03:22 PM - August 25, 2015 by MMChrisS
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Madden NFL 16 is finally here, the surest sign yet that football season will arrive before you know it. Madden this year is seeking to refine the entire experience, with an improved passing game, the new draft champions mode, and an improved presentation package. After a few games, here are my thoughts:
- My first overall impression is that Madden NFL 16 is simply better. Everything is improved it seems, and the new animations add a bit of a new dimension to the title.
- The penalties are actually called, although there is a weird encroachment bug that needs to be worked out -- unfortunately this bug does show that at least some penalties are pre-determined before the ball is even snapped. (Update/Edit: Seems this bug is because a defensive player is doing the old fashioned spy on the opponents huddle yard trick.)
- The new passing game mechanics are pretty solid. As a QB, it's a lot more control over where your passes are going. As a WR or DB, the animations and split second choices you have to make add a new dimension to the game.
- The blocking schemes are certainly better, and you aren't recording 10+ sacks a game anymore. So there's that nugget of good news.
- The presentation and atmosphere seem to have taken a rather noticeable step forward. Commentary isn't nearly as bad as last year (it seems kind of ok really), and the camera angles and such continue to be superb.
- Running game is solid still, improved in many ways. The broken tackles and new animations just look good.
My review isn't out until later in the week, but if you are trying to make a decision today -- I would say the gameplay on the field is refined and better in almost every tangible way. That's a very good thing. If the modes shape up well, and no major game killers are out there, Madden NFL 16 is shaping up to a noticeable step forward over last year's title.