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Beat the Heat With These Courses in TGC 2019

The Golf Club 2019

Beat the Heat With These Courses in TGC 2019

Summer is here, and it is hot and humid in many areas of the world. If you can’t handle the heat outside, don’t let that keep you from using the sticks inside. Settle into the sofa with The Golf Club 2019. There are an endless amount of golf courses you can play on TGC 2019 — probably in the hundreds of thousands. There is a plentiful mix of great courses that are either fictional or replicas of real designs. The majority of them are original designs by the TGC 2019 community. In my selection of courses, I have included designs that are challenging, easy and mixed with a variety of features. Grab your digital golf clubs, relax in your air conditioning and enjoy this mix of courses from The Golf Club 2019.

Ardoilean: Par 72 – Yardage: 7,516

As a course creator myself, I find Ardoilean to be a phenomenal design. The amount of changes in elevation to each hole is fantastic. There are so many areas of intricate sculpting involved to create this design. Through each hole, you can gauge the amount of time it probably took to create such a fantastic course setup. Furthermore, the designer of Ardoilean included ample vegetation to the landscape to create a unique feel as you progress through each hole. Ardoilean can play different from day to day depending upon the direction of the wind.

At 7,500 plus yards, if you happen to get the course into the wind it will play at a mammoth length. On the flip side, if you have the wind behind your back, the length doesn’t hurt you as much. Each angle and ball flight choice should be considered at Ardoilean. Doglegs are aplenty, and you can either shape the ball around the corners, or just plain carry them with the risk of being a bit short or driving through the fairway. With several different elevation changes, you can expect a lot of uneven lies to complicate your approach shots. The seventh hole on Ardoilean is a perfect example of the challenges the course will throw at you. Enjoy this design.

Predator 2 (The Return): Par 72 – Yardage: 7,662

The Predator was a fan favorite from Tiger Woods PGA Tour games in the past. In this remastered version of The Predator, you will find yourself slipping into the past and reliving many of the unique holes The Predator will challenge you in every way. There are severe elevation changes, trees and hazards come into play on almost any shot. If you’re faced with a decision to go for it or club down, then it is probably best to club down and take a longer approach shot.

The Predator 2 will make your head spin at times. Stay focused and see if you can survive a round at even par.

Keola Wahi Plantation: Par 72 – Yardage: 7,649

In a tropical setting, Keola Wahi Plantation requires a long ball. The course plays more than 7,600 yards long. In this design, you will find a variety of elevation changes. On the front nine, the course doesn’t play as long as the yardage states with the majority of the holes playing under 500 yards. You also will get a bit of extra help as many play shorter due to elevation. In terms of hazards, Keola Wahi has an immense number of bunkers to bring bogeys and double bogeys into play. If you take them out of play with your club selection, you shouldn’t find yourself in many.

On the back nine, the course shows its length. The three par fives on the backside play at yardages of 594, 582 and 596 — an increase of 300 total yards to the back-nine yardage. As for the greens, you can expect the standard to minimal green undulations and medium green speeds. There are many putts out on the course to be made.

The Olmstead South Course: Par 71 – Yardage: 7,229

Built in the middle of a major city, you will find the South Course at The Olmstead. This is a very unique design and the creator did a fantastic job with creating a city environment around the golf course. This course was selected based on the creativity of the design. The Olmstead didn’t play overly difficult. However, as with any golf course, if you’re unable to place the ball in the correct spots you will find yourself trying to save par rather than realistic birdie puts.

At this course, on a good day, you can find yourself on track for the course record. If the wind is up and you take too many risks, it won’t hurt you, but it may limit you to even or one to two under par.

Shaliath: Par 72 – Yardage: 6,833

Enter Shaliath, a very smooth and beautiful course using a rustic design theme. The course plays short at a little over 6,800 yards, but does require you to shape the ball left and right on some holes to find the fairway or green. In my opinion, Shaliath plays a bit on the easier side. The overall course yardage is shorter than most. This consistently brings in approach shots with short irons and wedges. If you can dial those in, then you will find yourself with a lot of realistic birdie opportunities.

