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EA FC 26 - Operation Sports Community Sliders

The OS community comes together.

One of the staples of the Operation Sports community is working together to make EA FC feel as authentic as possible. Every year, the Community Sliders project brings players together to test, tweak, and refine gameplay until it strikes the right balance between realism and fun.

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With EA FC 26, the Community Sliders project is back and has released its first version post-launch, dubbed Version 1 Beta. The goal of this set is to put base gameplay in a better spot, making depth more noticeable, creating variety in attack, and tightening up defensive play. As always, these sliders are a living project, meaning they will be updated as the game evolves and patches roll out.

Game Settings

  • Half Length: 10–15 Minutes
  • Gameplay Type: Custom
  • Authenticity Features: On
  • Player Based Difficulty: On
  • AI Behavior: Tactical
  • Assists: Precision/Manual mix (see list below)
  • Referee Strictness: Default
  • Handball: On (except penalties)

World Class Sliders

Player Speed

  • Sprint Speed: User 35 / CPU 35
  • Acceleration: User 51 / CPU 52

Shooting

  • Shot Error: 68 / 68
  • Shot Speed: 49 / 49
  • Header Shot Error: 30 / 30

Passing

  • Pass Error: 78 / 78
  • Pass Speed: 40 / 40
  • Header Pass Error: 65 / 65

Injuries

  • Frequency: 85 / 85
  • Severity: 15 / 15

Goalkeeping

  • GK Ability: 48 / 48

Team Positioning

  • Marking: 85 / 85
  • Run Frequency: 15 / 15
  • Line Height: 45 / 45
  • Line Length: 50 / 50
  • Line Width: 35 / 35
  • FB Positioning: 50 / 50

Ball Control

  • First Touch Control Error: 60 / 60
  • Intercept Error: 85 / 85
  • Ball Deflection Error: 90 / 90

Defending

  • Tackle Assistance: 25 / 25

Legendary Sliders

Lamine Yamal, as seen in EA FC 26.
Image: Operation Sports

Player Speed

  • Sprint Speed: User 35 / CPU 35
  • Acceleration: User 51 / CPU 51

Shooting

  • Shot Error: 68 / 78
  • Shot Speed: 49 / 49
  • Header Shot Error: 30 / 30

Passing

  • Pass Error: 78 / 78
  • Pass Speed: 40 / 40
  • Header Pass Error: 65 / 65

Injuries

  • Frequency: 85 / 85
  • Severity: 15 / 15

Goalkeeping

  • GK Ability: 48 / 48

Team Positioning

  • Marking: 85 / 85
  • Run Frequency: 15 / 15
  • Line Height: 45 / 45
  • Line Length: 50 / 50
  • Line Width: 35 / 35
  • FB Positioning: 50 / 50

Ball Control

  • First Touch Control Error: 60 / 60
  • Intercept Error: 85 / 85
  • Ball Deflection Error: 90 / 90

Defending

  • Tackle Assistance: 25 / 25

Community Slider Notes

The main goal of this slider set is to let different styles of play shine through. Default gameplay in EA FC 26 seems to lean too heavily on repetitive attack patterns, with too much space and not enough physicality. These sliders aim to close things down, increase midfield battles, and ensure that both User and CPU are forced into more realistic decisions.

The standout adjustment so far is the Pass Speed + Pass Error combo, which helps keep the ball alive while still allowing for variety in build-up play. Expect tweaks as the community continues testing things out.

And if you wish to join the discussion, check out the original post in the Operation Sports forums! We’ve also attached the thread’s replies to the comment section so you can keep up from afar!

Author
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Christian Smith
Christian is a staff writer for Operation Sports. Joining the team in 2025, Christian brings a passion for both gaming and sports. You can catch him raging at EA FC, dotting in MLB The Show, or screaming at NYCFC home matches.