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OK, so I'm back after almost a week of nothing but UFC events (UFC 2, TUF Finale, UFC 194). Here are a few quick impressions. Some of them are vague because I cant speak specifically about a few things that haven't been discussed (cant go into great depth about the striking yet):

- Roster: The roster is about final and it's the largest MMA game roster ever. There are some BIG surprises that I cant talk about yet but I think everyone will be excited about them.

- Grappling System - I've played every MMA game ever created (back to the Dreamcast days) and this is the most natural system I've seen. Past systems have always felt turn based. For example, I'm in half guard, I try to move to Side Control but you block it...now its your turn and you try to move me back into full guard.

This system feels like grappling. There are more positions, more sweeps and more escapes. Now before you flip out these moves aren't available to everyone. For example, I primarily used Welterweights when I was playing the game because that division was the only one with some of the AI fully installed and the complete move-sets implemented.

In one of my first fights I used a non- top 10 WW who is primarily a striker vs an unranked WW who is primarily a grappler. In the 2nd and 3rd rounds, the grappler was successful in taking me down by using trips in the clinch. Both times, he proceeded to keep top control for over 2 minutes. I didn't feel cheated at all because my opponent had a much better move-set and ratings on the ground than I did. This sort of thing would've happened in a real fight.

In round 3, I started sick of being held down and managed to get my opponent back into half guard. I started spamming trying to get out from under him and that worked to my detriment. He passed to full mount and submitted me with an arm-bar. That seemed perfect to me. I spammed, it cost me a ton of stamina and my opponent was able to move into a dominant position and finish me.

This never happened in UFC 1.

Bottom line: I love the new system and the devs are still working with the GC's on ways to continue to improve it. There were some small issues that I brought to the Dev's attention (AI fighters were aggressive with position advances on top but not mixing enough strikes; CPU would sometimes randomly stand up from half guard) but even with those issues the system looked great.

AI and Movesets: I have to be a bit vague here because its not fully installed but I like what I see so far. My biggest frustration with UFC 1's striking AI was everyone was a kick-boxer. EVERYONE. Guys who rarely throw kicks would throw kicks constantly.

There were only 10-15 guys who had their full AI and movesets installed but you could see a difference. I played against one boxing HW who rarely throws kicks in real life and in the game...he rarely threw any kicks. Hopefully, Skynet will talk a little about the work he's done on the AI because it deserves some attention and praise.

With that said, I've only seen a small bit of it and I'll really be able to dig into it closer to release. If its stays consistent with what I saw Wednesday, the AI will be in good shape.

Regarding move-sets, the dev team has taken a more intelligent approach. The move-sets for the most part are still works in progress but I was satisfied with the completed ones I saw. There will likely still be discussions about whether fighter X should have a spinning back fist or not. But I don't think there will be any similar to UFC 1 where HWs had Capoeira kicks and Showtime kicks.

I'll answer some of the questions from last week's thread a little later.

Member Comments
# 1 Pappy Knuckles @ 12/15/15 11:16 AM
Sounds good. I like what you said about not everyone having the same reversals. When I play online, everyone's go-to move when you stand up from their guard is to do that little leg sweep reversal that gives them top position. I don't ever get caught by it anymore, but everyone shouldn't be able to do that.

Can't wait to see the roster editions, the women especially. I want to put in work with Joanna, JoJo, Rose, and Eye among others.

As far as the men go there's a lot of dudes who we need in there too. Michael Johnson, El Cucuy, Rothwell, Sterling, Iaquinta, Bobby Green, Masvidal, etc. Tons of fighters. Can't wait to see how this shapes up.
 
# 2 aholbert32 @ 12/15/15 11:41 AM
"Gameplay
I know you will already pay attention to this stuff, but for gameplay I'd keep an eye on the AI and how the game is balanced. Just make sure that each fighter fights realistically and that they don't use the same patterns (which was flurry, back off, another flurry for the most part) that they seemed to fall into in the last game. In the last game I thought that submissions were too easy on Normal, but striking was perfect for my skill. If I went up a level subs where much better, but the AI became a parrying machine and it wasn't very fun.

Presentation
Make sure to let it be know that we want so suspense to decisions.

Also stuff like when you go to different arenas like Brazil, Mexico and Ireland (assuming those last two are in the game) does the crowd get behind the "home fighter"?

