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Madden NFL 15 News Post


At this point in the release cycle, we've learned quite a bit on what there is to know about Madden NFL 15 -- we've even seen a few actual games played in this year's edition.

From everything you know at this point, do you think the new defensive mechanics in Madden are going to be a positive for the game? How do you see the new DL controls, tackling mechanic, and reworked AI fusing together this year?

Be sure to vote in our poll and let us know what your expectations are for the defenses in Madden NFL 15!

Game: Madden NFL 15Reader Score: 6.5/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 42 - View All
Madden NFL 15 Videos
Member Comments
# 1 BezO @ 08/04/14 10:16 AM
Voted OK...

Thought about, Not what serries needed...

Poll needs an Ehhh, better than nothing option. I don't think it misses the point. I just don't understand their priorities. Very incomplete and skipped some steps.
 
# 2 Khanchus @ 08/04/14 10:21 AM
Being a defensive guy, I am very much excited that they made defense so much better...

I love the protect the sticks feature, really something that I can finally combat hot routes to the first down

I'm not much of a d line kinda guy so, thats not going to mean much to me but I will probably give it a try.

The newly added defensive formations, added plays, and pre snap adjustments also has me excited.

I was never the best at memorizing the defense pre play adjustment buttons so I hope to master it this yr being that I love defense and no matter how stale it was to other ppl to play in years pass, i always loved playing it, especially with a safety i personally like.

So i probably gonna start Terrence Brooks at FS over Darian Stewart mainly because of the speed factor and I will be controlling him so awareness wont be an issue, unless i switch over to SS (Elam) to help out in the box or give coverage help to a miss match)

I loved the mechanic a few years ago when someone picked the same play over and over that the play art would come up on the field. Now i am not saying that they should show the play art but they should at least how the AI defenders on top of the routes or ready to stuff the gaps in a run stiuation, but then again that should be up to the player because he/she should recognize the same play being called over and over again.

Maybe off topic but I loved the vision cone for the QB, because in real life alot of DB's go off of where the QB's are looking and its kinda hard to do that in Madden without the cone, A lot of the time i usually get a feel for the opponent and see what routes they favor and I have to gamble on it leaving something else open, if i do that to a quality opponent i would get hammered by gambling because (...well i dont think i have to explain we are all pretty average to above average madden/football heads)

But if a guy feels like the cone is to much of a give away they can manipulate the defense with the cone. It just made the game feel so much authentic defensively and offensively.

What i dont like about the defense is that when you go for a pick you have to hold the Y button instead of timing it, which kinda takes out of the realism, and theres been plenty of times where im holding Y and nothing happens, and its not because im out of reach of the ball.
 
# 3 adub88 @ 08/04/14 10:31 AM
love the addition, but I like the implementation in that "other game" better. IMO it would be nice to choose what moves you want to do instead of them being contextual. Maybe we'll get that down the road. This question will be best answered once we have some significant time with the game.
 
# 4 CM Hooe @ 08/04/14 10:39 AM
I voted "much-needed."

Gotta play the game before I can call them great, but the defensive side of the ball needed help and it appears to have received a ton of attention this cycle.
 
# 5 Malcd9583 @ 08/04/14 10:49 AM
I voted ok but I gotta see it in action because in the recent videos defense looked a little suspect.
 
# 6 Sheba2011 @ 08/04/14 10:57 AM
I voted much needed. If it works as advertised this could be a huge leap forward for the game but we really need some time with actual gameplay (and not promo videos/presentations) to see how much has really changed.
 
# 7 Cowboy008 @ 08/04/14 11:10 AM
Have to actually play the game before I make a decision.
 
# 8 jaycortes2324 @ 08/04/14 12:39 PM
Quote:
Originally Posted by adub88
love the addition, but I like the implementation in that "other game" better. IMO it would be nice to choose what moves you want to do instead of them being contextual. Maybe we'll get that down the road. This question will be best answered once we have some significant time with the game.
paying close attention to what the articles and videos say is important..just so you know, you CAN pick what move you want to use, but when they say its contextual, they are referring to what the proper move in that situation should be and what the outcome of the move you chose is going to be..so if your playing defensive end and try to bull rush, time the snap wrong, and its an outside run, the contextual outcome of your bull rush might be getting pancaked or the defender is going to get around you and your DE will probably just try to get a hand on the runner. you should really pay attention to what they say.
 
# 9 jaycortes2324 @ 08/04/14 12:43 PM
Quote:
Originally Posted by adub88
love the addition, but I like the implementation in that "other game" better. IMO it would be nice to choose what moves you want to do instead of them being contextual. Maybe we'll get that down the road. This question will be best answered once we have some significant time with the game.
they have also stated that different buttons will be doing different moves just like the new tackling mechanic..different moves assigned to different buttons so if you want to swim around a defender then swim but when they say contextual they mean if you try to swim in a certain situation or lineman there will be repercussions for choosing the wrong move which is very true to the game. if the defender you are playing with has a terrible swim stat and your going up against a guard who is very good then "contextually" speaking your going to get blocked is what that means,
 
# 10 JoedicyMichael @ 08/04/14 05:37 PM
I honestly think the defensive side of the ball just needed a complete touch up entirely from Madden 25. I'm honestly glad that its tougher to play offense now as it should be.

The new mechanics seem as if they work pretty well, but we haven't had our chance to dance with it yet, so we have no real rhythm with it. Most notably tho, the tackle cone is a much needed feature that seemingly adds a Risk/Reward to the defender. It looks wonky as hell, but its something the game needed. (Im Glad you can turn off the HUD)

The Defensive player lock camera is a great addition too and honestly gives the game a little bit of replay-ability as you might wanna play as any defensive position on the field. My on gripe is that you cannot do this on the offensive side of the ball.

But overall, I think they'll be much more appreciated/hated when we get the Demo (if there is one).
 
# 11 Demoncrom @ 08/04/14 07:23 PM
its just ok to me. Though I am happy that they finally did something. The other game had this stuff in it an it made every position feel viable to play, not just the LBs on Defense. I am looking forward to see if it you get sucked into blocks or not as well as to see if the dbs use rubber banding, speed matching and constant route jumping regardless of their actual awareness stats this year or not.
 
# 12 Demoncrom @ 08/04/14 07:26 PM
I think he is talking more about the fact that the other game allowed to to swim, bull rush, spin and even reach by flicking the right stick if I recall. So it was varied. But this implementation on Madden might be as good, minus the ability to reach that is.
 
# 13 LingeringRegime @ 08/04/14 09:08 PM
...taken from Backbreaker.
 
# 14 CBoller1331 @ 08/05/14 10:08 AM
Definitely needed, defense was impossible. We'll see how good they are.
 

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