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In Depth With The Swishes and Bricks of the NBA Live 18 Demo

NBA Live 18

In Depth With The Swishes and Bricks of the NBA Live 18 Demo

NBA Live 18 marks the return of a once triumphant and dominating game to the basketball sim scene. I had the privilege of playing the game in advance, as I was invited out to EA HQ alongside several of my peers (many of you have also been playing the game for about a week now). One of the first things that was expressed to me about NBA Live 18 was that there was the utmost importance in completely deconstructing the game and last effort (NBA Live 16) as a whole to rebuild Live 18 from the ground up. With the release of the NBA Live 18 demo, and having a second extended playthrough now in my pocket, I’m going to break down what works so far and what needs some work in order for the NBA Live series to sustain itself and be a viable title. Let’s get going.

Are You “The One”?

Arguably the biggest part of NBA Live 18 is the new career mode, The One. The demo lets you start your journey at the beginning with “The Rise.” In your sophomore year you suffer a season-ending knee injury, tearing your ACL, meniscus and spraining your PCL. After some well placed discussions between Stephen A. Smith and Max Kellerman on ESPN’s First Take (a very nice touch) your player makes a nice comeback from your injuries but needs to work off some rust. Your fellow teammate from college and friend, Nick Howard, texts you and from there begins your road to becoming The One.

One thing that was looked at during the creation of The One was what the biggest RPG and co-op games were and how they were played. The dev team also examined the ecosystems of these games. Destiny and Overwatch were mentioned several times as my peers and I were introduced to the mode. You quickly understand the references in the demo when the skill level and trait systems are broken down for you. They are both very RPG-like and work well for you. Increasing your skills (or attributes, for easier understanding) for your player is done by earning Skill Points (SP). You can earn these through in-game performance and by your interaction(s) with various characters throughout the story. You gain one SP for every level that you gain, which is done by playing well in games and increasing your player level through Experience Points (XP). Traits are predetermined based on the position (Guard, Wing, Big) and player class selected when you create your player.

You have two separate trait trees for your build to be used in The League and The Streets. This is a solid approach in how you build your character, as it allows flexibility in the way you task out your traits for each place that you can play at. You get three traits per branch, which are unlocked as your player levels up. To make sure your player looks as flashy as possible, Reward Points (RP) are also earned based on in-game performance and conversation. These RP are used to buy crates from the Store or for buying individual items.

After playing through The Rise, I can definitely say that the mode is quite fun and looks like it offers good depth. Taking your character online for a Live Run with friends is also nice as the variety of player types can work with or against each other when you team up. It looks like this mode could be as sweet as a Steph Curry 3-point swish.

What Else Does the Demo Have?

As this is the demo, there are enough game modes to let you have a good feel for the game. The modes that we don’t see in the demo are Pro-Am Tour, Franchise and Ultimate Team. It’ll be interesting to see how deep the franchise mode is, as that game mode is always a big draw for sports games. Pro-Am Tour looks to be intriguing as well and seems to offer another game mode that adds to the depth of the game.

Building a House With All These Bricks…

One thing that catches your eye right away are the graphics of the game. Some of the player faces and models look absolutely beautiful. In basketball, when a player tosses up a bad shot or consecutive bad shots, that’s known as a “brick.” Unfortunately, the same thing that stands out right away, the graphics, also help to show the flaws in the game among other things; we really start to see Chuck Hayes bricks galore. Superstar players and their likenesses are pretty accurate and beautiful to look at. Beside this group of players, a lot of other player faces don’t look like their real-life counterpart much, if at all. DeMarcus Cousins does not have the same body type and size as Kevin Durant. LeBron James is almost twice the size in term of muscle as James Harden. Despite these facts, player models all generally look nearly identical.

Jamal Crawford…is that you?!

As seen in some of the early videos and trailers of NBA Live 18, some animations in the demo look downright weird and wonky. Player movement, dribbling and contact feels very “floaty” at times. In one instance of play, Kevin Durant picked off a pass I made to the wing, but it looked like he floated into the passing lane on a Flying Nimbus a la Dragonball Z.

