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EA Golf Vs. PGA Tour 2K21: How EA Can Set Itself Apart

EA Sports PGA TOUR

EA Sports PGA TOUR

EA Golf Vs. PGA Tour 2K21: How EA Can Set Itself Apart

Since its release in August of last year, one of the best things that PGA Tour 2K21 has had going for it is the fact that it really doesn’t have a lot of serious competition within the realm of golf video games. With the market theirs to claim for domination, any perceived shortcomings are bound to be easier to overlook when there simply aren’t any other titles to compare the game against and help determine its true worth. But the fact that PGA Tour 2K21 didn’t actually secure an exclusive license to use the PGA Tour name and all of its connected entities always meant the door was still wide open for other games to enter the fray and stake their claim to some of the same territory the makers of PGA Tour 2K21 have been taking for granted while being the only golf game on the block. In other words, this is where an EA golf game comes into play.

After all, those days will be coming to an end soon for PGA Tour 2K21 with other golf video games slated to be released in both the near and distant future. This started with Mario Golf: Super Rush, though that game is not necessarily trying to attract all that many fans of PGA Tour 2K21 by virtue of being a more cartoonish version of the sport than what 2K’s simulation has to offer. But who knows? Maybe that kind of counter-programming is exactly what people are looking for when it comes to virtual golf right now. On top of that, there are modes in Mario Golf that are not dissimilar to the BR-style Divot Derby mode within PGA 2K.

EA Golf Vs. PGA Tour 2K

EA Golf vs. PGA Tour 2K

The biggest threat though to the reign of PGA Tour 2K21 has to be considered the recent announcements regarding the return of EA’s dormant PGA Tour golf series that hasn’t released a new entry since Rory McIlroy’s PGA Tour back in 2015. The news that EA would be returning with a new golf game sometime in 2022 has been made even more exciting by the subsequent details that EA had also renewed its partnership with the PGA and would be including events like The Masters and the US Open in the game. For its part, PGA Tour 2K21 has attempted to counter all of the developments coming out of EA’s camp by announcing a partnership with Tiger Woods, a shrewd move that secures the likeness of the sport’s most recognizable star and the former lucrative cover athlete of EA’s old golf games.

The big question on everyone’s minds is what can EA do to set its new game apart from PGA Tour 2K21 in order make a triumphant return to the virtual links? The simple answer to this question would be by having the new game improve upon any weaknesses in the 2K title and providing options that are currently lacking elsewhere. In short, EA can thrive by choosing to zig where PGA Tour 2K21 has instead decided to zag. PGA Tour 2K21 developers at HB Studios still have plenty of time to attempt to address what’s missing in their current game to beat EA to the punch, but they’ll need to move quickly and attempt to decipher what EA’s focus is likely to be. Such is life in the ongoing “Golf Wars” that these companies now wage.

If you’re wondering about the limitations in PGA Tour 2K21 that EA is most likely to exploit and use to its advantage when developing its own golf game, I thought I would lay out some key areas that the developers would probably be most inclined to target while carving out their own healthy piece of the marketplace. While there are bound to also be plenty of similarities between the two games at the end of the day, these are the biggest ways that EA’s golf game can set itself apart from PGA Tour 2K21 as the company prepares to release EA Sports PGA Tour next year.

Golfer Progression

EA Sports PGA Tour vs. PGA Tour 2K21

One of the things you’re bound to notice when creating a golfer in PGA Tour 2K21 is that you can make (and purchase) cosmetic changes to the physical appearance of your golfer and his or her equipment, but there are no options to adjust any attributes of your actual game on the course because all golfers in the game are essentially created equal. Considering the fact that it’s readily apparent how no two real golfers are completely the same, this is a component that EA’s game will probably remedy by including different attributes (think skills like power or accuracy) or archetypes that will cause the golfers people create to have their own separate strengths and weaknesses.

This would then allow EA to implement some sort of progression system that, for better or worse, is not currently a part of PGA Tour 2K21. Some people might prefer how everyone is on a level playing field in PGA Tour 2K21 — it certainly helps from a competitive standpoint and avoiding microtransactions — but it does mean that rewards for playing rounds are limited entirely to those cosmetic items that won’t make your game any better. EA may decide to go a different route entirely by having you instead unlock various upgrades to your golfers’ attributes (or maybe something like NBA 2K‘s badges system if EA wants to go down that dark path).

Play As The Pros

pga-tour-2k21-r1

Perhaps the biggest complaint that gets leveled at PGA Tour 2K21 is that there’s no way to currently play as anyone other than your created golfer. So even though you can compete against other pros within the career mode, you can’t actually take control of any of those pros to perhaps play as your own favorite golfer on the PGA Tour. This is clearly a byproduct of the fact that the golfers in the game have no individual attributes, and therefore there’s no way that any golfers would be able to play in the game as they do in real life since they don’t have any unique skills to set them apart from each other.

If EA simply decides to utilize attributes to differentiate the styles of real-life pros, it should be easy then for people to be able to assume control of their favorite golfers and use them in rounds rather than only those that you create. That way people who prefer to use someone who regularly delivers monster drives can select a golfer like Bryson DeChambeau, while others who perhaps favor more of a precision game can instead maybe hit the courses with a golfer like Jon Rahm. Of course, none of these golfers are perfect, so be prepared to sacrifice one part of your game for another, and deal with the same strengths and weaknesses that the real pros are forced to contend with when they play every event.

