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Madden NFL 16 News Post



Madden has been out in the wild now for about a week, and everyone is getting a good chance to play the game and realize the game is whatever it is to them. In our review, we praised Madden for its gameplay.

What we are wondering this morning is how everyone is perceiving the new passing game controls and mechanics. Are you enjoying them? Do they make the game more realistic? Do you think it is easier or harder this year?

Sound off by voting in our poll and by commenting below!

Game: Madden NFL 16Reader Score: 7/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 23 - View All
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Member Comments
# 1 Dogslax41 @ 08/31/15 11:04 AM
Almost perfect. A slight bit too much advantage to the offense right now. Defensive aggressiveness and pursuit needs to be upped a bit, especially for zones and mostly to the safeties. And the frequency of the one handed grab animation toned down, but not the effectiveness of the aggressive catch. When defended properly the aggressive modifier is not overpowered. But that animation repeating so often is an eye sore.
 
# 2 wallofhate @ 08/31/15 11:39 AM
I just hate how the defense is all over my guys like a blanket and my defense gets shredded every time the cpu passes especially when it's 3rd and short. It's driving me nuts. I know we got the sliders just wish my defense played like the cpu's it the box
 
# 3 Gosens6 @ 08/31/15 11:45 AM
I'm still seeing WAY too much of robo QB on default All-Pro settings. My secondary is nearly useless and CPU QBs rarely ever miss a pass.

I control the defensive line 95% of the time so I can generate pressure on the QB, and Blake Bortles completed 94% of his passes against my team yesterda. 94%.

That doesn't seem like improved QB accuracy to me. No matter what scheme I called. Zone, Man, Blitz. He completed everything with precise accuracy, it was disgusting.

It's definitely headed in the right direction with the WR/DB interactions, but HUM defense needs a BIG upgrade. It's like your D is stuck on rookie level and the CPU QBs can just have their way with you. Thank god for sliders
 
# 4 snc237 @ 08/31/15 11:47 AM
It's great! Wish the safetys were a bit more aggressive though.
 
# 5 TreyIM2 @ 08/31/15 11:52 AM
I run tons of practices every yr since practice was introduced so it's almost second nature using the new passing/receiving mechanics, now. Sometimes my twitch reflexes 'forget' to switch to the receiver first then hit the reception type. I rarely use high and low passing, tho but I'm only on Pro for the moment and not really being forced to use those type passes in exhibition games. All Pro may be a different story.
 
# 6 JKSportsGamer1984 @ 08/31/15 02:11 PM
They need to make fatigue matter more for WR's to combat people who just want to run post / vertical patterns play after play. Make the receiver tire out when running back to back post patterns.

I like the improvements to the passing game. I love having more control over where I want to put the ball.

The DB/WR interactions are a great addition & long overdue.

The run after catch & possession catching works great.

The aggressive catch animations are hit or miss. Some of the seem to be predetermined in the receivers favor. Also I'm seeing way too many one handed catch animations. That needs to be toned down. I don't think aggressive catching is OP, it's just think the animations need to play out more organically & there needs to be more of a variety of animations. I'm seeing a lot of the same catch animations over & over.

Overall the passing game is a big step up from where we were. They just need to iron out the kinks & keep working on the animations to make them play out more organically.
 
# 7 mark24_7 @ 08/31/15 04:45 PM
Yes, I agree the CPU is definitely still slightly robotic especially on 3rd & 4th downs but overall more realistic. However, I completely agree with dogslax41. The defense does not pursue enough, especially in zone and especially the safeties. I watched as the defender was with the receiver the entire development of the play, but when the ball was in the air the defender just stops and gives up on the play and when I change players please stop switching me to the safety to make a play on the receiver. I don't think the aggressive catch animation is overpowered, but the one handed catches definitely have to be toned down.
 
# 8 jkra0512 @ 08/31/15 04:56 PM
The Passing Game in Madden is... tough, but a good difficulty...
 
# 9 KhaosDTX @ 08/31/15 05:21 PM
Quote:
Originally Posted by JKSportsGamer1984
They need to make fatigue matter more for WR's to combat people who just want to run post / vertical patterns play after play. Make the receiver tire out when running back to back post patterns.

I like the improvements to the passing game. I love having more control over where I want to put the ball.

The DB/WR interactions are a great addition & long overdue.

The run after catch & possession catching works great.

The aggressive catch animations are hit or miss. Some of the seem to be predetermined in the receivers favor. Also I'm seeing way too many one handed catch animations. That needs to be toned down. I don't think aggressive catching is OP, it's just think the animations need to play out more organically & there needs to be more of a variety of animations. I'm seeing a lot of the same catch animations over & over.

Overall the passing game is a big step up from where we were. They just need to iron out the kinks & keep working on the animations to make them play out more organically.
Agree about the fatigue for WR's 110%. If a RB gets tired after a 20-30 yard gain, why doesn't a receiver who runs a 50 yard vertical every single play get tired? That would balance out the cheese in the aggressive catching a little bit as they could literally only do it about one play a drive.
 
# 10 booker21 @ 08/31/15 06:03 PM
Greatly improved, but they need to tone down AC and one hand catches. Deep balls are a bit easy.
 
# 11 kholling @ 08/31/15 06:03 PM
I am gonna complain until some developer responds to this...they have to fix the pass rush if this game is ever going to be taken seriously. There is practically no pressure on drop back passing...the only time you are sacked is if the player is not open. Pass rush is a vital part of stopping passing teams. if you cannot generate a pass rush with 3 or 4 man rush in the NFL you are usually shredded.
 