When playing, it almost feels at times like you can get to the basket and score at will. I didn’t really start to feel challenged until I stepped up the difficulty to Superstar when running a “Play Now” game. Getting a dunk off can be had after a few bumps to pass your defender. Contact layups go in at too high of a percentage; reverse and fancy layup animations are also pulled off far too frequently. It’s quite infuriating when you legitimately play good defense and the player with the ball either barely gets around you or drives to the basket into heavy traffic…and gets a full on contact layup in without fail. The logic in terms of passing needs a good bit of work, as you can still manage to get your pass to your man at a high rate despite the fact that he’s either not in a good position to receive the pass or the passing lane is covered and the defender doesn’t go for the ball. Contested shot logic also seems relatively non-existent. Players hit contested shots often, and going hand in hand with the contact layups, contested drives to the basket are going in at a high frequency.

One thing I’ve also come to notice is that the Post Anchor play style is way too overpowered. Players using this play style can easily back down or get post position on a defender deep in the paint and get an easy layup or dunk. They’re currently almost unstoppable on offense.

In Closing…

The development team and EA Sports are trying to make a case to stay relevant when it comes to sim basketball gaming. The NBA Live 18 demo offers a good experience when playing The One and its seemingly immersive story line, but there is still a good deal of work and a ways to go before Live can say that the franchise is back on track to redeem the glory of their heyday. While I realize this is a completely rebuilt game from the ground up, the Live dev team came into this year’s iteration of the game knowing what their big problems were from NBA Live 16 and had intentions to remedy those while attempting to put out a better product this time around. There’s still a few weeks before the full release to improve and tweak the game to deliver a nice final product.

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A father, dedicated sports fan and gamer. FIFA, Madden, NHL, NBA 2K are what I play majority of the time. Manchester United runs in my blood. Chicago Bulls and Denver Broncos drape the walls of my man cave. Play hard, or don't play at all.

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  1. I agree with most of the points but it's still a lot of fun. 
    I realize EA is saying that the game is rebuilt from the ground up but I'm just not seeing it. The problems you mentioned were the same in 16 and live games before that. So much of the game is like 16.  The plays are EXACTLY the same not only in what they are but in how they are executed. Poor time management same as 16.  Honestly so many of the same problems year after year.
    So either EA knows most people didn't like 16 so they are claiming its "rebuilt" as a marketing ploy or they keep making the same mistakes when starting from "the ground up" . If the latter is true then it's time for some new employees. No offence  intended, I personally love the game but  if I keep making the same mistakes year after year at my job then I should be let go.
    Or  I guess my idea of built from the ground up is wrong. I dunno.
    Aw I thought you meant for a second they were adding a ton of depth to the net physics (swishes) and rim physics (bricks)..
    :(
    Oh well, nice read. Thank you
    Sent from my XT1254 using Tapatalk
    thought ot was a fair article.
    the thing that kept peaking my interest is Pro Am Tour? i thought this was a part of the one mode, like a summer circuit? only reason i say that is when i see friends playing online it says "friendxyz playing NBA Live 18 DEMO Pro Am Tour" theyre playing The Rise.
    if it is a completely different mode from Live Run, but still H2H - that would be a much welcomed addition!
    good article - its fair
    Fair article. Overall I am a fan of the demo. For the first time in a while I don't feel like Live has to scrap everything they've done; they actually have something to build on here. Despite it's flaws, I generally have fun with the game.
    Obviously, "The One" is the highlight. I absolutely love what we've seen of it so far in the demo. I love the leveling up system with the primary and secondary skills, traits, etc. I love the skill trees and how you can unlock certain animations or gear as you level up. I like that you actually have to do things in games to get your traits to a higher level. I think improving your player is actually pretty interesting and fun. I like the customization options as well. Hairstyles are great and the crate system is cool. Full sleeve and tattoos created by an actual tattoo artist is great. The story is decent, First Take cut scenes are a nice touch.
    Like you said, way too many contested shots around the rim go through the net. Sometimes I just laugh. I give them a slight pass since it's just the "park" mode but it does need to be toned down some. I found the real NBA gameplay to be much better once you put it on the highest difficulty. The game actually flowed nice for me.
    One little thing I noticed that I liked is the ball physics and player reactions. For example, I was passing to Klay in the corner but Kyrie was in the way. Kyrie didn't have his head fully turned to see the ball and the ball hit him in the face. Kyrie appropriately reacted to being hit in the face by tilting his head back and wincing. Stuff like that adds to the realism. The animations have a long way to go still. They just need a whole new way of capturing animations because their method clearly doesn't work. I also don't like dribbling in the game. It doesn't quite feel responsive for whatever reason. Maybe I will get better with it the more I play. However, like I said, the game still has a ways to go but this is a good start. Definitely see myself having fun with it for a good while.
    demo is pretty fun and I wasn't expecting it to be. But one thing I noticed that's been a problem in live for a while is that there is no kind of back to the basket action from the cpu. 
    Quentin32
    Game is trash

