07:55 PM - November 20, 2014 by MMChrisS
Things are bad when you’re practically begging for the CPU to put up a stop.
It was the 12th time that drive I had run the same play: HB Dive right up the center. My Eagles had a significant lead, and I wanted the opposing defense to force me to pass the ball. As you may have already guessed, that never came to fruition.
On that 12th play, LeSean McCoy cruised into the endzone for a touchdown. Why was it so easy? Because despite my repetition in the playcalling, the CPU refused to stack the box. Better yet, they would often spread their defensive line in a QB contain. Why? Why wouldn’t they try and stop me, when I’m making it so very easy for them?
The answer is simple: Madden’s AI doesn’t adapt. This is more prevalent in the playcalling than anywhere else, and it’s especially noticeable as the game carries on. No matter the score, no matter the time left on the clock, the CPU fails to adapt defensively.
What a shame it is, that in the year 2014 we still have to abide by house rules and dumb ourselves down to the CPU’s level.
It’s 2014, and Madden’s AI is still wrong.