06:05 PM - August 27, 2015 by grodbetatted
The NBA Live Stream Team have posted a video interview with the Sean O'Brien and Erika Esola-Imburgio.
There are some audio issues at the beginning, but it clears up later on. Mrprice33 has given us an update on some of the details mentioned below, but watch and listen to the interview here.
- The gameplay here is from Live 15
- Editing talk at about 15:30- Sean said "I want to take the responsibility to ensure that the 450 or so players in the game and the things happening with them is accurate."
- At 17:00 he talks about the tip-off going straight to the PG. Will remain the same for 16 but they want to get it fixed for 17.
- Goal is to have roster updates at least once weekly for ratings, equipment, etc. "If anything major happens it'll be updated the next day."
- 20:00 is talk about AI improvements, Live Motion, team sets, etc. Heavy investment on AI improvements on offense and defense. "Haven't had a Live game where you can guard the basketball as well as in 16." Says that teams like the Warriors will play a lot faster and have a unique identity.
- 22 minutes or so is ratings talk. Erika says that 90+ ratings are reserved for superstars, and that there's a bigger drop off between them and stars/rotation players/etc
- 29 minutes: multiple versions of players for LUT. 93 Larry Bird is different from Legend Larry Bird. Rookie LeBron.
- 32 minutes: can deny the ball this year, lot of work with defensive AI, players recognize when they are 1 or 2 passes away. Can't barrel over helpside defenders and get to the rim, more jostling and dribble bumps, more turnovers in paint.
- 34:30: cannot fake dribble handoff, but it's defensible with coverages like pick and roll. Sean mentions that they've shown gameplay and will show it again on demo day. Seems to indicate no more raw gameplay footage.
- Then at around 37 minutes he says there is something coming next week with raw gameplay. So do with that what you will.
- 42 minutes talks about transition play, different per team, spacing is better with hit ahead and shooters finding the corners. Manual boxing out is in the game, get rewarded for it in teammate grade in Live Run/Summer Circuit.
- 45 minutes: When asked if there have been any improvements to dynasty, Sean says that it's better but there has been no real innovation there this year, something they want to focus on for 17. Pivots to Pro-Am as real focus for this year, along with controls and gameplay.
- 49 minutes: 6 different cameras this year, new default camera, hybrid between baseline and sideline camera.