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Madden NFL 15 News Post



There are few ratings which deserve as much scrutiny as the awareness rating in Madden. There are theories as to why it exists, but its tangible impact of the game has always seemed minimal.

With so many other ratings already seemingly taking the place of awareness for most players, is there a reason it even exists? Some say it's simply a way to artificially weight players and differentiate them. User controlled players with high physical stats but low awareness play exactly like their superstar counterparts.

So should Madden consider eliminating awareness? Sound off by voting in our poll and commenting on how you'd fix it!

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Game: Madden NFL 15Reader Score: 6.5/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 42 - View All
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Member Comments
# 1 Jeff8275 @ 08/05/14 12:41 PM
I don't think it should be eliminated. It should be tweaked and made into a more specific trait based on position. Like Awareness for a RB would be things like blitz pickups and blocking in pass protection, sliding out into the flat as a checkdown for the QB on plays where he just chipping a LB or DL to disrupt. Tailor awareness to each position in that type of manner is what I'd like to see. Offensive awareness or defensive awareness are such broad things. I'd like to see a LB drop into coverage and then based off his awareness rush the qb or step into a gap to stop a rb or blow up a FB to stuff the run. I'm sure people can come up with loads better ideas than I could. Just would like to see more specific things in awareness.
 
# 2 jaycortes2324 @ 08/05/14 12:48 PM
why are we even talking about attributes...just give me gameplay and more gameplay until the game comes out and i can play the game myself!
 
# 3 CM Hooe @ 08/05/14 12:53 PM
I don't think it should be eliminated. We have an idea as to what it does in that it affects the CPU's general ability to control a player along with perception checks, such as ability to react to an airborne football, ability to react to a fumble, etc. To that end, if it is removed, it must be replaced in the situations where it is currently checked.

However, it should be expanded to have some effect on user-controlled players, which it doesn't (outside from apparently having some effect on a player's ability to balance since the Infinity Engine was added). I shouldn't be able to get away with playing a QB with AWR 20, even if his THP / TAS / TAM / TAD are all 99.

Madden also should revisit how it rates incoming rookies. Not every rookie has elite physical talent and technique coming into the league. Similarly, not every incoming rookie is dumber than a box of rocks. While there may be exceptions, the general case is that every rookie in Madden will have basement-level AWR and an elite-level attribute in at least one other category.
 
# 4 sticks323 @ 08/05/14 12:54 PM
I think a lot of ratings in sports games should be eliminated. Overall I don't like ratings. The Awareness is pointless.
 
# 5 Footski10 @ 08/05/14 01:30 PM
I think I like overall awareness as a trait better than individual traits for positions. I recently have gone back to the PS2 for Madden/NCAA 08. Current Gen has too many bugs and I'm not a fan of CFM. But back to ratings, I actually like that those older games that have less ratings. To me, it feels like good players play good for the most part and crappy players play crappy, however I think the crappy players sometimes can have a good game because they aren't being dragged down by so many bad ratings which seems more realistic to me. How can a guy get better in a virtual world if his ratings won't allow him to. That prob doesn't make sense to anyone but it does to me.
 
# 6 BSchwartz07 @ 08/05/14 02:37 PM
Make it a bit more like The Show does with defensive players, make the reactions a bit slower. So if I have a QB with poor awareness there is a better chance of a sack or pick if it takes a second for the button push to process, as opposed to a player with higher awareness... could do the same at other positions as well.
 
# 7 Cryolemon @ 08/05/14 02:40 PM
Quote:
Originally Posted by Jeff8275
I don't think it should be eliminated. It should be tweaked and made into a more specific trait based on position. Like Awareness for a RB would be things like blitz pickups and blocking in pass protection, sliding out into the flat as a checkdown for the QB on plays where he just chipping a LB or DL to disrupt. Tailor awareness to each position in that type of manner is what I'd like to see. Offensive awareness or defensive awareness are such broad things. I'd like to see a LB drop into coverage and then based off his awareness rush the qb or step into a gap to stop a rb or blow up a FB to stuff the run. I'm sure people can come up with loads better ideas than I could. Just would like to see more specific things in awareness.
Exactly. I think that would be the best way to do it.
 
# 8 Bull_Dozer @ 08/05/14 02:44 PM
Yes. They need to streamline the ratings system. There are too many ratings, and the whole thing feels bloated to me.
 
# 9 GlennN @ 08/05/14 03:03 PM
I like the concept of the awareness rating, but it could be implemented better. While I would like to see fewer ratings, this can be (and should be) an important one. QB is a hard one to do - the vision cone (which, for me, was unplayable due to my lack of stick skills) was probably the best idea to implement this for QBs (though, again, not for me).
 
# 10 Primo80 @ 08/05/14 04:12 PM
It should be turned into Focus. Focus should be dynamic in-game. A WR who gets laid out over the middle and doesnt catch the ball gets a reduction. A low Focus rating means the WR does not look the ball all the way in, taking his eyes off to see incoming tacklers, lowering the chance of a catch.

A blocker with low focus will miss his assignment more often.

A RB, even User controlled, with low focus will not always see tacklers in his peripheral, neglecting to brace for impact or cover the ball.

On and on.
 
# 11 Dr. Poe @ 08/05/14 05:19 PM
No. They just need to make it work right.
 
# 12 EzMacK15 @ 08/05/14 10:45 PM
Quote:
Originally Posted by Primo80
It should be turned into Focus. Focus should be dynamic in-game. A WR who gets laid out over the middle and doesnt catch the ball gets a reduction. A low Focus rating means the WR does not look the ball all the way in, taking his eyes off to see incoming tacklers, lowering the chance of a catch.

A blocker with low focus will miss his assignment more often.