Event Mode
Can you set up events to be different from one another (PPV's, Fox/FS1 cards, Fight Pass). if so, do they feel authentic?

CAF
Think about the most difficult CAF to make for in the past and see if you can create them in the game. Examples someone tall for the weight-class like Stefan Struve or George Roop, or someone flabby like Mike Russo. Also check out things like ages and more importantly the name database (although I'm not sure if there is anything they could do about that at this point).

That's about all I have, but I'll let you know if I think of anything else."



Regarding presentation, I tried hard to get a split decision so I could see if they fixed the announcer bug but I didnt get one.

The Brazilian crowd gets behind the Brazilian fighters. The "Uh Vai Morrer" chant is present.

Event Mode feels authentic and I like the way it flows. You can watch a short clip of replay highlights from each fight. It has the new PPV presentation package. Performance awards are included. We have a few months until release so who knows what they can add but I'm not sure the Fox stuff will be added because that requires a separate license.

I cant confirm everything that is in or isnt in CAF but I can confirm that I've talked to the devs at each event about the things u listed above.
 
# 3 jeremym480 @ 12/15/15 12:16 PM
Quote:
Originally Posted by aholbert32
"Gameplay
I know you will already pay attention to this stuff, but for gameplay I'd keep an eye on the AI and how the game is balanced. Just make sure that each fighter fights realistically and that they don't use the same patterns (which was flurry, back off, another flurry for the most part) that they seemed to fall into in the last game. In the last game I thought that submissions were too easy on Normal, but striking was perfect for my skill. If I went up a level subs where much better, but the AI became a parrying machine and it wasn't very fun.

Presentation
Make sure to let it be know that we want so suspense to decisions.

Also stuff like when you go to different arenas like Brazil, Mexico and Ireland (assuming those last two are in the game) does the crowd get behind the "home fighter"?

Event Mode
Can you set up events to be different from one another (PPV's, Fox/FS1 cards, Fight Pass). if so, do they feel authentic?

CAF
Think about the most difficult CAF to make for in the past and see if you can create them in the game. Examples someone tall for the weight-class like Stefan Struve or George Roop, or someone flabby like Mike Russo. Also check out things like ages and more importantly the name database (although I'm not sure if there is anything they could do about that at this point).

That's about all I have, but I'll let you know if I think of anything else."



Regarding presentation, I tried hard to get a split decision so I could see if they fixed the announcer bug but I didnt get one.

The Brazilian crowd gets behind the Brazilian fighters. The "Uh Vai Morrer" chant is present.

Event Mode feels authentic and I like the way it flows. You can watch a short clip of replay highlights from each fight. It has the new PPV presentation package. Performance awards are included. We have a few months until release so who knows what they can add but I'm not sure the Fox stuff will be added because that requires a separate license.

I cant confirm everything that is in or isnt in CAF but I can confirm that I've talked to the devs at each event about the things u listed above.
That's good to hear. The only thing that I forgot to mention about CAF is their records. Nothing kills presentation more than seeing an older fighter like Cro Cop or Gomi coming out with a 0-0 record, especially now that we have an Event Mode. Do you know if we can input their records and if not could you contact them about it?
 
# 4 aholbert32 @ 12/15/15 02:01 PM
Quote:
Originally Posted by jeremym480
That's good to hear. The only thing that I forgot to mention about CAF is their records. Nothing kills presentation more than seeing an older fighter like Cro Cop or Gomi coming out with a 0-0 record, especially now that we have an Event Mode. Do you know if we can input their records and if not could you contact them about it?
I talked to them about it. One thing I can talk about is that some people on the dev team dont think about CAFs the same way we do. Most people use CAF to create themselves or a real non-UFC fighter for Career Mode or for use online.

Most people dont use CAFs the way we do or create tens of CAFs for use in a league. So things like the 0-0 record werent even on their radar. Now I've brought this issue and other ones like the names database up and they are aware of them now. Hopefully these changes can be implemented.
 
# 5 pdandy @ 12/15/15 02:13 PM
Great stuff!

On your note about AI standing up. Was it like EA UFC 1 where the AI will stand back up and immediately dive back into guard with a punch?
 