    And the award for the most insightful post ever goes to...........
    I especially like how you chose the most over used word the kids have been using since epic, "trash".
    I really want to support this game in the name of competition.
    But it's just... not ready, IMO. The lack of interior defense is incredibly concerning. And we still are seeing PS2-like animations every possession. You just can't make a simulation sports game in 2017 with animations looking like a game from 2006.
    Jumpshooting doesn't feel right. Jumpshots are universally too slow; by the time the player gets a shot off, the defense is right there to contest, no matter how much space the shooter had when he caught the pass. This leads to players abusing inside scoring; why shouldn't they? Inside shots are nearly guaranteed to fall.
    I'd love to preorder this as well as the other game, but I just don't want to invest $40+ in a game that I might break out every once in a while for 30 minutes or so.
    Please keep trying to EA. Make LIVE great again.
    Yup pretty fair demo review... I share the same sentiments.
    Ready or not, in the name of competition, I think it's good for live 18 to be present and putting pressure on 2k. The consumer knows how bad it can get when 2k is resting on its laurels, so anything to shake that up is all good. 
    Seems you put all your time into the demo  before the updates. you should go back and try it now. The contested finishes in the paint have been tuned down quite a bit. I also think you are absolutely dead wrong on the shot contests. I and many others actually feel they have nailed this perfectly. If you play the demo enough you will notice a severe impact on shooting percentage when playing proper D. But just like in real life sometimes contested shots go in and sometimes wide open shots miss. However this game conditions you to play proper D. You cant guard Curry or Durant by just standing in front of them, they will bang it all day just like IRL. You have to get up into them and actually contest. They may still make it, but it drastically decreases the percentage. It is actually beautiful looking at how realistic the gameplay feels and then going into the post game menus and seeing realistic field goal percentages. Also you brought up your complaints about wonky animations and contested paint shots, but where is all the feed back on how great the AI reacts on defense. How the rotations are spot on and they will shade off and recover. How about how they nailed the 1 on 1 defensive aspects and how great the ball handling control is. Or how the game unfolds organically and actually feels like real basketball. You know the stuff that might actually make the game fun. Some of the impressions from you guys on this sight seem half honest, like you admit it is a decent attempt but don't want to be forced into actually giving it credit when it does some things superior to any other basketball game. 
    BQ32
    Seems you put all your time into the demo *before the updates. you should go back and try it now. The contested finishes in the paint have been tuned down quite a bit. I also think you are absolutely dead wrong on the shot contests. I and many others actually feel they have nailed this perfectly. If you play the demo enough you will notice a severe impact on shooting percentage when playing proper D. But just like in real life sometimes contested shots go in and sometimes wide open shots miss. However this game conditions you to play proper D. You cant guard Curry or Durant by just standing in front of them, they will bang it all day just like IRL. You have to get up into them and actually contest. They may still make it, but it drastically decreases the percentage. It is actually beautiful looking at how realistic the gameplay feels and then going into the post game menus and seeing realistic field goal percentages. Also you brought up your complaints about wonky animations and contested paint shots, but where is all the feed back on how great the AI reacts on defense. How the rotations are spot on and they will shade off and recover. How about how they nailed the 1 on 1 defensive aspects and how great the ball handling control is. Or how the game unfolds organically and actually feels like real basketball. You know the stuff that might actually make the game fun. Some of the impressions from you guys on this sight seem half honest, like you admit it is a decent attempt but don't want to be forced into actually giving it credit when it does some things superior to any other basketball game.*
    Have to agree, some people just don't like change and seem 'half honest' in their reviews. Not that everyone has to like it..obviously, but I do get that half honest vibe a lot. Kind of a group think thing. Or like they have an obligation to support the other game first.
    This doesn't mean everybody, or this review.
    Sent from my XT1254 using Tapatalk
    You guys are going to just have to accept that not everyone shares the idea that this is the greatest basketball video game of all time after playing the demo...and thats OK- we all have our own interpretation.
    I def understand not everyone will be as enthused with this game as I am and may not be seeing the the things are think make it great. I even can see if large portion of fans just want to enjoy a really good looking game from time to time, or be super invested in making leagues with historical players and what not. The other game will be WAY more fleshed out and that will be for them. But these impressions are not that. For years I sat here reading OS reviews and impressions fawning all over 2k, giving it game of the year year after year, and the highest rated sports game. I thought I was going out of my mind because I obsess over basketball and am always hoping for the best but I continued to see a very flawed game when it came to actually trying to play basketball. Now we have a game that definitely has some rough edges but for the first time I can remember feels like basketball and it allows me to think like a baller while I play. These impressions capture none of it. They are so superficial talking about menus and going right to the wonky animation cat nip with no advanced breakdown. Earlier today they dropped some impressions and then took them down which were even more ridiculous. They all admitted to not have really played it past a game or 2 and they are on here leaving negative impressions. I mean what kind of professional does that without some bias?
    I really like the demo. Is it peferct? Far from that, but it's a step in the right direction from EA.
    This is the first year in several years that I will be buying 2 basketball games (already pre-ordered.) to fill my sports gaming craze!
    The 24th Letter
    You guys are going to just have to accept that not everyone shares the idea that this is the greatest basketball video game of all time after playing the demo...and thats OK- we all have our own interpretation.

