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Madden NFL 17 News Post



We're getting close to the end of the NFL season, and Madden NFL 17 is old-hat to many OS'ers at this point. By that we mean the quirks of the game are well known, and the best ways to balance the game with sliders have been explored in a rather in-depth manner.

With that said, we're wondering how you feel about this year's game? Do you think you've gotten it to a point where it plays a pretty realistic game of football? Do you think it's not realistic at all?

Vote in the poll, and leave a comment as to what exactly you think Madden is doing right or wrong in regards to realism!

Game: Madden NFL 17Reader Score: 8/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 16 - View All
Member Comments
# 1 jej8523 @ 11/28/16 03:37 PM
Here's what is realistic:

Real NFL teams
Real NFL players (mostly)
Practice squads
Graphics (as much as possible)
Schedules
Commentary (finally)

Here's what isn't realistic:

EVERY NFL player running the same
General movement
NO tattoos (outside of a few players)
Blocking (globally)
Celebrations
Stadium atmosphere
Presentation
Penalties
Coaching staffs
Injuries
Scouting/Drafting
Trades/Signings
No Pro Bowl
Player/Coach development
Chemistry
Staff movement
Positions/substitutions
Playbooks
Onside kicks
Kicking
AI Defense/Decision-making

There are a TON more unrealistic aspects of the game, which dramatically outweigh the realism. Basically, Madden 17 is for entertainment purposes only. Unfortunately, its all we have.
 
# 2 newtay @ 11/28/16 03:51 PM
Some of it seems realistic but everything in terms of movement is artificial. Ratings and selected animation dictate outcomes. Battle in the trenches looks real but its fake. Jukes, spins, stiffarms, and trucks are all artificially determined.Wr routes on db outcomes, fake...
Qb pocket broken tackles, fake... It's all determined by an artificially made system, designed to look realistic but just broken... Madden is light yrs behind FIFA in terms of true physics and realistic movement outcomes. Madden does other things fairly enough, but if they could just establish a realistic physics engine it would be pretty close to perfect.
 
# 3 ehh @ 11/28/16 03:55 PM
At this point the realism is quite minimal. On the field this game is a far cry from what we had in August, from QB's never throwing an inaccurate pass to wonky physics on tackles. Really unfortunate what happened to this game post-release.
 
# 4 thegut @ 11/28/16 05:17 PM
If Tiburon's aim was to make Madden realistic they are either incompetent or have never watched the sport. I don't believe they have any plans to ever make Madden realistic. Out of the box this year, Madden played the best it has ever played.....well I now believe that was not intended by Tiburon. Every patch has removed anything remotely realistic and brought Madden back to their strange idea of what football is. With FIFA, NHL, The Show, and NBA 2k all becoming better and more realistic every year; it is obvious Tiburon are unable or unwilling to improve Madden towards capturing the sport it represents.
 
# 5 tril @ 11/28/16 07:58 PM
in order for Madden to become more realistic they need to give the user more control.
passing needs to go beyond pressing the icon and only being able to lead a pass, throw low or high. they need to use the passing mechanics/features found in Backbreaker or Axis 16.. passing should be true analog passing.

same with catching the ball. this should be strictly a user catcher option. not only when I want it to be.

same with running backs, covering up the ball should be a mandatory the run game.

and as far as a passer pocket, there should be a way to have pocket form and adjust organically.

I
 
# 6 Agent89 @ 11/28/16 08:18 PM
The most unrealistic thing has to be the AI on All-Madden without slider manipulation, and the fixed, pre-determined ball-in-air interactions. Clear open deep passes turning into one-handed interceptions by warping and sliding.
 
# 7 cmehustle @ 11/28/16 09:03 PM
Fix blocking. Bring back the vision cone (the most realistic idea Madden has ever had, plus the only way to differentiate qbs from each other besides speed). Fix blocking. Get rid of the speed burst. It too often turns the player the user picks into a God, and the best player on the field no matter who it is. Fix blocking. Thats it. Thats how you make the most realistic Madden ever.
 