The par fives play shorter than most, and you’ll able to reach them in two to bring eagle into play. The greens are fairly standard and don’t have many undulations that require a ton of feel with the putter to sink a lot of putts. I found Shaliath to be a great design for a nice comfortable round of golf. Bad shots don’t get penalized as much as some courses, so you can put the ball back into play and save par.

These course selections include a lot of variety. They can be played by a variety of skill levels. There are unlimited amounts of other courses created by the community to test your skills hole after hole. After you play these courses, try playing others from different themes with different vegetation and obstacles in play. Pop in TGC 2019 and make your way to the first tee of all of these designs. You won’t be disappointed by the enormous amount of work creators have put into the details of each course.

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  1. Is this a paid article?
    This game has not been updated in all of 2019.
    It seems like a strange time for an article like this.
    Just trying to rekindle interest?
    oilersfan365
    Are these courses on all consoles

    Yes. They all play and look great on my XBox One X. I'm not a fan of Predator 2 though... it's well crafted, but I'm too much of an old fart to get into the more over-the-top fantasy courses. There are plenty who are though, so the Predator course is definitely worth a mention
    I'd have put Citi Links Tour in place of The Olmstead South Course, for a big city course, but they're both good courses. I'd have had to put Royal Portrush Open 2019 and Machrihan Dunes into my selections as well. There are more high quality courses coming out for this game right now than I can play. I can't believe how many incredibly talented course designers this community has!?
    scagwi
    Is this a paid article?
    This game has not been updated in all of 2019.It seems like a strange time for an article like this.*Just trying to rekindle interest?

    I think it's a product of the slow news cycle, particularly right now in the golf game market, where nobody has indicated anything remotely imminent.
    hyacinth1
    Game is way too hard for casual golf gamers. Anyway to make it a little easier?

    Have you tried playing it with the Beginner club set? I find it next to impossible to NOT hit the ball straight when using them. The putting is still probably tougher than most golf games even if you are using Beginner clubs. You don't get as much help with putts and short game in TGC 2019 as you do everywhere else with Beginner clubs.
    hyacinth1
    Game is way too hard for casual golf gamers. Anyway to make it a little easier?

    Play with beginner clubs.
    And actually play the game.
    Why does everything have to be easy out of the box these days???
    It’s that attitude that has ruined sports games.
    Sorry if I’m salty but it’s true.
    People cry for realism, then when they get it, it’s too hard!!... why can’t I just pick it up and play??
    Look, this is a golf game. If it was easy everyone would quit playing. The game challenges you to get better. That’s a good thing!!
    The predator 2 is not the actual one from the tiger woods series. The best recreation  I’ve seen is called predator gc tour. The same guy made emerald dragon too but I have not tried it. 
    hyacinth1
    Game is way too hard for casual golf gamers. Anyway to make it a little easier?

    It's a golf sim, not a golf game. You won't find swing meters, manual spin and stuffs like that to help you in there. If you're looking for a golf game, this is not for you. The studio designing the game was specific their target was to give a golf sim experience.
    bigkev
    It's a golf sim, not a golf game.

    What's really the difference?
    You aren't swinging real clubs in TGC.
    It's got the weird "loft box" and scenarios where somehow you can get more distance than should be possible with a given club. They've also tied in strange shot outcomes with different swing paths & tempo combinations. There are plenty of weird physics issues and shots that don't act like their real world counterparts would.
    There's a lot about it "wrong" from a golf simulation standpoint. It's a game, just like others.
    A swing meter doesn't make something a game any more than "not having it" makes one a simulator.
    Most affordances like swing meters and grids are really about accessibility and using the strange interface of "staring at a 2d screen and using a game controller/mouse".
    trevorprice07
    The predator 2 is not the actual one from the tiger woods series. The best recreation *I’ve seen is called predator gc tour. The same guy made emerald dragon too but I have not tried it.*

    Yeah, it's nowhere nearly as over-the-top as Predator from the Tiger Woods series. It's still a bit beyond my reality/fantasy threshold though. Fantasy courses aren't always totally out of my grasp though... I did enjoy playing Central Park on Tiger Woods 2007 on the original XBox Box. There was a surrealistic quality about about it both visually and sonically.
    kamackeris76
    if anything the game needs to be harder...have you seen the ridiculous scores at the tops of the leaderboards?

