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WWE 2K16 News Post


WWE 2K16 patch 1.05 is available now for PlayStation 4 fans, no word yet on Xbox One. The patch fixes the Universe Mode issue gamers were having after downloading the Future Stars pack and much more.

UPDATE: (2-3) The patch should be available for Xbox One and Xbox 360 sometime today. Here are the patch notes.

Patch notes applicable to Universe Mode:
  • Addressed an issue that occurred when the “WWE 2K16 Future Stars Pack” was installed where certain WWE Universe elements would reset (ongoing rivalries, calendar changes, edited shows, championship rankings) and changes wouldn’t save properly when exiting the mode or restarting the title. The level of impact varied by user, but users who replaced a default show slot with a Custom Show are more likely to have been impacted. Rivalries, calendar changes, custom shows, and championship rankings can now be manually readjusted.
  • Users who installed the WWE 2K16 Future Stars Pack on Patch 4 and encountered issues with Universe elements resetting may not be able to recover all data from their pre-WWE 2K16 Future Stars Pack installation WWE Universe save state, particularly with regards to statistics and ongoing rivalry stories for shows impacted by the reset. Affected users should not have to reset their entire Universe save state to continue playing the mode, which will now save changes properly.
WWE 2K16 - Patch 1.05 PS4

GAMEPLAY
  • Fixed an issue where Superstars were able to perform Finishers and OMG! moves with insufficient stamina
  • Fixed an issue where Superstars were unable to perform the Announce Table OMG! move when having both a signature and a Finisher stored during a match
  • Addressed an issue where COM Superstars would continuously perform Irish whips against opponents when competing in multiman matches
  • Weight detection now functions properly against Super Heavyweight Custom Superstars
  • Fixed an issue where the illegal man in a tag team match could get stuck on the ropes after pulling an opponent down from the top turnbuckle
  • The fourth strike in Roman Reigns’s strike combo will now connect properly
  • Fixed an issue where COM players would not take action when another Superstar was leaning against a ladder
  • Fixed a significant warping issue when trying to lift a prone opponent on top of the cell in a Hell in A Cell match
  • Superkick 5 is now reversible
  • The Rock and Ultimate Warrior will now perform signature/Finisher combos rather than going for a pin immediately after a signature is performed
  • The AI will perform corner grapples and strikes more often to a cornered opponent rather than always putting them in a Tree of Woe position or performing a top rope seated attack
  • Addressed additional warping issues with several moves
  • Fixed an issue where COM Superstars would trigger a comeback after a Finisher rather than going for a pin
  • Addressed issues where a certain move could be triggered at an incorrect range
  • Fixed several issues where an incorrect move was performed when the opponent was in certain positions
  • Adjusted the aerial range attribute to have a more notable effect on how far a Superstar can jump with diving/springboard attacks
  • Addressed an exploit with the Testicular Claw move
VISUAL PRESENTATION
  • Fixed an issue with how Superstars appeared in the ring during pre-match scenes of several tag team match types
  • Fixed a clipping issue with Triple H’s water bottle in a steel cage match
  • Fixed an issue where the opponent didn’t appear during JBL’s victory scene
  • Addressed multiple presentation issues with Rick Rude’s robe during his entrance
  • Fixed issues with how necklace accessories appear while entering with a Championship
  • Fixed an issue with the in-match appearance of hair after editing a long-haired Superstar’s alternate attire
WWE CREATIONS
  • Added the ability for a creator to delete self-uploaded logos from WWE Community Creations and the My Logos area in Logo Manager
  • Created another pattern option for stage display elements in WWE Creations - Arena to support both static and non-static presentation. Stage display elements set to “Pattern A” will remain static. Elements set to “Pattern B” will be replaced by Superstar trons when appropriate (such as during entrances)
  • Adjusted additional clipping conflicts with clothing parts combinations
  • Fixed an issue with Title Motions not looping properly when previewed in Advanced Entrance Creation
  • Fixed an issue with black bars flashing at the top of the screen when playing custom arenas using Venue Size 4
2K SHOWCASE
  • Fixed an issue with the ladder moving unnaturally after Stone Cold obtains the briefcase in the King of the Ring 1999 Match
  • Fixed an issue with gameplay and QTE commentary overlapping during the Rock Bottom 1998 match
  • Users are now able to switch targets at will when using Manual Targeting in multi-man matches in 2K Showcase matches
WWE UNIVERSE
  • Addressed an issue that occurred when the “WWE 2K16 Future Stars Pack” was installed where certain WWE Universe elements would reset (ongoing rivalries, calendar changes, edited shows, championship rankings) and changes wouldn’t save properly when exiting the mode or restarting the title. The level of impact varied by user, but users who replaced a default show slot with a Custom Show are more likely to have been impacted. Rivalries, calendar changes, custom shows, and championship rankings can now be manually readjusted.
Users who installed the WWE 2K16 Future Stars Pack on Patch 4 and encountered issues with Universe elements resetting may not be able to recover all data from their pre-WWE 2K16 Future Stars Pack installation WWE Universe save state, particularly with regards to statistics and ongoing rivalry stories for shows impacted by the reset. Affected users should not have to reset their entire Universe save state to continue playing the mode, which will now save changes properly.
  • The “Weeks Held” statistic for a Championship now reflects total weeks held and not just consecutive weeks held
  • Fixed an exploit that could allow Diva v. Superstar matches under specific conditions
  • Addressed an issues with Survivor Series rivalries failing to resolve as a 6-Man Elimination Tag Team Match
  • Rivalry matches are no longer removed when simulating normal matches on a card and then altering one of the Rivalry Superstars in the Customize Universe menu
  • Reduced the frequency at which tag team matches would be auto-generated as Elimination Tag Team matches
  • Addressed a stability issue with Alicia Fox’s entrance in Rivalry matches
  • Fixed an issue where Superstars not assigned to the host shows could appear in Royal Rumble matches
MENU
  • Fixed an issue that prevented play in tag team tournaments with a COM partner or two player-controlled Superstars that each had multiple attires
AUDIO
  • The ring announcement now properly triggers when announcing a Custom Tag Team Title match featuring a Custom Superstar
  • Fixed issue with audio playing in the menus after winning a match as Bray Wyatt
  • Fixed audio issues with R-Truth’s “What’s Up?” chant during his victory scene
  • Addressed an audio delay when introduce a custom team using The Shield tag entrance
  • Addressed several issues of incorrect commentary triggering for certain moves
  • Resolved several missing sound effects
DOWNLOADABLE CONTENT
  • Added support for the “2015 Hall of Fame Showcase” downloadable content ahead of release. Players who have not purchased the downloadable content will still be able to matchmake with and participate in matches against those who have the downloadable content installed.