    Yup...
    I kinda liked being 1 of about 8 people who really liked 16. Lol
    CujoMatty
    Yup...
    I kinda liked being 1 of about 8 people who really liked 16. Lol
    I played it all the time. Always live streamed as well.
    Sent from my A0001 using Tapatalk
    I have come to the conclusion that Live will definitely be a step behind 2k with franchise mode, with gameplay, and with graphics.
    But again, EA's move to put the price down to $40, $32 with Best buy gamers club sealed the deal for me.
    I've said it multiple times on here: Being able to start out my player at a 70 rating, get him up to a 75-80 before the game even releases for free, saves me the $20-40 I would have to spend on 2k on my player. I also am saved the grind of stupid practices and my career games I hated, as I now have the ability to level those things by playing with friends, instead of having to go to practice, play long games, go to practice, play long games, all just to get one attribute gain. Now I get an attribute gain or two just from one game with friends. Just feels so much nicer.
    I'll take a couple steps back, knowing that they are indeed taking steps forward, will give me something fresh and save me roughly $40 to $60.
    Maybe I'll get jealou and buy 2k on black friday, but really excited about live!
    CujoMatty
    Yup...
    I kinda liked being 1 of about 8 people who really liked 16. Lol

    Man I loved my little niche Pro Am group in '16
    Its too funny, some guy messaged me after a game last week saying "hey are you the center who wore the Spurs jersey and pants in '16?"...lol. It was its own little community....
    Its all about what you enjoy doing man....
    BQ32
    I def understand not everyone will be as enthused with this game as I am and may not be seeing the the things are think make it great. I even can see if large portion of fans just want to enjoy a really good looking game from time to time, or be super invested in making leagues with historical players and what not. The other game will be WAY more fleshed out and that will be for them. But these impressions are not that. For years I sat here reading OS reviews and impressions fawning all over 2k, giving it game of the year year after year, and the highest rated sports game. I thought I was going out of my mind because I obsess over basketball and am always hoping for the best but I continued to see a very flawed game when it came to actually trying to play basketball. Now we have a game that definitely has some rough edges but for the first time I can remember feels like basketball and it allows me to think like a baller while I play. These impressions capture none of it. They are so superficial talking about menus and going right to the wonky animation cat nip with no advanced breakdown. Earlier today they dropped some impressions and then took them down which were even more ridiculous. They all admitted to not have really played it past a game or 2 and they are on here leaving negative impressions. I mean what kind of professional does that without some bias?
    Yeah don't worry speak your mind and don't let anyone influence it with an agenda.
    Sent from my XT1254 using Tapatalk
    The 24th Letter
    You guys are going to just have to accept that not everyone shares the idea that this is the greatest basketball video game of all time after playing the demo...and thats OK- we all have our own interpretation.
    I don't think anyone said that. Everyone should have their own independent interpretation.
    Sent from my XT1254 using Tapatalk
    BQ32
    Seems you put all your time into the demo *before the updates. you should go back and try it now. The contested finishes in the paint have been tuned down quite a bit. I also think you are absolutely dead wrong on the shot contests. I and many others actually feel they have nailed this perfectly. If you play the demo enough you will notice a severe impact on shooting percentage when playing proper D. But just like in real life sometimes contested shots go in and sometimes wide open shots miss. However this game conditions you to play proper D. You cant guard Curry or Durant by just standing in front of them, they will bang it all day just like IRL. You have to get up into them and actually contest. They may still make it, but it drastically decreases the percentage. It is actually beautiful looking at how realistic the gameplay feels and then going into the post game menus and seeing realistic field goal percentages. Also you brought up your complaints about wonky animations and contested paint shots, but where is all the feed back on how great the AI reacts on defense. How the rotations are spot on and they will shade off and recover. How about how they nailed the 1 on 1 defensive aspects and how great the ball handling control is. Or how the game unfolds organically and actually feels like real basketball. You know the stuff that might actually make the game fun. Some of the impressions from you guys on this sight seem half honest, like you admit it is a decent attempt but don't want to be forced into actually giving it credit when it does some things superior to any other basketball game.*