    I play in a lot of Society Tournaments on the XBox One version and I go out of my way to play these players who constantly post scores in the high 50's to low 60's, thinking they were cheating. They make almost every putt they look at, no matter how long they seem to be. I don't see any way that cheating or modding your controller can help you with putting? Yes, you can pull or push a putt in this game, but most of my misses result from misreading slopes and not thinking about what's going to happen if I miss my putt long.
    These low scorers also have a knack for chipping in. The betters ones probably average a chip-in and a half per round. I played a Society round Thursday in which the leader shot a 56, while I was playing with his ghost ball. He made two, 35 foot plus chips, one for birdie and one for eagle, and sank at least three birdie putts of 25 feet or more. He did not miss a putt inside of 12 feet!? I played as good as I can play and shot 65, yet it didn't feel like I deserved to be playing in the same tournament this dude was playing in??
    OnlookerDelay
    I play in a lot of Society Tournaments on the XBox One version and I go out of my way to play these players who constantly post scores in the high 50's to low 60's, thinking they were cheating. They make almost every putt they look at, no matter how long they seem to be. I don't see any way that cheating or modding your controller can help you with putting? Yes, you can pull or push a putt in this game, but most of my misses result from misreading slopes and not thinking about what's going to happen if I miss my putt long.
    These low scorers also have a knack for chipping in. The betters ones probably average a chip-in and a half per round. I played a Society round Thursday in which the leader shot a 56, while I was playing with his ghost ball. He made two, 35 foot plus chips, one for birdie and one for eagle, and sank at least three birdie putts of 25 feet or more. He did not miss a putt inside of 12 feet!? I played as good as I can play and shot 65, yet it didn't feel like I deserved to be playing in the same tournament this dude was playing in??

    I play a lot of Battle Royale type games and I see a lot of aim-bots when I play. These could easily make putting super easy if you didn't have to read the greens. This would also make chipping easier as well. Not saying this is what's happening, but it could be possible.
    scagwi
    What's really the difference?
    You aren't swinging real clubs in TGC.
    It's got the weird "loft box" and scenarios where somehow you can get more distance than should be possible with a given club. They've also tied in strange shot outcomes with different swing paths & tempo combinations. There are plenty of weird physics issues and shots that don't act like their real world counterparts would.
    There's a lot about it "wrong" from a golf simulation standpoint. It's a game, just like others.
    A swing meter doesn't make something a game any more than "not having it" makes one a simulator.
    Most affordances like swing meters and grids are really about accessibility and using the strange interface of "staring at a 2d screen and using a game controller/mouse".

    It's because you're looking at it as a real life golfer, not a golf gamer.
    A guy like my brother is not a golfer, he hates real life golf. He doesn't have the patience for it, I can count on one hand the rounds of golf he has played in his life. On the other end, he just loves golf game, has played them since forever. His idea of a golf game is to hit it over 300 yards, play rounds of -25 and better, and he gets angry when he missed a putt.
    TGC is not a game for him, it's too much like real life golf. And you probably have hundreds of thousands like him, just looking how populated the Arcade/Amateur mode was in the old TW games. You could see rounds of -30 all the time.
    And for those looking for a real feeling of a golf sim, they're definitely out there. For some, it will never be hard enough. They want a sim where they can hack the ball around and feeling a sense of accomplishment when they break 90 like they do in real life. I'm just not sure how many of those a company can sell.
    bigkev

    TGC is not a game for him, it's too much like real life golf.

