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The Golf Club News Post


A new patch for The Golf Club is available now for Xbox One users. Below are the details, just in case you missed them. The patch should arrive soon for PlayStation 4 users.

Extensive Network Interfacing Improvements
  • Improving speed when connecting to servers and stopping time outs.
  • Prevent bootflow network disconnect message from advancing to main.
Several Memory Leak Issues
  • Improved stability.
  • Improved frame rate.
  • Course Saving error after a few hours of play – fixed.
  • Fixed crash that could occur if the user stayed on a certain screens for an extended period of time.
Latest Xbox One SDK implemented
  • This fixed issues with blocky Terrain Editing within course designer.
Improved Performance
  • Optimizations, to improve frame rate.
Turn Based Multi-Player
  • Sped up, so users are now not waiting 10 seconds between shots.
  • Fixed multiple issues where it would get sometimes get stuck mid round.
Greg Norman Course Designer
  • Fixed bunker issues around the green.
  • A couple of low frequency crash bugs fixed.
  • Fixed issue with Carousel menu sometimes not showing the correct state, and improved flow going back and forward.
  • Links theme fixed so heavy rough wasn’t thought of as water.
Tours and Tournament Flow changes
  • Fixed multiple issues with the flow that were causing issues with restarting a tour.
  • Pop up implemented on Network fail requests.
  • Allow advance through tour cards.
Animation
  • Fixed a hard lock on female, left handed animation.
  • Fixed a couple of animation transitions.
Physics
  • Fixed spin decay bug that resulted in crazy behavior when the ball hit the pin.
  • Added a cup physics material.
  • Fixed tap in issue with putting.
Audio
  • FMod Thread affinity fix.
  • Also improved frame rate of the game.
Achievements
  • Fix for Grand Opening challenge (Was not being awarded).
  • Fix for Lucky Number 7 Achievement (Broken when hitting water, and added test for at or above par as-per description).
Front End/Minor Fixes
  • Replay bug, where ball would sometimes not replay correctly.
  • Fixed issue where putting details would be hidden behind players heads.
  • The ‘Auto Add Friends’ option in Game Settings will be respected again.
  • The in-game scorecard will resize to fit the longest name.
  • Improved the quality of the filters on the Select Rivals screen.
  • Fixed the disappearing of the scorecard title text when displaying the screen for a while.
  • Removed the time and date on the message center (Unity doesn’t support System Clock on Xbox One).
  • Fixed the inconsistent displaying of the message center on various screens.
  • Remove unneeded texts on course detail screen during offline mode.
  • Fixed issue where Player edit screen becomes too dark to see the player when the background course time is evening.
  • Fixed the flag marker for left handed mode.
  • Fixed the longest hole out display at end of round showing spurious figure when user did not sink anything from off the green.
  • Increased the limit for the length of the list when fetching data from database, so select course, tour and create course lists display correct number for certain filters.
  • Username Truncations issues.
  • Fixed scorecard and overview yardage discrepancies.
  • Fixed scorecard color issue when in tours.
  • Fixed scout camera positioning issues.
Stat Fixes
  • A collection of fixes to the statistics and telemetry including the average score always stating E.

Game: The Golf ClubReader Score: 8/10 - Vote Now
Platform: PC / PS4 / Xbox OneVotes for game: 7 - View All
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# 1 TheTruth @ 10/09/14 09:14 PM

A new patch for The Golf Club is available now for Xbox One users. Below are the details, just in case you missed them. The patch should arrive soon for PlayStation 4 users.