Game: WWE 2K16Reader Score: 7.5/10 - Vote Now
Platform: PC / PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 3 - View All
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Member Comments
# 1 countryboy @ 02/01/16 05:43 PM
Quick turnaround. Thank you 2k for fixing your mistake in a timely manner.


Downloading now
 
# 2 spidertour02 @ 02/01/16 06:47 PM
They did a good job fixing the problem with the Future Stars Pack so quickly (even if it never should have happened in the first place), but it looks like they STILL haven't fixed the "Stone Cold Says So" Trophy bug that has been in the game since day one. Ugh.

I'm glad to see that they've added pre-release support for the Hall of Fame Showcase. I'm going to assume that they pushed this patch out early to cover the Future Stars Pack bug, so the Showcase itself isn't that close to release, but this probably means that it will be out this month as opposed to closer to Wrestlemania like some people have guessed.
 
# 3 DBMcGee3 @ 02/02/16 08:00 AM
Always nice to see a ton of fixes, even if I haven't experienced many of these bugs first hand. Keep up the good work 2k, and for the love of God, please bring back all of the classic entrance motions next year! Creating an entrance is such a bummer right now.
 
# 4 DatIsraeliGuy @ 02/02/16 10:53 AM
Nice to see these must have changes, although when they said "Rivalry matches are no longer removed when simulating normal matches on a card and then altering one of the Rivalry Superstars in the Customize Universe menu", this means I can finally edit matches in the card/PPV without the rivalries resetting? Or changing a title match at a PPV which was lead by a rivalry (Rollins and Reigns were in a feud, then at the PPV it's listed as a title match rather than a rivalry match) without it changing?

