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The Golf Club 2 News Post


HB Studios have just announced The Golf Club 2, scheduled to arrive in the first quarter of next year. The game will include a very in-depth player creator, new clubs, new apparel, new swing animations, new more challenging swing options, private and public clubs/societies, a more customizable offline career mode and more.

Check out some of the features and details below, but click here to read all about it.

Unity 5 Weve moved the game to Unity 5. This means lots of great things for all areas of the game.

Player Creator Weve got a huge player creator, where player features, clothing, clubs and gear will all be customizable. Its almost limitless with millions upon millions of combinations to get your avatar looking just as you want him or her to.

Golf Societies Weve now got golf societies, not only places where you and your friends can hang out and play against each other in tournaments but huge public clubs. (All currency referred to is GAME CURRENCY, not real money)
  • Societies will have club captains that will design out seasons with entry restrictions, prize money and major tournaments
  • Tournament and society entry can be restricted by entrance fees and handicap ratings.
  • Societies will have their own bank balance so they can choose their own clubhouse. The richer the clubs the grander the clubhouse. The luxury of a plush club the status that comes with that needs to be earned to get there.
  • Major Tournaments Using club size and popularity crowds will turn up for the clubs majors. The bigger the club, the bigger the crowds. The HUD will become more TV like and the commentary will also add to the occasion.
  • Career Mode Players will also be able to play away a more singular game against AI. Using offline societies and AI players to earn money and work your way through the challenges of increasing difficulty. All money earned here can be transferred to your online career, so its well worth taking part.
Youll be able to now design courses with multi-level water, crowd placement, lots of new stuff to place as well as lots of new tools to make life easier for the designers out there.

Gameplay
  • Swing were currently looking at a 3 level swing mechanic. The easy level will very much be based off of what we have now, but with tempo added and a distance reduction, Hard will be very punishing if in any way off centre and the tempo isnt correct but when its good you will get a considerably further distance. Doing this gives us the variation we want, the difficulty some want and brings in the actual point of multiple tees.
  • Practice Swing Youll now be able to take practice swings.
  • HUD Numbering and Shot Shaper These will be rounded giving you less ability to dial a distance while working on the shot shaper to make it much harder when trying to dial in distances.
Practice Range

We have a full driving range, putting green and chipping green. This is a full sandbox mode, giving you the ability to go out there and improve any part of your game.

Graphics
  • Weve invested heavily in the character this time out, getting full photogrammetry scans of people and clothing to make your player look as realistic as possible.
  • Weve also invested in a huge array of motion capture from two brand new golf pros. Well not only have a lot of great new shot animations but lots of post and pre shot stuff as well.
  • Full specular effects on everything on your course, this makes it look even more realistic than it did before.
Multiplayer

We wont be adding a traditional lobby, but we will be improving live multiplayer extensively. Well be adding more game modes and the ability to play non friends.

Game: The Golf Club 2Hype Score: 6/10 - Vote Now
Platform: PC / PS4 / Xbox OneVotes for game: 1 - View All
Member Comments
# 1 countryboy @ 06/14/16 10:30 AM
I need to see what the career mode is like this time around. If its bare bones, then I'll most likely skip.
 
# 2 OnlookerDelay @ 06/14/16 11:07 AM
Quote:
Originally Posted by countryboy
I need to see what the career mode is like this time around. If its bare bones, then I'll most likely skip.
"Career Mode Players will also be able to play away a more singular game against AI. Using offline societies and AI players to earn money and work your way through the challenges of increasing difficulty. All money earned here can be transferred to your online career, so its well worth taking part."

This "offline societies" bit mentioned here could portend of a lot in terms of the depth of the career mode. There will be an official live Twitch stream on Monday which may speak to this. I'm most interested in seeing how the new swing mechanic works, and the Twitch stream will address it in depth, I'm reading.
 
# 3 countryboy @ 06/14/16 11:14 AM
Quote:
Originally Posted by OnlookerDelay
"Career Mode Players will also be able to play away a more singular game against AI. Using offline societies and AI players to earn money and work your way through the challenges of increasing difficulty. All money earned here can be transferred to your online career, so its well worth taking part."