Extensive Network Interfacing Improvements
  • Improving speed when connecting to servers and stopping time outs.
  • Prevent bootflow network disconnect message from advancing to main.
Several Memory Leak Issues
  • Improved stability.
  • Improved frame rate.
  • Course Saving error after a few hours of play – fixed.
  • Fixed crash that could occur if the user stayed on a certain screens for an extended period of time.
Latest Xbox One SDK implemented
  • This fixed issues with blocky Terrain Editing within course designer.
Improved Performance
  • Optimizations, to improve frame rate.
Turn Based Multi-Player
  • Sped up, so users are now not waiting 10 seconds between shots.
  • Fixed multiple issues where it would get sometimes get stuck mid round.
Greg Norman Course Designer
  • Fixed bunker issues around the green.
  • A couple of low frequency crash bugs fixed.
  • Fixed issue with Carousel menu sometimes not showing the correct state, and improved flow going back and forward.
  • Links theme fixed so heavy rough wasn’t thought of as water.
Tours and Tournament Flow changes
  • Fixed multiple issues with the flow that were causing issues with restarting a tour.
  • Pop up implemented on Network fail requests.
  • Allow advance through tour cards.
Animation
  • Fixed a hard lock on female, left handed animation.
  • Fixed a couple of animation transitions.
Physics
  • Fixed spin decay bug that resulted in crazy behavior when the ball hit the pin.
  • Added a cup physics material.
  • Fixed tap in issue with putting.
Audio
  • FMod Thread affinity fix.
  • Also improved frame rate of the game.
Achievements
  • Fix for Grand Opening challenge (Was not being awarded).
  • Fix for Lucky Number 7 Achievement (Broken when hitting water, and added test for at or above par as-per description).
Front End/Minor Fixes
  • Replay bug, where ball would sometimes not replay correctly.
  • Fixed issue where putting details would be hidden behind players heads.
  • The ‘Auto Add Friends’ option in Game Settings will be respected again.
  • The in-game scorecard will resize to fit the longest name.
  • Improved the quality of the filters on the Select Rivals screen.
  • Fixed the disappearing of the scorecard title text when displaying the screen for a while.
  • Removed the time and date on the message center (Unity doesn’t support System Clock on Xbox One).
  • Fixed the inconsistent displaying of the message center on various screens.
  • Remove unneeded texts on course detail screen during offline mode.
  • Fixed issue where Player edit screen becomes too dark to see the player when the background course time is evening.
  • Fixed the flag marker for left handed mode.
  • Fixed the longest hole out display at end of round showing spurious figure when user did not sink anything from off the green.
  • Increased the limit for the length of the list when fetching data from database, so select course, tour and create course lists display correct number for certain filters.
  • Username Truncations issues.
  • Fixed scorecard and overview yardage discrepancies.
  • Fixed scorecard color issue when in tours.
  • Fixed scout camera positioning issues.
Stat Fixes
  • A collection of fixes to the statistics and telemetry including the average score always stating E.
 
# 2 greenegt @ 10/09/14 09:23 PM
Nice patch! Frame rate improvement and no more audio pops. Much better!
 
# 3 CAMPBLACKMAMBA24 @ 10/09/14 09:26 PM
Shut my Xbox One completely off and restarted and was prompted for the update.
 
# 4 OnlookerDelay @ 10/09/14 09:41 PM
Quote:
Originally Posted by greenegt
Nice patch! Frame rate improvement and no more audio pops. Much better!
Any guess on percentage frame rate improvement? They also supposedly made some graphic enhancments. I read one guy say the jaggies look less pronounced on the golfer's pants and the clubshaft.
 
# 5 greenegt @ 10/09/14 09:50 PM
Quote:
Originally Posted by OnlookerDelay
Any guess on percentage frame reate improvement? They also supposedly made some graphic enhancments. I read one guy say the jaggies look less pronounced on the golfer's pants and the clubshaft.
Yes, jaggies are smoother. Frame rate is noticeably better. Hard to put a number on it before I test some more courses.
 
# 6 Klocker @ 10/09/14 10:19 PM
Quote:
Originally Posted by FLIGHTWHITE
Shut my Xbox One completely off and restarted and was prompted for the update.
This did it for me thanks
 
# 7 CAMPBLACKMAMBA24 @ 10/09/14 10:22 PM
Quote:
Originally Posted by OnlookerDelay
Any guess on percentage frame reate improvement? They also supposedly made some graphic enhancments. I read one guy say the jaggies look less pronounced on the golfer's pants and the clubshaft.
This stood out for me right from the start. Looks better that's for sure
 
# 8 greenegt @ 10/09/14 10:32 PM
The problem courses are still a problem. I tried a couple holes of Ross Hollow and the frame rate still chugs there.
 
# 9 OnlookerDelay @ 10/09/14 10:34 PM
Quote:
Originally Posted by greenegt
Yes, jaggies are smoother. Frame rate is noticeably better. Hard to put a number on it before I test some more courses.
Good news on both fronts!
 
# 10 OnlookerDelay @ 10/09/14 10:37 PM
Quote:
Originally Posted by FLIGHTWHITE
This stood out for me right from the start. Looks better that's for sure
So the jaggy improvements are there based on what I'm reading. I've been trying to get HBS to reveal what if any Antialiasing and Anisotropic filtering levels they may have implemented in this patch, but they're silent on it. Certainly sounds like some AA is there though.

