Image of F1 25 cars driving around Imola circuit
Image: EA Sports

All F1 25 MyTeam Changes, Explained

MyTeam is receiving some pretty cool changes this year.

The launch of a brand-new Formula One (F1) game is a hugely exciting time for racing fans looking to take their skills to the virtual racetrack once more. While online action is the focus for many, the ability to take charge of your very own F1 team is an exciting prospect for those seeking championship glory. For F1 25, EA Sports and Codemasters have started sharing plenty of information ahead of its release.

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MyTeam allows players to build a team from the ground up as the eleventh team on the grid. Ranging from car development to driver lineup, players have the ability to control every aspect of how the team operates off and on the track. As part of its pre-launch roadmap, the developers have shared a wealth of information on changes coming to MyTeam and how it aims to revamp the mode.

What Are The F1 25 MyTeam Changes?

F1 25 Braking Point Cars driving side by side at Imola
Image: EA Sports

During a media event, the team behind F1 25 revealed MyTeam is undergoing a significant revamp in order to inject a breath of fresh air into one of the F1 franchise’s most popular modes. The biggest change is a transition to becoming an owner of a team instead of operating as an owner and a driver. As a result, players will have more focus on managing two drivers representing the team and the rest of the operation.

With more of a focus on the team owner role, F1 25 will feature Owner Perks, which enable players to run their team in a specific style. Fancy yourself as more of a Toto Wolff instead of a Guenther Steiner? Pick the perks that suit your style.

New Progression Systems

To move your team towards the front of the pack, the new Team Progression systems offer new ways to build a reputation within the paddock. Fan rating is determined by completing various accolades and winning rivalries. Depending on the successes and failures, the sentiment within the paddock changes.

Thanks to the addition of paddock sentiment, driver contracts have been overhauled. The sentiment generated by the team will influence the opinions of current and potential drivers looking for a seat. Want the best talent? Keep your reputation high.

HQ Receives A Makeover

Image of F1 25 MyTeam Headquartes with F1 car hanging from ceiling
Image: EA Sports

The HQ has received a fresh coat of paint in F1 25. Split into Scale, Population, Activity, and Branding, each department within a team has its own Head for players to interact with and execute a range of decisions. Alongside better facilities for a team to operate, the game has a larger focus on the size of the team’s workforce. It’s down to the players to decide whether they want a large team of employees or a smaller one to avoid breaching the cost cap.

Just like previous F1 games, the HQ plays host to the R&D of a MyTeam car, which has also received an overhaul this year. Research and development are two separate entities in F1 25, creating even more choices for players to make. Research requires points in addition to several options. Should you develop a new floor for one or both cars? If development fails, which driver receives the upgrade?

Sponsorships Finally Matter

For several years, sponsors have often been something to decorate a livery with, but in F1 25, players can earn loyalty from the names they choose to have on their car. Loyalty to sponsors opens the door to earning a wealth of rewards ranging from XP bonuses, extra cash, and unique liveries.

Overall, there’s plenty to look forward to in F1 25 MyTeam with EA Sports and Codemasters making plenty of meaningful changes that should take the mode to the next gear.

Author
Image of Jon Nicholson
Jon Nicholson
Jon is a freelance writer for Operation Sports. Joining in 2025, you can find him fine-tuning his EA FC Ultimate Team squad or taking to the track in iRacing.