    This is exactly how I feel. I agree with every single word and point. Wish I could like this post a million times
    The Good:
    1)Hip riding leads to off balance layups and blocks like in real life.Nice animations for this situation that i never seen in another basketball game ever.
    2)Post Offence.Mapping the Post to LT is nice and players turn seamlessly.Balanced moves and ball trajectories.
    3)Passing.Now opponent can steal a bad pass and the ball can go off court in a natural way.
    4)Nice bouncy feel for the player's movement, like in real life.
    5)Layup and unk animations feel endless.
    6)Very nice espn presentation and half time report.
    7)Some nice facial expressions.
    The Bad:
    1)The free throw animations are terrible.
    2)Too many putbacks (Against Tristan Thomson.Next Time i'll try to block out myself)
    3)Too many 3point shots.I hope there is a coach tendency slider.
    4)Too many blocks even after zeroing the slider.
    5)Turbo running is unrealistic even at 45 speed.
    6)Can't play clean defence under the basket.You should have the opportunity to play clean, try to block or foul, like in real life.
    7)Hip riding drags a bit.
    8)Off balance shooting look strange sometimes.
    9)Cyberfaces and bodies need fixing.
    10)Lob pass is broken and bounce pass is too fast.
    I think many of the negatives can turn to positives after some tuning and some patches.We expect full support and constant improvement of the product as far as cyberfaces, hairstyles and body types.It would be unacceptable for a fully licenced game to not have all the players face scanned.I say until Christmass the game should be fully patched and fixed.
    EASPORTS must ivest in signature style and gampley sliders.People like to dissect every animation and change it, no matter if you tell them that a certain player is fully represented.I have a lot of fun editing players and their signature styles in 2K.And this is just a mindgame you know.It's like the placebo effect.You feel great after editing a player even if your friend disagrees with you totally.
    Hope for a good final product.Bought this for 36 euros.
    I'm still on the sideline w/ video game basketball, but it's cool to read about Live doing something. I dislike the 'with the swishes and bricks' in the title. It seems like a pretty weak metaphor.
    It also seems pretty imbalanced to start out with talking about a fun mode (without using the word 'swish' in a bolded title), then transition to 'building a house with all of those bricks'. Even Chuck Hayes bricks!
    Modes matter, but since it went into depth with the bad part of the gameplay, I would like to hear the good parts... unless all of the people on here are just crazy when they talk about certain parts of the gameplay being good.
    Why was the mode 'fun' if there were no gameplay positives listed, just because it's fun to build your guy?
    -Smak
    Good read. As I have dealt with during LIVE 16 I can deal with during in LIVE 18, and that is the wonky movements and player models. Frankly, 16 and 18 are two totally different games, yes I know, they built it from scratch. There will always be the knocking down on EA's basketball title and frankly so, it has been under the microscope for years.*
    I for one am having a blast with the demo, playing with my friends. The fun factor is there and this is just the demo. Surely by now we have all maxed out players to level 20 but how many are still playing it to this day? The demo has been out a week and I can honestly say, I am still enjoying it.
    Live is heading into the right direction and the noise is there, some good, some bad, but this year it seems as if we are going to have ourselves some competition between two companies on two titles.