Improve Online Content

Though PGA Tour 2K21 does include quite a few options to play the game online against other players, that doesn’t mean there isn’t ample room for improvement in both what kinds of modes people can play online and how those are presented. That starts with the group of head-to-head playlists that allow you to compete against up to three other people whether in stroke play or skins. Right now, they don’t really provide much in the way of rewards or progression. If you’re even able to get to the end of a match without other players disconnecting first, you might be able to collect some coins for your achievements, but it’d be nice to have some greater rewards for collecting a certain number of victories within a playlist to keep you coming back for more.

An easy way that EA’s golf game could give PGA Tour 2K21 a run for its money in this regard would be by refining the matchmaking so that you’re regularly facing players who are at least close to your own skill level. By introducing some sort of skill tiers like those in online modes of many other sports games (EA already does this in its Madden, FIFA and NHL games), there could be better rewards depending on what tier you’re playing on, and it would create a desire to play online so you can level up and claim those superior rewards. Even Online Societies in PGA Tour 2K21, where players can create their own events and play in them against others, could use some refinement to allow for more customization within a society and more opportunities for society members to compete head-to-head against each other (a match play society where you can essentially create a golf league with friends would be amazing).

Make Career Mode More Exciting

EA Sports PGA Tour career mode

The single player career mode in PGA Tour 2K21 does a decent enough job of letting you feel like you’re competing against other real pros, but there’s also plenty of room for improvement if you’re EA and planning something similar for your own game. It’s hard to feel all that immersed in your career within PGA Tour 2K21 because you’re likely to find that it’s always the same few names at the top of the leaderboard in each event, leading to very little suspense or excitement when you’re vying for the top spot.

To make matters worse, there’s no tiebreaker at the end of events to determine an actual winner should you end up deadlocked with another golfer, depriving you of a thrilling chance to break that tie and become the sole champion to hoist that trophy.

pga championship

EA might be well advised to spend some time focusing on the presentation of events and making them play as closely as possible to what you see on TV broadcasts of golf, which is something that EA often attempts to do with its games anyway. This would hopefully include more updates on how other golfers at the top of the leaderboard are doing (it should be said that PGA Tour 2K21 does provide a few of these) and perhaps some situational commentary that lays out where things stand as events unfold and then start to wind down. If the developers can also make sure to have tiebreaker holes at the end of events so a winner is definitively declared, that would also really go a long way in emphasizing realism while also creating some truly tense and exhilarating moments at the end of events.

Return To Arcade Roots

Anyone who remembers playing the old EA Tiger Woods games in the past may have a memory of them being golf simulations, but there was also a healthy dose of arcade play in those games that made them fun — even if it did sacrifice some realism in the process. Though much about experiencing those games from the fairly distant past has been lost to time, there’s a distinct memory of how making an effective approach shot often involved mashing a button while the ball was in mid-air in order to apply backspin to your shot when it eventually landed. Making any adjustments to a shot while your ball is flying towards the hole is obviously inherently ridiculous and absolutely impossible in real life. However, that doesn’t mean it can’t be enjoyable in a video game.

With EA having to decide what kind of balance it is seeking to strike between simulation and arcade styles of play, the developers may choose to lean more on the latter when looking at their competition. After all, PGA Tour 2K21 has clearly made the call to go the other way with its gameplay by attempting to ensure that nearly everything plays true to life (except for those event tiebreakers), so it would make some sense for EA to go in a slightly different direction, if not even just committing fully to more of an arcade aesthetic. Whether this means more button mashing to control a ball that is already high in the sky will need to be determined, but that kind of sensibility could serve to be more of a feature than a bug among those who played and loved the EA golf games in the past.

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  1. I'm disappointed to see that there was no mention of the mode-breaking leaderboard problems in PGA 2K21's career mode. The career mode in 2K21 would actually be fine if the leaderboards work...although the overpowered Justin Thomas issue is also a problem. But Tiger was always OP in the old TW games, too, so it's not a new thing.
    Honestly, EA can set itself apart from 2K by just simply communicating with customers. HB/2K have said little to nothing in regard to the swing updates they made, or about if/when there would be a third season of the Clubhouse Pass, or about the development of a future title. After they announced the Tiger Woods signing, 2K/HB just seemed to disappear and there's been radio silence. If EA can just keep everyone informed of the game updates, the features, and such, they'll already have interacted more with the public than 2K and HB ever did.
    They already did, by buying exclusive rights
    Like they always did to create an environment of exclusive licenses to kill sports gaming once again .!!!
    Ea is the root reason why there is only one of Alamost every game person sport .!
    EA is going to stand out by exclusively having the Majors, very modern next-gen graphics, a full suite of tremendous first party courses designed to a very high level, many pros that you can actually play as, non weird multiplayer, leaderboards that work....on and on
    We could be here all day.
    HB is so bad at what they do, that EA can hit a home run by just hitting a single into the gap here.
    48hour records
    They already did, by buying exclusive rights
    Like they always did to create an environment of exclusive licenses to kill sports gaming once again .!!!
    Ea is the root reason why there is only one of Alamost every game person sport .!

