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If you aren't careful, Anthony Davis can become a player with just about any team if the NBA 2K15 opposing GM AI has anything to say about it.

While the trade logic doesn't seem nearly as over-the-top bad as it was last year, there are still several superstar for superstar trades which don't make much sense in the real world. On that same token, some of the trades I have been offered as the GM of OKC have been downright silly.

In year one, I was offered James Harden and Dwight Howard for Russell Westbrook and Serge Ibaka.

While yes, that trade is far from a bad trade for anyone, you just normally don't see the faces of franchises being swapped like that -- especially not on a regular basis. Another potential area of concern is that I'm not sure how many teams have their original draft picks anymore, with a few teams having three and even four picks (the Celtics) in my second draft and a couple (Phoenix and the Lakers) having exactly 0 draft picks -- despite the fact both teams were atrocious in year two.

So what are you seeing? Is my case of excessive trading an anomaly or are the opposing GMs still a bit too quick to pull the trigger on trades in MyGM?

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Member Comments
# 1 PlatinumJuice @ 11/05/14 04:04 PM
Micheal Carter-Williams and a 1st Rounder (2016) for Derrick Rose... Turned the franchise around faster than Sam Heinke.
 
# 2 ggsimmonds @ 11/05/14 05:22 PM
Seems improved.

So far the most eyebrow raising moments come when the AI offers me deals. They love to lowball you. I can't remember specific names but some offers are laughably pathetic. They want things like John Wall and Bradley Beal for two high 70s players.
 
# 3 dwayne12345 @ 11/05/14 07:23 PM
Offering me lowball trades isn't an issue as much as the cpu to cpu doing such even trades. i.e. if the cpu wants a superstar the default package offer should be as follows:
1. high potential prospect
2. draft pick
3. another draft pick/high potential prospect
4. a player who is mid-high 70's/expiring contract

The CPU NEVER waives players mid season either which is why trades are so stagnant. Most teams go into the season with 15 but will clear roster space of non guaranteed deals or minimum salaries if a trade arises that will upgrade them
 
# 4 luballr41 @ 11/05/14 08:19 PM
I started a career with the Hornets. I was able to trade Jefferson and a draft pick for DeMarcus Cousins. Then I traded Lance Stephenson for Bradley Beal. I was able to acquire Patrick Patterson and the second year I traded him and a draft pick for Nerlens Noel. somehow ended up getting to draft picks in the top 20 selected a point guard in a center. And now in my third year 10 guys on my roster are over an 85 rating. My starting 5 go from 99 to 94 rating
 
# 5 BBallcoach @ 11/05/14 09:31 PM
I think my issue is that same as your's chris. That superstars getting traded for superstars isn't realistic. I think they need to implement a system where you rank the players in terms of availability, or just a menu where you fill options. The options I can think of are;

Untouchable- No matter what, you cannot trade for them. Examples- Lebron, Davis, KD

Not Available- The player is not being shopped at all, but they will field offers and listen, but you would have to give up a lot to get the player. Essentially the player will not be traded Examples- Westbrook, Harden, Jabari, Curry.

If the Price is right- If a player is in a contract year or not happy with minutes but has talent. Or is threatening to leave at the end of contract. But you're still going to have to offer a good deal Past examples- Love, Melo. Current- Rondo

We're Listening- These are guys who still aren't on the market but you can trade for them. Examples- Derrick Williams back in minny, Rudy Gay from Toronto.

Available: High- We will require a first round pick or equivlent, the player has talent but is movable.

Available: Low- has a bad contract or no room for the player. we just want something for him.


Something simple like this. And all it would do is basically put a code on a player, designating how hard or easy it is to trade a player. I don't feel like it would be hard to code and then when the CPU trades with each other, you would see more realistic deals.

There has to be something though, where stars just don't get traded that often. Because it rarely happens.
 
# 6 tarek @ 11/06/14 01:07 AM
I wish someone would take Amare Stoudemire off my hands
 
# 7 HypoLuxa13 @ 11/06/14 09:46 AM
In my observation, the trade logic is MUCH improved over last year's game. However, there are some head scratchers. Those are not too common though. As others have mentioned, the CPU loves to low-ball you with their offers. However, generally you can work out pretty fair trades when YOU offer.