    Good read. I'm excited about the full game, but I really wish they would have discussed that problem wit the camera not keeping up wit the ball when it's thrown down court. That is very annoying and should have been fixed from past games. Makes me not want to play on that side view anymore...
    I'm enjoying the demo more and more as I play and get a feel for the player movement.  I really do feel like the 1v1 interactions are the best I've ever seen in a bball game, and I'd have to disagree about it being impossible to miss shots inside, especially on higher levels.
    Swishes:
    -1v1: hip riding, dribble control, on ball D all feel superb to me.  Feels balanced and fair on both sides of the ball.
    -PARKS!!!!!: These venues poo poo on 2k's offerings, period.  The courts and crowds look amazeballs.
    -'The  One': The RPG elements work great, and I don't feel like any of the skills or traits have been too OP'd in my experience, at least not as bad as some of the badges usually are in 2k.  Face scan isn't perfect but pretty good and super convenient.  Story line is cool, although I'd love to see them add the ability to skip the longer cut scenes.
    -Dunks - I'm seeing lots of variations in dunking animations.  I've spent plenty of time in the shootaround and I'm amazed at how often I see something a little different.  I went for the exact same take off spot on two straight attempts with LeBron, and he did a reverse on each.  The thing was, on the second one he kind of landed weird and took a little stumble, whereas the first one was vintage LeBron, clean and emphatic.  Really cool I thought.
    -Defensive AI:  It's nice to play a basketball game where my teammates aren't leaving guys WIDE OPEN all over the court.  The PnR coverage is pretty solid and the rotations work really well from what I've seen.  Doesn't seem to be adaptive, but I've honestly never played a sports game that was, despite claims of the contrary by the dev teams.
    Bricks:
    -Too many blocks inside:  Many of them feel predetermined, and I've seen a few WTF instances as far as who's blocking who.
    -Latency on a few controls:  For whatever reason, I find the hesitation dribble to be really slow in comparison to the otherwise flawlessly responsive dribble mechanics.  I'm also wondering if I'm doing something wrong on the shot contest.  Seems to not always work and it's never really fast when it does work.
    -Player models: I think the faces are pretty good for the most part, just sucks that they haven't really even begun implementing body types yet.  Hopefully that's something they can get done for next year.
    -Pick and Roll controls:  These plays work well enough, but I'm not a fan of having to hold the L1 button the whole time here.  Makes it cumbersome to control your player while navigating the play.  Is there a toggle option for this?
    -Lack of signature animations:  They're headed in the right direction here, but the jumpers still need work and they could stand more signature styles in general.
    I'm getting the game.  Liking the demo enough to feel sure that I'll love the full game once it's patched a bit. Hell, I'd pay $40 just for the parks, now that it doesn't make my eyes bleed just watching the gameplay.  If 2k can survive the first wave of patches and still deliver on what they've promised, I'll almost certainly pick that up as well when the price drops.
    Good time to be a hoops fan.
    The 24th Letter
    Im actually surprised to hear you say that. I've seen several mechanics referred to as the best ever in a bball game, the majority of issues brought up countered as minor or non issues....and this is just a demo. Assumed it was a lock.
    If not, my bad.
    Sent from my SM-G955U using Operation Sports mobile app
    Oh definitely, I feel that way about certain elements of the game and so do others. I was saying no one is saying you have to think it's the best. I'll reserve judgement as 'Best ever' when the full game comes out, the demo has me optimistic as can be, but 'best ever' is a pretty strong term.