    You really think Augusta is going to do a deal with both companies?
    Sent from my iPhone 12 Pro Max
    By having an in depth career mode that doesn’t get stale after a few days. Playing tournament after tournament with not much else to do gets so repetitive. Also by letting us actually take control of the pros in the game. Obviously after reading the article these were addressed in it. Agree with having a player progression system. You should start out bad and as you play more you increase your players attributes. It gives you something to actually work for.
    MrArlingtonBeach
    I'm disappointed to see that there was no mention of the mode-breaking leaderboard problems in PGA 2K21's career mode. The career mode in 2K21 would actually be fine if the leaderboards work...although the overpowered Justin Thomas issue is also a problem. But Tiger was always OP in the old TW games, too, so it's not a new thing.

    In my game it’s Bryson. He seems to win almost every event but yeah the leaderboards are so bad. I’m in my third season in career and I think only like eight different golfers have won.
    Hornets4ColeAnthony
    In my game it’s Bryson. He seems to win almost every event but yeah the leaderboards are so bad. I’m in my third season in career and I think only like eight different golfers have won.

    Haha...it was Patrick Reed and Adam Scott for me!
    I've been reading this forum for years and finally decided to sign up last week to post my thoughts on the current status of what we have available now, and especially, what's coming. I'm really excited about what both EA and 2k have in store for us in the coming months. I will buy both games the day they come out. I'm truly ate up with PlayStation golf, and recently, real golf. I've been playing sim golf all the way back to the early Links games, all the TW games, and most recently before the 2k21 game, Rory, which I didn't enjoy at all for all the reasons you all know.
    First let me say, I am obsessed with 2 sports, and 2 sports only....Cincinnati Reds Baseball (love The Show as well), and golf. I had a mild interest in real golf 10 years ago or so, probably played 20-30 rounds in my life, but I had a spinal issue that made it impossible to continue. I had surgery in 2019 and just starting playing real golf again this year. I suck, never broken 100, but gawd I love the game.
    Ok, on to the point of this post. Like I said, I read the golf forum on OS every day, in fact I just keep the tab open and refresh it multiple times per day to see any new posts or news. I've read every post on pga tour 2k21, and the upcoming EA game. I am chomping at the bit for both games coming next year. As far as 2k21, I generally agree with everyone's assessment of the positives and negatives of the 2k game, but I would have to say overall I'm a bit more on the positive side. Maybe a lot more.
    I bought the game in December of last year. To this day (including right before posting this), I play at least 20 rounds a week. My wife often plays with me, she's better than I am, even though she only plays one or two rounds a week. There are obviously many shortcomings with this game, but here is a list of the things that keep me glued to it and coming back day after day:
    -The ball physics and swing mechanics. I have no interest in the 3 click method, although I get why some people like it. To me, the challenge is using the thumb on the stick to try to be as accurate and consistent as possible, and it's hard to do. To me it's more tactile and physical than the 3 click method and it's hard to be consistent with it. It's incredible to me how every shot bounces or kicks exactly the way you would expect from the terrain that you can see before the ball lands. Every tee shot, before it hits the ground, you say to yourself "that looks like it's going to kick right off the edge of the fairway and run about 15 yards to the right", and it does.
    -The customization of the levels of play. The difference between amateur to pro-am, pro-am to pro, etc, are incremental but very noticeable. If you find that you're winning maybe a few too many tournaments in pro-am, simply go up to pro or above and watch your average scores go from maybe 5 under to 5 or 10 over. It's humbling, and challenging. Everyone can find their level that makes the game challenging and fun.
    -Putting. It's the best implementation of that aspect of the game that anyone has ever done in my opinion. Whether you use the grid or distance meter or not, the ball physics and the stroke are the best I've ever played. And yes, I am actually a fan of the updates they did on the fast swing issue...and I noticed, but haven't seen anyone comment on it, that they also tweaked the effect of the ball being above or below your feet and how it determines how you shift your feet and your aim. Same thing with shots from the rough or the sand. When the game first came out, it seems there was very little penalty in your stroke if you were hitting out of the long grass or the sand, but now it's much more realistic. Same thing with taking the driver off the deck. Months ago, I could take the driver from the fairway to try to get to the green in 2 on a long par 5, and it would generally be maybe 20-40 yards shorter than a tee shot, which is not realistic. Now I never try to do it, because it always goes shorter than a 3 or 5 wood and generally doesn't go where you want it to. Nice tweak they did there without mentioning it (as 2k is famous for...they don't tell us much!)
    -Player created courses. This is huge. It's incredibly fun to play some beautifully rendered course in France or Switzerland, and especially to play the local courses in my area (Dayton, Ohio), like NCR, Moraine Country Club, Walnut Grove country club, Miami Valley Country Club (where my dearly departed Dad was a member), etc. I'm a professional singer and guitar player and have played events at all of those courses, and have played golf at Walnut Grove many times. It's a mile from my house. Oldest course in the area and a true beauty.
    Now, on to the things that suck and need improvement, both in the next version of 2k and hopefully EA:
    -The player faces and choices are grotesque and very limited. I found an avatar that generally looks like me, but those TEETH and freaky eyes on all of the player choices are from 2005. They have to improve that. Same thing with the graphics in general. Screen ripping in 30fps when they pan around the course and show the buildings is just ridiculous in 2021.
    -Bull**** leaderboard data. Can't believe they haven't fixed that. They better next time. Unforgivable. I've noticed lately that Justin Thomas does not win every tournament anymore...they've obviously tweaked that without saying anything. In the past, I could be in 2nd place, maybe 5 under on the 16th, and he wasn't even in the top 8 of the leaderboard. Then he would magically appear on the 17th tied with me or one stroke behind. Lately it's been Cantlay or Bryson or Patrick Reed that I'm constantly chasing. They gotta get that stuff right next time.
    -Ties always going to your player because of a "countback". How hard would it have been to implement a playoff round? It would have made the game sooo much more exciting.
    -Playing as a pro. I don't really care about this, I would rather create my own player and compete against the pros, but I know this is huge for so many people. Obviously EA is going to have this, and 2k better get it figured out if they have any chance of competing with them.
    There are many other negatives I could go into, but you all know what the shortcomings are. All that said, I've never played a video game more than pga tour 2k21. It just makes me so excited and impatient for the next 2 games coming. I want them NOW. :cool:
    Thanks for reading my long rant. Would love to hear your comments. Glad to finally be an official member of this awesome community.
    2k
    Putting is fine.
    Handicap is broken
    Career is broken
    User created courses biggest selling point in the game