    I just don't know if I agree with that.
    TGC is pretty darned easy/arcade on the easiest clubs and there are all sorts of things in the game "not like real golf" or doing things differently than real golf even.
    I think you have a higher opinion of TGC in terms of being a "golf simulation" than I do.
    scagwi
    I just don't know if I agree with that.
    TGC is pretty darned easy/arcade on the easiest clubs and there are all sorts of things in the game "not like real golf" or doing things differently than real golf even.
    I think you have a higher opinion of TGC in terms of being a "golf simulation" than I do.

    Anyway... TGC is too much like real life golf for those liking a golf game i.e. arcade. That's why TGC is selling something like 150,000 copies and getting the reviews they're getting from those guys aka as 'golf sucks, it's too hard'.
    And it's never sim enough for those looking for a real sim, so the copies sold will go down in a hurry for those being fed up as seen on the HB forum. A lot of them over there don't even care about golf, they're more interested in building courses and are complaining they're not getting enough tools to build them. So HB won't be developing their golf sim or game, whatever you want to call it, for much longer, I'm giving them 2 more tries at the most and they're out too. Just like EA, the market for golf is way too fussy for the few sales compared to other games selling millions.
    @bigkev
    Do you think they’re making another one or they are done?
    I agree with you about the HB forum also.
    Your point about the golf game market I think is also spot on. It’s a really tough niche and a game is best choosing super realistic or arcade and going hard in the chosen direction. Languishing in the middle pleases neither audience.
    Oh there's another one coming, no doubt. The way they're talking, they're working very hard right now. There's no new patch, so it's a new game.
    It was a dog's breakfast the way the last one was marketed, so I expect it will be a one voice message for the next one with 2K doing almost all of it. When will it be released? I don't know. They probably don't either at this point. I presume it's going to have a much better career mode with at least a dozen official TPC courses. They will try to give everybody a little bit, meaning courses designers, multi-player, society and I have no idea how they're going to improve the sim part like swing mechanic, etc
    They're in a tough spot. They want multi-player and not selling enough games, specially on PC. Having all 3 clubs set competing against each others is not working the way they're doing it. If they're going difficulty level, it's going to be too hard for some to find a game on PC. Lots of guys on PC are mainly doing course designers to start with because it's easier than on console.
    And to top it of, it seems that their PGA license is very restricted on how they used the TPC courses. Got a feeling a lot of old timers couldn't care less about the PGA license at this point, I've read that several times. The course designers in the game are that good, they would just prefer to take these courses and include them in their career mode.
    @bigkev
    Good stuff - good thoughts.
    I know I’m probably in the minority, but I sort of hope they go back to the drawing board a bit with the swing.
    Partial power, overswing and a reimagination of shot setup in terms of stance, addressing the ball, etc - to me would all be really smart.
    I really don’t want the loft box to be “a thing” anymore - or at least I’d like it to be far less impactful and somewhat less required. I just don’t love it as an interface concept vs some things other golf games have done over the years to get at the same ideas.
    I honestly loved the shot setup stuff in TW14 for the most part.
    lions67
    Well whatever. The game is the game and it plays fantastic! Even with its flaws.
    But it certainly does not need to be easier.

    We play no putting grid and find the game w/ its swing flaws is phenomenal. We had such an incredible match today on Magnolia Tour and it just amazes me how realistic outcomes are for us in this game. There are a few quirky things with the swing but the really important aspect is there: game outcomes are very believable for us playing Master Clubs w/ no green grid. All of the really well done courses are wonderful to get to play. So hard to get it all right if they come out with a new version I hope they don't kill the playability part. I'd like to see ability to buy branded equipment w/ different characteristics.
    ncp10
    We play no putting grid and find the game w/ its swing flaws is phenomenal. We had such an incredible match today on Magnolia Tour and it just amazes me how realistic outcomes are for us in this game. There are a few quirky things with the swing but the really important aspect is there: game outcomes are very believable for us playing Master Clubs w/ no green grid. All of the really well done courses are wonderful to get to play. So hard to get it all right if they come out with a new version I hope they don't kill the playability part. I'd like to see ability to buy branded equipment w/ different characteristics.

