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Over the last year, we have seen a variety of micro-transaction approaches employed in sports games. We have saw everything from the limited Ultimate Team micro-transactions of EA Sports games to the intrusion of micro-transactions in NBA 2K14. There was the seemingly almost meaningless stubs of The Show and now PES is jumping into the fray.

When it comes to micro-transactions and where they are acceptable, where is the line drawn for you? Is it with online only modes? Player character development modes? Is there even a line for you?

Sound off in our poll and let us know which game has handled micro-transactions the best over the past year!

Member Comments
# 1 Majingir @ 07/18/14 11:31 AM
I'd prefer it not in the game at all,but lets be realistic, video game companies aren't gonna get rid of something that makes them money. With that said,I say it should just be for online modes and stuff. And even then, microtransactions should only be an alternative to get stuff faster.

Meaning people can earn points while playing to get enough points to buy stuff, or if they want to bypass that, they can just pay for it. But don't do stuff where only people who pay can get certain things.

NBA 2K13 did this abit. You earned VC while playing games and stuff,but if people wanted,they could just pay instead to get stuff they could've also bought with VC earned in the game. Only problem was that it was too hard to get enough VC to buy good stuff.

But I'd prefer it just staying in online modes, because if people online really want to unlock more things,they'll have to pay for it(literally). Don't punish the offline users by having some extra stuff in the game and forcing them to pay for it if they want to get it. Like I said, I don't mind having to play through games to gain something like XP or VC(or whatever each game might want to call it), as long as enough can be obtained in a reasonable amount of time to unlock/buy the extra stuff in offline play.
 
# 2 RipCityAndy @ 07/18/14 12:31 PM
I don't mind microtransactions. I can still buy a video game for $60 because gaming companies are generating revenue streams from sources other than the initial purchase. I have never purchased any in-game content, but that doesn't mean I think it's necessarily a bad thing.

I think microtransactions should be isolated to a single game mode (e.g., Ultimate Team). When a player participates in these modes they are knowingly subjecting themselves to a mode built on microtransactions. I haven't played all versions of Ultimate Team, but my favorite so far has been the latest (last) iteration of NCAA Football. I was able to go to the auction house and purchase players. I could earn non-trivial amounts of "coins" by playing challenges against the computer. It was a solid mode and it felt fair. I could use real money to make my team better, but I wasn't required to.

Where microtransactions are inexcusable is when they gate standard game mode enjoyment WITHOUT WARNING. It's sneaky and dishonest. I don't want to purchase NBA 2kxx thinking I can enjoy a standard franchise mode only to be told I can't change my lineup without using an online currency. It feels fraudulent to me...
 
# 3 BezO @ 07/18/14 01:26 PM
Online, since I don't play there.

But anywhere as long as it's not forced onto anyone. It should be for TRUE extras like classic stadiums. It should NOT be for changing line-ups, basic equipment, ratings, etc.
 
# 4 BA2929 @ 07/18/14 03:00 PM
Take it out of the GM mode as it has no place there. I have no issue with it being in MyCareer or MyTeam modes. I never touch MyTeam and if I feel like boosting my guy up quicker than the pace the game lays out, I should be able to spend cash on that if I please.
 
# 5 TheDeej @ 07/18/14 03:16 PM
Yeah if it is in MYGM mode this year I will not buy it new. I will either wait and get it used eventually or not get it at all(if live is decent). I have been a day one buyer for years but this year I haven't even preordered because I won't but it if VC is in association or mygm mode.
 
# 6 BCDX97 @ 07/18/14 03:41 PM
I wish people would just stop spending money on this junk.
 
# 7 LingeringRegime @ 07/18/14 04:11 PM
Single player only for me.

Microtransactions for multiplayer are disastrous, because it becomes impossible to compete with people who are always buying the best players. Ruins the experience, because I refuse to pay for players to compete online.

It takes no damn skill to buy players to win.
 
# 8 juduking @ 07/18/14 04:22 PM
Quote:
Originally Posted by LingeringRegime
Single player only for me.

Microtransactions for multiplayer are disastrous, because it becomes impossible to compete with people who are always buying the best players. Ruins the experience, because I refuse to pay for players to compete online.

It takes no damn skill to buy players to win.
IMO that is when the games get the most fun. You take someone like me, who cant afford to pay more than the initial 60 dollars for a game. I want to get full value for my games, so I go into MYteam or UT, and I beat these players who just buy up the best players with real money. I get a lot of satisfaction from beating "super teams" with my low rated B or C squads. Keep the micro transactions optional always.
 
# 9 AntiBandwagoner @ 07/18/14 05:52 PM
Microtransactions in the online modes is a great idea for companies trying to make money, but terrible for us gamers.

