Connect with us

5 Things Madden 22 Should Steal From Other Games

Madden 22 5 things to steal

Madden NFL 22

5 Things Madden 22 Should Steal From Other Games

Madden 22 news is hopefully right around the corner, and with that in mind Matt is here to talk about five things he hopes Madden 22 will steal from other games.

What would be the number one thing you want Madden to steal from any other game out there?

42 Comments

Leave a Reply

Discussion
  1. Definitely agree with those 5 features. While I would definitely love Create a Play, I could see it leading to a lot of bugs/glitches. I remember in NCAA 14 where in some formations, it wouldn't run properly because of players clipping. Coach Carousel would be great, but in a NFL game, it would need to be more in depth than NCAA. Pre-Post-Half time show should be a given. Stadium Creator would add a lot of depth in Franchise especially if they improve Create a Team. CPU adjustments in general would be great.
    One thing I would want is a GM mode like in NBA2K. Is there even GMs in Madden? I don't need the story element like in NBA2K. For a NFL game, a GM mode would be perfect if they could overhaul the off-the-field element, like scouting, Free Agency, etc.
    Crazy thing for me is at this point I'd be honestly happy with a true broadcast camera and a way to take away all on screen indicators like you can do with most 3rd person games and marginal improvements.  I think the problem with that list(even though it's a good list)  is that EA has kinda shown they don't wanna spend the "bag" on much of anything.  
    I want to see the injury system from NBA 2K to find its way into Madden. Lingering injuries, wear and tear, etc. If a guy tears his Achilles/ACL he should receive a permanent reduction in select ratings because of that. It would really add a whole new dynamic to franchise mode.
    It would also be nice to see players playing through injuries more. A guy like Marshawn Lynch was always on the injury report but didn’t miss time.
    Great topic.
    Id like to see a similar feature to the gold, silver, bronze rating system found in APF2k8 implemented.
    I think this would lead to more balanced gameplay for all the modes in Madden.
    another feature for more balanced gameplay would be a feature similar to the play calling in TEccmo bowl. especially for arcade-style gameplay.
    tril
    Great topic.
    Id like to see a similar feature to the gold, silver, bronze rating system found in APF2k8 implemented.
    I think this would lead to more balanced gameplay for all the modes in Madden.
    another feature for more balanced gameplay would be a feature similar to the play calling in TEccmo bowl. especially for arcade-style gameplay.

    I did always like the ability system in 2k8. While the ratings were hidden, the ability system in 2k8 was great. It didn't feel like a boost like how abilities are in Madden. Abilities in 2k8 were the actual skill. It was a skill either a player had or not. Gold players stood out, but Bronze players were still impactful. Heck, I always had a generic player I could count on. I could field a team with no Speed Burners and still be dominant. I preferred playing with a pocket QB. Give me a QB with Rocket Arm, Laser Arm, and Quick Release and a WR with Route God, Bump Buster, and Soft Hands, and I can light up a defense. If the defense ran a Cover 2 Man Press against that QB-WR pairing, that's a guaranteed big play if you time it right.
    Another thing I would like to see is Tendencies like in NBA2K. We all know how scripted Madden's gameplay could be and how poor AI can be. With Tendencies, that can have a huge impact on gameplay. Madden has Traits. But they never fully fleshed it out. You can't just rely on ratings and abilities to differentiate players. Even with the intangible ratings, there's never a big enough gap to differentiate how players react to plays. What's the difference between someone with 88 Awareness and 82 Awareness. With Tendencies, it can make gameplay less static and more dynamic. It would be cool to see QBs with Tendencies like Make 3rd & 4th reads, force into tight coverage, and check down. A RB with Bounce outside versus Follow Blocks, or perform Spin/Juke/Truck/Stiff-Arm/etc. A DB with Jump routes. Stuff like that would make players play like themselves.
    And while speaking on Tendencies, I would like to see the VIP system like 2k5. It wasn't always prefect, but it would be great for Madden. It would be great for teams to actually play true to life. Especially if we can customize it. It would go perfectly with Coach Carousel. Where each coach and coordinator is given a VIP profile about how they would handle every situation. That way, when a team changes coaches, the team plays different.
    nutt2252
    I remember when OS actually posted articles and not lackluster YouTube videos for clicks and htis.