    Hats off to you guys that can play without the grids.
    I can’t do that. I have tried, but no chance. Especially on Magnolia! Haha
    ncp10
    We play no putting grid and find the game w/ its swing flaws is phenomenal. We had such an incredible match today on Magnolia Tour and it just amazes me how realistic outcomes are for us in this game. There are a few quirky things with the swing but the really important aspect is there: game outcomes are very believable for us playing Master Clubs w/ no green grid. All of the really well done courses are wonderful to get to play. So hard to get it all right if they come out with a new version I hope they don't kill the playability part. I'd like to see ability to buy branded equipment w/ different characteristics.

    I have both envy and respect for those of you who can play this way. I've tried it and I lack the patience and the skill required to do it competitively. When it works for me, it works well and I see the hidden joy of playing this way. I played through a season using it in the 4 Letter Word Society on XBox One, and never really could overcome my lack of patience in reading the slopes.
    My abilities with this game continue to decline, as I'm now playing with Pro clubs and full assists, yet still struggling to break 70, a lot of times. I was playing a relatively easy course yesterday in the Casuals Golf Society, with Pro clubs and medium wind. I shot a 70, which included four 3-putt greens (with grids on, mind you!) and two balls in the water, resulting from pulls.
    I should be pissed off with the game in view of my recent slide, but I find that I'm liking it more, because it's making me play a lot of different shots. Even though I'm royally sucking in the scoring department, I'm having as much fun with it as ever!?
    OnlookerDelay
    Even though I'm royally sucking in the scoring department, I'm having as much fun with it as ever!?

    Glutton for punishment it would seem. :cheers444 :grin:
    hah - being more serious though..
    It sort of sounds like many diehards in TGC and PG land don't really need any new versions as many (maybe most?) of them love their games more and more "as is".
    If you love either game as they are, you play them and you're happy.
    I just wonder what the rest of the mainstream might think (or if they've moved on already).
    Maybe this is why neither is getting much attention anymore - and why EA quit..
    Hard place to make money over time and small niche audiences to begin with.
    scagwi
    Glutton for punishment it would seem. :cheers444 :grin:
    hah - being more serious though..
    It sort of sounds like many diehards in TGC and PG land don't really need any new versions as many (maybe most?) of them love their games more and more "as is".
    If you love either game as they are, you play them and you're happy.
    I just wonder what the rest of the mainstream might think (or if they've moved on already).
    Maybe this is why neither is getting much attention anymore - and why EA quit..
    Hard place to make money over time and small niche audiences to begin with.

    There is a “mainstream” in the golf game community?? 😜
    I think people need to relax with this will there or won’t there be a new golf game.
    If it comes ( and I believe it will, maybe next year ) great! But the game plays just fine as it is.
    Scagwi... you are on tour are you not?
    Tgctours is awesome!
    scagwi

    It sort of sounds like many diehards in TGC and PG land don't really need any new versions as many (maybe most?) of them love their games more and more "as is".
    If you love either game as they are, you play them and you're happy.

    I don't particularly 'love' either game, but I like them both. I mostly go with TGC 2019 because I like its more tightly integrated golfer animations more, and its versatility with the Society function. I recognize that there are so many areas where the game could be a lot better, and more of a visceral experience, and that's what keeps me from 'loving' it.
    If TGC 2019 didn't exist, I'd be contently playing JNPG full time, but longing for mo-capped golfer animations and a built in facility for 3D grass that was a little more versatile and integrated into the course designer.
    If either game was brought to the level of play I think they're each capable of, I shudder to think about how much more of my time and interest would be invested in them! It would probably mean an end to my marriage :)
    I just wonder what the rest of the mainstream might think (or if they've moved on already).
    Maybe this is why neither is getting much attention anymore - and why EA quit..
    Hard place to make money over time and small niche audiences to begin with.