Still some work to do, but overall trades are much more realistic than in the past.
 
# 8 tril @ 11/06/14 10:08 AM
cant you adjust the amount of Block Buster trades. and you can pretty much regulate the amount of trades etc.

Im starting to think that the trade logic isnt broken but its actually built that way.
For the casual fan who wants to play association mode and wants to turn around their favorite team or add a superstarr quickly, but has no interest in hard core sim like behavior.
thats why they added the sliders in the next gen for how trades are handled.
 
# 9 TheServant @ 11/06/14 01:56 PM
Quote:
Originally Posted by tril
cant you adjust the amount of Block Buster trades. and you can pretty much regulate the amount of trades etc.

Im starting to think that the trade logic isnt broken but its actually built that way.
For the casual fan who wants to play association mode and wants to turn around their favorite team or add a superstarr quickly, but has no interest in hard core sim like behavior.
thats why they added the sliders in the next gen for how trades are handled.
You can only adjust the blockbuster/trading and draft class quality in MyLeague. This makes the game MUCH more realistic in my honest opinion. I stopped playing MyGM because after 3 or 4 seasons with the Thunder, I lost 1 game the entire season. 1 GAME?! Kinda ridiculous.

If you are playing MyLeague, drop the Trading to around 33 and the blockbuster trading to around 27.

Then the draft class quality has been really good for me around 33. These seem to help me alot when starting a new league. I don't wanna lose a lot, but I accept losing as part of a long season.
 
# 10 mlbtheshowfan7 @ 11/06/14 03:23 PM
Quote:
Originally Posted by TheServant
You can only adjust the blockbuster/trading and draft class quality in MyLeague. This makes the game MUCH more realistic in my honest opinion. I stopped playing MyGM because after 3 or 4 seasons with the Thunder, I lost 1 game the entire season. 1 GAME?! Kinda ridiculous.

If you are playing MyLeague, drop the Trading to around 33 and the blockbuster trading to around 27.

Then the draft class quality has been really good for me around 33. These seem to help me alot when starting a new league. I don't wanna lose a lot, but I accept losing as part of a long season.
33 still seems way to high for me for draft classes. I've found that about 7 is the sweet spot for me, and even then, there are still too many prospects that are way too good out of the gate.
 
# 11 NastyGT @ 11/06/14 06:11 PM
Trade logic is much improved but still with many issues. My first season with Kings and I have starting five: Damian Lillard, Demar DeRosan, Andrew Wiggins, Tristan Thompson and DeMarcus Cousins. NBA title? Not so far away...
Anyway, sliders need some tweakings, there is no way to get Lillard for Collison, Session and some pick. Somehow in trade for Wiggins I got Chase Budinger, offered him on trade and Wizards offered me Paul Pierce for Budinger!!! WTH!
But that was without any tweaks.
 
# 12 2_headedmonster @ 11/07/14 01:00 AM
knowing 2k when i started my MyGM i lowered the trade sliders, but what i can speak to is the fact that 2k has ALWAYS made the a.i value 1st round picks too much.

there needs to be some caveat that picks are only valued that highly in strong draft years, from terrible teams or for expiring contracts....
 
# 13 jamesdawon @ 11/07/14 02:22 PM
Trade logic is very flawed. Superstars shouldn't be getting traded and it should be more difficult to trade for a team's first round pick from this year.

However... You are off when you talk about draft picks. This years game has REAL traded picks in it. Thus, the Nets don't have a first round pick until like 2019, while the Celtics have 2 picks every year until 2020.
 
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# 15 erickonasis @ 11/08/14 04:19 AM
I like it please dont change...out of everything that needs to be addressed in this game this is the LEAST issue
 
# 16 canucksss @ 11/08/14 02:25 PM
I like the trading logic so far
 
# 17 aka_EM_JAY @ 11/12/14 11:19 AM
Worst trades I've seen happened on draft day 2016. There was a one in a generation type player in the draft. Paul george was traded for the first pick. Then the Pacers traded the first pick for Derrick rose and pau gasol. The bulls drafted a 80 ovr pf. The one in a generation pf went 2nd to the suns 87 ovr.
 