    Yeah. Can we get cliffs? I am not watching an 8 minute YouTube video about something I can read in under a minute.
    I wish they would bring back the create a player feature that they had in Madden 96-97 when you had to run different drills to determine your players attributes. I felt it was more organic.
    I'm still waiting for EA to steal "fun" from other games. I would start there. I find it interesting that the degree of fun I have with the game lines up exactly with the annual increase of Ultimate Team revenue. The more they make from the pay to winners, the less enjoyable the game seems to be. I don't expect any significant changes anytime soon. If they figured out how to competitively balance Ultimate Team so that the pay to winners could still feel like they're getting value while everyone still remained competitive I would maybe get back into Madden. I know it's possible because MLB The Show remains competitive and fun to play with zero dollars spent. I win 2 for every game I lose and most games are competitive. Can't say that for Madden. In Madden the play results are so scripted that if makes it impossible to compete against better teams because your 84 overall receiver simply cannot do anything against that 99 over CB. Regardless of your strategy or stick skills. I've officially given up on Madden.
    jfsolo
    People don't read anymore, so a video, but I turned it off after the opening dig at Madden. I can get that **** anywhere.
    The people that do still read are the ones who still use outdated message boards like all of us. I get they want to use videos to grow OS, but it's a bit odd they wouldn't have anything to read to go along with it considering this is a message board where all everyone does is write and read.
    Sent from my SM-N950U using Tapatalk
    They can “steal” whatever they like. But the execution has got to be there. Which lets be honest. Most of the time it’s half baked. And not fleshed out. At least when compared to other games.
    So I just have little hope. I keep up with the news. But don’t buy anymore. And just hope that one day I’ll enjoy a EA football game again. But I’m not counting on it.
    2k's injury system (as mentioned earlier) and 2k's contract system, but specific to the NFL. Those would bring the best longevity to franchise for me.
    Stadium creator isn't a priority, especially when you hear the devs from the Show talk about the amount of resources that sucked from dev time the past 2 years, but it would be cool because the photos on the Series X for these generic stadiums are the same ones that Madden used on the Xbox 360. That's just downright laziness. They could give us better options by allowing us to select the Tottenham stadium (in FIFA already), Wembley stadium (in Madden already), or the stadiums created for Longshot, MUT, QB1, SSKO, the Yard, and Draft Champions over the years.
    NBA 2k has allowed for team rebranding within the MY GM mode for a few years. This has opened up opportunities to get a college basketball fix in where NBA teams, rosters, courts, and arenas could be modified to NCAA teams.
    This is highly detailed but it works really well and the 2k share community has a lot of creative minds out there. I find myself playing NBA 2k more for the college mods.
    Madden would do well with a similar mode in franchise that could open the door for those to create classic NFL teams or NCAA teams.
    PhillyPhanatic14
    2k's injury system (as mentioned earlier) and 2k's contract system, but specific to the NFL. Those would bring the best longevity to franchise for me.
    Stadium creator isn't a priority, especially when you hear the devs from the Show talk about the amount of resources that sucked from dev time the past 2 years, but it would be cool because the photos on the Series X for these generic stadiums are the same ones that Madden used on the Xbox 360. That's just downright laziness. They could give us better options by allowing us to select the Tottenham stadium (in FIFA already), Wembley stadium (in Madden already), or the stadiums created for Longshot, MUT, QB1, SSKO, the Yard, and Draft Champions over the years.

    That's the only thing about something like Stadium Creator, is that it takes up so many resources. We've seen how Longshot/FotF took resources from Franchise over the past 4-5 years(counting year or two to develop). The transition to Frostbite took up so much resources. That was around the same time EA had some of the Madden Devs help get NBA LIVE back on its feet.
    But that would be a cool feature for Create a Team. I do also agree that if they have access to other stadiums, use them.
    Aimbrogn
    NBA 2k has allowed for team rebranding within the MY GM mode for a few years. This has opened up opportunities to get a college basketball fix in where NBA teams, rosters, courts, and arenas could be modified to NCAA teams.
    This is highly detailed but it works really well and the 2k share community has a lot of creative minds out there. I find myself playing NBA 2k more for the college mods.
    Madden would do well with a similar mode in franchise that could open the door for those to create classic NFL teams or NCAA teams.

    Just having a lot more customization in general would be nice. Let me realign the NFL, affect the Salary Cap, change how Draft order happens. It would be nice to have more starting points in Franchise. Let me start in Offseason after the draft takes place
    alabamarob
    A playable Broadcast cam

    Broadcasting with scoreboard overlays of the main networks would add to the immersion. NCAA Basketball 10 did this with ESPN & CBS broadcasts.
    Aimbrogn
    Broadcasting with scoreboard overlays of the main networks would add to the immersion. NCAA Basketball 10 did this with ESPN & CBS broadcasts.
    On that same path multiple broadcast teams for Monday night, Thursday night ..
    Number 1 is definitely the most needed. They used the NHL game as an example of dynamic defense but NFL2k had the VIP that tracked and saved all your tendencies. The ai would play like those tendencies so you could play against your friends or even your own styles.
    Implementing this in madden would make each team actually play unique and kill money plays that make this game so boring to play
    Sent from my iPhone using Operation Sports
    kjcheezhead
    Number 1 is definitely the most needed. They used the NHL game as an example of dynamic defense but NFL2k had the VIP that tracked and saved all your tendencies. The ai would play like those tendencies so you could play against your friends or even your own styles.
    Implementing this in madden would make each team actually play unique and kill money plays that make this game so boring to play
    Sent from my iPhone using Operation Sports

    Fully agree.
    I also mentioned the VIP system earlier. It would be cool for the Teams to actually play true to them selves. Playing the CPU is so boring. They should be able to adjust to what I'm doing, especially during the course of the season. It feels like CPU calls plays based on the "Coach Plays" tab in Playcalling.
    ForUntoOblivionSoar∞
    They should steal the execs and boardroom of a game that actually cares about more than the gambling mechanic.