This "offline societies" bit mentioned here could portend of a lot in terms of the depth of the career mode. There will be an official live Twitch stream on Monday which may speak to this. I'm most interested in seeing how the new swing mechanic works, and the Twitch stream will address it in depth, I'm reading.
I was hoping for a career mode that involved playing a schedule year in and year out with majors, money lists, rankings, and a stat tracking system.
 
# 4 Ronoko @ 06/14/16 11:36 AM
I think you should be looking at an officially licensed PGA game for that type of career mode. Unfortunately while Rory has some of these elements the career mode is not very deep. Future versions hopefully will expand on it.
 
# 5 scagwi @ 06/14/16 11:36 AM
I guess I'm not seeing a lot different in the video that's shown so far...

Can we "see" the new swing?
Also, perhaps some TGC 1 vs 2 video on a course they imported/updated?

Will also need to see actual reports of exactly how realistically the shots play vs real life.

TGC has always felt and played like a golf "game" (vs more of a simulation that lets you play actual shots with the same thought you might in real life).

And are those the same bunkers with no edges I saw in that video?

Is multiplayer closer to real time with all the players?
No lobby - again? No money for that even with a fully new game and fresh revenue?
:-(

I guess I just don't see a ton to be super excited about yet...and it is still 3/4 of a year from being released. Nice to see they are moving on from TGC 1 and leaving it behind (it is time)...but need much much more information and videos of the future to really get interested about any of it.

Will keep an eye on it, but I see nothing to jump for joy about at this current time personally.
 
# 6 scagwi @ 06/14/16 11:41 AM
I'm also really surprised the new game is so far off.

TGC 1 has been just languishing with very little care or update for about half a year already.

I was sort of expecting this announcement, but thought for sure it'd be ready by end of Summer or something.

It isn't "that' different from TGC 1 - Seems amazing it will take so long to come out.
 
# 7 countryboy @ 06/14/16 11:45 AM
Quote:
Originally Posted by Ronoko
I think you should be looking at an officially licensed PGA game for that type of career mode. Unfortunately while Rory has some of these elements the career mode is not very deep. Future versions hopefully will expand on it.
I have RMPGAT already. I was hoping the Golf Club would have something similar.
 
# 8 OnlookerDelay @ 06/14/16 11:51 AM
I'm not going to make any judgments about it based on that video. They're going to be doing an official live Twitch stream on it Monday. I'm sure we'll get to see some gameplay video there. I'd imagine they'll go into more detail about multiplayer, career mode, and how the clubs/societies will work then.
 
# 9 scagwi @ 06/14/16 11:58 AM
Quote:
Originally Posted by OnlookerDelay
I'm not going to make any judgments about it based on that video. They're going to be doing an official live Twitch stream on it Monday. I'm sure we'll get to see some gameplay video there. I'd imagine they'll go into more detail about multiplayer, career mode, and how the clubs/societies will work then.

OK - I guess it begs the question of "why release that video" if we can't use it to make some preliminary judgements?

TGC 2 has been getting teased on the HB forums for months...not like the video didn't have time to be created.

If they go Unity 5 and do a whole new game and still have those simply horrible bunkers... I just don't know what to say if they do that..
 
# 10 AnthonyKyne @ 06/14/16 12:14 PM
Quote:
Originally Posted by scagwi
OK - I guess it begs the question of "why release that video" if we can't use it to make some preliminary judgements?

TGC 2 has been getting teased on the HB forums for months...not like the video didn't have time to be created.

If they go Unity 5 and do a whole new game and still have those simply horrible bunkers... I just don't know what to say if they do that..
Mate, it's still a long way from alpha. We wanted to announce ages ago as people were thinking we weren't interested in TGC anymore.
Most things in that video are way off finished, but the reason for releasing it is to show some of what we have. We could have faked it, but everything you see in it is in the build.

There's lots to come and we plan on taking the community on the journey of development.

Sent from my Pixel C using Tapatalk
 
# 11 Golfsprince @ 06/14/16 12:15 PM
I think it has taken a huge step from TGC 1. There's a lot more to the new game and I love it.

Keep in mind guys that HB/Maximum Games are not AAA developers so it's very impressive where they have taken this game considering. I'm not even remotely worried about the bunkers right now, I'm sure they will do some things to improve them.

This is why it's smart that they pushed it to early next year. If they released it in the Fall, then there would probably be numerous issues.