Just curious, does the ball look more like a solid sphere now? It gives the impression of being a 2D radar blip in the launch version.
 
# 11 OnlookerDelay @ 10/09/14 11:55 PM
Quote:
Originally Posted by greenegt
The problem courses are still a problem. I tried a couple holes of Ross Hollow and the frame rate still chugs there.
I had a feeling this would be the case. Can you make contact with the ball on the first swing at Ross Hollow GC now? It was taking me 5 to 7 swings before I could figure out the pace it needed for the slower frame rate that environment caused. If you can do that; then the frame rates have improved.
 
# 12 greenegt @ 10/10/14 12:07 AM
Quote:
Originally Posted by OnlookerDelay
I had a feeling this would be the case. Can you make contact with the ball on the first swing at Ross Hollow GC now? It was taking me 5 to 7 swings before I could figure out the pace it needed for the slower frame rate that environment caused. If you can do that; then the frame rates have improved.
I've actually had success using the same swing rhythm that I use for other courses. From what I've read on HB's forum, the controller inputs run at 60 Hz, even if the animation frame rate is struggling
 
# 13 habslover10_GoYanks @ 10/10/14 01:36 AM
Oh man im pumped
 
# 14 OnlookerDelay @ 10/10/14 01:36 AM
Quote:
Originally Posted by greenegt
I've actually had success using the same swing rhythm that I use for other courses. From what I've read on HB's forum, the controller inputs run at 60 Hz, even if the animation frame rate is struggling
Hmmm... this hasn't been my experience with the XB1 or PS4 versions. There are courses on each system that have holes that make me shift my swing speed. I could use the same swing on the first tee at Little Brook Manor all day long on the first tee at Ross Hollow, and I'd never make contact with the ball. I can adapt to it, but it feels a bit awkward and stubborn to have to do it.

I remember reading what you're talking about concerning the input thread, but all I can do is report what I'm experiencing. I can also say that when I'm playing the PC version and I've got frame rates in the mid-30's, or higher, the swing interface feels more fluid than either the PS4's or the XB1's. I think the consoles are on their way with this game. We'll see better frame rates down the road.
 
# 15 OnlookerDelay @ 10/10/14 09:00 PM
After playing this a bit more today, I'm not sure the patch did a whole lot toward moving the meter on the XB1 version of TGC. It looks like they've shortened the distance at which the DOF effect is used, making anything beyond 40 yards look abnormally blurry. Yes, the frame rates are faster, overall, but this version is still lagging well behind the PS4 version in looks and performance. I hope the update will remedy some of this when it's released in a couple of weeks.
 
# 16 OnlookerDelay @ 10/11/14 01:47 PM
Quote:
Originally Posted by Hollywood88
Why can't HB studios just use the new dev kit for the Xbone that was released to bungie and blizzard? It solved the graphics issue with destiny and Diablo 3 through a patch. Why couldn't it work for the golf club?
They did say that they are now using the new dev kit, and that some of the performance gains seen in the patch are a result of its use. I don't think they've had enough seat time with it yet to really reap the kind of benefits that are potentially there.

At first I was pretty pleased with the patch, but after playing around with all three versions this morning, it's so far behind the PS4 and PC versions, running at 1080p and 30 fps, that it's pretty clear it's got a ways to go. Now that I'm more aware of this intermediate range and beyond blurring that seems to be evident, I'm even less impressed.
 
# 17 brandon27 @ 10/14/14 11:17 AM
I think the visuals look even worse after this patch. Everything is just a blurry mess down the fairways. Yikes.
 
# 18 OnlookerDelay @ 10/14/14 01:09 PM
Quote:
Originally Posted by brandon27
I think the visuals look even worse after this patch. Everything is just a blurry mess down the fairways. Yikes.
Yeah, I agree with you on this... the overall frame rate is better, but it's hard to swallow graphics that blurry only 30 to 40 yards away!? They haven't mentioned any XB1 or PS4 specifics for the forthcoming update, but I sincerely hope the XB1 version gets some serious attention here with it. I'm pretty sure HBS knows there's a problem with this because there have been numerous complaints about it in the official forum, and they haven't countered any of them with a defense such as, 'they haven't changed', or 'it's an artistic decision'.

Here's hoping because right now it doesn't look like a next-gen game to me on the XB1. I just wish they'd give us the option to disable 'Depth of Field' on the console versions like they do on the PC version. Not only do I like the looks of the graphics better with DOF disabled, the game sees about a 5 to 8% frame rate improvement with it disabled!
 

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