    We don't have a game for the mainstream anymore. Winning Putt, Shot Online, WGT have all withered away to non existence or insignificance. Everybody's Golf seems to have fallen off massively in popularity. I hate to say it, but "Golf With Your Friends", which is a horribly arcadey mini-golf-esque game is probably the most massively appealing golf *game* going right now :(
    OnlookerDelay
    I hate to say it, but "Golf With Your Friends", which is a horribly arcadey mini-golf-esque game is probably the most massively appealing golf *game* going right now :(

    Ouch... and it looks like you're totally right too. Never would have guessed that one, but it sure looks like it.
    bigkev
    Ouch... and it looks like you're totally right too. Never would have guessed that one, but it sure looks like it.

    I hate to be so pessimistic about it, but I'd be in denial if I didn't admit that this is the darkest days of golf games that I've seen since their 3D advent in the Mean 18/ Leaderboard Golf era, circa 1984 - 1986. We have two serviceable games in TGC 2019 and JNPG, but neither of them represents what I thought would be the state of the art in 'realistic' golf games, circal 2019.
    OnlookerDelay
    I hate to be so pessimistic about it, but I'd be in denial if I didn't admit that this is the darkest days of golf games that I've seen since their 3D advent in the Mean 18/ Leaderboard Golf era, circa 1984 - 1986. We have two serviceable games in TGC 2019 and JNPG, but neither of them represents what I thought would be the state of the art in 'realistic' golf games, circal 2019.

    Totally agree..
    It doesn't really feel like anything on the horizon is even coming either. The sports game genre as a whole is really in a bad place (I think) relative to where it was say a decade ago. I don't know if it's licensing fees or development costs going way up or what combo of factors has done this, but it just seems like there's so much less choice and many abandoned niches vs what we'd had many times in the past.
    scagwi
    Totally agree..
    It doesn't really feel like anything on the horizon is even coming either. The sports game genre as a whole is really in a bad place (I think) relative to where it was say a decade ago. I don't know if it's licensing fees or development costs going way up or hat combo of factors has done this, but it just seems like there's so much less choice and many abandoned niches vs what we'd had many times in the past.

    And there's nothing new on the horizon in RL golf either. What's interesting about a golf sim over say something like Call of Duty is you can and will play it over and over and over because it's competing and trying to play your best game that is where the lure is. If you have truly mastered TGC 2019 and have removed enough aids to keep the challenge where it needs to be to support the addictive lure of golf, then you need a new or modified golf sim. If not, what the heck are you after? We have a million phenomenal courses all free for the playing. Scoring for most dedicated players is probably very realistic with a few that seem to be cheating in some way, or are just the best players. That is easy to fix w/ more difficulty controls. I'd like to see a few changes to TGC swing mech, and add some more realistic possibilities like being able to move your player to any part of the tee box, being able to work the ball w/ clubface open/shut changes, ball position, etc. But overall scoring in each area is about right--chipping, putting w/o the grid, driving, iron play all behave for us about like players on tour. I'd like to see HBS come out w/ tour player animations in packs of 5 for $$. And perhaps a 2nd tier of HBS created courses that are a cut above user created courses.
    ncp10
    If you have truly mastered TGC 2019 and have removed enough aids to keep the challenge where it needs to be to support the addictive lure of golf, then you need a new or modified golf sim. If not, what the heck are you after?

    I don't even own TGC 2019.
    The swing mechanic/tempo thing they went with does very little for me.
    (I did own TGC 1 though... I can't even remember if I bought v2 - I don't think so)
    Also, about the courses..
    I'm not as enamored with most of them as some are.
    My long standing gripe with TGC is how everything sort of "looks the same". I think it's really just a limitation of the way they decided to do the courses with themes and no fully custom assets, etc.
    It has pro's and con's for sure.
    ncp10
    ...what the heck are you after?

