08:01 AM - December 12, 2014 by KG#5beantown
Another NBA Live 15 title update has arrived this morning. It includes Christmas uniforms and weighs in at 948 MB. The patch is currently available on the PlayStation 4.
We will update this post once it is available on Xbox One and/or we get any additional information on the update.
Let us know what you are seeing.
UPDATE: NBA Live 15 title update #2 will be available for Xbox One users tomorrow. Below are the details, taken from the official blog, which contains more than 400 improvements.
UPDATE #2: The blog has been updated. The patch will not arrive on Saturday, it has been changed to "Coming Soon".
Synergy will affect rosters both offline and online. If a player doesn't dress, he will not be available in online or offline Play Now. This will not affect Dynasty, Rising Star or Ultimate Team.
NEW PLAYER HEAD SCANS
Added 15 scanned player heads including:
- Noah Vonleh
- Shabazz Napier
- Gary Harris
- Elfrid Payton
- Zach LaVine
- Dario Saric
- James Young
- Nik Stauskas
- T.J. Warren
- Doug McDermott
Added uniforms that teams will wear on Christmas Day
LIVE ULTIMATE TEAM
More than 50 bug fixes, as well as an improved interface for LUT Fantasy Challenges. Also added Quicksell Value view to Items, as well as Pack Bundles.
Adjustments to three-point shooting percentage and effectiveness, for both CPU and User controlled teams.
Tuned collisions and contests when driving the lane and going up for a layup for more varied results. Expect more misses if there is heavy contact in the paint.
SIGNATURE JUMPERS AND FREE THROW ROUTINES
Added more authentic shooting animations for players around the league.
We’ve made timing for releasing your shot more forgiving for both online and offline play. Now, the timing feels more natural and predictable.
BALL TRAJECTORY AND PHYSICS
Tuned the shot arc and rim physics for more organic shot types and results. Gone are the days where every made three-pointer is a swish.
DEFENSIVE BITE AND PUMP FAKE ANIMATIONS
Players will recover much quicker and have better overall positioning while defending dribble moves and fakes.
Tuned the AI during inbound plays to be more responsive and initiate more movement.
SHOT FEEDBACK METER
Enhanced the feedback system to include your player’s rating for that particular shot type and whether you were open or not.
Cleaned up some of the invisible boundary issues when moving along the baseline with the ball.
Tuned stealing to address spamming issues with results in more fouls being called.
END OF GAME AI
Address late game AI issues where players would not react or respond naturally – often causing them to dribble the ball out or not attempt a shot with the clock winding down.
Adjusted the intentional foul animation to address player warping issues.