takedown, get stuffed and then try again a few moments later only to be stuffed again. This would probably be better solved with more ways to get the takedown I guess.
    Some times the AI will catch a body kick and just let it go.
    Other times the AI will pull off a ridiculous dodge counter. Having said that, sometimes I pull off a ridiculous dodge counter too.
    What I do think weighs the game down is the animation variety. A lot of guys look the same in terms of TD attempt animation, punch / kick animations. Once we have multiple versions of these, spread across the entire roster, then it will get really deep! :baby:
    You play legendary ...how in the hell do you escape the AI's submissions ?
    Sent from my Infinix X604 using Operation Sports mobile app
    rabbitfistssaipailo
    You play legendary ...how in the hell do you escape the AI's submissions ?

    Huh... never really thought about it!
    I mean, Legendary I mainly use for standup guys who counterstrike like Machida, Thompson, Mcgregor, so that the striking difficulty against them is sky high.
    And also for Khabib. Did a fight against Khabib yesterday as Zabit with AI transition speed max and my transition speed up about 5 clicks too.
    Escaped an early sub but eventually got subb'd in round 3. I think escaping is easier than attempting a sub myself. I hardly ever pull one off against Pro, let alone Legendary.
    UFC 2 " Knockout Physics System " still no come back to UFC 3
    the game is not selling very well.
    so always do this , sell again.
    Then
    they finally can use McGregor and UFC 229 event
    To promote this game
    Therebelyell626
    Sure, I would be happy to elaborate.
    Prior to shelving the game I played a match against matt Hughes and he threw nearly 40 head kicks in a 3 round fight. I don't think matt Hughes even threw 40 head kicks over his entire career.
    Also multiple instances of fighters like mark hunt repeatedly going for takedowns even though they are not getting bested in a stand up battle.
    There is a ton more examples I can give but these are the ones that stand out.

    That is pretty much impossible though. Hunt has a custom AI and his takedown setting is really low. Its not so low that he will never attempt a takedown but it so low that its rare. So I dont know how he could "repeatedly" attempt a takedown in a fight.
    Now if your point is that Hunt should never attempt takedowns, I cant agree with that given that he attempted takedowns against Werdum, Silva, Struve and Ben Rothwell. ****, he even shot against Fedor.
    I'm not seeing it when I play him either. Maybe its a glitch.
    Thinking of grabbing this on the sale. However, I'm a complete noob to the series. Is there a good tutorial on the mechanics to this like Madden has? Also, do the people in this forum suggest PS4 or the One X? Thanks in advance.
    aholbert32
    That is pretty much impossible though. Hunt has a custom AI and his takedown setting is really low. Its not so low that he will never attempt a takedown but it so low that its rare. So I dont know how he could "repeatedly" attempt a takedown in a fight.
    Now if your point is that Hunt should never attempt takedowns, I cant agree with that given that he attempted takedowns against Werdum, Silva, Struve and Ben Rothwell. ****, he even shot against Fedor.
    I'm not seeing it when I play him either. Maybe its a glitch.

    Keep in mind that these are impressions from "over a year ago," which I'm taking to mean at least 4-6 months back. A lot has changed since then...
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