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EA Sports UFC 2 News Post


EA Sports UFC 2 patch 1.06 and content update #3 is available now for PlayStation 4 and Xbox One fans, weighing in at just over 1 GB. The update adds 3 new fighters, Cris Cyborg (Women's Bantamweight), Valentina Shevchenko (Women's Bantamweight) and Albert Tumenov (Welterweight).

Below are the gameplay updates in patch 1.06.
  • Added a third transition for submissive fighter in Back Sitting.
  • Block will not come back up automatically after a missed parry, or a timed out parry.
  • Liver Health Event allows high or low blocking.
  • Addressed issue where spamming transition fakes on the ground would regain stamina.
  • Addressed double stamina tax when opponent sprawls on user's takedown.
  • Addressed an issue where takedown denial stamina penalty was being applied when the user is struck out of a takedown.
  • General AI Improvements.
  • General Referee Improvements.

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Game: EA Sports UFC 2Reader Score: 6/10 - Vote Now
Platform: PS4 / Xbox OneVotes for game: 17 - View All
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Member Comments
# 1 aholbert32 @ 05/12/16 01:22 PM
Quote:
Originally Posted by Bigg Cee
Me Tooooooooo!!!
Cyborg, Schevcenko and Tumenov are the new fighters.
 
# 2 GameplayDevUFC @ 05/12/16 01:25 PM
Quote:
Originally Posted by Bigg Cee
GPD what are the ref fixes you guys did???
Skynet did them.

Some some fixes to his movement logic to keep him from walking in front of the camera I think.

Nothing related to gameplay logic from my understanding.
 
# 3 Trillz @ 05/12/16 01:25 PM
Can someone post the patch notes
 
# 4 Haz____ @ 05/12/16 01:26 PM
Quote:
Originally Posted by aholbert32
Cyborg, Schevcenko and Tumenov are the new fighters.
Soooooooo Sick.


Wow.

D00ds online 'bout to be gettin mollywhopped.
 
# 5 tissues250 @ 05/12/16 01:29 PM
patch notes pls...
 
# 6 GameplayDevUFC @ 05/12/16 01:30 PM
 
# 7 segap @ 05/12/16 01:31 PM
Hey guys check out the new live events thing .... looks exciting
 
# 8 Kasel @ 05/12/16 01:31 PM
Awesome!

Can't wait to try Tumenov online! Hope he has killer high kicks and a below average ground game
 
# 9 tissues250 @ 05/12/16 01:32 PM
Quote:
Originally Posted by GameplayDevUFC
Thanks for your efforts.
 
# 10 Millennium @ 05/12/16 01:40 PM
OP updated to include patch notes.
 
# 11 aholbert32 @ 05/12/16 01:40 PM
Quote:
Originally Posted by GUCCI
Cyborg rating?
91 OVR - 95 striking, 91 clinch, 84 ground. Only Holm and Rousey have better OVrs.
 
# 12 RyanLaFalce @ 05/12/16 01:40 PM
I'd like to know the specifics of "General AI improvements"


Sent from my iPhone using Tapatalk
 
# 13 Evil97 @ 05/12/16 01:40 PM
Quote:
Originally Posted by GameplayDevUFC
In the patch spoilers, you mentioned fixing the issue with the transition bar filling up before the animation started, but that isn't listed on the page you provided. It's still resolved right?
 
# 14 GameplayDevUFC @ 05/12/16 01:41 PM
Quote:
Originally Posted by Evil97
In the patch spoilers, you mentioned fixing the issue with the transition bar filling up before the animation started, but that isn't listed on the page you provided. It's still resolved right.
It is. I forgot to have it added to the patch notes in time.
 
# 15 aholbert32 @ 05/12/16 01:42 PM
Quote:
Originally Posted by RyanLaFalce
I'd like to know the specifics of "General AI improvements"


Sent from my iPhone using Tapatalk
Skynet can go more in depth but better AI defense and stamina management. Also some fighters have been edited to fight more like their true selves when it comes to takedowns and submissions.

I'm one fight in but you can definitely tell there is a difference.
 
# 16 Evil97 @ 05/12/16 01:43 PM
Quote:
Originally Posted by GameplayDevUFC
It is. I forgot to have it added to the patch notes in time.
Awesome!!! Thank you
 
# 17 polyduster @ 05/12/16 01:44 PM
Quote:
Originally Posted by aholbert32
Skynet can go more in depth but better AI defense and stamina management. Also some fighters have been edited to fight more like their true selves when it comes to takedowns and submissions.

I'm one fight in but you can definitely tell there is a difference.
From your experience, do you still recommend using Hard instead of the Pro difficulty?

Sent from my SM-G920V using Tapatalk
 
# 18 GameplayDevUFC @ 05/12/16 01:46 PM
Quote:
Originally Posted by Evil97
Awesome!!! Thank you
BTW, I'm very interested in feedback on the new back sitting transition.

I predict it may be a bit OP.

I have a very small window to make any tweaks to it, so the sooner the feedback comes the better.
 
# 19 Boiler569 @ 05/12/16 01:46 PM
Sweet, this live event thing should be interesting! hopefully it's not 100% based on how many fights you can get in lol.....If I go 50-5 but lose out to someone who goes 200-100, that'd suck, for example Should be interesting; wish I were home right now but got a bunch of time still here at work ;( Obviously I'm not working much today tho LOL

EDIT: You get to keep fighting until you get 3 losses; i like this format I think!

"Each victory in the Octagon increases your Event Score, which moves you up the leaderboard. You can continuing fighting and increasing your score until you suffer your third loss. If you think you can get a better record, jump back into the Live Event Competition, reset your score and start fighting again. Your overall record and fight time factors into where you land on the leaderboard. Meaning a spectacular round 1 knockout is more valuable than winning a five-round war."
 
# 20 aholbert32 @ 05/12/16 01:47 PM
Quote:
Originally Posted by polyduster
From your experience, do you still recommend using Hard instead of the Pro difficulty?

Sent from my SM-G920V using Tapatalk
I need to play more with the new patch but before the patch I felt Hard was way more realistic and the AI managed its stamina better.
 


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