P.S. Did anyone else had a bug were the same song played non stop? I had "Break it Down" (dx theme) playing for like 15 minutes while i was editing universe mode following the DLC issues.
 
# 5 bcruise @ 02/02/16 01:42 PM
Quote:
Addressed an issue where COM Superstars would continuously perform Irish whips against opponents when competing in multiman matches
Hopefully this includes all instances of this in general, because it happened in most CPU vs CPU FCA matches and any other type of match where countouts had no effect. Just a loop where one would whip the other diagonally into the ringside for about 2 minutes.
 
# 6 Steven547 @ 02/02/16 02:23 PM
"Weight detection now functions properly against Super Heavyweight Custom Superstars"

I'm hoping we eventually get a detailed description on how this works at all.
 
# 7 cjallure24 @ 02/02/16 09:44 PM
I manually edited every wrestler pin escape. I mean, I dropped it to 1 for some guys. The highest I have it I believe is at 20, and that's for the Undertaker and John Cena.

Also I think it was either on here or on 2K forum's, but I saw that if you leave the stamina cost and stamina recovery at default, the CPU stays very aggressive.

Sent from my SM-N900T using Tapatalk
 
# 8 cjallure24 @ 02/02/16 10:34 PM
Quote:
Originally Posted by Razeart2422
cjallure24 I have tried putting my wrestlers pin escape at 1 and even lowering the body durability to 20 and I still win. Also, when playing the career mode I stopped upgrading my character. I left him at Overall 62 and I still manage to win every match even against guys who are rated in the high 80s and 90s. The pinning system needs to be more difficult. I tried tinkering with every rating/slider in the game since the first day wwe 2k16 released and nothing stops me from kicking out. It is so rare for me to lose. For every 20 matches I play, I'll lose 2.
That sucks. I know I've changed the way over played from trying to win every match to just putting on great matches. As far as my career, I pretty much know I'll plow through that for achievements and titles.

Sent from my SM-N900T using Tapatalk
 
# 9 SmashMan @ 02/02/16 11:06 PM
FYI, you can edit your posts instead of replying to correct yourself.
 
# 10 SmashMan @ 02/03/16 01:13 AM
You should see an Edit button on your posts. Lower-right corner.

I'd assume this is the last patch, unless they there's an issue with the Showcase DLC like they had with the Universe stuff and the Future Stars pack.
 
# 11 Steve_OS @ 02/03/16 04:54 AM
Updated OP. The patch is scheduled to arrive sometime today for Xbox One and Xbox 360. Patch notes link included.
 
# 12 bo_jax2000 @ 02/03/16 06:47 AM
Xbox One patch is out. 3 GB
 
# 13 Vizen @ 02/03/16 06:49 AM
I am downloading the XBOX One patch right now!

Sent from my SAMSUNG-SM-N910A using Tapatalk
 
# 14 BoNity @ 02/03/16 07:56 AM
when will the pack be back up??
 
# 15 DBMcGee3 @ 02/03/16 08:58 AM
Quote:
Originally Posted by Razeart2422
Dear wwe 2k,

The way to test out if your legend difficulty is actually difficult is by asking your game testers to play on Legend and if they a winning at a consistent rate. Then the game is too easy. Take this as a lesson for wwe 2k17. If you guys decided not to patch this game.

Just imagine rarely ever losing in any other sports game or even never failing or dieing in a shooting/mission game. What would be the point of playing if you already know the OUTCOME?
I find the pinning system to be fair enough this year but I can see how it would ruin the game when you perfect the timing.

In past games, where the pin mechanic was even easier, I'd set ground rules for myself to make the game more challenging. Mainly, any time I was pinned after a finisher, I'd close my eyes until I heard the 2-count, and it made it relatively difficult to lock in and kick out once I opened them.
 
# 16 PhilliesFan13 @ 02/04/16 01:25 PM
Quote:
Originally Posted by bcruise
Hopefully this includes all instances of this in general, because it happened in most CPU vs CPU FCA matches and any other type of match where countouts had no effect. Just a loop where one would whip the other diagonally into the ringside for about 2 minutes.
I have had this happen to me with the DX theme and also the Nation of Domination theme.