As for single-player only modes, I don't have too much of a problem with them.
 
# 10 asu666 @ 07/18/14 06:11 PM
Microtransactions in what should be offline single-player, like NBA 2K14, is enough to make me stop playing the series entirely. It went from one of my favorite games to something I won't even consider buying until offline without microtransactions for basic functions returns.
 
# 11 kadzier @ 07/18/14 06:40 PM
I'm actually cool with microtransactions if the game is still balanced as if they didn't exist at all, and they aren't intrusive in the overall experience. MLB the show does wonderful with this; I almost forget there are microtransactions in the road to the show mode.

NBA 2K (and specifically MyCareer and MyGM) is an example of the opposite; their "virtual currency" permeates every aspect of the game from equipping basic accessories like headbands to changing lineups to your player even getting a salary in VC.

If the game is balanced for max enjoyment and not max payment, and then the microtransactions are added afterwards, I'm good with that.
 
# 12 DubTrey1 @ 07/18/14 07:50 PM
I am fine with the game out of the box as long as the gameplay is tight. I have no need to buy extra pieces for multiplayer, or my career etc. No jerseys, special shoes etc. Gameplay is king and all the extra stuff is useless to me.

I see it should at least be offered for those who want other cosmetic stuff added, or special arenas etc. I am also fine for those wanting an option to pay to build their players up if they are not patient to build them up the old fashion way - but nothing that affects core gameplay.
 
# 13 ratedmoney @ 07/18/14 10:37 PM
Micro transactions have their place in the game. But when they start taking features out of games and charging you for them, forcing micro transactions on you to get the full experience of the game or to be able to compete, then yea they have crossed the line.
 
# 14 IlluminatusUIUC @ 07/19/14 01:22 AM
Microtransactions ideally don't belong anywhere, but if they must exist they only belong in single player. Microtransactions completely ruined Online Team Play for the NHL series.
 
# 15 Jakeness23 @ 07/19/14 12:25 PM
Micro transactions should be for little extra things. You should still be able to enjoy the full game without restrictions without ever having made a micro transaction. We're paying $60 to get the game in the first place.
 
# 16 FBeaule04 @ 07/19/14 03:05 PM
I answered not at all because I'm too stupid not using it when it's there. Companies should be kind enough preventing me from spending money while costing them money.

We're (gamers community) responsible for the fact that the microtransactions are there, alive and growing. If we hold ourselves, don't spend and wait, companies would stop using it.

Problem is that we're just acting like an ATM's been placed in our living room and we're unable to control ourselves.
 
# 17 JoshC1977 @ 07/19/14 03:48 PM
Quote:
Originally Posted by LingeringRegime
Single player only for me.

Microtransactions for multiplayer are disastrous, because it becomes impossible to compete with people who are always buying the best players. Ruins the experience, because I refuse to pay for players to compete online.

It takes no damn skill to buy players to win.
I'm OK with that as a single player mode only guy....but ONLY if it is for purely cosmetic upgrades. If it is anything ridiculous like MyGM was last year (paying for or earning in-game coin just to be allowed to set your lineup is absolutely moronic).
 
# 18 Bobhead @ 07/20/14 12:56 AM
Somewhere between the second and the third option.

I only have a problem with a microtransaction if one or more of the following are true:

a) A microtransaction is the only way to acquire the item in a reasonable amount of time

b) the item in question is "necessary" and/or relevant to my full enjoyment of the game as intended... in this case, that basically means it is related to actual present-day baseball

Examples of things I would not mind microtransactions for: classic teams, classic stadiums, legend players, fake/celebrity/joke players... clearly unrealistic additions like superpowers, "God Mode" stuff for franchise or RTTS (realignment, expansion, rule changes, etc...), RTTS increases, attribute boosts, auto-promotions, etc...

So if I don't need it to get the full MLB/baseball experience, I couldn't care less if it isn't free.
 
# 19 strawberryshortcake @ 07/20/14 04:22 AM
Honestly nowhere at all. (I'm an offline single player only.)

If it's a must however, online only and nothing that affects gameplay progression. Those who choose not to participate in microtransactions should not be at a disadvantage.

But more importantly, if the company wants to include microtransactions, the increased income better be reflected with exponentially improved gameplay the following year.
Invest the money back into the game.
 
# 20 eaterofworlds888 @ 07/20/14 10:16 AM
Quote:
Originally Posted by BA2929
Take it out of the GM mode as it has no place there. I have no issue with it being in MyCareer or MyTeam modes. I never touch MyTeam and if I feel like boosting my guy up quicker than the pace the game lays out, I should be able to spend cash on that if I please.
This. I hate it being in MYGM mode.
 

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