    User Difficulty is decent need something between Pro and Master
    Engine is old but not really that bad
    EA
    Frostbite
    Interested to see how they handle what 2k hasn't been able to these years.
    Assuming you play very few games is it worth upgrading to current gen if you can even got your hands on the machine?
    I don't expect 2k to do too much on the next version and for me to buy a new console it has to be an incredible recreation of golf. At this point EA has a lot to prove. No baseball no basketball and a hockey game that hasn't improved much since 2010.
    I play on a Playstation 4 plus, and even that can't run the game in 60fps without lots of screen ripping and stuttering. So I've just settled on 30fps, which considering these graphics, is fine. All the grass textures and things like that look fine and it runs very smoothly.
    But of course, you should get a next gen console when you can, just because they are so hard to come by. I check every day. I'm obviously going to need a PS5 when the EA comes out (and hopefully 2k will be taking advantage of that as well). I'm guessing there will be plenty of PS5 machines at regular retail price by next Spring when the EA game comes out.
    In the meantime...if they could only fix the Leaderboard issue, it would make this game massively more engaging, even with all of it's other flaws. It's just unforgivable that they've let that go without patching it. It just about ruins the Career Mode, which is already lacking in depth and content.
    golfnut67
    I've been reading this forum for years and finally decided to sign up last week to post my thoughts on the current status of what we have available now, and especially, what's coming. I'm really excited about what both EA and 2k have in store for us in the coming months. I will buy both games the day they come out. I'm truly ate up with PlayStation golf, and recently, real golf. I've been playing sim golf all the way back to the early Links games, all the TW games, and most recently before the 2k21 game, Rory, which I didn't enjoy at all for all the reasons you all know.
    First let me say, I am obsessed with 2 sports, and 2 sports only....Cincinnati Reds Baseball (love The Show as well), and golf. I had a mild interest in real golf 10 years ago or so, probably played 20-30 rounds in my life, but I had a spinal issue that made it impossible to continue. I had surgery in 2019 and just starting playing real golf again this year. I suck, never broken 100, but gawd I love the game.
    Ok, on to the point of this post. Like I said, I read the golf forum on OS every day, in fact I just keep the tab open and refresh it multiple times per day to see any new posts or news. I've read every post on pga tour 2k21, and the upcoming EA game. I am chomping at the bit for both games coming next year. As far as 2k21, I generally agree with everyone's assessment of the positives and negatives of the 2k game, but I would have to say overall I'm a bit more on the positive side. Maybe a lot more.
    I bought the game in December of last year. To this day (including right before posting this), I play at least 20 rounds a week. My wife often plays with me, she's better than I am, even though she only plays one or two rounds a week. There are obviously many shortcomings with this game, but here is a list of the things that keep me glued to it and coming back day after day:
    -The ball physics and swing mechanics. I have no interest in the 3 click method, although I get why some people like it. To me, the challenge is using the thumb on the stick to try to be as accurate and consistent as possible, and it's hard to do. To me it's more tactile and physical than the 3 click method and it's hard to be consistent with it. It's incredible to me how every shot bounces or kicks exactly the way you would expect from the terrain that you can see before the ball lands. Every tee shot, before it hits the ground, you say to yourself "that looks like it's going to kick right off the edge of the fairway and run about 15 yards to the right", and it does.
    -The customization of the levels of play. The difference between amateur to pro-am, pro-am to pro, etc, are incremental but very noticeable. If you find that you're winning maybe a few too many tournaments in pro-am, simply go up to pro or above and watch your average scores go from maybe 5 under to 5 or 10 over. It's humbling, and challenging. Everyone can find their level that makes the game challenging and fun.
    -Putting. It's the best implementation of that aspect of the game that anyone has ever done in my opinion. Whether you use the grid or distance meter or not, the ball physics and the stroke are the best I've ever played. And yes, I am actually a fan of the updates they did on the fast swing issue...and I noticed, but haven't seen anyone comment on it, that they also tweaked the effect of the ball being above or below your feet and how it determines how you shift your feet and your aim. Same thing with shots from the rough or the sand. When the game first came out, it seems there was very little penalty in your stroke if you were hitting out of the long grass or the sand, but now it's much more realistic. Same thing with taking the driver off the deck. Months ago, I could take the driver from the fairway to try to get to the green in 2 on a long par 5, and it would generally be maybe 20-40 yards shorter than a tee shot, which is not realistic. Now I never try to do it, because it always goes shorter than a 3 or 5 wood and generally doesn't go where you want it to. Nice tweak they did there without mentioning it (as 2k is famous for...they don't tell us much!)
    -Player created courses. This is huge. It's incredibly fun to play some beautifully rendered course in France or Switzerland, and especially to play the local courses in my area (Dayton, Ohio), like NCR, Moraine Country Club, Walnut Grove country club, Miami Valley Country Club (where my dearly departed Dad was a member), etc. I'm a professional singer and guitar player and have played events at all of those courses, and have played golf at Walnut Grove many times. It's a mile from my house. Oldest course in the area and a true beauty.
    Now, on to the things that suck and need improvement, both in the next version of 2k and hopefully EA:
    -The player faces and choices are grotesque and very limited. I found an avatar that generally looks like me, but those TEETH and freaky eyes on all of the player choices are from 2005. They have to improve that. Same thing with the graphics in general. Screen ripping in 30fps when they pan around the course and show the buildings is just ridiculous in 2021.
    -Bull**** leaderboard data. Can't believe they haven't fixed that. They better next time. Unforgivable. I've noticed lately that Justin Thomas does not win every tournament anymore...they've obviously tweaked that without saying anything. In the past, I could be in 2nd place, maybe 5 under on the 16th, and he wasn't even in the top 8 of the leaderboard. Then he would magically appear on the 17th tied with me or one stroke behind. Lately it's been Cantlay or Bryson or Patrick Reed that I'm constantly chasing. They gotta get that stuff right next time.
    -Ties always going to your player because of a "countback". How hard would it have been to implement a playoff round? It would have made the game sooo much more exciting.
    -Playing as a pro. I don't really care about this, I would rather create my own player and compete against the pros, but I know this is huge for so many people. Obviously EA is going to have this, and 2k better get it figured out if they have any chance of competing with them.
    There are many other negatives I could go into, but you all know what the shortcomings are. All that said, I've never played a video game more than pga tour 2k21. It just makes me so excited and impatient for the next 2 games coming. I want them NOW. :cool:
    Thanks for reading my long rant. Would love to hear your comments. Glad to finally be an official member of this awesome community.