    Tell me who that might be...I'll wait.
    jfsolo
    Tell me who that might be...I'll wait.

    Literally EVERY major sports title has better franchise and less focus on the gambling mechanic.
    Now, why not 2K? Most people say the Franchise equivalents are miles better. Why exclude one that shows my argument to be right?
    So yeah, give me 2K, sure, or the people who run the Show. Hell, I’ll even take EA’s NHL team, based kn what I’ve heard.
    None of these games has the singleminded commitment to the gambling mechanic that Madden does (even FIFA has managed to put aside resources to revamp career mode), and I don’t think they can, due to the branding Madden has created. Even other sports titles that utilize the gambling mechanic still mysteriously seem to find the resources for better Franchise/immersion aspects.
    About the only places where Madden competes in terms of immersion is commentary and graphics.
    And as REX DICKSON said (you know, the guy who knows personally about it more than anyone here) the gambling mechanic siphoned resources from Franchise.
    So yeah, that’s what I’d trade for: leadership that doesn’t focus entirely on gambling mechanics and extra purchase transactions to the detriment of other modes (with the exception of when consumers revolt).
    They need to steal the retirement logic from FIFA where retirements only happen in contract years. Editing contracts to keep players around is much easier, or let us override retirements like you can in NBA2K.
    ForUntoOblivionSoar∞
    About the only places where Madden competes in terms of immersion is commentary and graphics

    Graphics, of course. I hear plenty of complaints about commentary.
    I think they could really improve the product by gutting commentary and put all the sounds on the field (coaches, fans, players with personality)
    ForUntoOblivionSoar∞
    So yeah, that’s what I’d trade for: leadership that doesn’t focus entirely on gambling mechanics and extra purchase transactions to the detriment of other modes (with the exception of when consumers revolt).

    Its a good talking point... but they collectively made over $1billion on Ultimate Team modes last year. I think it was closer to $2bil.
    They'll never move off that, if anything, they'll double down.
    .. the tragedy is, another label can't capitalize on what the Empire is neglecting. thats what would happen with virtually every other product on the face of the earth.
    Hopefully soon the dinosaur owners will be out and the new blood will care more about this product contributing to the NFLs brand.
    Dynamic difficulty from Madden 09. The sliders used to change based on how well you did in previously played games. If done well, it can give the feeling that AI teams have scouted what you have done well and gameplanned to stop it. Right now you can run an offense that is super run heavy and the defense doesn't gameplan or adjust to stopping the run. We can look at opponent rosters and get an idea of where their strengths are. They don't really use their best players well but at least we can scout some.
    MLB the show player creator. Just the ability to choose which name the commentary says is still one the best features for a sports game for immersion.
    Skyrim levelling. Basically have ratings go up the more it's used. Throwing deep passes should increase deep accuracy. But I would add caps based on player archetype and have it be hidden with a little deviance for added replayabity. If you wanna have deep accuracy you're gonna have to suffer with missing passes until it gets better. Or incorporate it into a practice mode.
    Sent from my LM-G820 using Tapatalk
    oneamongthefence
    Dynamic difficulty from Madden 09. The sliders used to change based on how well you did in previously played games. If done well, it can give the feeling that AI teams have scouted what you have done well and gameplanned to stop it. Right now you can run an offense that is super run heavy and the defense doesn't gameplan or adjust to stopping the run. We can look at opponent rosters and get an idea of where their strengths are. They don't really use their best players well but at least we can scout some.
    MLB the show player creator. Just the ability to choose which name the commentary says is still one the best features for a sports game for immersion.
    Skyrim levelling. Basically have ratings go up the more it's used. Throwing deep passes should increase deep accuracy. But I would add caps based on player archetype and have it be hidden with a little deviance for added replayabity. If you wanna have deep accuracy you're gonna have to suffer with missing passes until it gets better. Or incorporate it into a practice mode.
    Sent from my LM-G820 using Tapatalk

    I got to disagree.
    First, I hated it in Skyrim, because there’s no reason for wolves to go extinct two game months in and be replaced by trolls.
    But as for Madden, the problem is, what if you assemble a once in a generation team? As talented as the 2007 Patriots, but you finish 9-7 because of level scaling.
    I think they could implement scouting AI without artificially making your team worse than what it’s roster actually is.
    UFCMPunk
    They need to steal the retirement logic from FIFA where retirements only happen in contract years. Editing contracts to keep players around is much easier, or let us override retirements like you can in NBA2K.