# 8 dtlm6 @ 11/28/16 09:43 PM
What I love about Madden, in terms of realism, is that I'm involved in different types of games, i.e. shootouts, low-scoring affairs, 21-17 type games and blowouts with my franchise team. For me, that is the most important component of a sports game. In terms of offense, sometimes I have great running games or great passing games or a combination of both. And, likewise, I will have games when I struggle with either component. Defense is similar too where I may generate a great pass rush or have to have a bend but not break approach. The game has done an excellent job with penalties, returns and blocked kicks. Madden has come a long way and I look to Madden 15 where the game took a significant leap.
 
# 9 michaelhawj @ 11/28/16 10:46 PM
Madden 17 is not realistic to me.. running animations are horrible
 
# 10 mwolchock1689 @ 11/28/16 11:06 PM
A few issues:

-Refs don't actually throw flags on the field nor do they announce who the penalty is on
-Challenge system still doesn't really work properly
-Presentation is not what you see on TV
-Crowd needs to be better in terms of audio
-No names on the back of jerseys on the sidelines
-Kick power feels the same for every kicker
 
# 11 phenom2311 @ 11/28/16 11:30 PM
Running animations are bad and takes away from the realism. And the physics are bad, which also takes away from the realism.
 
# 12 Cowboy008 @ 11/28/16 11:39 PM
Madden 17 has a little bit of realism but it should have much more.
 
# 13 bubba4 @ 11/29/16 02:44 AM
I would rate Madden pretty low in the realism department. It has a lot of big and little things missing that just doesn't say authentic NFL. Madden gains a few yards every year, but they always have to punt. No first down this year. By the way, in the NFL when a team gets a 1st down, the referee (white cap) is the ONLY person allowed to signal first down! Not the side judge or the back judge. Just a pet peeve of mine for Madden. Getting the little things right goes a long way towards realism.
 
# 14 jtott @ 11/29/16 03:00 AM
Still no Cheerleaders on the sidelines .... what is up with that? :-)
 
# 15 Quentin32 @ 11/29/16 04:57 AM
3 out 10

I rarely see any play that looks realistic
 
# 16 JayStarr @ 11/29/16 05:40 AM
I hope the devs are paying attention..
 
# 17 radney @ 11/29/16 09:20 AM
I still think players moves like robots, still a bit stiff looking. There's no real separation from elite players or teams to the below avg teams, players, etc..... Ball physics is a joke. Ball floats around like a beach ball causing BS interceptions. All DB's and LB's have hands of gold while WR's constantly have drops even from the slightest contact. WR dive for balls in open field where they don't have to. If they just catch it and run, they could have picked up a ton of more yards. But instead, they fall when it's not warranted. RB's and KR's spin unnecessarily at times instead of just running straight. They put too much emphasis on juke moves that it's over done. Same with block kicks.....over done. They seem to let what ever happened last year in the NFL dictates and put the focus on that aspect of the game. Like last year, the one-handed catches were the focal point and the over aggressive catches were way overblown. Get rid of UT.......complete waste.

And for the little changes. I'm not in love with their lighting system. Colors don't pop out enough, not to me. 1:00 games looks later than they do. The 4:00 games have that hideous pink looking sky. All the West Coast games should look like 1 PM their time, not East Coast time. The shadows don't fade onto the field like they should during games. In some stadiums, they do and in some they don't. It's like they're too lazy to focus on things like that.....but we have UT, people....YAAHHHH? GTFOH!!! Games in September should look different in December. That's where MLB the Show shines brightly. Somebody from Madden's team should go talk to a rep from MLB the Show. Just go back to Madden '12. They had it perfectly and it hasn't been right since. I'm a Steelers fan. The sun always sets in the south end of the stadium near the open end and not the north end like it is in the game. And as much as I hate the Dallas Cowboys, where is the blinding sun in the 4:00 game when the sun is beaming through the open area of the atrium? If you know what I'm talking about, play a 4:00 game at AT&T Field in Dallas on Madden '12. By the late 3rd and 4th quarter, you'll see what I mean. Finally, for crying out loud......where are the flags on top of the goal posts? They never existed in Madden, I don't know why? NCAA '14 has them. Little things like that has made me started playing the older games again. Like the first poster said, the only thing that's real about Madden is the teams and players itself.
 