    TW PGA 14 actually has playoff holes which is really cool. Ea better bring it back
    Sent from my iPhone 13 Pro Max
    Im going to wait and reserve judgment on ea. I’ve been burned too many times with Madden. Many are saying this will knock 2k out while forgetting how much of a low effort they put in Madden every single year. I’m not ready to jump on any bandwagon yet with nothing shown.
    jbd345
    Im going to wait and reserve judgment on ea. I’ve been burned too many times with Madden. Many are saying this will knock 2k out while forgetting how much of a low effort they put in Madden every single year. I’m not ready to jump on any bandwagon yet with nothing shown.

    Call me crazy but APF 2008 plays a better game of football on my 360 and PS3 and if the graphics looked better 2k5 on my PS2 as well. This is why you have to reserve judgement on EA.
    lowpaiddonkey10
    Call me crazy but APF 2008 plays a better game of football on my 360 and PS3 and if the graphics looked better 2k5 on my PS2 as well. This is why you have to reserve judgement on EA.

    NCAA football 14 plays way better than madden 22. It’s really embarrassing but they don’t care with UT money rolling in.
    The good news is Clint and Sean and co. are not working on the PGA game.
    Sent from my iPad Pro
    I have no doubt that EA will top HB Studios with career mode and utilization of PGA licenses. I also expect it to look a lot more next-gen than whatever HB Studios comes up with. I suspect HB will stick with the Unity engine so that they can keep their most attractive feature, a course designer, as part of the package.
    What I'm most concerned with is EA's next swing mechanic. I honestly thought Rory McIlroy PGA TOUR's swing interface was lacking. It's going to have to be totally rebuilt for it to have a chance with me. I bailed on RMPGAT quicker than any other golf game I've played, and it was mostly because of the shallow swing interface. That being said, it's still the nicest looking golf game I've ever played. I'd be playing it today if they could have somehow imported Tiger Woods PGA TOUR 10 or 13's swing interface into it.
    lowpaiddonkey10
    Call me crazy but APF 2008 plays a better game of football on my 360 and PS3 and if the graphics looked better 2k5 on my PS2 as well. This is why you have to reserve judgement on EA.

    APF 2008 on my 360 is still my favorite pro football game on any console. If you're crazy, I'm one of you!
    VoltSwoosh
    NCAA football 14 plays way better than madden 22. It’s really embarrassing but they don’t care with UT money rolling in.
    Sent from my iPad Pro

    NCAA 14 still gets play time on my XBox 360. I didn't even exhaust my 10 hours of trial time on Madden 22 before I'd tired of it. I could play Madden 22 if I didn't have any other options, but I enjoy NCAA 13 and APF 2008 on the 360 more.
    lowpaiddonkey10
    Call me crazy but APF 2008 plays a better game of football on my 360 and PS3 and if the graphics looked better 2k5 on my PS2 as well. This is why you have to reserve judgement on EA.