They are supposed to have a few swing options so I'm sure there will be something for all types of players. Can't make every golf game cater to just sim players because at the end of the day, golf is for everybody my friends
 
# 12 brandon27 @ 06/14/16 12:46 PM
I didn't mind the first one, but this one sounds like it's got some nice new features, but if the visuals don't take a bit step up on the X1, I'm not sure I'm in on it.


I'm definitely paying attention though. After football and racing, golf games are my next biggest time consumer.
 
# 13 scagwi @ 06/14/16 12:59 PM
Quote:
Originally Posted by AnthonyKyne
Mate, it's still a long way from alpha. We wanted to announce ages ago as people were thinking we weren't interested in TGC anymore.
Most things in that video are way off finished, but the reason for releasing it is to show some of what we have. We could have faked it, but everything you see in it is in the build.

There's lots to come and we plan on taking the community on the journey of development.

Sent from my Pixel C using Tapatalk
That's all well and good...

I just don't understand what everyone is so overjoyed about as so little is known or even implemented yet To your point about being in such an early phase.

I will check back late fall -winter time to see what it turned into.
Thx
 
# 14 DivotMaker @ 06/14/16 01:40 PM
Quote:
Originally Posted by brandon27
I didn't mind the first one, but this one sounds like it's got some nice new features, but if the visuals don't take a bit step up on the X1, I'm not sure I'm in on it.


I'm definitely paying attention though. After football and racing, golf games are my next biggest time consumer.
Think Xbox Scorpio, end of 2017 PS4 Neo or on PC if you have a good one......
 
# 15 RIFRIG @ 06/14/16 02:05 PM
The biggest visual problem with TGC & it appears TGC2 is the transition between textures.
I was not expecting Frostbite visuals but some improvement was hoped for,unfortunately the video presents the same as TGC.
If there is no substantial visual improvement I'll be disappointed.
 
# 16 AnthonyKyne @ 06/14/16 02:19 PM
Quote:
Originally Posted by RIFRIG
The biggest visual problem with TGC & it appears TGC2 is the transition between textures.
I was not expecting Frostbite visuals but some improvement was hoped for,unfortunately the video presents the same as TGC.
If there is no substantial visual improvement I'll be disappointed.
Mate, it's pretty alpha. We've spent most of the last 6 months of the character creator, solving problems with multi-level water and creating societies.
The visual stuff comes after game play. And it is much improved.

We're not even close to alpha and we'll be working on visuals up to console submission

Sent from my Nexus 6P using Tapatalk
 
# 17 RIFRIG @ 06/14/16 02:27 PM
Quote:
Originally Posted by AnthonyKyne
Mate, it's pretty alpha. We've spent most of the last 6 months of the character creator, solving problems with multi-level water and creating societies.
The visual stuff comes after game play. And it is much improved.

We're not even close to alpha and we'll be working on visuals up to console submission

Sent from my Nexus 6P using Tapatalk

I'll be tracking the game all the way to release........thanks for the reply
 
# 18 brandon27 @ 06/14/16 02:38 PM
Quote:
Originally Posted by AnthonyKyne
Mate, it's pretty alpha. We've spent most of the last 6 months of the character creator, solving problems with multi-level water and creating societies.
The visual stuff comes after game play. And it is much improved.

We're not even close to alpha and we'll be working on visuals up to console submission

Sent from my Nexus 6P using Tapatalk


Great stuff! Looking forward to further updates, images, and videos. The course creator makes your game so special along with the updates presented for TGC2, looking forward to more information, and thank you for your continued participation around here in addressing these things as well.
 
# 19 BBallcoach @ 06/14/16 02:40 PM
While this seems like stuff they could have just added to the first game as an expansion, I backed the first one in early access and was happy with the result. If this goes into Early Access I will do the same. HB Studios worked well with the community. We need to support devs that do that. Here's hoping GC2 is even better!
 
# 20 DivotMaker @ 06/14/16 02:43 PM
Quote:
Originally Posted by BBallcoach
While this seems like stuff they could have just added to the first game as an expansion, I backed the first one in early access and was happy with the result. If this goes into Early Access I will do the same. HB Studios worked well with the community. We need to support devs that do that. Here's hoping GC2 is even better!
Already stated they won't be going into Early Access, but they will be having a PC beta and discussing with Sony and MS if a console beta is doable....
 

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