# 18 BSchwartz07 @ 11/29/16 10:46 AM
Quote:
Originally Posted by jej8523
Here's what is realistic:

Real NFL teams
Real NFL players (mostly)
Practice squads
Graphics (as much as possible)
Schedules
Commentary (finally)

Here's what isn't realistic:

EVERY NFL player running the same
General movement
NO tattoos (outside of a few players)
Blocking (globally)
Celebrations
Stadium atmosphere
Presentation
Penalties
Coaching staffs
Injuries
Scouting/Drafting
Trades/Signings
No Pro Bowl
Player/Coach development
Chemistry
Staff movement
Positions/substitutions
Playbooks
Onside kicks
Kicking
AI Defense/Decision-making

There are a TON more unrealistic aspects of the game, which dramatically outweigh the realism. Basically, Madden 17 is for entertainment purposes only. Unfortunately, its all we have.
I couldn't agree with you more. The graphics are nice, however even with that the lack of tattoo's, and lack of current accessories (real arm sleeves, only 1-2 types of gloves per brand, no military month accessories) are all inexcusable at this level. Along with the cartoonish fake players on the sidelines, and the awful generic fake coaches they really just don't pull it off at all.

I could go on with the lack of realism in the season modes, with no real assistant coaches, no position battles, no player benching from CPU teams, injuries that only happy with on ball collisions.... I played this game for about a week and once again it's collecting dust with the other years of garbage that they put out.

The saddest part is that most of the things they need to do to make this game better were in the PS2 versions of Madden. I miss when other companies could make NFL games, even though I preferred Madden over the 2K version, Madden was so much better when they had to earn your purchase.
 
# 19 newtay @ 11/29/16 11:52 AM
It starts with running and physicality in Football, and Madden doesn't do it realistically. Running in Madden looks just ok but quirky. I never understood why they did away with PS2 versions running animations. I wish they would have built on those builds. Also the manner in which a runner cuts, jukes, stiff arms is just not accurately represented. Now with the physicality, it just doesn't feel right. If I'm playing with a powerful DT I should feel a difference and be able to push the pile more. Power runners need to feel more physical when finishing runs, not just break more tackles. Just llok how Cam gets tackled compared to Tyrod Taylor. Madden come get so much better in realism...
 
# 20 mitsurugi_78 @ 11/29/16 12:11 PM
Someone already mentioned the Vision cone...and it was pretty good...at least made it harder for the cheesers to run to one side of the field and make a spinning jumping pass to a lone WR on the other side of the field with pin point accuracy. But they took it out because of the same reason they take all the good stuff out...it's too hard for the casual players. They're only catering to the arcade/casual players. One of the biggest things for me is the penalties...they're basically non existent or forced. If you manually cover a WR and you're running into him...it should be a penalty...but I see it all the time...where the DB just runs slow on purpose to block the WR...that whole part of the game needs to be redone...jamming a WR is like a one time thing...just press RB but you should be able to do that anywhere...and if you're beyond 5 yards...then you get the holding call, just like in the real NFL...if you're beyond the 5 yards...sometimes you get flagged...sometimes you don't. Why is it you can run around with a QB for up to 10 seconds without a penalty? In the NFL...if you don't get the ball out in 3-4 seconds...you're getting sacked...yet...people drop back...and sit there and then use playmaker...and after what seems like minutes...throw to a wide open guy because all of a sudden...the DB can't cover him...very broken and needs to just be removed if it can't be fixed. I'll stop here...lol...this is already long winded.
 

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