    VoltSwoosh
    NCAA football 14 plays way better than madden 22. It’s really embarrassing but they don’t care with UT money rolling in.
    The good news is Clint and Sean and co. are not working on the PGA game.

    OnlookerDelay
    APF 2008 on my 360 is still my favorite pro football game on any console. If you're crazy, I'm one of you!

    If that's crazy, I don't want to be sane. APF 2008 is one of the best on-the-field playing games of football ever made. Palette swap in NFL kits and any recent Madden feels stale and lifeless by comparison. It was never a matter of which game had more merit; EA would not have bought the license out if they thought they had the definitively better game. After all, 2K has never had an exclusive license for the NBA, they just killed the competition on the court.
    OnlookerDelay
    NCAA 14 still gets play time on my XBox 360. I didn't even exhaust my 10 hours of trial time on Madden 22 before I'd tired of it. I could play Madden 22 if I didn't have any other options, but I enjoy NCAA 13 and APF 2008 on the 360 more.

    100%. Which is pretty sad in so many ways...
    jbd345
    Im going to wait and reserve judgment on ea. I’ve been burned too many times with Madden. Many are saying this will knock 2k out while forgetting how much of a low effort they put in Madden every single year. I’m not ready to jump on any bandwagon yet with nothing shown.

    OnlookerDelay
    I have no doubt that EA will top HB Studios with career mode and utilization of PGA licenses. I also expect it to look a lot more next-gen than whatever HB Studios comes up with. I suspect HB will stick with the Unity engine so that they can keep their most attractive feature, a course designer, as part of the package.
    What I'm most concerned with is EA's next swing mechanic. I honestly thought Rory McIlroy PGA TOUR's swing interface was lacking. It's going to have to be totally rebuilt for it to have a chance with me. I bailed on RMPGAT quicker than any other golf game I've played, and it was mostly because of the shallow swing interface. That being said, it's still the nicest looking golf game I've ever played. I'd be playing it today if they could have somehow imported Tiger Woods PGA TOUR 10 or 13's swing interface into it.

    Definitely. EA can definitely make a game that looks good (at least, in still photos - in motion the game still look like crap), it's a question of whether they can make a game that plays well. I'm highly dubious of anything EA puts out because of their long history of style over substance in the sports game world.
    Rory was about as thin and un-substantive playing as any sports game ever. You guys that have played it know that I'm not joking when I say that you could literally play an entire round of Rory without ever looking at the TV screen. Even on the harder difficulties, the game boiled down to doing a few basic calculations, selecting the club, and the pulling the thumbstick down and then up. That was literally as deep as the game went.
    I'm looking forward to their game, but I'm not going to get excited by still photos or videos. The mechanics of the game need to be there first.
    pietasterp
    Rory was about as thin and un-substantive playing as any sports game ever. You guys that have played it know that I'm not joking when I say that you could literally play an entire round of Rory without ever looking at the TV screen. Even on the harder difficulties, the game boiled down to doing a few basic calculations, selecting the club, and the pulling the thumbstick down and then up. That was literally as deep as the game went.

    Sadly, very true.
    The best news so far is that there will be an all new swing.
    I don't really want them borrowing anything from the Rory swing
    OnlookerDelay
    I bailed on RMPGAT quicker than any other golf game I've played, and it was mostly because of the shallow swing interface. That being said, it's still the nicest looking golf game I've ever played. I'd be playing it today if they could have somehow imported Tiger Woods PGA TOUR 10 or 13's swing interface into it.

    Just want to point out that the Advanced Analog Swing Mechanic in Rory was the same implementation in as the mechanic that was in Tiger 13 and 14. It just didn't have the in world swing meter around the golfer to convey the power of the backswing and had that circle meter that filled instead.
    Hope everyone is doing well here. Love to see the excitement and discussion around golf games!
    HANDSWARD_EA
    Just want to point out that the Advanced Analog Swing Mechanic in Rory was the same implementation in as the mechanic that was in Tiger 13 and 14. It just didn't have the in world swing meter around the golfer to convey the power of the backswing and had that circle meter that filled instead.

    No kidding?
    Sure could have fooled me (and did!)
    I guess that shows how much our eyes get locked in on meters/gauges, etc and it changes our perception.
    That's wild..
    The only swing meter that’s ever worked for me in a golf video game is links 2004 & the reason that succeeds is it’s vibration feel when going into over swing, that combined with the visual of the meter was excellent. Games since then if an option is given I’ll turn the meter off but it’s important that vibration feedback is supported so I can play with some sort of feel.
    San Diego studio’s approach to varying difficulty in different aspects of hitting, pitching & field play is what I would appreciate seeing in a golf game.
    Being able to tailor full swings, short game & putting separately to balance gameplay would be amazing. TW 14 simulation was so good tee to green but the short game was way too simple.
    The custom swing cameras that San Diego studio’s let us use for different aspects of the game are also something that would massively benefit a golf game.
    Really looking forward to seeing more about the video game golf space in the next year.
    HANDSWARD_EA
    Just want to point out that the Advanced Analog Swing Mechanic in Rory was the same implementation in as the mechanic that was in Tiger 13 and 14. It just didn't have the in world swing meter around the golfer to convey the power of the backswing and had that circle meter that filled instead.
    Hope everyone is doing well here. Love to see the excitement and discussion around golf games!