Sent from my LGLS991 using Tapatalk
 
# 17 DBMcGee3 @ 02/04/16 03:34 PM
Quote:
Originally Posted by Razeart2422
Yeah I understand but I don't want to have to set ground rules for myself. The game should be challenging without me having to do any of that.

Making the pin meter more difficult for LEGEND Difficulty shouldn't be hard to do. If NBA 2k16 can adjust the difficulty of the 3pt shooting. Then I don't see a problem with making the pin meter harder.
Very valid point. Seems like there could easily be options put into place to determine a preferable functionality of that mechanic.

Apparently I suck at it, because I'm always pretty stoked when I kick out from a finisher with no energy left.
 
# 18 spidertour02 @ 02/04/16 04:17 PM
I think this patch has introduced even more bugs into Universe Mode. I have an Attitude Era Universe running (Raw Is War on Monday, Nitro on Tuesday pretending it's Monday, Smackdown on Thursday, and Thunder on Friday pretending it's Thursday, with WCW PPVs on the second to last Sunday and WWF PPVs on the last Sundays of every month), and the following things have happened to me just today ...
  • Stone Cold turned heel ... even though I have the "Crowd Reaction Changing" option set to Off.
  • Several status effects seem to switch in and out of existence for no discernible reason. For example, D'Lo Brown was on a cold streak after a match on Raw, but then he wasn't on the following Raw despite having no matches in-between.
  • None of the Rivalries I have set up for Smackdown work at all. Every match is a regular match ("Match #1, Match #2, etc.), and after the show, the Rivalries screen still reflects that the rivalries have advanced a week. Strangely, the matchups for the rivalries are still occurring correctly, but the game refuses to "count" them. (For example, Trish and Lita are in a rivalry and have faced each other twice, but neither match is shown to have happened on the Rivalries screen.)
  • A Rock/Mankind rivalry simply disappeared for no reason. This was supposedly fixed in the patch, but it happened anyway.

... and that's just the new problems. There are still holdover issues (for example, Nitro has the incorrect number of matches despite having a roster large enough to accommodate the number I chose).

Oh yeah, and I can confirm that they STILL haven't fixed the "Stone Cold Said So" Trophy glitch that's been in the game since release.
 
# 19 xlatinoheatx @ 02/05/16 01:22 PM
This patch has removed custom entrance music from last gen. It is not longer a selectable option during custom entrance editing. Ive youve assigned a custom theme, that entrance will now freeze and lock up the game.
 
# 20 cjallure24 @ 02/05/16 02:14 PM
Quote:
Originally Posted by spidertour02
I think this patch has introduced even more bugs into Universe Mode. I have an Attitude Era Universe running (Raw Is War on Monday, Nitro on Tuesday pretending it's Monday, Smackdown on Thursday, and Thunder on Friday pretending it's Thursday, with WCW PPVs on the second to last Sunday and WWF PPVs on the last Sundays of every month), and the following things have happened to me just today ...
  • Stone Cold turned heel ... even though I have the "Crowd Reaction Changing" option set to Off.
  • Several status effects seem to switch in and out of existence for no discernible reason. For example, D'Lo Brown was on a cold streak after a match on Raw, but then he wasn't on the following Raw despite having no matches in-between.
  • None of the Rivalries I have set up for Smackdown work at all. Every match is a regular match ("Match #1, Match #2, etc.), and after the show, the Rivalries screen still reflects that the rivalries have advanced a week. Strangely, the matchups for the rivalries are still occurring correctly, but the game refuses to "count" them. (For example, Trish and Lita are in a rivalry and have faced each other twice, but neither match is shown to have happened on the Rivalries screen.)
  • A Rock/Mankind rivalry simply disappeared for no reason. This was supposedly fixed in the patch, but it happened anyway.

... and that's just the new problems. There are still holdover issues (for example, Nitro has the incorrect number of matches despite having a roster large enough to accommodate the number I chose).

Oh yeah, and I can confirm that they STILL haven't fixed the "Stone Cold Said So" Trophy glitch that's been in the game since release.
Are you on xbox one or ps4? Or Last Gen?

Sent from my SM-N900T using Tapatalk
 

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