    It would seem easier if they just add the option to undo retirements. ��
    ForUntoOblivionSoar∞
    I think they could implement scouting AI without artificially making your team worse than what it’s roster actually is.

    I don't think a 1-size-fits-all game works anymore.
    To over generalize, everyone figures out the cheese. There are always numerous money plays that just can't be stopped. The competitive jockeys may figure out how to stop them, but the CPU never will.
    It would be great to have AI that could actually hurt you if you kept running the same series of 15-20 plays. Honestly, I doubt I run 30 plays, including runs...
    I would LOVE to see a game where the controls were taken out of your hands. Build a team top to bottom, and then coach them up week to week. With your success dependent on how you evaluated your personnel and built a gameplan around your teams strengths.
    .. but this is just not the audience EA wants. I don't blame them for catering to the online crew, and MUT. Go for it. Just, please, stop taking the rest of us along for the ride.
    Madden08PCgmr
    I don't think a 1-size-fits-all game works anymore.
    To over generalize, everyone figures out the cheese. There are always numerous money plays that just can't be stopped. The competitive jockeys may figure out how to stop them, but the CPU never will.
    It would be great to have AI that could actually hurt you if you kept running the same series of 15-20 plays. Honestly, I doubt I run 30 plays, including runs...
    I would LOVE to see a game where the controls were taken out of your hands. Build a team top to bottom, and then coach them up week to week. With your success dependent on how you evaluated your personnel and built a gameplan around your teams strengths.
    .. but this is just not the audience EA wants. I don't blame them for catering to the online crew, and MUT. Go for it. Just, please, stop taking the rest of us along for the ride.

    Well uh, I can’t speak for people who exploit the game. I use HUNDREDS of plays and don’t cheese. So I guess we’re coming at it from different perspectives.
    ForUntoOblivionSoar∞
    I got to disagree.
    First, I hated it in Skyrim, because there’s no reason for wolves to go extinct two game months in and be replaced by trolls.
    But as for Madden, the problem is, what if you assemble a once in a generation team? As talented as the 2007 Patriots, but you finish 9-7 because of level scaling.
    I think they could implement scouting AI without artificially making your team worse than what it’s roster actually is.
    Level scaling was done that way in oblivion not skyrim. And I waa talking about the way ratings go up. Ideally it would be in a practice mode. Similar to training camp but in season and the gains would be much slower. Or take the focus player feature in gameplan and make it require some user input. Dev traits and archetype influence how fast a skill goes up or the threshold needed to win the minigame. It could give true value to project players instead of forcing them into games just to get them some xp. I just want more stuff to do in franchise mode especially week to week. But only if the CPU also gets to use these features. Its the reason I skip the gameplan. It gives me an unfair advantage over other teams.
    As far as the Patriots go that's a once or twice in a lifetime occurrence. There were also difficulty tweaks when playing rivalries and playoff football. Right now there's no difference that I can tell whether I'm playing a preseason game or the super bowl. Madden 09 was pretty clunky but with some tweaks it could be really good. NCAA also had home field advantage. Just something to make games feel different on a user level and not just visually.
    Sent from my LM-G820 using Tapatalk
    When I saw the title of the post I thought, "from other games? How about 5 things from past Maddens that existed a decade ago that you'd add to 22" lol.
    If I had to steal from another game I'd probably say a "simulation feature". So really every other game that offers some aspect of simulation from real life would suffice. Like, the football I see on TV I wish was represented in the game., or at least a small part of it. Like, just having a football and the required number of players isn't really enough for me. I'd like, you know, actual football stuff in there.
    ForUntoOblivionSoar∞
    Well uh, I can’t speak for people who exploit the game. I use HUNDREDS of plays and don’t cheese. So I guess we’re coming at it from different perspectives.

    No, I'm not talking about exploiting the game, just the money plays everyone figures out (in pretty short order)
    Not even the money plays. The AI and/or programming is so bad, I could audible to slant routes every down, consistently move the chains and score points. There is something like this in every version.
    I would love to see AI get to the point where they could really hurt you if you kept running the same stuff over and over and over.
    illwill10
    One thing I would want is a GM mode like in NBA2K. Is there even GMs in Madden? I don't need the story element like in NBA2K. For a NFL game, a GM mode would be perfect if they could overhaul the off-the-field element, like scouting, Free Agency, etc.

    Completely agree I'd be hyped af if they had a true "Coach" or GM mode. Until then, NFL Head Coach 09 has 2021 mods and 06 will be fully modded soon.

More in Madden NFL 22

Poll

Recent Forum Threads


Top Esports News

Related

To Top