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The Golf Club News Post



Check out the latest video from The Golf Club. This one explains how to use the turn-based multiplayer rules during the game. An official release date for consoles should be revealed soon.

Game: The Golf ClubReader Score: 8/10 - Vote Now
Platform: PC / PS4 / Xbox OneVotes for game: 7 - View All
The Golf Club Videos
Member Comments
# 1 Simple Mathematics @ 07/08/14 05:36 PM
This game looks spectacular
 
# 2 countryboy @ 07/08/14 05:47 PM
this game cannot get here fast enough
 
# 3 kehlis @ 07/08/14 06:36 PM
I'd just like the post but that video is too good not to comment and express the sentiments already posted.
 
# 4 DirtyJerz32 @ 07/08/14 08:00 PM
This needs to release... AND NOW!
 
# 5 OnlookerDelay @ 07/08/14 08:15 PM
Quote:
Originally Posted by lhslancers
They need to mo cap a few high level amateurs to put this game over the top. Every shot not just full shots.
Dayum... that's a brilliant suggestion! It would definitely give the game some personality and amateurs work gratis! I know they won't have time to get that done prior to release, but that would make for a great, premium add-on, IMO. It's not something one would have to have to play the game, but something that would broaden the possibilities for sure.
 
# 6 ILiveForThis @ 07/08/14 09:23 PM
The fact that you can turn it on and off intrigues me. If I am coming down the stretch in a tournament or tour event, I'll turn it on for that added drama. On my first few rounds? Own pace for sure. This will also make par 3 rounds fun too.


Sent from my iPhone using Tapatalk
 
# 7 jmaj315 @ 07/09/14 12:08 AM
*enter competitive match play*

Now we can have match play events in our tours

(I mean, i guess you could have had them before...but not with the added pressure of having to watch every shot your opponent hits. Those nerves start to set in after realizing that he/she put their approach to 3 or 4 feet while you still have 185 yards to the stick)
 
# 8 kehlis @ 07/09/14 12:12 AM
Quote:
Originally Posted by jmaj315
*enter competitive match play*

Now we can have match play events in our tours

(I mean, i guess you could have had them before...but not with the added pressure of having to watch every shot your opponent hits. Those nerves start to set in after realizing that he/she put their approach to 3 or 4 feet while you still have 185 yards to the stick)
I hadn't even thought of match play events.

I cannot wait for this game.
 
# 9 daflyboys @ 07/09/14 12:35 PM
Is this going to only be available via Steam for the PC?
 
# 10 globalbeats7 @ 07/09/14 06:22 PM
Quote:
Originally Posted by daflyboys
Is this going to only be available via Steam for the PC?
i think its cross platform if im not mistaken.
 
# 11 pingzing17 @ 07/29/14 12:42 PM
Quote:
Originally Posted by lhslancers
They need to mo cap a few high level amateurs to put this game over the top. Every shot not just full shots.
The swings look hideous. Could be deal breaker for me. I am a golfer and the swings look like a hackers.
 
# 12 Dino @ 08/07/14 08:46 AM
This mode looks fantastic! Can't wait for this game to be part of my rotation for years to come.
I just hope the load times aren't too bad when playing multiplayer.

Being able to play courses via cross-platform is ground breaking. Incredible for this indie game to be pulling it off.
 
# 13 fishepa @ 08/07/14 11:12 PM
Quote:
Originally Posted by pingzing17
The swings look hideous. Could be deal breaker for me. I am a golfer and the swings look like a hackers.

They are hunched over quite a bit.
 
# 14 krispykeith @ 08/08/14 07:44 AM
I am very excited about this game but I do agree the golfer and swing really are so brutal they distract from the amazing courses. It is just surprising given how solid the rest of the game appears. The golfer appears to need a chiropractor badly.
 
# 15 doyley @ 08/15/14 03:59 PM
I find I rarely pay attention to the golf as I'm trying my best to hit a straight shot - i actually look at the controller for the most part to keep my accuracy. When playing multiplayer it's more noticeable as you tend to watch the animation when the other player is shooting. I'm sure there's room for improvement but it's not a deal breaker to me.
 
# 16 bcruise @ 08/16/14 03:41 PM
Would like to add that if you're playing against a friend's ghost you can make that turn-based as well. And it can be toggled mid-round, just like with human players.
 

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