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Madden NFL 15 News Post


In what is nothing short of a design decision intended to keep Madden fun for casual users, Madden NFL 15 simply doesn't do penalties all that often. It would be ok, if there was a fully working option for more penalties to be called. Some of the sliders do work, but many of the penalties listed are never called even with the slider at 100.

So what about you? How do you think Madden should handle penalties in future games? Should the default game call more? Should there be more sliders which work better?

Sound off by voting in our poll and letting us know what you'd do to make penalties better (if anything) in Madden!

Game: Madden NFL 15Reader Score: 6.5/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 42 - View All
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Member Comments
# 1 tbennett54 @ 09/29/14 11:19 AM
Yes. For the people who don't like penalties, they can actually make sliders work. So it's like killing two birds with one stone.
 
# 2 BigBlue @ 09/29/14 11:23 AM
I think EA should add another option when selecting the type of game you want to play. Simulation would add the penalties that we all want to see while Default or Casual would be the game as it is today. NBA2K does this and I cant think of a reason why EA couldn't implement this in their game.

Just my $.02.
BigBlue
 
# 3 l8knight1 @ 09/29/14 11:25 AM
I think penalty sliders just need to work better. I for one don't want a bunch of false start penalties, for example, but if sliders fix a problem like that for someone else, they should work correctly.
 
# 4 josef @ 09/29/14 11:31 AM
Quote:
Originally Posted by BigBlue
I think EA should add another option when selecting the type of game you want to play. Simulation would add the penalties that we all want to see while Default or Casual would be the game as it is today. NBA2K does this and I cant think of a reason why EA couldn't implement this in their game.

Just my $.02.
BigBlue
Totally agree with this.
 
# 5 ratedmoney @ 09/29/14 11:32 AM
Penalties affect the momentum, and sometimes the outcomes of games. I want that represented in Madden.
 
# 6 kongemeier @ 09/29/14 11:48 AM
Yes!!!!!!! Absolutely yes!

Which other sports game doesn't respect the rules of the actual sport? Imagine Fifa with no fouls or 2K with no travelling?

It's about time to add the option at least!
 
# 7 redsox4evur @ 09/29/14 11:52 AM
Quote:
Originally Posted by kongemeier
Yes!!!!!!! Absolutely yes!

Which other sports game doesn't respect the rules of the actual sport? Imagine Fifa with fouls or 2K with no travelling?

It's about time to add the option at least!
I haven't played 15 yet but in all of the previous versions there was one PI called on either team. So yes I would like more penalties being called. I don't care whether it's making sliders actually work or fix it another way.

Also kongemeier if you want a FIFA game with fouls pick up FIFA 15. I played a game yesterday between Bayern Munich and Borussia Dortmund and there were 11 yellow cards issued in that one game.
 
# 8 PPerfect_CJ @ 09/29/14 11:56 AM
I just wouldn't want penalties at the rate they are currently being called in real life. Games are sometimes unwatchable these days. Too many flags makes for a long and boring game.
 
# 9 snc237 @ 09/29/14 12:00 PM
Yes it would make the game fun but it has to be spread out. I don't want to see only holding calls. I hate to bring up nfl 2k5 but I bought it for a dollar a little while ago just to kill some time. I was playing and a flag game up for holding however it was called on the defence. I was blown away by that, when has madden had anything called other than offensive holding or face mask (even when the guys no where near the face mask on the tackle). I just wanna see penalties on both side of the ball with variance.
 
# 10 brandon27 @ 09/29/14 12:03 PM
Absolutely, yes. I'm tired of watching CPU defenders run through and into my WR's with no DPI called. I'm also a bit tired of only seeing false start, offsides, and the odd holding penalty called.

I want to see more variety of calls, and a bit higher frequency of them. I'd say a bit less than realistic though so you can still enjoy playing the actual game.
 
# 11 cadalyst17 @ 09/29/14 12:07 PM
ABSOLUTELY!!!!
 
# 12 babaaloo @ 09/29/14 12:14 PM
ITS IN THE GAME?????????^&^$@!@#$%&*$#@@$$***:-/ :-(
 
# 13 LeeDiddy @ 09/29/14 12:54 PM
Here is an easy way of fixing penalties.....

1. Since we have two types of tackles, make the aggressive tackle be a higher/non-wrap/shoulder depending on the distance resulting in more penalties helmet to helmet or facemask penalties, but it may result in stopping the ballcarrier in their tracks. Use the hit stick for clean hits to jar a fumble or flat out miss the ballcarrier. No need for a button and the right stick to do the same thing.

2. Holding penalties will be determined by using the line shift on run plays too often and if the O-line is still getting beat on pass plays to the side that they shifted too. The better the pass/run footwork and strength the less likely they will get beat out of position and get a holding call.

3. For pass interference on defense and offense, move swat ball to B (or Circle), make RB (R1) jostle/block/push off for offense while the ball is in the air (press for defense). anytime after 5 yards on defense press is used and knocks the WR off his route while the pass is still catchable in his region of the field, 15 yard penalty. WR pushes off while the ball is coming his way - 10 yard penalty on WR. New animations will be needed, but will make strength ratings mean more to CB and safeties, while giving slower, but stronger WR/TE a better chance to gain separation if contact is made with them.
 