    I actually prefer gauging my swing off the golfer animation, although I did try the surrounding arc meter in 13 and 14. I just never seemed to be able to get the same resolution of feedback from the golfer animation in Rory as I could in Tiger 13. The aspect of the Rory swing that I was never able to overcome was the green bubble that would illuminate when you'd reached the desired swing length. I wanted to tune it out but was unable to so... it always caught my attention, even when I was glancing off to the side.
    Give me a swing interface option that will allow me to turn all metering devices off, factor swing rhythm and tempo into the shot outcome, all at 60 FPS, and you're well on your way to having a golf game that will be on my pre-order list!
    Really curious to see what you guys can get out of the XBox Series X and PS5 with your next game!
    HANDSWARD_EA
    Just want to point out that the Advanced Analog Swing Mechanic in Rory was the same implementation in as the mechanic that was in Tiger 13 and 14. It just didn't have the in world swing meter around the golfer to convey the power of the backswing and had that circle meter that filled instead.
    Hope everyone is doing well here. Love to see the excitement and discussion around golf games!

    scagwi
    No kidding?
    Sure could have fooled me (and did!)
    I guess that shows how much our eyes get locked in on meters/gauges, etc and it changes our perception.
    That's wild..

    I can believe it. I honestly never thought any of the swing mechanisms for any of the console-based Tiger Woods games were all that engrossing/realistic/interesting. That's been one of my main gripes about EA golf in the 'Tiger Woods' era and beyond - the swing mechanisms are fundamentally un-interesting and quickly grow boring. Honestly, the only EA golf game I never really got bored with was "PGA Tour Gold" on the PC (I'm not sure what the "Gold" part referred to, but that's what it said on the box). Now that was a fun game of a golf!
    For all the heat it takes, I have to say that PGA 2K21 does a pretty good job of making the swing mechanism interesting and challenging. I'm still not sure (even after all this time) what exactly makes for a perfectly hit ball, but every round is interesting because I don't know how well (or poorly) I'm going to swing that round. Despite all of its many other flaws, most of which have been highlighted many times over, I still think PGA2K21 is a pretty good game of golf just due to the swing mechanic itself.
    pietasterp
    I can believe it. I honestly never thought any of the swing mechanisms for any of the console-based Tiger Woods games were all that engrossing/realistic/interesting. That's been one of my main gripes about EA golf in the 'Tiger Woods' era and beyond - the swing mechanisms are fundamentally un-interesting and quickly grow boring. Honestly, the only EA golf game I never really got bored with was "PGA Tour Gold" on the PC (I'm not sure what the "Gold" part referred to, but that's what it said on the box). Now that was a fun game of a golf!
    For all the heat it takes, I have to say that PGA 2K21 does a pretty good job of making the swing mechanism interesting and challenging. I'm still not sure (even after all this time) what exactly makes for a perfectly hit ball, but every round is interesting because I don't know how well (or poorly) I'm going to swing that round. Despite all of its many other flaws, most of which have been highlighted many times over, I still think PGA2K21 is a pretty good game of golf just due to the swing mechanic itself.

    The instabilities of PGA 2K21 & it’s chugging Unity engine are what put the variables into shot making, that is exactly why you may question what makes a perfectly struck shot.
    It’s at times an engaging game for this reason but it’s totally unintentional & dependent on server performance.
    RIFRIG
    The instabilities of PGA 2K21 & it’s chugging Unity engine are what put the variables into shot making, that is exactly why you may question what makes a perfectly struck shot.
    It’s at times an engaging game for this reason but it’s totally unintentional & dependent on server performance.

    Y'all can have that -- no freaking thank you on having "server performance" impacting the swing performance.
    To me that's a massive flaw, even if some folks have found a way to enjoy the "outcomes".
    scagwi
    Y'all can have that -- no freaking thank you on having "server performance" impacting the swing performance.
    To me that's a massive flaw, even if some folks have found a way to enjoy the "outcomes".

    I would be very disappointed if ea pga came out and required online connection to play solo career and play now like pga 2k
    Sent from my iPad Pro
    VoltSwoosh
    I would be very disappointed if ea pga came out and required online connection to play solo career and play now like pga 2k
    Sent from my iPad Pro

    Unfortunately I think this is how it's going to be for all games all the time now. "Always online" is here to stay, unfortunately.
    I knew there was a reason I never ditched my XBox 360....
    pietasterp
    Unfortunately I think this is how it's going to be for all games all the time now. "Always online" is here to stay, unfortunately.
    I knew there was a reason I never ditched my XBox 360....

    I don’t think so, at least not for a few years. Don’t forget, pga 2K was the golf club, and TGC 1 was the same as 2K in needing online heavily. No reason EA has to store the courses in some cloud. Imagine this is their last pga game with Augusta and then in 5 years the servers go down and take frostbite Augusta with it.
    Sent from my iPhone using Operation Sports
    I didn't want to start a new thread so I thought I would post this question here. I am playing on the PS4 and until 2 days ago thought the putting was quite good. Now I am seeing a situation where it is near impossible to draw the putter back on any putts. This is causing a situation where I over hit everything because the game does not read my input. This doesn't happen on any other shots.
    2k21. Putting inputs go un read. I try to take the putter back but there is no movement. This just started about a week ago and only happens when I putt. Full shots fine. It is not the controller. I was thinking about uninstalling the game but did not want to lose my favorited gold courses.
    lowpaiddonkey10
    I didn't want to start a new thread so I thought I would post this question here. I am playing on the PS4 and until 2 days ago thought the putting was quite good. Now I am seeing a situation where it is near impossible to draw the putter back on any putts. This is causing a situation where I over hit everything because the game does not read my input. This doesn't happen on any other shots.

