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MLB The Show 16 News Post


GameInformer has posted a new MLB The Show 16 video with Ramone Russell. They discuss many of the new features in the game, including franchise, player morale and much more. Check it out and post your thoughts!

Thanks for the tip, Grant Thomas!

Game: MLB The Show 16Reader Score: 7.5/10 - Vote Now
Platform: PS3 / PS4Votes for game: 21 - View All
MLB The Show 16 Videos
Member Comments
# 1 Speedy @ 02/19/16 07:16 PM
Hmm....
 
# 2 Knight165 @ 02/19/16 07:20 PM
Quote:
Originally Posted by Speedy
Hmm....
I know....that's crazy.....I wouldn't be happy if I was on the Mariners.

M.K.
Knight165
 
# 3 MrOldboy @ 02/19/16 07:30 PM
I wonder if the player morale can be turned off if it affects the ratings that significantly. Did morale in the past affect the attributes like this? Felix went up 2 OVR due to him being "happy".
 
# 4 bronxbombers21325 @ 02/19/16 07:31 PM
Quote:
Originally Posted by MrOldboy
I wonder if the player morale can be turned off if it affects the ratings that significantly. Did morale in the past affect the attributes like this? Felix went up 2 OVR due to him being "happy".
Was wondering this too. Not a fan of player morale in games. Nunez went up 4 points for being ecstatic
 
# 5 Speedy @ 02/19/16 07:34 PM
Quote:
Originally Posted by bronxbombers21325
Was wondering this too. Not a fan of player morale in games.
I disagree.

I think it adds a dynamic in the game that is true to real life. Chemistry is a part of the game and not everybody is happy with being a platoon guy or waiting in the minors, not to mention that playing for a winner or a great coach can swing a guy. I just like the fact that it's not just about money in signing a guy as there's more variables at play. It makes franchise and the GM mode much more entertaining.

The key is that it's implemented correctly; I'm hoping that there is a slider (similar to NBA 2K) where we can either amplify or tone down the effects player morale...I'm sure SCEA has thought of that and implemented it.

...again though, just me and my $.02.
 
# 6 dran1984 @ 02/19/16 07:37 PM
The lighting and visuals are looking very good
 
# 7 Speedy @ 02/19/16 07:54 PM
The player scouting is interesting to me; I like the current/projected 20-80 scale.

I don't recall seeing a 60-yd dash time last year?
 
# 8 adamj2281 @ 02/19/16 08:12 PM
I love the player morale and characteristics that affect their sign-ability and performance, I think it's a huge addition. This helps form more of a team rather than just collecting random guys together.

I would like it to pickup some of the NHL system where certain players are good clubhouse guys, etc.
 
# 9 MrOldboy @ 02/19/16 08:38 PM
Quote:
Originally Posted by Speedy
I disagree.

I think it adds a dynamic in the game that is true to real life. Chemistry is a part of the game and not everybody is happy with being a platoon guy or waiting in the minors, not to mention that playing for a winner or a great coach can swing a guy. I just like the fact that it's not just about money in signing a guy as there's more variables at play. It makes franchise and the GM mode much more entertaining.

The key is that it's implemented correctly; I'm hoping that there is a slider (similar to NBA 2K) where we can either amplify or tone down the effects player morale...I'm sure SCEA has thought of that and implemented it.

...again though, just me and my $.02.

The issue is for those who do not want to do the micromanaging of their franchises. I tend to ignore training since I'm there mostly to make a fantasy team and play baseball games in my franchise. If it can be turned off great, if not we'll I think many people might find it tedious to do seemingly arbitrary things like have players of similar national origins on their team. That hurts people who want to make a diverse team with whoever they want. Now you ha e to think "Do I really want that guy from Cuba or the guy from Venezuela instead since I already have 2 Venezuelan players already." Adds a layer of depth that I don't think I need and hope I can disable it or at least time it down.
 
# 10 Peter_OS @ 02/19/16 08:43 PM
Now only if they can incorporate something similar do what is being offered in OOTP 17 in franchise mode.

Quote:
The all-new MLBPA license lets players come alive
For the first time ever, Out of the Park features new FaceGen images! With player aging, real-time emotion, and automatic uniform adjustment based on trades and free agency for most major leaguers, you’re more in touch with your club than ever. One glance tells all!
 
# 11 WaitTilNextYear @ 02/19/16 08:44 PM
Quote:
Originally Posted by adamj2281
I love the player morale and characteristics that affect their sign-ability and performance, I think it's a huge addition. This helps form more of a team rather than just collecting random guys together.

I would like it to pickup some of the NHL system where certain players are good clubhouse guys, etc.
I have mixed feelings. On the one hand, I agree that morale and personality for players is a good thing. I like making FA signings a bit more context-dependent, too. But, having their attributes/tools depend on their "morale" reeks of arcade-y-ness. I don't like that aspect. It's just not a realistic approach. Unhappy players can perform just fine and happy players can be terrible. There must be some other way to make consequences/incentives for player morale.
 
