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Madden NFL 15 News Post



EA Sports has just released another Madden NFL 15 trailer. This one focuses on the War in the Trenches 2.0. Check out some of the new screenshots here and the official blog for more details.

Quote:
In Madden 15, you’ll deliver on defense with more effective tackling and pass rush tools that put you in control of each play, all from a new perspective.

See your defensive gameplay from an all-new perspective. By pressing left on the D-Pad, you’ll activate the new defensive camera angle, putting you right in the action. To lock on to a specific player using the defensive camera, press right on the D-Pad.

The core of football starts at the line of scrimmage.The addition of War in the Trenches to Madden 25 overhauled the offensive line play by giving offensive linemen the intelligence to work as a team and create an authentic passing pocket.

Source - EA Sports

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Game: Madden NFL 15Reader Score: 6.5/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 42 - View All
Madden NFL 15 Videos
Member Comments
# 1 DNMHIII @ 07/09/14 04:36 PM
I love the idea of adding impact features to both offensive and defensive players, would just love to have a working slider to adjust the level of impact these players can have and not be stuck with an over/under powered feature.

Of course I haven't played the game to know what level of impact this new defensive feature will have, I was just making a suggestion on how new features like this should still be controlled by a working slider so individuals/leagues can have the best game experience possible.
 
# 2 SageInfinite @ 07/09/14 04:41 PM
Looks like fun.
 
# 3 bcruise @ 07/09/14 04:45 PM
Hmm...so if it's tuned right we could see more encroachment penalties on the user's side, but I wonder if the AI players will try to jump the snap and perhaps draw them too?

Really liked that double team at :42.
 
# 4 Cowboy008 @ 07/09/14 04:46 PM
I think the video was pretty good. I like that you will be able to hide the button that appears above the players head and the cone. Can't wait for more videos.
 
# 5 Steve_OS @ 07/09/14 04:47 PM
Updated OP w/ official blog.
 
# 6 Big FN Deal @ 07/09/14 04:50 PM
I liked the video and think this is an improvement over what has been there but two questions.

1). Will the CPU/AI controlled players use all these new moves, especially "steering the Lineman"? Even a laymen like me can see that there are many missing contextual animations to account for everything that happens in the trenches but if the CPU/AI players use these added controls, at least general pass rush has a chance of being better.

2) At what point will Player Sense be fleshed out enough so blockers show awareness of being beat? Maybe it's because there aren't any good "beat" animations for blockers but the fact that as soon as a blocker is beat, they just instantly keep looking ahead/heading forward, with no awareness of a defender just got by them, really stands out, in a bad way.
 
# 7 apollon42 @ 07/09/14 04:52 PM
Looks good, but I definitely would want to turn off those buttons above the players head.
 
# 8 DNMHIII @ 07/09/14 04:54 PM
This has the potential to make playing a DE or DT really fun and would add a ton of positive to the overall game if its implemented properly.
 
# 9 jmurphy31 @ 07/09/14 04:55 PM
Im happy there is a video explaining what does what. I remember when EA first introduce line moves no one knew what did what until they experimented.

The Chandler Jones rush early on looked very similar to how he plays.
 
# 10 Shaffer26 @ 07/09/14 04:57 PM
Not bad, but looks arcadey with those buttons over player's heads.
 
# 11 jmurphy31 @ 07/09/14 04:57 PM
Interesting to see EA use the PS4 controller. I thought they had some sort of partnership deal with Microsoft.

Just watched it again. I really like the steering option. As someone else said, hopefully the CPU also utilizes this
 
# 12 The JareBear @ 07/09/14 04:58 PM
This looks good for sure, I found myself only using the SS or MLB on defense the last few years, this could make playing any d-lineman, not just dominant ends, fun. Hope it works as intended.
 
# 13 dougdeuce @ 07/09/14 04:58 PM
nothing new we didn't already know
 
# 14 strawberryshortcake @ 07/09/14 04:59 PM
I don't want to waste my data package to rewatch the video again, but can someone tell me if the following two happens:
(A) after the flag has been thrown, if the (or multiple) offensive lineman points at the offside defensive lineman
(B) did the QB still have the ability to throw a pass downfield to take advantage of the penalty. (i.e. Free play).

Edit: I remember seeing (i think) one of the Giants sliding to double. True step, real foot planting needs to be heavily addressed for 16. Lots of the double team animation looks scripted in the waythe double engages.
 
# 15 bcruise @ 07/09/14 05:00 PM
Have they said whether this locks control to one player for the entire play? I would think that's how it would have to be regarding online play at least, as there's no reasonable way to move the camera to the viewpoint of a new player while a play is going on (cutting is too abrupt, panning is too slow, and you can't slow down the game during the switch in a multiplayer game).
 
# 16 SageInfinite @ 07/09/14 05:00 PM
Quote:
Originally Posted by Big FN Deal
I liked the video and think this is an improvement over what has been there but two questions.

1). Will the CPU/AI controlled players use all these new moves, especially "steering the Lineman"? Even a laymen like me can see that there are many missing contextual animations to account for everything that happens in the trenches but if the CPU/AI players use these added controls, at least general pass rush has a chance of being better.

2) At what point will Player Sense be fleshed out enough so blockers show awareness of being beat? Maybe it's because there aren't any good "beat" animations for blockers but the fact that as soon as a blocker is beat, they just instantly keep looking ahead/heading forward, with no awareness of a defender just got by them, really stands out, in a bad way.
Same exact problems I had.

1. What is the point of only having the user utilize the steering. The AI should be smart enough to utilize this at this stage. It would make the game so much more dynamic.

2. There's way to much win or lose. Once you're beat you're beat. It's like lineman just give up. Could be used just to show off the moves, but knowing Madden, it's not. I saw way too many lineman hit the ground. I would love to see more struggle and not have it look so "arcadey". The instant pressure after the move kills the look.

There just needs to be a better flow for animations and interaction. I want to see beautiful mayhem in the trenches.
 
# 17 Only1LT @ 07/09/14 05:02 PM
I definitely like the ideas that they have in regards to this. Won't know if I like the actual implementation from a video or blog, however.

I do know that despite me liking the idea, I don't like the way it actually looks in the game. Don't get me wrong, some of the new animations look really good, but it only stands to contrast the old ones and make them look that much worse.

It's really a shame.
 
# 18 Cowboy008 @ 07/09/14 05:03 PM
Quote:
Originally Posted by strawberryshortcake
I don't want to waste my data package to rewatch the video again, but can someone tell me if the following two happens:
(A) after the flag has been thrown, if the (or multiple) offensive lineman points at the offside defensive lineman
(B) did the QB still have the ability to throw a pass downfield to take advantage of the penalty. (i.e. Free play).
No the lineman didn't point at the defensive lineman. I believe the defensive lineman touched an offensive lineman so the whistle was blown.
 
# 19 bcruise @ 07/09/14 05:03 PM
Quote:
Originally Posted by strawberryshortcake
I don't want to waste my data package to rewatch the video again, but can someone tell me if the following two happens:
(A) after the flag has been thrown, if the (or multiple) offensive lineman points at the offside defensive lineman
(B) did the QB still have the ability to throw a pass downfield to take advantage of the penalty. (i.e. Free play).
Nobody pointed, I didn't see a flag thrown and it only stayed on the normal view for a split second before cutting to the coach. It was an encroachment penalty and not offsides, thus the play was dead.
 
# 20 jpdavis82 @ 07/09/14 05:07 PM
It's coming guys, 15 is the Turning Point. In the next two years this game will become amazing!!!
 

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