# 18 flo182 @ 12/29/14 10:42 AM
Quote:
Originally Posted by BBallcoach
I think my issue is that same as your's chris. That superstars getting traded for superstars isn't realistic. I think they need to implement a system where you rank the players in terms of availability, or just a menu where you fill options. The options I can think of are;

Untouchable- No matter what, you cannot trade for them. Examples- Lebron, Davis, KD

Not Available- The player is not being shopped at all, but they will field offers and listen, but you would have to give up a lot to get the player. Essentially the player will not be traded Examples- Westbrook, Harden, Jabari, Curry.

If the Price is right- If a player is in a contract year or not happy with minutes but has talent. Or is threatening to leave at the end of contract. But you're still going to have to offer a good deal Past examples- Love, Melo. Current- Rondo

We're Listening- These are guys who still aren't on the market but you can trade for them. Examples- Derrick Williams back in minny, Rudy Gay from Toronto.

Available: High- We will require a first round pick or equivlent, the player has talent but is movable.

Available: Low- has a bad contract or no room for the player. we just want something for him.


Something simple like this. And all it would do is basically put a code on a player, designating how hard or easy it is to trade a player. I don't feel like it would be hard to code and then when the CPU trades with each other, you would see more realistic deals.

There has to be something though, where stars just don't get traded that often. Because it rarely happens.
I like the idea behind it and I think its a good start.

First of all we have to accept that a perfect and realistic trade logic is just impossible to write. When you look at real trades over the last few years, there are so many trade where you'd thought "WTH?" and we Fans dont understand them at first. Maybe we understand them later when some insider infos leaks but even in real life there is not just one trade logic.

Personally I like most of the trades that are being made, eventhough a small percentage of them are stupid (like in real life) and some gm's & teams just suck (also like in real life).

The thing I dont like about MyGM is that it's too easy to build a perfect team and that your players develop really easily into superstars.

But if you turn of the badges and dont abuse the AI (which means, you just make trades that somehow make sense for both teams) then it's a lot of fun and a huge improvement over the last years (where I've hardly seen any trades that made a difference).

It's also hard to decide which player is "untouchable". For instance Anthony Davis. When his contract runs out and the rest of his team is still **** and he wants to move on, I think the Pelicans will accept a trade for him in his last contract year. (This is the way I got Davis, I offered them 2 first rounders and 2 players in the high 70's, which seems alright because he wouldnt have extended with them anyway).

In the end you can either make a CPU trade logic which is too clever for us and makes it impossible for us to build our dreamteam (which is probably the aim for everyone in MyGM) or you can make an AI which makes some errors and allows you to build your team. (This is what 2k did imo) In the end it depends on how much you "abuse" the AI errors.

Right now I'm in my 3rd mygm savegame and I'm having the most fun i've ever had with a sportsgame because I'm only doing trades that make sense for both teams and if I want a player really badly (like Davis) I have to suffer for it. But the nice thing is its not impossible to get him


PS: I also like how the other Gm's act. There seem to be some really smart one's out there who builde a great team (e.g. the one for the Suns, Lakers and the 76ers in my mode) and some who just **** up everything.
The dynamic/Movement of teams is also great. Just like in real life you see teams going up and down, some teams that are staying on top and some teams that just suck for years.
I remember when I played the last 2k games I didnt like that most teams stayed in the same position throughout the years (5-10yrs). This year there are always a few surprises in how teams develop.
 
# 19 saeglopuralifi22 @ 01/14/15 11:59 AM
Quote:
Originally Posted by ggsimmonds
Seems improved.

So far the most eyebrow raising moments come when the AI offers me deals. They love to lowball you. I can't remember specific names but some offers are laughably pathetic. They want things like John Wall and Bradley Beal for two high 70s players.
Oh I have a league going as the Wizards, I get those "offers" all the time. John wall for a couple no-name bench players? I'll pass.

However I will say that while CPU-CPU trades can get weird, I really like the counter offer system when I'm trying to make a trade. I've made some really realistic trades that benefited both teams.
 
# 20 michiganct @ 01/14/15 10:46 PM
Well let's see. You can trade jordan farmer for Richardson and a 2nd and then trade Jefferson for some 20 year old rookie and a 2nd.

You can do this with all your bench players or even some vets who are decent will land u a player and a first. And you can keep trading the "extra player" for 2nd rounders until u have them all.
 

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