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NBA 2K15 News Post



GameInformer has posted an article listing "29 Reasons Why MyGM May Be the Future of Franchise Modes," going over the new conversation system, GM tools, scouting, player progression, offseason, and much more in NBA 2K15's MyGM mode.

Here are some tidbits from the article:
  • On Virtual Currency: "Visual Concepts is distancing itself from its controversial approach to injecting VC into the MyGM experience last year. In NBA 2K15 the VC is nearly stripped out of the mode in favor of a leveling system where you accrue XP for every action you take."
  • On Total Control: "In response to last year's backlash regarding basic functions being hidden behind the upgrade system, Visual Concepts has surfaced the vital skills that form the backbone of the GM experience. Every GM has full control of trades, free agency, player rotations, coach firings, etc. right from the start. "
  • A new Sim feature: "Strategy-minded players who prefer a hands-off approach should check out SimCast. This new system allows you to manage rotations, strategies, sliders, and points of emphasis before hitting the start button on a sim."
  • New Scouting System: "A new pro scouting system analyzes how your team stacks up against your next opponent. Feedback includes areas of weakness you can exploit in the rival team, an analysis of their biggest threats, the team stats, and suggested points of emphasis."
  • New Draftee Storylines: "Visual Concepts plans to surface several storylines throughout the year based on research it did on the last 20-30 draft classes. The various types of players you could encounter include flash-in-the-pan players who may be at their full potential already on draft day, late bloomers who rise up the draft board at the last minute, players with serious injury concerns that you may not know about unless you him in for a visit."
  • College Stats: "For NBA 2K15 Visual Concepts built an engine to simulate an entire college season, giving you the ability to look at the stats of all draft candidates."
  • Draft Combine is in: "NBA 2K15 adds the draft combine to the mix this year, where you may find out that a school is playing fast and loose with the height and weights they list in their game programs."
  • Better Player Progression: "Visual Concepts has done a significant amount of work on player progression this year. Before, all you could do was train them in the offseason. This year that progression is split between the offseason workouts and in-season training."
  • Better Offseason Logic: "Visual Concepts says the CPU-controlled teams in NBA 2K15 have improved logic this year when managing their roster balance. Teams should better recognize that they don't need to spend on another point guard if their team already has a viable starter and will know to use their resources elsewhere."
Be sure to check out the full article for many more details on MyGM mode.

Game: NBA 2K15Reader Score: 7.5/10 - Vote Now
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Member Comments
# 1 Clappington @ 09/04/14 01:15 PM
Quote:
Originally Posted by Edi286
so 2K will have two franchise modes
Basically and to be honest Im loving they added a lot for MyGm i enjoyed that game mode on 2k14.
 
# 2 the_future420 @ 09/04/14 01:15 PM
Super Sim and we can jump in at ANY time?!?!
 
# 3 seanbarkley @ 09/04/14 01:15 PM
Quote:
Originally Posted by Edi286
so 2K will have two franchise modes
The hardcore and the casual one.
 
# 4 StL_RamZ @ 09/04/14 01:17 PM
Quote:
In NBA 2K15 the VC is nearly stripped out of the mode
thank you........
 
# 5 swac07 @ 09/04/14 01:18 PM
The breakdown model of a player's injury and possibility of future reinjury is dope


 
# 6 SoundsLikeScone @ 09/04/14 01:20 PM
The simulated college season with stats sounds so dope
 
# 7 Superman38134 @ 09/04/14 01:20 PM
Article says they added back the Draft Combine. Hope this is reintroduced back into MyCareer as we'll
 
# 8 the_future420 @ 09/04/14 01:22 PM
All of this sounds VERY promising. I pray that everything works how it should. This finally seems like the year I will be able to go deep into a franchise
 
# 9 LakersForLife @ 09/04/14 01:23 PM
Like the scouting
 
# 10 jr2424 @ 09/04/14 01:25 PM
"For NBA 2K15 Visual Concepts built an engine to simulate an entire college season"

I wonder if this will somehow play into MyPlayer. Maybe we will start with maybe a couple of games in college then go to the draft combine, get drafted, go to summer league then work your way up. Interesting possibilities.
 
# 11 lil_smitty31 @ 09/04/14 01:27 PM
So will the prospect scouting feature be in MyLeague as well?
 
# 12 VDusen04 @ 09/04/14 01:28 PM
Quote:
Originally Posted by lil_smitty31
So will the prospect scouting feature be in MyLeague as well?
That is my question as well. In fact, I'm wondering which of all features will be included in MyLeague and which will be MyGM exclusive. I like what I read about MyGM improvements but MyLeague still sounds like it'd be my preference. I'd just hope it'd have a lot of the simulation aspects I read about MyGM as well (scouting, draft combine, etc.).
 
