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It's draft day in the NBA.

Once again we are reminded that while we have some really good sports games, they are still quite lacking when it comes to the offseason periods in them.

Over the past decade, sports games have grown in many areas, but one place where they seemingly always seem to lack detail and interest is in the periods between seasons.

Some games like NCAA mastered this period with an interesting offseason which always had real and tangible ramifications for your team. Other games like MLB 14 The Show give you little direction on where or what to do. Some games still have huge portions of their sport's offseason's missing.

Training camps, amateur showcases, contract disputes and more aren't in many games -- and the financial models within many sports games are incredibly simplistic to begin with.

Should sports games have a bigger focus on the offseason, and should more detail be incorporated into them?

Sound off by voting in our poll and give us some suggestions on what you'd do with your favorite games!

Member Comments
# 1 CM Hooe @ 06/26/14 03:29 PM
I feel like a more interesting question would be "more detailed" or "more exciting". Is the community's priority on presentation of what's already there or substance of the roster management gameplay mechanics?

As the question is currently worded, I don't think any franchise mode aficionado would reasonably answer "no".
 
# 2 threattonature @ 06/26/14 03:43 PM
I would love for franchise mode offseasons are more robust. Make free agency more than putting a contract out there and someone accepting. Have it so you have to try and get on their list of teams they visit. For NBA 2K which I play the most I would love to see it where you can make trades throughout the offseason to free up cap before free agency and during the draft.

I would love to get ultimatum's from top players demanding changes, coaching searches and recruiting.
 
# 3 Gravit @ 06/26/14 04:04 PM
Definitely Yes!! Offseasons in sports gaming should be like or close to the regular season in gaming, meaning actually playing. Let users plan/make real visits, interviews, workouts, etc. to various teams just as physically playing the game, not just buttoning through menus and such.

ie. As a player, you get a list of teams to visit, etc and you literally control your player through the process.
As a GM or coach, call and set up interviews with players, etc. As a coach/GM, the game should go into RPG conversation style. When you watch a player workout, there should be workout regimens and plays you can scroll through to choose what you want to see from the player.

I could go on and on, but this is what I want to see in the future.
 
# 4 vick4realz @ 06/26/14 04:43 PM
Summer League would be amazing in 2K for MyCareer and MyGM. Allowing us to sign undrafted FAs and D-League players to play in a summer league would be a nice addition for MyGM. Along with making signing FAs a bit tougher, make star players have wants for where they want to sign (similar to the recruiting in NCAA Football 14).
 
# 5 thesportsguru11 @ 06/26/14 05:31 PM
Quote:
Originally Posted by Gravit
Definitely Yes!! Offseasons in sports gaming should be like or close to the regular season in gaming, meaning actually playing. Let users plan/make real visits, interviews, workouts, etc. to various teams just as physically playing the game, not just buttoning through menus and such.

ie. As a player, you get a list of teams to visit, etc and you literally control your player through the process.
As a GM or coach, call and set up interviews with players, etc. As a coach/GM, the game should go into RPG conversation style. When you watch a player workout, there should be workout regimens and plays you can scroll through to choose what you want to see from the player.

I could go on and on, but this is what I want to see in the future.
Im with you on the planning visits and such. This was nailed down in previous editions of NCAA.

I loved the offseason in older gen madden. Yeah it took a while, but it was too much fun scouting players and adding to my team. Has lost its luster over the years though.
 
# 6 BeatArmy @ 06/26/14 05:42 PM
How about just "work properly as designed". Something MLBTS has gotten exceptionally wrong this go around.
 
# 7 whoahello @ 06/26/14 06:21 PM
I think we should get arcade sports titles in the offseason like the EA street series.
 
# 8 Knight165 @ 06/26/14 06:29 PM
Quote:
Originally Posted by BeatArmy
How about just "work properly as designed". Something MLBTS has gotten exceptionally wrong this go around.
My off season testing finds this version of the Show to be the best yet in all franchise areas post patch.

M.K.
Knight165
 
# 9 tril @ 06/26/14 07:27 PM
yup, but the question would be how do they really do it.
I think the trade and contracts should be more robust and detailed and difficult.

I would like to see free agency salaries fluctuate based on the number of free agents at said position for any particular year.

for example in the NBA, a mediocre center could command more money if the crop of free agents centers is small. unloading bad contract should be more challenging as well, expiring contracts should hold more weight for rebuilding franchises etc.
the same could be applied to all the major sports.

I also believe that training players in the off season should be made more of a priority. If a player deosnt train in the off season that players skill level should drop. a point based system should be used predetermined on a team or players prior season performance.
 
# 10 spidertour02 @ 06/26/14 08:40 PM
It would be a welcome overhaul, but honestly, it's only something that a small percentage of players would probably use. I'd bet that's why it isn't a priority with the development teams.
 
# 11 loadedlux @ 06/26/14 10:20 PM
Quote:
Originally Posted by thesportsguru11
Im with you on the planning visits and such. This was nailed down in previous editions of NCAA.