# 14 Ferweezy @ 09/29/14 01:07 PM
I think they should implement a discipline rating for player in the game. The higher rated the discipline the less likely penalties would be called on the player. Like a rookie OL should have low discipline and is more likely to false start. Or a bad CB with low coverage skills and low discipline should be more likely to draw a defensive holding or pass interference flag. There are stats in the NFL of how many players draw flags. It shouldn't be hard to put in the game.
 
# 15 Beastly Wayz @ 09/29/14 01:19 PM
Quote:
Originally Posted by Ferweezy
I think they should implement a discipline rating for player in the game. The higher rated the discipline the less likely penalties would be called on the player. Like a rookie OL should have low discipline and is more likely to false start. Or a bad CB with low coverage skills and low discipline should be more likely to draw a defensive holding or pass interference flag. There are stats in the NFL of how many players draw flags. It shouldn't be hard to put in the game.
Love the idea, We have ratings for everything else, including Personality to sell Jerseys, give us the Discipline.
 
# 16 Dwenny @ 09/29/14 01:40 PM
I would like to see penalties be more realistic and have awareness as the key factor in their determination. Would also like an on/off switch as part of the global settings.
 
# 17 ven0m43 @ 09/29/14 02:18 PM
My problem with madden is that it is not realistic enough. When I play single player I want to take control of a team as if I am in real life. I want to be able to pick a team and either rebuild the team from the ground up or add the few missing pieces, and not be able to blow out the teams that I should be loosing to. When I play a season game, I would like to see some of the same stuff that happens. I would like to seem the same number of penalties as nfl games and more types of calls. I never see PI calls or DB holding. It's usually clipping, holding, or face mask. The need to add a player attribute that directly relates to how often they get a penalty. I would like to see similar completion %'s.

The one thing that I hate the most is when a pass is thrown and all of the defensive players automatically leave the player that they're covering a go for the ball, even though they're looking in the opposite way. That single coverage then turns into DBL, triple coverage, when the defense is in man.
 
# 18 CM Hooe @ 09/29/14 02:30 PM
More than what exists now, but I don't want penalties to overwhelm the game.

The biggest thing right now is that defensive holding is not a concept in Madden whatsoever and pass interference is in the game in name only. Those two penalties are some of the most visible on Sundays and Madden has never handled either correctly or at all.

In addition, though making the snap count matter was a touted improvement earlier this summer, I have yet to make the CPU jump offside a single time, and as far as I can tell the CPU never attempts to draw me offside. Oddly, I've only seen one false start which wasn't on a field goal (and how false starts are handled on field goals is bizarre, the infraction happens as soon as everyone gets in their stances).

Generally speaking, penalties are the weakest facet of the game's representation of real-life NFL football. I want to see them get into the game, but I don't want them implemented as purely random occurrences; penalties should occur as a consequence of poor personnel on the field or personnel mismatches. Heck, maybe even have a "grab" button on defense so the user can try to game the refs with defensive holding, like Charles Woodson used to do in Green Bay so much.
 
# 19 jmaj315 @ 09/29/14 02:37 PM
Quote:
Originally Posted by PPerfect_CJ
I just wouldn't want penalties at the rate they are currently being called in real life. Games are sometimes unwatchable these days. Too many flags makes for a long and boring game.
I wouldn't mind. The difference to me is that (in my mind) not many of us play 15 min quarters.
lets say there are 20-25 penalties per game IRL. I play 8 min quarters usually, so i would expect to see anywhere from 8-15 or thereabouts
And not all holdings/offsides/false starts...
They need to change 'clipping' to 'block in the back' and add defensive holding


Quote:
Originally Posted by Beastly Wayz
Love the idea, We have ratings for everything else, including Personality to sell Jerseys, give us the Discipline.
Discipline rating would be nice, but theres no way that gets into the game. sadly
 
# 20 jyoung @ 09/29/14 02:42 PM
Quote:
Originally Posted by Ferweezy
I think they should implement a discipline rating for player in the game. The higher rated the discipline the less likely penalties would be called on the player. Like a rookie OL should have low discipline and is more likely to false start. Or a bad CB with low coverage skills and low discipline should be more likely to draw a defensive holding or pass interference flag. There are stats in the NFL of how many players draw flags. It shouldn't be hard to put in the game.
Quote:
Discipline rating would be nice, but theres no way that gets into the game. sadly

There has been a discipline attribute in EA's NHL games for years now, which makes sure that guys like Dustin Byfuglien and Dion Phaneuf take more penalties when they are being controlled by the CPU than someone like Ryan Suter.

I like the risk/reward factor in EA NHL of having to manage the ice time for your high-skill, low-discipline players. Byfuglien and Phaneuf might score a lot more goals from the point than someone like Suter will, but they'll also take more penalties. So you'll want to sit your "bad boys" out whenever you're protecting a lead late in a game, whereas you'll want to give them more ice time whenever you're behind and you need a goal.
 

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