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EA Sports UFC 2 News Post


Geoff Harrower, A.K.A. GameplayDevUFC, has been posting quite a few details on the upcoming EA Sports UFC 2 patch on his Twitter page. While no date for the patch has been revealed, he has posted quite a few nuggets. Check out some of them below and let us know what you think!
  • Added the ability to block when in any level of hit reaction to the legs or body. This should fix the "magic combo" issues.
  • Tuned AI transition denial success rate to be more dependent on grapple advantage
  • Increased stand up arm health damage taken when holding High Block by 20%
  • Reduced stand up arm health recovery when holding High Block by 20%
  • Fixed exploit that allowed fighters to hold their opponent in side saddle with little opportunity for escape
  • Added Grapple Advantage Meter which allows users to better understand grappling mechanics and timing
  • Improved AI takedown defense
  • Further AI stamina management tuning
  • Taunt with @BlessedMMA in the last 20 seconds of the round and have your opponent taunt back to end a round "The Holloway"

Game: EA Sports UFC 2Reader Score: 6/10 - Vote Now
Platform: PS4 / Xbox OneVotes for game: 17 - View All
EA Sports UFC 2 Videos
Member Comments
# 1 CALVOtheBOSS @ 08/12/16 04:31 PM
Quote:
Originally Posted by aholbert32
Added the ability to block when in any level of hit reaction to the legs or body. This should fix the "magic combo" issues. #patchspoilers
Thats great!
 
# 2 Pappy Knuckles @ 08/12/16 04:32 PM
Quote:
Originally Posted by aholbert32
Tuned AI transition denial success rate to be more dependent on grapple advantage #patchspoilers


Added the ability to block when in any level of hit reaction to the legs or body. This should fix the "magic combo" issues. #patchspoilers
Huge. A lot of guys live off those hit stun combos. Oh boy.
 
# 3 Find_the_Door @ 08/12/16 05:02 PM
Might actually play now that the dumb combos are tuned.
 
# 4 ryan4889 @ 08/12/16 05:53 PM
Lol...I'd been having a lot of success hitting folks with the jump roundhouse kick and hitting them with lead roundhouse during reaction time. Wonder if that's what they mean?
 
# 5 HereticGabriel @ 08/12/16 06:07 PM
Any reactions. The biggest one the 1-2 leg kick head kick combo.
 
# 6 Dave_S @ 08/12/16 06:08 PM
Quote:
Originally Posted by aholbert32
Tuned AI transition denial success rate to be more dependent on grapple advantage #patchspoilers


Added the ability to block when in any level of hit reaction to the legs or body. This should fix the "magic combo" issues. #patchspoilers
Does this mean if you get hit reaction to legs or body opponent can still block high during those reactions?


If so I'm not sure I like that fix, people already camp on high block and one of the only ways to get around it is when you land a good body shot. For example a knee to the body to make opponents hand move followed by a overhand.
 
# 7 GameplayDevUFC @ 08/12/16 06:11 PM
Quote:
Originally Posted by Dave_S
Does this mean if you get hit reaction to legs or body opponent can still block high during those reactions?
Yes, that's what it means.
 
# 8 Kasel @ 08/12/16 06:39 PM
Quote:
Originally Posted by aholbert32
Tuned AI transition denial success rate to be more dependent on grapple advantage #patchspoilers
Does this mean the AI will not be such a master at denying my transitions anymore? AI is way too difficult on the ground, better than any high level player I ever played against

Also GPD what is considered the realistic difficulty in this game? Like if I wanna fight Conor McGregor and ''feel the fight'' realistically, is it Normal or Pro? Can't be hard mode can it? I need to know this for CPU vs CPU matches for bettings nights with my friends
 
# 9 Dave_S @ 08/12/16 06:54 PM
High blocks getting stronger!!

 
# 10 GameplayDevUFC @ 08/12/16 06:58 PM
Quote:
Originally Posted by Kasel
Does this mean the AI will not be such a master at denying my transitions anymore? AI is way too difficult on the ground, better than any high level player I ever played against

Also GPD what is considered the realistic difficulty in this game? Like if I wanna fight Conor McGregor and ''feel the fight'' realistically, is it Normal or Pro? Can't be hard mode can it? I need to know this for CPU vs CPU matches for bettings nights with my friends
It means if the AI has +GA, they will deny better than before, and if they -GA they will deny worse than before.

Your other question is better directed at Skynet.
 
# 11 GameplayDevUFC @ 08/12/16 06:59 PM
Quote:
Originally Posted by Dave_S
High blocks getting stronger!!

http://www.operationsports.com/forum...eel-about.html

I'll spoil this one tomorrow, just for you.
 
# 12 Dave_S @ 08/12/16 07:02 PM
Quote:
Originally Posted by GameplayDevUFC
http://www.operationsports.com/forum...eel-about.html

I'll spoil this one tomorrow, just for you.
That's why your my favorite developer.

On a different note a little birdy told me we're getting fighters in their active weight classes!
 
# 13 GameplayDevUFC @ 08/12/16 07:03 PM
Quote:
Originally Posted by Dave_S
That's why your my favorite developer.

On a different note a little birdy told me we're getting fighters in their active weight classes!
One that I'm aware of.

Which bird is this?
 
# 14 Dave_S @ 08/12/16 07:11 PM
Quote:
Originally Posted by GameplayDevUFC
One that I'm aware of.

Which bird is this?
It was a lie I fabricated to subtly remind you there are a handful of fighters in inactive weight classes. You are my favorite developer though, no lie.
 
# 15 aholbert32 @ 08/12/16 07:16 PM
Quote:
Originally Posted by Bigg Cee
So is this all code for were getting a patch in the next week or two? (Hopefully by this Tuesday or Thursday)
Big Cee, how long you been on these damn forums? You know by now that when GPD starts spoiling the patch it means its coming within days.
 
# 16 Pappy Knuckles @ 08/12/16 07:16 PM
Quote:
Originally Posted by Dave_S
Does this mean if you get hit reaction to legs or body opponent can still block high during those reactions?


If so I'm not sure I like that fix, people already camp on high block and one of the only ways to get around it is when you land a good body shot. For example a knee to the body to make opponents hand move followed by a overhand.
You can still go to the body without a built in stun that makes it impossible to block. I don't understand the camp on high block thing either. If they're always guarding their head just go low more until it starts opening up. That and the 20% thing should be good enough.
 
# 17 TreJayMMA @ 08/12/16 07:17 PM
pumped to add the new fighters to my Universe.
 
# 18 Pappy Knuckles @ 08/12/16 07:25 PM
I've gotta give it to this team, they're certainly trying. This upcoming patch is right up there with the end of spinning bull**** and a more effective jab/straight. Good stuff.
 
# 19 Dave_S @ 08/12/16 07:26 PM
Quote:
Originally Posted by Pappy Knuckles
You can still go to the body without a built in stun that makes it impossible to block. I don't understand the camp on high block thing either. If they're always guarding their head just go low more until it starts opening up. That and the 20% thing should be good enough.
It you don't understand the camping on high block then you are lucky in your online opponents.
 
# 20 Pappy Knuckles @ 08/12/16 07:28 PM
Quote:
Originally Posted by Dave_S
It you don't understand the camping on high block then you are lucky in your online opponents.
I think I have about 800 ranked fights and a decent amount of quick match and ultimate team. I've seen it all at this point. Don't have an issue with people blocking high. Guys who parry a lot can be a problem, but there are ways of dealing with them.
 

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