College Football 26: Realistic and Authentic Sliders From Canes21

Realism is the goal!

We’re starting off the week right, with more of what you have all been asking for: More College Football 26 sliders!

Recommended Videos

First, we tackled Matt10’s All-American and Heisman sliders (though the All-American ones are still being hashed out), and we also covered the All-American offerings from Playmakers. This week, we’ll be looking at the suggestions from another Operation Sports veteran, Canes21.

Right up front, Cane’s sliders are not necessarily designed to make the game more difficult, though that is a byproduct of his settings. Instead, these sliders are done for the sake of realism and authenticity. As he states in the original post, Cane is the analytical type and is an accountant in the real world. And because of his passion for sports games and college football, he uses his free time to analyze patterns in College Football 26 and develop slider settings that are as true to the real thing as they can possibly get.

As of right now, the sliders are currently in their v1.0 state. However, as mentioned by Cane himself, there are still several areas in which testing hasn’t been plentiful. That said, here are the settings as they currently stand!

College Football 26: Realistic and Authentic Sliders From Canes21

General Settings

Here are some of the more general and simple settings that you should use should you want the sliders to work as intended. To preserve an authentic feel, adjustments have been made to the play clock, game clock, and accelerated clock.

A lot of settings are currently at 50, their default settings. However, several aspects of the game’s mechanics — such as the passing type, reticles, and other assists — have been modified or toggled off. Some of the injury sliders have also been adjusted.

  • Skill Level: Heisman
  • Quarter Length: 12
  • Accelerated Clock: 20
  • Wear and Tear: On
  • Normal Tackle Impact: 50
  • Catch Tackle Impact: 50
  • Hit Stick Impact: 50
  • Cut Stick Impact: 50
  • Defender Tackle Advantage Impact: 50
  • Sack Impact: 50
  • Block Impact: 50
  • Impact Block Impact: 50
  • Per-Play Recovery: 50
  • Per-Timeout Recovery: 50
  • Between-Quarter Recovery: 50
  • Halftime Recovery: 50
  • In-Game Healing Reserve Pool: 50
  • Passing: Revamped
  • Passing Slowdown: Off
  • Pass Lead Increase: Large
  • User Preference – Reticle Speed: 4
  • User Preference – Reticle Visibility: Hidden
  • User Preference – Meter Visibility: Hidden
  • AI Wide Receiver For User Teams: On
  • Defensive Ball Hawk: Off
  • Defensive Heat Seeker Assist: Off
  • Injuries: 10
  • Fatigue: 92
  • Player Speed Parity Scale: 95
  • Precipitation Catch Chance Scale: 50
  • Precipitation Catch Accuracy Scale: 50
  • Precipitation Pass Accuracy Scale: 50
  • Precipitation Pass Strength Scale: 50
  • Precipitation Broken Tackle Scale: 50
  • Precipitation Kicking Accuracy Scale: 50
  • Precipitation Kicking Strength Scale: 50
  • Precipitation Movement Penalty Scale: 50

Penalty Setttings

Many of the penalty sliders have been adjusted to more authentically reflect the frequency with which certain penalties are called. They’ve been updated since the slider settings’ “beta” phase after some feedback said that some of them were being called a bit too much.

  • Offside: 65
  • False Start: 75
  • Offensive Holding: 65
  • Facemask: 65
  • Illegal Block in the Back: 50
  • Roughing the Passer: 50
  • Defensive Pass Interference: 65
  • Ineligible Receiver Downfield: On
  • Offensive Pass Interference: On
  • Kick Catch Interference: On
  • Intentional Grounding: On
  • Roughing the Kicker: On
  • Running into the Kicker: On
  • Illegal Contact: Off

Skill Sliders

OK, not for the fun stuff: The actual sliders! Unlike some other slider settings we’ve covered over the last several days, Cane has different values set for the player and the CPU. So, we’ve separated them into two individual sections below.

Player Skill Sliders

  • QB Accuracy: 26
  • Pass Blocking: 57
  • WR Catching: 34
  • Run Blocking: 12
  • Ball Security: 9
  • Reaction Time: 57
  • Interceptions: 21
  • Pass Coverage: 6
  • Tackling: 39
  • FG Power: 39
  • FG Accuracy: 50
  • Punt Power: 50
  • Punt Accuracy: 50
  • Kickoff Power: 50

CPU Skill Sliders

  • QB Accuracy: 2
  • Pass Blocking: 63
  • WR Catching: 34
  • Run Blocking: 97
  • Ball Security: 9
  • Reaction Time: 62
  • Interceptions: 21
  • Pass Coverage: 6
  • Tackling: 44
  • FG Power: 42
  • FG Accuracy: 50
  • Punt Power: 50
  • Punt Accuracy: 50
  • Kickoff Power: 50

Updates And Notes

As is always the case with these things, not everyone’s experience will be the same. And considering how early we are into the CFB 26 cycle, there will undoubtedly be some changes that are made to these sliders due to player feedback. When the sliders were initially posted, Cane used the comments to collect feedback and additional data to further iron them out, which he has since the v1.0 update.

Cane also shared some notes about the recent update to the settings, explaining the changes he’s made. As of right now, we’re still waiting for word on modifications made to Wear & Tear settings, as well as weather, both of which are big features this year. Apparently, turning off Wear & Tear in favor of a more traditional fatigue system is still a possibility.

Author
Image of Christian Smith
Christian Smith
Christian is a staff writer for Operation Sports. Joining the team in 2025, Christian brings a passion for both gaming and sports. You can catch him raging at EA FC, dotting in MLB The Show, or screaming at NYCFC home matches.