A RB, even User controlled, with low focus will not always see tacklers in his peripheral, neglecting to brace for impact or cover the ball.

On and on.
I think this is a great idea but I also feel they should keep awareness and try to tweak it, but this is EA we're talking about. They will take it out, make a big deal about it, then bring it back in the future claiming "innovation". There have been so many great things taken out of Madden just to be replaced by gimmicks that only last a year and they wonder why they get talked bad about. It's always usually good stuff removed rather than the actual bad things being upgraded. I love football but I can't support EA with their business practices.
 
# 13 Sheba2011 @ 08/06/14 08:04 AM
Quote:
Originally Posted by IndyColts2
The definition of "awareness" is to have knowledge and consciousness. So if you translate that into Madden what it should do in MY opinion is this:

1. The higher the rating of "awareness" a player has should determine how well he knows his surroundings, his playbook/assignments, and how to anticipate certain things. Since there are no specific ratings for knowledge of assignments or mental errors or an "anticipation" rating, then awareness should show how well a player actually plays his intended position. So this means that a players awareness should drop if say he switched from a CB to a DL.

2. Awareness should differentiate the "smarter" football players from those who are simply pure athletes. For example, since Peyton Manning has a very high awareness rating he will be able to read coverages pre-snap a lot better than RGIII would.

Richard Sherman having a higher awareness than Patrick Peterson would be a perfect example actually. Obviously, Patrick Peterson is more of a pure athlete than Sherman is. Peterson is faster, jumps higher, etc. Yet Sherman is a very intelligent player overall. With Sherman having a higher awareness that could mean that he plays a more conservative defense but doesn't get beat very often. He sticks closer to his receiver and doesn't try guessing any routes he reads what the concepts/route trees are being run and reacts. Whereas Peterson will be a guy who can get beat on a fly route but use his athletic ability to recover quicker. Or he will be able to jump routes more often (maybe add in a trait for corners to "guess routes") with the consequence of guessing wrong and letting up an open catch.
I was with you until the Sherman/Peterson example. It's really difficult to determine intelligence in a rating system. Sherman is a very intelligent football player but so is Peterson and every other top CB in the league. It's near impossible to figure out who has a higher football IQ with top players at their position. It's like comparing Brady/Manning.
 
# 14 Cardot @ 08/06/14 08:16 AM
I believe there are too many ratings that overcomplicate things. In 25 years, EA has not been able to program the basic awareness of when a CPU team should call time outs. I don't have confidence that they can program individual awareness and apply it to much more complex "on field" scenarios that people are describing here.
 
# 15 Demoncrom @ 08/06/14 08:19 AM
Awareness is fine. It just needs to actually count for something. Much the way speed needs to account for something. Awareness should determine how good a player is at adjusting to situational football. A DB with high awareness should be more likely to jump a route if they see the same play out of the same formation too many times in a drive. It should not affect a user controlled player as the user will naturally react to a play as they see it, some faster then others.

Like many of the Madden stats (speed and reaction) they just need to actually be active in the game. I get sick of defenders speed matching wideouts that they are slower than or shadowing a route and reacting to the route before or at the exact same time the WR does. Or Linebackers who all of a sudden are ball hawks in the passing lane. Its all BS. Dudes like Hernandez dominate because of exploited mismatches. That strategy should be in the game. Not cheats or plays that just work all the time.
 
# 16 BezO @ 08/06/14 09:07 AM
I picked "eliminated" because I want it replaced by more specific IQ ratings, but I'd like to see awareness redefined.

Awareness ratings should stick closer to the definition of the word and get away from football, read & react type things. So awareness should rate things like WRs being more/less aware of the sidelines/endline/1st down, players being more/less aware of fumbles, QBs being more/less aware of the play clock and maybe pressure, defenders being more/less aware of receivers in their zone, etc.

Awareness, as is, should be replaced by position specific ratings: QB - coverage recognitioin, route recognition, audibling, etc.; RB - blitz recognition, reading blocks, etc; WR/TE - coverage recognition, option routes, etc; OL - blitz/stunt recognition. I won't list every position. I'm sure yall get the point.
 
# 17 KBLover @ 08/06/14 09:56 PM
Quote:
Originally Posted by CM Hooe
However, it should be expanded to have some effect on user-controlled players, which it doesn't (outside from apparently having some effect on a player's ability to balance since the Infinity Engine was added). I shouldn't be able to get away with playing a QB with AWR 20, even if his THP / TAS / TAM / TAD are all 99.
It does, or at least used to, impact INTs for user QBs. I noticed this in M13, though the impact is probably very small on default sliders.

Seemed to impact/counter defender awareness on "questionable" or "contested" passes (i.e. when I threw it somewhere I probably shouldn't have).

That said - it should be elevated in it's impact, imo.

Though I like the idea of eliminating it in terms of it being some nebulous "catch all" and go with more football IQ skills. For one, you can actually see it on tape/see it's impact on production. For two, it would stop this "kinda sorta" design mentality that seems to be everywhere with this game.

SOME football IQ skills are in the game. Ball carrier vision (another one that has iffy/questionable/small impact on user ball carriers), Play Recognition (which, in itself, probably should be broken down), Coverage abilities (part of coverage is mental as much as physical), Route Running (ability to read space as well as gain separation).

Add more of those for various aspects like reading blocks (picking out the best defender to block) containment rating to go with pursuit on defense (and then maybe outside runs can start working more like real football), etc.

Edit: Guess I should have read BezO's post first because it's basically what I want and tried to express here lol
 
# 18 videlsports @ 08/08/14 11:47 PM
No I don't think so, but they should tie it in with play recognition for both sides (defense and offense)
 

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