08:31 AM - July 18, 2015 by Steve_OS
Project CARS patch 2.5 is available now for PC users, fixing a number of crash bugs. Most of the fixes and new features listed below, will make their way to consoles on the patch 3 release.
We spent a lot of time working directly with a number of users who were struggling with game crashes, and resolved as many of these as we could. The various fixes in this patch should help a great deal in making the game more stable for those of you who were experiencing these instabilities.
Pitting, tuning, setups
- Fixed a case where the in-game tuning Setup was not being saved under certain conditions.
- Fixed the issue with cold and current tyre pressure mismatches in pitstop strategy, as well as cold pressure not being correctly applied in the tyre system.
- Ensure that the Default pitstop strategy is selected as the Active one when starting a new session.
- Fixed an issue where the wrong vehicle setup would at times be applied to the player’s current vehicle.
- Fixed another case of where cars would sometimes leave the pits with an invisible reattached wheel.
- Fixed an issue with the Pit Strategy screen where the displayed values did not reflect the saved settings.
- Fixed an issue in online races where the pit crew would ignore any changes made to the pit strategy once the player’s car was stationary in the pit box.
- Reworked some tyre compound names as displayed in the setup screen to ensure that all compounds are named to be indicative of the type of compound it represents in the pit strategy screen.
- Restrict the selectable pit strategy tyre compound types to only those available for the current vehicle.
- Fixed an issue where the Drive button would remain permanently locked when joining an in-progress session.
- Fixed an issue where, when the player progressed from qualifying to the start of the race, the player’s car would sometimes begin moving without player, resulting in false jump-starts.
- New Feature – Implemented the ability via menu sliders for the user to manually tweak the menu spring strength, stationary / low speed spring strength, and overall steering gain.
- New Feature – The Force Feedback Calibration screen now features a multiple force feedback profile selection whereby the user can select a base FFB style that suits personal preference, and then tweak it further as desired. This will then create a ‘Custom’ entry in the profile selection list in addition to the current options: "Default" (matches the FFB default settings in Patch 2.0) and "Classic” (matches the FFB settings in the original release).
- Fixed an issue with sudden loss of FFB after a crash.
- Reduced the strength of the menu spring for custom wheels.
- Fixed an issue where Mouse controls were showing a deadzone in the centre regardless of deadzone setting.
- Fixed an issue where rumble on the gamepad could at times cause the game to slow down.
- Added support and profiles for the Logitech G29 and G920 on PC
- Added accelerator slip vibration to the wheel rim of Fanatec wheels where available, and fixed brake rumble not working.
- Formula A – Added a new tire set which now includes two slick tires - soft and medium. Also rebalanced the heating and wear across all four tyre sets. Wear will now more closely match real-world Formula cars. Heating is more even front to rear also. Further rebalancing of the AI speed as was required, and tweaks to the base setup to accommodate the heat change.
- Modern street cars - New stiffer tyres for improved drivability to more closely match the real world experience, making these cars more fun and engaging to drive. Made tweaks to the individual setups of the FWD and most Supercars to accommodate the change.
- Mclaren P1 - Stiffened up the default suspension to help prevent bottoming out at tracks like Nordschliefe.