    To answer just this one point..
    The bummer for me is I really just wanted Rory with more and more content built out over the years to get to TW14 levels of content (and maybe beyond).
    It's great fun to play a fully fleshed out career mode full of real licensed courses against a field of real golfer names.
    I'd always thought it'd be amazing to have a big budget game like that where they could tie into real data on a tour stop weekend and you could play against the live leaderboard, etc.
    Also, I think both TGC and PG have missed the boat on how much fun it is to have gear and equipment be part of leveling up your golfer. The amount you play and win contributing to how good your golfer gets and the gear he can afford is all part of what can make a long term really engaging "game" experience.
    Just leveling everyone to the same distances right out of the gate and having gear choices be only cosmetic just misses a huge fun thing - at least to me.
    inkcil
    For under $20, is this game still recommended at this point? I'm playing on a PS4 Pro.

    As an XBox One X owner and player of the game, I'm going to give you this example because I have friends who've played it on the PS4 and the PS4 Pro, and they say their experience with the Pro version is similar to mine with the X. The XBox One X Enhanced version is light years ahead of the standard XBox One version. Not only do the 4K (2160p) graphics make the game look better, many of the trees seem to be constructed of more detailed models... it's really astounding to see them side by side.
    The PS4 Pro version is scaled up from 1080p to 1600p, over the standard PS4 version. I read they had to stop there to maintain 30 FPS, but 1600p is still going to look a lot better than 1080p, especially since they also used the more detailed tree models on the Pro version.
    I don't think you'll have any regrets about buying it at under $20. Some of the new user created courses that have been appearing over the last month are astoundingly good. The LiDAR utility that Chad Golf has put in the hands of the PC version designers has resulted in some very faithful real course recreations as well. There are more quality courses than I can play at this point in time! :)
    scagwi
    Also, I think both TGC and PG have missed the boat on how much fun it is to have gear and equipment be part of leveling up your golfer. The amount you play and win contributing to how good your golfer gets and the gear he can afford is all part of what can make a long term really engaging "game" experience.

    I agree there and that's a very easy thing to do, add branded equipment as was the case in Rory.
    I went back to Rory just to check it out again and was shocked at how poor the image quality was for their choice of textures. Often you can't even see where the fringe ends and green starts. I find TGC 2019 to be nothing short of phenomenal for image quality--go play Cypress Point and all the other Pebble Beach area courses they are just lovely.
    scagwi
    To answer just this one point..
    The bummer for me is I really just wanted Rory with more and more content built out over the years to get to TW14 levels of content (and maybe beyond).
    It's great fun to play a fully fleshed out career mode full of real licensed courses against a field of real golfer names.
    I'd always thought it'd be amazing to have a big budget game like that where they could tie into real data on a tour stop weekend and you could play against the live leaderboard, etc.
    Also, I think both TGC and PG have missed the boat on how much fun it is to have gear and equipment be part of leveling up your golfer. The amount you play and win contributing to how good your golfer gets and the gear he can afford is all part of what can make a long term really engaging "game" experience.
    Just leveling everyone to the same distances right out of the gate and having gear choices be only cosmetic just misses a huge fun thing - at least to me.

    I dunno.
    What you are describing has nothing to do with gameplay. Only fluff, window dressing really.
    I know you want to play with real golfers and the like, but a golf game doesn’t need to have that to be a great game. TGC2019 has proved this.
    To the other poster that claims that the courses all “feel the same”,
    I will say that some of the links courses do look similar. But those parkland courses are all very much different. Even the links courses, if you look around there are quite a few distinct courses as well.
    If window dressing is the only thing that is really bothering you then I got to say that this game has nothing to worry about.
    If and when the next game arrives I’m sure the swing meter will get revamped, some of the bugs will be gone and who knows?... might even be able to get that PGA feel in the game as well.
    Until then though?
    I’m happily hacking it out there!
    lions67
    I dunno.
    What you are describing has nothing to do with gameplay. Only fluff, window dressing really.
    I know you want to play with real golfers and the like, but a golf game doesn’t need to have that to be a great game.