# 12 Speedy @ 02/19/16 08:52 PM
Yeah, I see where you're coming from WTNY. But don't forget this is SCEA.

They ensure to cater to all audiences and have multiple options for users to play the have they game play the way they desires (within "sim" reason). I'm certain that there will be a franchise slider to completely turn off this effect or make it where your star player is a prima donna.
 
# 13 Unlucky 13 @ 02/19/16 09:02 PM
Quote:
Originally Posted by MrOldboy
The issue is for those who do not want to do the micromanaging of their franchises. I tend to ignore training since I'm there mostly to make a fantasy team and play baseball games in my franchise. If it can be turned off great, if not we'll I think many people might find it tedious to do seemingly arbitrary things like have players of similar national origins on their team. That hurts people who want to make a diverse team with whoever they want. Now you ha e to think "Do I really want that guy from Cuba or the guy from Venezuela instead since I already have 2 Venezuelan players already." Adds a layer of depth that I don't think I need and hope I can disable it or at least time it down.
See, I'm the polar opposite. I absolutely LOVE the day to day details, and horribly miss all of the things that have been ripped out of the game the last few years. This adds another cool layer of depth and more challenge. The only thing I'm worried about would be players who are during their first three years of team control being upset with their pay.
 
# 14 WaitTilNextYear @ 02/19/16 09:25 PM
A few things I noticed in the stream..

1. They've added more GM goals into franchise mode. Instead of just a 3-year and a 1-year goal, they have some in season things to accomplish like winning streaks, sweeping series etc...

2. Scouting, to my eye, looks very much the same. They have added the 20-80 system as well as spray charts, hot zones, and pitch repertoires (you can see these things before drafting which is nice for stocking a farm system with guys who throw sliders or curves etc..). I also noticed the velocity given as a range, so I'm not sure if min/max velocities are the new thing with pitch repertoires.

3. Among the morale system, there is a "region" attribute where some guys from certain countries will be more likely to sign if other players of that nationality are on the team. Interesting.

4. The WAR for Joe Mauer on his player card is a bit low compared to his FG WAR in real life. On the other hand, we saw that David Ortiz's in-game WAR was a bit high. From only these data points, it appears that The Show's WAR is weighting defense/position a bit less in their calculation.

5. On Mauer's player card, the only new stats appeared to be BB%, K%, and WAR. Some of the older stats may have been removed (HEQ-Q for example). Didn't see wOBA, wRC+, etc.
 
# 15 NYJin2011tm @ 02/19/16 09:33 PM
Truer words have never been spoken... "Do not use guess pitch"
 
# 16 tnixen @ 02/19/16 09:45 PM
With all the info and videos being released the last few days I hope there are still some big surprises left for the upcoming twitch streams

It's really amazing how much new stuff has been added for 16
 
# 17 Unlucky 13 @ 02/19/16 10:04 PM
Quote:
Originally Posted by NYJin2011tm
Truer words have never been spoken... "Do not use guess pitch"
Why is that? I've been playing The Show since 08, and I do every at bat. Has it been changed for 16?
 
# 18 HypoLuxa13 @ 02/19/16 10:19 PM
Quote:
Originally Posted by Unlucky 13
Why is that? I've been playing The Show since 08, and I do every at bat. Has it been changed for 16?
I think there is a tendency for many people who use Guess Pitch to rely on it too heavily. Meaning, their success at the plate is tied mostly to how well their guessing is working for a particular game, and not how many good, hit-able pitches they are actually getting.

For me, I still use guess pitch to guess location sometimes, depending on what camera I'm using for batting. Certain cameras are impossible for me to pick up low pitches with consistency. But then again, I'm one of those people that never, not even once to this day, saw one of those Magic-Eye 3D optical illusion images. So I'm guessing I have some vision issues anyway due to my astigmatism affecting my binocular vision. Certainly makes it harder to detect simulated 3-d movement of a pitch coming towards you on a 2-d television screen.

Cameras re-worked this year he said, though. I'm really looking forward to trying them out come release day.
 
# 19 mkilcNYR @ 02/19/16 10:24 PM
Rating shifts for morale didn't seem too drastic, in James Paxton's case it had no effect it looked like as he went from 79 to 79 even if he was over the moon ecstatic about his role. Boosts in overalls don't necessarily have to impact hits, strikeouts, fielding etc. My hope is that is effects those in a limited manner (maybe -1 across the board if the player is incredibly upset, lonely, etc.) but effects things like durability and stamina more (if you hate your team and want to get out of dodge quickly after the season you probably won't be too dedicated to winning games in mid-June). Super hyped though, moral could be a great edition to The Show
 
# 20 Unlucky 13 @ 02/19/16 10:26 PM
Quote:
Originally Posted by HypoLuxa13
I think there is a tendency for many people who use Guess Pitch to rely on it too heavily. Meaning, their success at the plate is tied mostly to how well their guessing is working for a particular game, and not how many good, hit-able pitches they are actually getting.
Well, yes. I guess high fastball every pitch. But since its just me vs the CPU, and it makes me happy, then no harm no foul. Against pitchers who don't throw a fastball, I bat around 0.025 *shrug* Despite thousands of games played (and many more in other baseball games dating back to the 80s), I just absolutely suck at doing it otherwise.
 

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