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Complete List of Madden 22 Home-Field Advantage Factors

Madden 22 home-field advantage

Madden NFL 22

Complete List of Madden 22 Home-Field Advantage Factors

In this video, Brian breaks down all of the home-field advantage M-Factors, and how they will impact gameplay in all modes of Madden 22.

Josh has also posted his impressions of the Madden 22 beta now that it has wrapped up.

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  1. Thanks for posting this. I just wish all 32 teams had their own unique HFA. Hopefully it’ll be like that in Madden 23. I’m still grateful that they at least tried to make something that’s unique.
    I give them an "A" for creativity. But not so much for realism....and things could get wacky. My experience hasn't been great with games with developers try to define "Momentum" with an algorithm......and several of these HFA's are just piling on to that. I guess we'll see though.
    Cardot
    I give them an "A" for creativity. But not so much for realism....and things could get wacky. My experience hasn't been great with games with developers try to define "Momentum" with an algorithm......and several of these HFA's are just piling on to that. I guess we'll see though.

    The momentum stuff seems to work pretty well in the beta.
    BYW Brian, the Jets fans and crowd are even more rowdy than the Giants fans. The GMEN have a traditionally more conservative crowd (similar to the Yankees in NYC, meaning been there done that) as opposed to the Hets fans who are starving, Fireman ED getting the crowd pumped to start the J-E-T-S JETS JETS JETS!! Chant, the air raid siren blaring…… God I hope my Jets are finally going on the right direction with coach Saleh and Zach Wilson!
    He has a lot of the same concerns I had. I'm so happy they're thinking about these things, but I don't think the implementation is well thought-out atm. It very well could be balanced, I didn't play the beta, but the principle of these boosts is what I take issue with.
    IMO only realistic factors or momentum-related boosts should exist for the HFA's. I'm totally fine with other momentum-based achievements leading to actual attribute boosts to get that "snowball" effect, but I just don't the Lions should accelerate faster for hitting their HFA objective which is the first one you get, right? Especially when other teams simply get "more momentum" it just feels like Ford Field will have a bigger on-field HFA than many other teams.
    I love that Denver has the fatigue effect because it's realistic, as well as the Miami, Chicago, Buffalo, Pittsburgh, Cleveland, and even the Green Bay HFA's because they're realistic. I don't like ones like Detroit or Minnesota which give weird attribute boosts for simply hitting the HFA momentum objective which is the easiest one to get. So it's a good first attempt, but I think I'd rather see more generic momentum-based boosts for HFA tbh rather than these "gimmicky" boosts that seem to exist solely to be different.
    Maybe have distinct Stadium traits and HFA's? Turf plays faster, grass plays a bit slower. Chicago wind affects both teams, Washington's poor field affects both teams, idk. Just seems like there are enough good and poor or unrealistic "HFA's" here to branch this concept out into two distinct things so that they make a little more sense and to bring a little more balance in general to HFA's.
    ForUntoOblivionSoar∞

    Will someone kindly list them here?:y11:

    A few weeks later I got you...
    Arizona Cardinals – Rise Up Red Sea (Cardinals gain momentum quicker)
    Atlanta Falcons – Rise Up (Home team gains bonus momentum on offense)
    Baltimore Ravens – Truzz the System (While winning, home team gets bonus momentum on running plays)
    Buffalo Bills – Downwind (Away team kick meter moves erratically)
    Carolina Panthers – Keep Pounding (Home team has more stamina during plays)
    Chicago Bears – Bear Down (Away team’s kick meter moves faster on the downswing)
    Cincinnati Bengals – Who Dey? (No huddle results in reduced clock runoff)
    Cleveland Browns – Dawg Pound (Hot routes in the red zone have a chance to fail)
    Dallas Cowboys – Deflected (Away team’s punt distance is shortened if kicking across 50-yard line)
    Denver Broncos – Mile High (Away team has less stamina for plays)
    Detroit Lions – Motor City (Home team accelerates slightly quicker)
    Green Bay Packers – Go Pack Go (Momentum gains are increased for home team)
    Houston Texans – The Bullpen (Away team gains less momentum for touchdown)
    Indianapolis Colts – Hat Count (Home team defense sees hat count via Coach Cam)
    Jacksonville Jaguars – Duuvall (Bonus momentum on touchdowns)
    Kansas City Chiefs – Home of the Chiefs (Away team’s audibles have a chance of failing)
    Las Vegas Raiders – Just Win Baby (When winning, home team has increased momentum gain/fatigue recovery)
    Los Angeles Chargers – Bolt Up (Chargers gain bonus momentum for yardage gains)
    Los Angeles Rams – Rams House (Home team has bonus momentum on defensive stops)
    Miami Dolphins – Home team fatigue is slower
    Minnesota Vikings – Skol (Home team is slightly faster in the red zone)
    New England Patriots – Our House (Home team gains bonus momentum on touchdowns/3rd down stops)
    New Orleans Saints – Who Dat (Away team receivers can mistakenly get incorrect routes on 3rd & 4th downs)
    New York Giants – Turf War (Away team fatigues quicker)
    New York Jets – Turf War (Away team fatigues quicker)
    Philadelphia Eagles – Linc'd In (Momentum gains increased for Home team, decreased for away)
    Pittsburgh Steelers – Terribly Distracting (Away team’s hot routes have a chance of failing on 3rd & 4th downs)
    San Francisco 49ers – Unstable Ground (Away team has an increasingly hard time changing directions)
    Seattle Seahawks – The 12s (Away team has distorted play on 3rd & 4th downs)
    Tampa Bay Buccaneers – Fire the Cannon (Home team recovers fatigue upon entering red zone)
    Tennessee Titans – Titan Up (Home team has improved blocking, avoids holding penalties)
    Washington Football Team – Unstable Ground (Away team has an increasingly hard time changing directions)
    AUChase
    A few weeks later I got you...
    Arizona Cardinals – Rise Up Red Sea (Cardinals gain momentum quicker)
    Atlanta Falcons – Rise Up (Home team gains bonus momentum on offense)
    Baltimore Ravens – Truzz the System (While winning, home team gets bonus momentum on running plays)
    Buffalo Bills – Downwind (Away team kick meter moves erratically)
    Carolina Panthers – Keep Pounding (Home team has more stamina during plays)
    Chicago Bears – Bear Down (Away team’s kick meter moves faster on the downswing)
    Cincinnati Bengals – Who Dey? (No huddle results in reduced clock runoff)
    Cleveland Browns – Dawg Pound (Hot routes in the red zone have a chance to fail)
    Dallas Cowboys – Deflected (Away team’s punt distance is shortened if kicking across 50-yard line)
    Denver Broncos – Mile High (Away team has less stamina for plays)
    Detroit Lions – Motor City (Home team accelerates slightly quicker)
    Green Bay Packers – Go Pack Go (Momentum gains are increased for home team)
    Houston Texans – The Bullpen (Away team gains less momentum for touchdown)
    Indianapolis Colts – Hat Count (Home team defense sees hat count via Coach Cam)
    Jacksonville Jaguars – Duuvall (Bonus momentum on touchdowns)
    Kansas City Chiefs – Home of the Chiefs (Away team’s audibles have a chance of failing)
    Las Vegas Raiders – Just Win Baby (When winning, home team has increased momentum gain/fatigue recovery)
    Los Angeles Chargers – Bolt Up (Chargers gain bonus momentum for yardage gains)
    Los Angeles Rams – Rams House (Home team has bonus momentum on defensive stops)
    Miami Dolphins – Home team fatigue is slower
    Minnesota Vikings – Skol (Home team is slightly faster in the red zone)
    New England Patriots – Our House (Home team gains bonus momentum on touchdowns/3rd down stops)
    New Orleans Saints – Who Dat (Away team receivers can mistakenly get incorrect routes on 3rd & 4th downs)
    New York Giants – Turf War (Away team fatigues quicker)
    New York Jets – Turf War (Away team fatigues quicker)
    Philadelphia Eagles – Linc'd In (Momentum gains increased for Home team, decreased for away)
    Pittsburgh Steelers – Terribly Distracting (Away team’s hot routes have a chance of failing on 3rd & 4th downs)
    San Francisco 49ers – Unstable Ground (Away team has an increasingly hard time changing directions)
    Seattle Seahawks – The 12s (Away team has distorted play on 3rd & 4th downs)
    Tampa Bay Buccaneers – Fire the Cannon (Home team recovers fatigue upon entering red zone)
    Tennessee Titans – Titan Up (Home team has improved blocking, avoids holding penalties)
    Washington Football Team – Unstable Ground (Away team has an increasingly hard time changing directions)

    Thanks. Not a fan of many of these. Would prefer it to all be related to weather/time zone/ crowd or turf.
    ForUntoOblivionSoar∞
    Thanks. Not a fan of many of these. Would prefer it to all be related to weather/time zone/ crowd or turf.

    Same.
    A lot of them just seem to be drawn out of a hat at random.
    If I could fire the actual cannon at the field that would be different.
    The thought I appreciate but the execution I do not.
    I know i posted about this in another thread about this but i will do the same here again.
    But the concern my friend had about these is lets say a team is having a awful season, maybe like 2 years later a team like the Seahawks are 2-12 on the season so far, would they still have all this momentum and home field effects?
    I know the madden team said they are using the next gen stats for players, wonder if that would include home field advantages based on records?
    Jagsfan24
    I know the madden team said they are using the next gen stats for players, wonder if that would include home field advantages based on records?