# 6 aholbert32 @ 12/15/15 02:30 PM
Quote:
Originally Posted by pdandy
Great stuff!

On your note about AI standing up. Was it like EA UFC 1 where the AI will stand back up and immediately dive back into guard with a punch?
That happened once in half guard. The other times the Ai stood up and backed off.

I probably played 50 plus fights the day I played the game so its not a big issue since it barely happened. I pointed it out to the devs so lets hope they eliminate it.
 
# 7 sportsfan8812 @ 12/15/15 03:47 PM
Thanks for all the info alholbert. I'm an offline guy so i'm incredibly excited for a large roster and event mode. Can't wait to play with guys like El Cucuy, Barboza, Bermudez, Cejudo, Sterling, Magny, etc.

-Any word on if there will be a demo this year?
-Any word on arenas in this years game?
-Any cool little tidbits you can share like post-fight interviews or anything extra like that?
 
# 8 aholbert32 @ 12/15/15 03:52 PM
Quote:
Originally Posted by sportsfan8812
Thanks for all the info alholbert. I'm an offline guy so i'm incredibly excited for a large roster and event mode. Can't wait to play with guys like El Cucuy, Barboza, Bermudez, Cejudo, Sterling, Magny, etc.

-Any word on if there will be a demo this year?
-Any word on arenas in this years game?
-Any cool little tidbits you can share like post-fight interviews or anything extra like that?
I cant answer the other two yet but there are two new arenas in this years game.
 
# 9 Braydon4711 @ 12/15/15 05:07 PM
Can u say anything about having the options to do a walk off ko or throw a few strikes on the ground after knocking ur opponent out? Also with caf will bruce buffer say the caf entire name or just last name like ea ufc 1
 
# 10 aholbert32 @ 12/15/15 05:33 PM
Quote:
Originally Posted by Braydon4711
Can u say anything about having the options to do a walk off ko or throw a few strikes on the ground after knocking ur opponent out? Also with caf will bruce buffer say the caf entire name or just last name like ea ufc 1
Cant speak on CAF details yet.

The KO option was in UFC 1. You can chose to KO someone and not follow them to the ground if you dont want to.
 
# 11 BDKiiing @ 12/15/15 11:15 PM
Hopefully CM Punk can be used in the welterweight and middleweight division.....
 
# 12 pdandy @ 12/16/15 03:12 AM
Just put EA UFC 1 back in the xbox after a year+ and it reminded me of some of the Pro AI's eccentricities. Played Nick Diaz against Pro Robbie Lawler and Machida against Pro Rumble.

From your visit, did you observe the AI throwing out combos when you're not even close to them? Is it still fairly easy to submit the Pro AI?
 
# 13 godylla @ 12/16/15 09:32 AM
Can you speak about walk outs/authentic songs for some fighters?
 
# 14 aholbert32 @ 12/16/15 09:42 AM
Quote:
Originally Posted by godylla
Can you speak about walk outs/authentic songs for some fighters?
I dont think I can. One, I'm not sure the music is finished and two, that wasnt really something I was focusing on.
 
# 15 aholbert32 @ 12/16/15 10:30 AM
Quote:
Originally Posted by pdandy
Just put EA UFC 1 back in the xbox after a year+ and it reminded me of some of the Pro AI's eccentricities. Played Nick Diaz against Pro Robbie Lawler and Machida against Pro Rumble.

From your visit, did you observe the AI throwing out combos when you're not even close to them? Is it still fairly easy to submit the Pro AI?
Here is the issue with this question. In UFC 1, it took me a few months to become good enough at the submission game to consistently get submissions. Even now, I wouldnt say I can get submissions "easy" on Pro. It depends on who I'm using and how I am fighting.

With that said, I was playing on Hard and I wasnt getting submissions easily. The grappling system is different so setting up submissions feels different. You really have to think. In UFC 1, I felt like I could get to full mount rather easily with most fighters, wear down the CPU with punches and then go for an armbar or other submission. I never thought getting the actual submission was easy but I thought getting a dominant position was too easy. If the CPU tried to transition while on bottom, I found blocking transitions to be easy. I actually had to make house rules up (like if my transition is blocked I have to wait 3 seconds before trying another one) so that the ground game wouldnt be as easy.

In UFC 2, I have to gameplan what I want to do and thats slows the pace down. If I attack wildly with strikes from the top, there is a chance that I could get caught with an arm trap or swept or lose my position. I have to be equally aware about what I'm doing and what the CPU is trying to do. If I spam sub attempts and dont set them up, the cpu will transition and I will lose my advantage.