    Since we're talking best ever, we have to talk about the other game. And 2k11-2k13 sort of had this major peak in basketball gaming, it will be hard to top it, but I will say I have a feeling it may be the best since then, which is shocking to me since I had little faith in it prior to the demo. Even the gameplay clips just looked okay to me, but getting the game in your hands, it plays great.
    Yes, I think some of the issues ppl complain about are minor. I've already expressed the ones I think are important to address as well.
    Overall, I am excited for the release, and I do think there are some posters who are just hesitant for change and speak in half truths, but that's to be expected.
    Sent from my XT1254 using Tapatalk
    DBMcGee3
    I'm enjoying the demo more and more as I play and get a feel for the player movement.* I really do feel like the 1v1 interactions are the best I've ever seen in a bball game, and I'd have to disagree about it being impossible to miss shots inside, especially on higher levels.
    Swishes:
    -1v1: hip riding, dribble control, on ball D all feel superb to me.* Feels balanced and fair on both sides of the ball.
    -PARKS!!!!!: These venues poo poo on 2k's offerings, period.* The courts and crowds look amazeballs.
    -'The* One': The RPG elements work great, and I don't feel like any of the skills or traits have been too OP'd in my experience, at least not as bad as some of the badges usually are in 2k.* Face scan isn't perfect but pretty good and super convenient.* Story line is cool, although I'd love to see them add the ability to skip the longer cut scenes.
    -Dunks - I'm seeing lots of variations in dunking animations.* I've spent plenty of time in the shootaround and I'm amazed at how often I see something a little different.* I went for the exact same take off spot on two straight attempts with LeBron, and he did a reverse on each.* The thing was, on the second one he kind of landed weird and took a little stumble, whereas the first one was vintage LeBron, clean and emphatic.* Really cool I thought.
    -Defensive AI:* It's nice to play a basketball game where my teammates aren't leaving guys WIDE OPEN all over the court.* The PnR coverage is pretty solid and the rotations work really well from what I've seen.* Doesn't seem to be adaptive, but I've honestly never played a sports game that was, despite claims of the contrary by the dev teams.
    Bricks:
    -Too many blocks inside:* Many of them feel predetermined, and I've seen a few WTF instances as far as who's blocking who.
    -Latency on a few controls:* For whatever reason, I find the hesitation dribble to be really slow in comparison to the otherwise flawlessly responsive dribble mechanics.* I'm also wondering if I'm doing something wrong on the shot contest.* Seems to not always work and it's never really fast when it does work.
    -Player models: I think the faces are pretty good for the most part, just sucks that they haven't really even begun implementing body types yet.* Hopefully that's something they pcan get done for next year.
    -Pick and Roll controls:* These plays work well enough, but I'm not a fan of having to hold the L1 button the whole time here.* Makes it cumbersome to control your player while navigating the play.* Is there a toggle option for this?
    -Lack of signature animations:* They're headed in the right direction here, but the jumpers still need work and they could stand more signature styles in general.
    I'm getting the game.* Liking the demo enough to feel sure that I'll love the full game once it's patched a bit. Hell, I'd pay $40 just for the parks, now that it doesn't make my eyes bleed just watching the gameplay.* If 2k can survive the first wave of patches and still deliver on what they've promised, I'll almost certainly pick that up as well when the price drops.
    Good time to be a hoops fan.

