ea sports fc 24
ea sports fc 24

EA Sports FC 24 OS Community Sliders

With EA Sports FC 24 now reaching the masses, Matt10 and the community have started their tinkering with sliders for this year’s EA FIFA rebrand. It’s still early days so my guess is things will be changing a bit more than usual in future versions, but they do have World Class and Legendary sliders for now. I will let Matt10 explain things, and you can always help with testing or give feedback by joining the forums or reaching out to Matt10 to join a specific Discord server.

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EA Sports FC 24 Sliders

We are here again, friends. After all these years. Since FIFA 14 for myself, and FIFA 15 with all of us as a community. That’s a long time to be part of a community, let alone one that focuses so much on the same things of this beautiful game we love so dearly – and it’s not FIFA or EAFC. We have always put our best foot forward in trying to get this yearly game playing somewhat close to the beautiful game, and that’s all that matters. People say you can’t fix anything with sliders, well no, it’s not about fixing the game, it’s about just putting your foot forward, taking steps and grinding out some kind of path that will let you look forward to the next match.

EA Sports FC 24 isn’t much different on the field than FIFA 23, let’s just get that out right now. However, there are some subtle things that were done that make it extremely promising. If you’ve grinded along with us, you’ll know and appreciate just what those things are. It’s by no means perfect, and it’s 100% not a game designed for the likes of you and me. This is why we do what we do – and have a blast in doing it. So let’s get to it. Some of the following will be repeat from last couple years, but it’s good to have consistency.

For now, I’m going to recommend we all play on slow speed. The reason for this is because the Sprint Speed and Acceleration are crucial this year, and the way the CPU randomly speeds up on default values, it’s a needed adjustment for a level playing field.

With the slow speed were able to experience the strength of the 51/52 Sprint Discrepancy, along with the 51/51 acceleration. These two values alone brought a incredible dynamic to the field last year, and this year is no different. The interactions with the ball, the battle of the 50/50, the decision making by the CPU – all brilliant. FC24 has the addition of playstyles and improved team tactics that it just doesn’t feel like default FIFA anymore.

After a couple adjustments to the error values, we needed to look at shot speed and how the GK was reacting too soon and jumping ahead of shots, so those two values were adjusted. The next value was the lines, which in this case was just lowering length to 30 and width to 48. This reduces that exposure in the central midfield, but also gives the defenders position to stay goal-side, making it tough to get down the sidelines. The 51/52 Sprint also helps with that.

We will see how long it lasts, but for now Run Frequency is at 25 a piece. I didn’t want to reduce or remove the team ID and the hard work of team tactics, so let’s just see how that plays out. For now it’s good.

A surprising value for me was being able to keep the Pass Speed at 50. In the past this would have to be lowered down to reduce the effectiveness of driven passes. However, in FC24, it’s a breath of fresh air how alive the ball is, and how it must be controlled. If we touch this value to go lower, it just becomes hospital balls that get caught in tall grass, and the ball isn’t alive – which sticks to the boots and dies before it hops to the next recipient.

So, for the first version – here’s what we are starting with:

World Class, Slow speed, 10-15 minutes –

USER/CPU
Sprint – 51/52
Acceleration – 51/51
Shot Error – 60/60
Pass Error – 55/55
Shot Speed – 48/48
Pass Speed – 50/50
Injury Freq – 50/50
Injury Sev – 50/50
GK Ability – 48/48
Marking – 50/50
Run Freq – 25/25
Height – 50/50
Length – 30/30
Width – 48/48
FT Control – 60/60

For the Legendary versions, they don’t have as much sample size so it needs attention:

Legendary, Slow speed, 10-15 minutes –

USER/CPU
Sprint – 51/51
Acceleration – 51/51
Shot Error – 60/65
Pass Error – 55/60
Shot Speed – 48/48
Pass Speed – 50/50
Injury Freq – 50/50
Injury Sev – 50/50
GK Ability – 48/48
Marking – 50/50
Run Freq – 25/25
Height – 50/50
Length – 30/30
Width – 48/48
FT Control – 60/70

Test them out, let’s get some sample size. The thread moves fast, most of you know that, so I am sure Version 2 will be here in no time. Pay attention to the rules, make sure the feedback is constructive!

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Author
Chase Becotte
Chase has written at Operation Sports for over 10 years, and he's been playing sports games way longer than even that. He loves just about any good sports game but gravitates to ones that coincide with the ongoing real seasons of the NBA, NHL, MLB, NFL, and so on.