Now once I've successfully attempted a submission, the game feels similar to UFC 1 but it wasnt like I was submitting the CPU no matter who I used. For example, I had top control with a WW striker against a WW BJJ practitioner and kept top control for like a minute by pretty much grappling very conservatively. I think I was in half guard and I went for arm triangle just to see if I could sub him. I didnt have a chance. After the failed attempt, the CPU transitioned, eventually took my back and subbed me easily.

Now, subs may get easier the more I play the game and I didnt play with guys like Maia so maybe they are easier with a guy like him....but I didnt find them easy.

Regarding the strikes, I cant remember. Thats something I'll look for next time I play it.
 
# 16 pdandy @ 12/16/15 01:13 PM
Quote:
Originally Posted by aholbert32
Here is the issue with this question. In UFC 1, it took me a few months to become good enough at the submission game to consistently get submissions. Even now, I wouldnt say I can get submissions "easy" on Pro. It depends on who I'm using and how I am fighting.

With that said, I was playing on Hard and I wasnt getting submissions easily. The grappling system is different so setting up submissions feels different. You really have to think. In UFC 1, I felt like I could get to full mount rather easily with most fighters, wear down the CPU with punches and then go for an armbar or other submission. I never thought getting the actual submission was easy but I thought getting a dominant position was too easy. If the CPU tried to transition while on bottom, I found blocking transitions to be easy. I actually had to make house rules up (like if my transition is blocked I have to wait 3 seconds before trying another one) so that the ground game wouldnt be as easy.

In UFC 2, I have to gameplan what I want to do and thats slows the pace down. If I attack wildly with strikes from the top, there is a chance that I could get caught with an arm trap or swept or lose my position. I have to be equally aware about what I'm doing and what the CPU is trying to do. If I spam sub attempts and dont set them up, the cpu will transition and I will lose my advantage.

Now once I've successfully attempted a submission, the game feels similar to UFC 1 but it wasnt like I was submitting the CPU no matter who I used. For example, I had top control with a WW striker against a WW BJJ practitioner and kept top control for like a minute by pretty much grappling very conservatively. I think I was in half guard and I went for arm triangle just to see if I could sub him. I didnt have a chance. After the failed attempt, the CPU transitioned, eventually took my back and subbed me easily.

Now, subs may get easier the more I play the game and I didnt play with guys like Maia so maybe they are easier with a guy like him....but I didnt find them easy.

Regarding the strikes, I cant remember. Thats something I'll look for next time I play it.
Thank you. Your response really gave me a reality check. I was not looking at the root problem.
- First I think I need to go back and try again with some other fighter pairings. It's been awhile. I still remember subs being too easy but I certainly didn't come up with the best example: I only tried subs against Rumble with Machida which is an extreme case even though it was a sub from the bottom.
- In addition, because of the Pro AI's wild swings, he was pretty gassed out when I landed the submission. So thus, one of the root problems is AI stamina management. I know you don't know about the "wild swings" issue but in general, it looks like you observed better stamina management in your playthrough.
- Totally agree that achieving dominant position has always been easy in EA UFC 1 and is one of the causes of "easy subs".
 
# 17 Pappy Knuckles @ 12/16/15 01:37 PM
I really hope guys like Stephen Thompson, Rockhold and Cruickshank can throw that question mark kick. That's such a sweet looking technique.
 
# 18 mosdef328 @ 12/16/15 05:39 PM
I know you can't speak about caf, but can you edit fighters gear this yaer? or do fighters have more then one set of gear, like an alternate attire so they don't look the same in every fight?
 
# 19 fballturkey @ 12/16/15 05:41 PM
Considering the UFC only has 3 total sets of gear now (black on white, white on black, black on black, except for Conor for some reason) I doubt we'll be able to change much of anything.
 
# 20 redsox4evur @ 12/16/15 06:02 PM
Quote:
Originally Posted by fballturkey
Considering the UFC only has 3 total sets of gear now (black on white, white on black, black on black, except for Conor for some reason) I doubt we'll be able to change much of anything.
Someone posted in the UFC 194 thread that he was able to wear the green for that one fight because both guys were champions. And it probably won't happen again.
 

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