    Unpopular opinion here, but I believe the stats would reveal that the disparity of HFA advantage across the league is pretty negligible. That "unstable ground" didn't help the 49ers all that much last year. They were 1-7 at home while winning 5 on the road. Meanwhile, the Bengals won 3X as many games as home as they did on the road.
    Cardot
    Unpopular opinion here, but I believe the stats would reveal that the disparity of HFA advantage across the league is pretty negligible. That "unstable ground" didn't help the 49ers all that much last year. They were 1-7 at home while winning 5 on the road. Meanwhile, the Bengals won 3X as many games as home as they did on the road.

    The 49ers played several of their “home” games in Arizona. And it’s the crowd and time zone changes that are the most beneficial, not turf conditions.
    ForUntoOblivionSoar∞
    The 49ers played several of their “home” games in Arizona. And it’s the crowd and time zone changes that are the most beneficial, not turf conditions.

    Good point. And it was a Covid year with minimal crowds. None the less, if we look at previous years, I think the unique HFA of specific teams would be underwhelming. This may be different now, but a few years back I believe the gambling lines generally attributed 3 points to the home squad....regardless of the team.
    I absolutely love this addition to the game; it's just a hoot!! Nothing like being on a roll; have something bad happen to you (in my case, it's usually throwing an INT) and to see that momentum take a hit. It's going to be a game inside of a game for me and from my limited time playing the beta, it's going to add another fresh element to go along with the game-planning, coach adjustments, and progressive fatigue.
    Cardot
    Good point. And it was a Covid year with minimal crowds. None the less, if we look at previous years, I think the unique HFA of specific teams would be underwhelming. This may be different now, but a few years back I believe the gambling lines generally attributed 3 points to the home squad....regardless of the team.

    It depends on how powerful the HFA is. Its just a smaller part of the momentum system.
    Cardot
    Good point. And it was a Covid year with minimal crowds. None the less, if we look at previous years, I think the unique HFA of specific teams would be underwhelming. This may be different now, but a few years back I believe the gambling lines generally attributed 3 points to the home squad....regardless of the team.

    Last study I checked suggested having the home crowd and not having to travel mattered not insignificantly. It wasn’t a massive advantage overall, but in some cases there was a very high correlation.
    And the reason I believe this data is accurate is because in the COVID season, HFA mattered less than usual, indicating having the home crowd matters.
    I know a lot of people hate the idea of momentum, but Sean McVay talked about it (unrelated to Madden) in his podcast with Schrager a few weeks ago and said momentum is 100% real and impactful.
    I thought these played out well in my experience with them in the beta. They're not overpowered, but you can feel it for sure. I do think they need to tune how quickly you gain momentum... It shouldn't be quite so fast. Forcing two 3 & out's and scoring 1 TD seemed to get you a full bar in my time playing. Maybe that's a gameplay slider setting they could put into our hands in the future.
    For a certain segment of folks everything is always OP, that's just how it is. I hope they just let people turn it off like with SS/XF abilities instead of watering down.
    PhillyPhanatic14
    I know a lot of people hate the idea of momentum, but Sean McVay talked about it (unrelated to Madden) in his podcast with Schrager a few weeks ago and said momentum is 100% real and impactful.

    Saying it exists is one thing. But actually quantifying it in an algorithm is another. What are the requirements to hit "Momentum"? If a team has momentum and they repeat the criteria, are they now in "Double Momentum". What exactly does the momentum do for a team, and what is the criteria to lose it? As a jaded bitter old gamer, just seems to me like things can go wrong.
    Although the from the beta testers, it is promising that it seems to work well. So that is good news.
    Cardot
    Saying it exists is one thing. But actually quantifying it in an algorithm is another. What are the requirements to hit "Momentum"? If a team has momentum and they repeat the criteria, are they now in "Double Momentum". What exactly does the momentum do for a team, and what is the criteria to lose it? As a jaded bitter old gamer, just seems to me like things can go wrong.
    Although the from the beta testers, it is promising that it seems to work well. So that is good news.

    Yeah i get that for sure. It sounded gimmicky when i read about it, but it played really nice in the beta. The best thing I can say about it is this... I was the Eagles and with full momentum I unlocked a thing where my WR's had "improved catching"... Even that didn't stop Fulgham and Reagor from dropping passes after being hit. Two bad players were still bad even with a momentum boost, which to me showed that whatever boost comes from momentum is far from OP. I love those dudes but if they were out there Mossing people with momentum I would've been upset.
    Cardot
    Saying it exists is one thing. But actually quantifying it in an algorithm is another.

    The whole game is built on the idea of quantifying the unquantifiable. How do you assign a number to how Tom Brady reads a defense and then compare that number to how Jameis Winston reads a defense? There's a lot of hand-waving going on there. The point Imo is to make it balanced and fun and I thought they had in the beta.
    kennylc321
    Is anyone else concerned that this is going to be overpowered the way X Factors were?

    Are X-Factors still in Madden 22? If so, can it be toggled on and off? As far as the momentum, I’d at the very least like to be able to toggle off the visual for it so you can’t actually see where it lies.
    Sent from my iPhone using Operation Sports

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