    Agree with a majority of what you have stated here. I can tell you that there's alot more incorporated in the full game like more signature styles, additional commentary, etc,etc. Also, as it pertains to individual body types, take a look at Giannis, Blake Griffin, Kemba Walker. No one else has these individualized body types in the game and they are spot on! i think we just need to see more of this but it's good to see such diversity.
    Vinsanity115
    Oh
    Overall, I am excited for the release, and I do think there are some posters who are just hesitant for change and speak in half truths, but that's to be expected.
    Sent from my XT1254 using Tapatalk

    and some are hesitant to acknowledge any issues which is also expected. Too many rebuttals about other games etc. instead of focusing on making Live better.
    I'm just grateful the gameplay producers are here and actively welcoming feedback, makes for a greater game...
    DBMcGee3
    I'm enjoying the demo more and more as I play and get a feel for the player movement.* I really do feel like the 1v1 interactions are the best I've ever seen in a bball game, and I'd have to disagree about it being impossible to miss shots inside, especially on higher levels.
    Swishes:
    -1v1: hip riding, dribble control, on ball D all feel superb to me.* Feels balanced and fair on both sides of the ball.
    -PARKS!!!!!: These venues poo poo on 2k's offerings, period.* The courts and crowds look amazeballs.
    -'The* One': The RPG elements work great, and I don't feel like any of the skills or traits have been too OP'd in my experience, at least not as bad as some of the badges usually are in 2k.* Face scan isn't perfect but pretty good and super convenient.* Story line is cool, although I'd love to see them add the ability to skip the longer cut scenes.
    -Dunks - I'm seeing lots of variations in dunking animations.* I've spent plenty of time in the shootaround and I'm amazed at how often I see something a little different.* I went for the exact same take off spot on two straight attempts with LeBron, and he did a reverse on each.* The thing was, on the second one he kind of landed weird and took a little stumble, whereas the first one was vintage LeBron, clean and emphatic.* Really cool I thought.
    -Defensive AI:* It's nice to play a basketball game where my teammates aren't leaving guys WIDE OPEN all over the court.* The PnR coverage is pretty solid and the rotations work really well from what I've seen.* Doesn't seem to be adaptive, but I've honestly never played a sports game that was, despite claims of the contrary by the dev teams.
    Bricks:
    -Too many blocks inside:* Many of them feel predetermined, and I've seen a few WTF instances as far as who's blocking who.
    -Latency on a few controls:* For whatever reason, I find the hesitation dribble to be really slow in comparison to the otherwise flawlessly responsive dribble mechanics.* I'm also wondering if I'm doing something wrong on the shot contest.* Seems to not always work and it's never really fast when it does work.
    -Player models: I think the faces are pretty good for the most part, just sucks that they haven't really even begun implementing body types yet.* Hopefully that's something they can get done for next year.
    -Pick and Roll controls:* These plays work well enough, but I'm not a fan of having to hold the L1 button the whole time here.* Makes it cumbersome to control your player while navigating the play.* Is there a toggle option for this?
    -Lack of signature animations:* They're headed in the right direction here, but the jumpers still need work and they could stand more signature styles in general.
    I'm getting the game.* Liking the demo enough to feel sure that I'll love the full game once it's patched a bit. Hell, I'd pay $40 just for the parks, now that it doesn't make my eyes bleed just watching the gameplay.* If 2k can survive the first wave of patches and still deliver on what they've promised, I'll almost certainly pick that up as well when the price drops.
    Good time to be a hoops fan.

    Agreed
    Sent from my SM-A910F using Operation Sports mobile app

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