Canuck Play is working with Unity Professional Services to improve the overall game foundation of Doug Flutie’s Maximum Football 2020, which has been developed on Unity’s real-time 3D development platform since 2015. Through this service, Canuck Play can fully leverage proven best practices from start to finish, and receive tailored solutions that help reduce risk and accelerate development.
Canuck Play heard the community’s desire to improve on-field game performance and took it to heart. However, with the current modest development team, timelines would not allow for exponential upgrades, leading to the decision to utilize Unity Professional Services. Through Unity Professional Services, Canuck Play gained access to research and development experts to receive customized, end-to-end engineering solutions during any stage of game production.
The Unity Professional Services team was on-site in February, at the Canuck Play game studio in Peterborough, Ontario to assist in the development of the 2020 version of the game. The combined development effort between the Unity and Canuck Play teams are expected to drastically improve the core game foundation of Doug Flutie’s Maximum Football.
Ultimately, by working with Unity Professional Services, Canuck Play is able to accommodate the next generation of consoles, while improving the existing game performance (e.g. framerate), lighting, obstacle/player avoidance, game physics, as well as the replay system. In addition, the Unity Professional Service team is creating a custom animation system, dedicated to Maximum Football.
Doug Flutie’s Maximum Football 2020 is scheduled to release in September, digitally for Xbox One and PlayStation 4. The game will have a number of improvements to the core game, including gameplay, AI, physics, animation, overall performance, Dynasty Mode and more. Prior to release, the team will go in-depth on areas of improvement and possibly reveal a new feature.
For more information on Doug Flutie’s Maximum Football 2020, visit the official website.