# 13 SoundsLikeScone @ 09/04/14 01:29 PM
Quote:
Originally Posted by lil_smitty31
So will the prospect scouting feature be in MyLeague as well?
They teased the new scouting stuff in that interview, so I assume so
 
# 14 antixnette @ 09/04/14 01:30 PM
This sounds really good.
 
# 15 XtremeDunkz @ 09/04/14 01:33 PM
im thinking most of the features will be shared between the two. With the main drawing pints of each (Customization in myleague, gm approach in mygm) being the main differences and selling points.
 
# 16 JazzMan @ 09/04/14 01:33 PM
Welp, looks like I'm preordering.
 
# 17 lil_smitty31 @ 09/04/14 01:36 PM
Quote:
Originally Posted by VDusen04
That is my question as well. In fact, I'm wondering which of all features will be included in MyLeague and which will be MyGM exclusive. I like what I read about MyGM improvements but MyLeague still sounds like it'd be my preference. I'd just hope it'd have a lot of the simulation aspects I read about MyGM as well (scouting, draft combine, etc.).
I went over the my league interview again and came across this.

"One more thing on body durabilities. They will a be ‘thing’ when it comes to how you scout draft prospects throughout the season as our Prospect Scouting feature got a major overhaul this year. We’ll be talking more about that later this summer. The ‘game’ in scouting rookies is back, and we think you will love it."
 
# 18 clipperfan811 @ 09/04/14 01:36 PM
Definitely some good info in there. I can't help but feel a little bit hollow though. I'm totally biased but for some reason the OS interviews with the Devs always seem to go into so much more detail. I guess cause OS tends to ask the questions us hardcore fans really want to know.

Here are some of the things that stood out to me. I'm all about association type modes so this and MyLeage are where it's at as far as I'm concerned.

Quote:
  • Scouting is being completely revamped to inject more noise into the experience. Not unlike the situation real GMs face, you will be inundated with mock drafts from media like DraftExpress and Yahoo's Marc Spears, big boards, social media rumors, scouting reports, and other factors while trying to make a pick to improve your team
  • Visual Concepts plans to surface several storylines throughout the year based on research it did on the last 20-30 draft classes. The various types of players you could encounter include flash-in-the-pan players who may be at their full potential already on draft day, late bloomers who rise up the draft board at the last minute, players with serious injury concerns that you may not know about unless you him in for a visit. It could end up working out like it did for the Celtics with Jared Sullinger, or you could have a Greg Oden on your hands.
  • For NBA 2K15 Visual Concepts built an engine to simulate an entire college season, giving you the ability to look at the stats of all draft candidates. This opens up interesting scenarios for players like the small college star who averaged a lot of points per game – albeit against inferior competition. Will his skills translate to the Association?
Quote:
PLAYER PROGRESSION
  • Player peaks are much more randomized than they were before, and can be affected by how you handle a player. If you overwork a prospect he may not grow to his potential. If you pay for a good trainer, he or she will tell you that you need to tone it down before you reach this critical juncture, but less experienced trainers aren't as quick to give feedback. Playing a guy too many minutes or not giving him enough rest can also hamper progression.
  • Players have different characteristics that also affect how they respond to training. If your point guard doesn't have the work ethic badge, for example, he may complain about being worked too hard, whereas the same level of training may be perfectly acceptable to another player. Some react better to being coddled, where others respond to the drill sergeant approach in conversations. Being a good GM requires you to read these situations correctly.
 
# 19 LorenzoDC @ 09/04/14 01:37 PM
A number of features sound interesting, but I wonder how many will also cross over into MyLeague?

For example, will CPU AI roster management be improved as described in the article in MyLeague? I would expect so.

Aside from VC issues, a big problem for me last year was the progression model of your GM. If you maxed out on the upgrades - last year through VC, this year through XP - and bought a few facilities upgrades to help players, the whole game became imbalanced. Draft a C+ potential 62 OVR rookie and he becomes an A+ potential player with a 74 OVR on your roster. To compensate, I ended up making custom draft classes with much better rookies just to give the CPU some chance to compete. So then the league fills out with 25 year old 90+ OVR players I couldn't sign under my cap and a better crop of high potential young guys all around. All the ratings creep up.

If that basic model remains intact under the XP system, then the solution will have to be not to spend all your XP and avoid upgrades past some certain point if you want a sim experience. In MyLeague, at least you can go back and edit to maintain game balance over time if you need to.

Anyway, it's interesting. I still play 2k14 MyGM mode, and thise improvements have my attention. But I wonder how many of them are exclusive to MyGM versus MyLeague, if they don't involve the progression and leveling up of the GM character.
 
# 20 lakers24 @ 09/04/14 01:38 PM
Hmmm, I'm interested. Yet I am kind of confused as to what are the major differences between this and MyLeague outside of 30 team control and maybe the myplayer being the gm. Because truthfully, I don't think this is enough to warrant two entirely separate modes when the happy medium is definitely the blending of both.
 

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