# 12 JKSportsGamer1984 @ 08/31/15 08:20 PM
Quote:
Originally Posted by KhaosDTX
Agree about the fatigue for WR's 110%. If a RB gets tired after a 20-30 yard gain, why doesn't a receiver who runs a 50 yard vertical every single play get tired? That would balance out the cheese in the aggressive catching a little bit as they could literally only do it about one play a drive.
Exactly! Hopefully it gets tuned.
 
# 13 Smallville102001 @ 08/31/15 10:15 PM
Good and a nice step up from the past because of the way DB play the ball and the accuracy of QB's but line play and block need to improve a lot so I cant say amazing because of that. The pass blocking is much better then run blocking though. Run blocking is really bad. But this is the first year in like 9 that the game play is good and doesn't suck so that is saying something.
 
# 14 Smallville102001 @ 08/31/15 10:25 PM
Quote:
Originally Posted by Gosens6
I'm still seeing WAY too much of robo QB on default All-Pro settings. My secondary is nearly useless and CPU QBs rarely ever miss a pass.

I control the defensive line 95% of the time so I can generate pressure on the QB, and Blake Bortles completed 94% of his passes against my team yesterda. 94%.

That doesn't seem like improved QB accuracy to me. No matter what scheme I called. Zone, Man, Blitz. He completed everything with precise accuracy, it was disgusting.

It's definitely headed in the right direction with the WR/DB interactions, but HUM defense needs a BIG upgrade. It's like your D is stuck on rookie level and the CPU QBs can just have their way with you. Thank god for sliders


I have to disagree with that. I have played like 7 games and like 4 of them where on default all pro and the highest completion % the CPU had was like 70% and the other 3 games where like 51,62,54%.
 
# 15 Gosens6 @ 08/31/15 10:28 PM
Quote:
Originally Posted by Smallville102001
I have to disagree with that. I have played like 7 games and like 4 of them where on default all pro and the highest completion % the CPU had was like 70% and the other 3 games where like 51,62,54%.

Sure as heck wish I was playing the same game as you


Sent from my iPhone using Tapatalk
 
# 16 Black Bruce Wayne @ 08/31/15 10:45 PM
I passing game is greatly improved and everything seems fine the way it is.

- If you are having problems passing then it might be you. You are going to have to start reading defenses and adjusting your play calling. These new WR/DB interactions are separating the players who can play from those who cant.
- Use the controls. High pass, Low pass, etc. They do work but if you dont know when to use them then I can say why people would complain

If you are having problems defending the pass

- Use all of the pre-snap defensive controls given to you. EA put alot of that stuff in there, plus more this year, yet very few of you use them. For example. double taping the appropiate button for defensive line, linebacker, or secondary will allow you to individually select a play and give him an assignment.
- For example, if you are having problems with a really good receiver then DOUBLE team him. Its not hard. Defenses adjust in the NFL all the time so why arent you?

- AC is only overpowered if you dont defend it correctly. More than likely if you keep leaving star receiver in single man coverage then what do you expect? Learn your defensive, pre snap controls. Thats on you
 
# 17 Smallville102001 @ 08/31/15 11:07 PM
Quote:
Originally Posted by Gosens6
Sure as heck wish I was playing the same game as you


Sent from my iPhone using Tapatalk


Even last year while QB % was to high I never had like a game where the CPU was 94% and a big reason for the QB % last year was because of the CPU taking to many sacks not just that the QB wouldn't make a bad pass. Last year I would have a lot of games where I would sack the CPU 8-12 times in a game and like 5-8 of those just because the CPU would not pass the ball. So if I had a game where the CPU was say 25/33 75% if they had just forced some passes or thrown the ball away when they should they may have been 28/40 instead like 70% a 5% drop. This year though is so much better not a issue at all.
 
# 18 Black Bruce Wayne @ 08/31/15 11:37 PM
Quote:
Originally Posted by Smallville102001
Even last year while QB % was to high I never had like a game where the CPU was 94% and a big reason for the QB % last year was because of the CPU taking to many sacks not just that the QB wouldn't make a bad pass. Last year I would have a lot of games where I would sack the CPU 8-12 times in a game and like 5-8 of those just because the CPU would not pass the ball. So if I had a game where the CPU was say 25/33 75% if they had just forced some passes or thrown the ball away when they should they may have been 28/40 instead like 70% a 5% drop. This year throw is so much better not a issue at all.
ive noticed that lot of those CPU passes are short passes. When I pressure the CPU they usually dump it off to someone.
 
# 19 pjburrage @ 09/01/15 05:58 AM
It's much improved. Feel I can go deep on occasions (Herman Moore is a beast in Draft Champions at hitting long) without having the feel of desperation about it, still think there is something that can be improved upon - particularly on the pass blocking and still seeing some occasional 'freakish' defending from free defenders who seem to stick a paw out when running away from the passing lane I have chosen to throw through - but even then those are still improved/less occurrence than last years game.
 
# 20 DetroitStyle @ 09/01/15 11:58 AM
Last year the problem with completion %'s was that the CPU constantly made short and medium passes. They rarely went deep which IRL counts for 5-10 incompletions a game. A real life QB will only complete around 1/3 to 1/5 deep balls.

If the CPU is dink and dunking the ball again this year you're going to see robo QB which actually isn't robo at all. IRL a QB will make 95% of their passes when it's short like that but it NEVER happens IRL. Got to bring the deep ball back.
 

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