    This isn't pertaining to the PS4 version, but when the latest XBox controller update happened about six weeks ago, my PGA TOUR 2K21 difficulty increased significantly. Quite often I'll miss three to five foot putts because the putting tempo has changed to the point that I severely pull the putts to the left. I have to be very deliberate in both my backstroke and forestroke hit a putt straight. I'm still showing a tendency to forget to be deliberate enough with it, and last night I missed 3 foot putts for par on back-to-back putts. They both were pulled completely left of the hole!?
    Has there been an update on the Playstation controllers recently?
    scagwi
    EA is going to stand out by exclusively having the Majors, very modern next-gen graphics, a full suite of tremendous first party courses designed to a very high level, many pros that you can actually play as, non weird multiplayer, leaderboards that work....on and on
    We could be here all day.
    HB is so bad at what they do, that EA can hit a home run by just hitting a single into the gap here.

    EA has always been a letdown in gameplay. Sure many will like the pretty graphics and the courses but shotty gameplay and arcade like atmosphere will only go so far. The Golf Club and now 2k has a clear advantage with true fans of Golf. Cannot get much better than the TGC Tours, real frustrations of golf than what we have now. If you want arcade golf and smashing the buttons for spin ect... by all means go to EA...
    DustyNacho
    EA has always been a letdown in gameplay.

    I've always felt the EA games allowed a lot of flexibility to create the experience one wants.
    You can usually spec it up and get a very difficult "simulation" level experience -- or on the other side have a very arcade and relaxing and "easy and fun" style of play also. With a golf game, that's a smart way to design it most likely -- cast a wide net.
    The 2004-2005 & 2012-2014 EA runs had some great gameplay I thought.
    scagwi
    I've always felt the EA games allowed a lot of flexibility to create the experience one wants.
    You can usually spec it up and get a very difficult "simulation" level experience -- or on the other side have a very arcade and relaxing and "easy and fun" style of play also. With a golf game, that's a smart way to design it most likely -- cast a wide net.
    The 2004-2005 & 2012-2014 EA runs had some great gameplay I thought.

    Agree, Rusty must have never looked into settings.
    2K21 gameplay is far from perfect. I could go on and on.
    Sent from my iPhone 13 Pro Max
    Very true that 2k21 gameplay is far from perfect. But I am of the definite opinion that the swing mechanics, ball physics and generally the experience and frustrations of playing golf have never been better than in this otherwise very flawed game.
    I'm hoping 2k doesn't touch a thing as far as swing timing and all the ball mechanics and physics, and that EA even improves on it. And for the sake of people who like the 3 button thing (which I don't), I hope both games offer than and maybe other options for how to actually swing. I'm not sure how that will translate when playing others online, tournaments and such, if some are using the thumb/timing method verses 3 button mode or something else, but that's not really important to me.
    Just give us next gen graphics, tons of the best courses, keep created courses (2k), make career mode better, and I'll be happy and will buy both games the day they come out. Really hoping we get some news from 2k in May for an August release. And then of course EA in Spring. Good times coming for all of us either way.
    scagwi
    I've always felt the EA games allowed a lot of flexibility to create the experience one wants.
    You can usually spec it up and get a very difficult "simulation" level experience -- or on the other side have a very arcade and relaxing and "easy and fun" style of play also. With a golf game, that's a smart way to design it most likely -- cast a wide net.
    The 2004-2005 & 2012-2014 EA runs had some great gameplay I thought.

    One of the reasons I feel like Country Clubs is such an important part of what a modern golf game should be is that it allows you to compete with a community on similar settings. You are not competing with the -20 guys. They exist everywhere, and fanboys pull them out to bash the other game.
    But I’ve found, a CC of a bunch of similar gamers, with similar takes on how they want to game, can produce the completion and fun a golf game needs to be fun.
    If someone wants a CC with full on arcade settings, why would I want to stop them? I play Rory with no zoom, the hardest swing settings, and no post strike spin. I do leave it so that I don’t have to swing diagonally to fade and hook, because I am not consistent enough going straight up and down. I struggle to get much under par. If I start really improving, going to diagonal swings may be what I try.
    I could start or find a club with those settings, or embrace the settings the community I am playing with have chosen.
    As far as 2K. I just never enjoyed its gameplay. If that means I’m not an authentic enough golf gamer, so be it. It’s not why I play any sports game.
    Honestly, it was PGA 2000 that finally led me to TW, since they hired those guys, and that was an insanely fun PC golf sim. They are why we have analog swings now.
    TW 11 is by far my favorite, but I’ve enjoyed all the EA golf games since about TW 08 or so. I wouldn’t expect folks that like 2K’s game to like EA’s. They really do feel different. I’ve owned every single version of TGC and 2K, and not a single one kept my interest, but I’m still pulling Rory out for the solo gameplay. Career and online modes suck, but play now is great.

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