    Well...
    Call it whatever you like, but it does matter to many people and adds a ton to the overall experience.
    As for the “other poster about the courses feeling the same” - that was also me actually.
    Thank you for acknowledging there’s some truth to that, at least subjectively.
    Truly I appreciate it. Too often fans of a given game will not cede any points and just insist all is amazing with their product of choice - which we all know is never the objective truth.
    Final point. I don’t actually love the TGC gameplay at all. It’s way more than “window dressing” that keeps me playing PG instead of TGC. I really dislike the swing decisions they made in this latest version.
    scagwi
    Well...
    Call it whatever you like, but it does matter to many people and adds a ton to the overall experience.
    As for the “other poster about the courses feeling the same” - that was also me actually.
    Thank you for acknowledging there’s some truth to that, at least subjectively.
    Truly I appreciate it. Too often fans of a given game will not cede any points and just insist all is amazing with their product of choice - which we all know is never the objective truth.
    Final point. I don’t actually love the TGC gameplay at all. It’s way more than “window dressing” that keeps me playing PG instead of TGC. I really dislike the swing decisions they made in this latest version.

    Oh I didn’t realize that the “other poster “ was you as well! Lol
    No worries. Like I said, lots of those links courses do feel the same.
    But you never did acknowledge my last part, which I think I tried to address your concerns about the swing mechanics. But I just play the game , I don’t make the game so I can see why you left that out. Lol
    I have never tried PG so I can’t even compare the two. I only play on PS4. My son has a pc though that he games off of. How much is PG right now?
    I would gladly give it a spin.
    lions67
    Oh I didn’t realize that the “other poster “ was you as well! Lol

    :cheers444
    No clue on PG price, sorry.
    I bought it like 4-5 years ago for $20
    I'm curious to learn how TGC 2019 is viewed by 'serious' RL players, ones playing to handicaps, from + to -10 or so, versus casual RL players, or people that don't play much RL golf at all. Me and my partner are in the cohort of long time low handicap players continue to be amazed w/ just how well the sim plays, in particular with respect to shot outcomes right on thru the bag. We never get the sense it's too easy, not ever. Swing timing is sensitive to choking at critical times as can be the case in RL golf. The luck aspect of RLG, relative to the skill employed at shot setup and execution, is right where it needs to be in TGC 2019. One can make a great swing, even set the shot up quite well, and yet have a bad bounce that turns what might have been a 5' putt into a 45' putt, as happens in the real world. We have recently had a slew of really close matches after a period where the partner lost his swing (cadence, i.e.) enough to not be able to compete. We are in the cohort that could take or leave a new release as we feel like we have everything required to simulate a golf match that very much parallels RL play at Tour level.
    I agree w/ others' opinions on the future of golf sims/games. It's clearly a small niche, especially to dedicate to the 'serious' RL player. OTOH, if you commit to this audience versus trying to appeal to a large audience, there is very little development cost to improve the game compared to something like a TW2014. I hope HBS does this w/ TGC series. They can refine the swing mechanism and lose those attributes of it that don't fit well w/ RLG physics that has already been discussed here, continue to improve the course developer w/ new objects and attributes, and add features that improve realism visually. I'd love to see more weather options w/ a time of day that actually does involve the sun moving in the sky as it does in the real world, so that when you start at dawn the sun rises and lighting changes accordingly. Improve the animations as able, improve the gallery and give the option of having the gallery present in H2H matches as well as career mode. Allow the player to change position on the tee box. These types of changes are low budget. They can continue to sell copies and develop a reputation as the go-to golf sim for RL players, ongoing. No need to crank out a whole new show--it probably won't happen for all of the reasons stated. EA had all the bells and whistles of the robust PGA connection, and look what happened to them. Rory had ample 'entertainment' features such as the commentary and great animations of tour stars, and look what happened to that.
    I’m hopeful the next version will have ******* or at least optionally *******, even if it’s just for playing ********
    Fingers crossed

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