I loved the offseason in older gen madden. Yeah it took a while, but it was too much fun scouting players and adding to my team. Has lost its luster over the years though.
yea i remember you could play the college all star game to see your potential future picks on the field. such a great feature
 
# 12 eaterofworlds888 @ 06/26/14 10:52 PM
Definitely. Offseason is one of my favorite times to play in a game honestly. You get new players which is exciting and it helps to refresh things for the next season. More emphasis would certainly be welcome.
 
# 13 jmaj315 @ 06/26/14 11:09 PM
YES!!!!!

NBA 2k- Offseason FA and draft scouting is poor and downright boring. Also, it doesn't help that we don't know what teams a player likes (like MLB the show does). I do like that you can frontload and backload contracts. Thats nice

Madden- Draft scouting is based on scout points that you get during the season. There are never enough points to scout thoroughly thru the 3rd or 4th round, especially in an online league. Offseason FA similar to NBA 2k, should show where a player would prefer to go. Also would be nice to include actual player traits like nba 2k has (loyalty, want to win etc)... Should be able to frontload contracts!

MLB the show- Scouting ends after the draft? That doesnt make sense...especially since there is still college baseball being played and Summer leagues are just about to start up. Should be able to backload and frontload contracts!!!
 
# 14 Senator Palmer @ 06/26/14 11:30 PM
I heard Thomas Dimitroff, the general manager of the Falcons, one time describe the off-season as his Super Bowl. That's when he went to work, that's what he got paid for, that was his time of year. I've been an avid Madden gamer over the years and I'd love to feel that sense of tension and competition in the off-season. As it is now there just isn't the dynamism, or sense of having to play chess.

The draft has become a mess in my opinion. The scouting of college players, I'm just not feeling it, especially Madden 25 where the classes were horrible. As far as the free agency period, to be blunt, I find it too easy.

Not quite sure what the answer is to all of this, but being able to have a combine in the scouting period, or schedule individual workouts would be nice. I don't think you should have to play arcade spin the wheel to unlock a player's strength or speed, but maybe having to invest scouting time to unlock a guys' pass rush moves or pass blocking footwork would be interesting. Having restricted free agents would add an element of strategy, and pratice squad is long overdue.

I love the management side of things. I love building something, so to me the details are the excitement.
 
# 15 Step2001 @ 06/27/14 12:41 AM
NFL Head Coach 09 set the bar for what can be done when it comes to the Off-Season & Regular Season stuff off the field.


Yeah, I'm concerned that Madden 15 CFM did not get the fixes and additions needed to get on the same level as HC'09.


The lack of info at this point is a concern as EA (you'd think) would boast about CFM improvements. All based on their own acknowledgement the Off-Line Franchise Mode/CFM is what people play the most.
 
# 16 atc43 @ 06/27/14 02:38 AM
Quote:
Originally Posted by luckym
You can't have TOO MUCH offseason in these games. And the fact that EA (yes, I point to EA since they love to go exclusive with any league they can) seems to continue to underwhelm and undervalue depth and accuracy with regards to the offseasons, not to mention all things off-the-field in general. I like that in NCAA they began exploring the RPG aspects whereby you decide how your coach grows and develops and influences his team, but they have barely scratched the surface.

Using Madden as the reference, in real life, the game ON the field is just a mere few hours of the 100+ hours a week that coaches put in but it seems like the developers want you to put almost no time into managing your team each week and the off season isnt much more. Where is the scouting? Where is the importance of REALLY knowing your opponents' strengths and weaknesses? Where is the REAL life drama that happens to the 50+ players each week that affect how the team either works well together, or doesn't??? It's no where to be found. Which is why I havent bought Madden in 3 years. I'll rent it or borrow it to give it a test drive, but it has not deserved a purchase from me in some time.

Madden 25, if I recall, the offseason was very short and it was mainly only about signing free agents - which in and of itself was more robotic and ho hum AND was awful when it comes to seeing which free agents you may wanna sign and then the laborious nature of going from the free agent screen to your roster.... UGh.... Today's world of communication is done mostly through emails and texts, and some twitter, with a phone call sprinkled in here and there. Why arent these utilized in Madden? There is an AMAZINGLY DEEP world of possibilities the EA can explore to make the game much more fun and entertaining (for example: say you place an offer for a WR in free agency who may be as good as your best current WR, what would be awesome is after you make a bid, you get an email or text from your best WR voicing either concern or excitement over the "rumors that we may sign" another WR, followed by a text or email from your WRs coach - or Off. Coordinator - who gives you a somewhat accurate idea of how the signing may affect the attributes of other players on the team based on their personality, etc....)

Does everyone like all that depth? No. Some "just want to play and advance to next week and play again", and that's fine - that's the beauty of the "LET CPU MANAGE SIGNINGS" button.

So shoot for the stars when it comes to offseason AND in-season depth, and also make sure those who don't care about that stuff can let the CPU handle it. But by all means, please start placing an emphasis on depth of the off-the-field aspects of the NFL (and other games) by giving us too much to do (which, like I said, isn't possible). Sure setting hot dog prices are fine and dandy, but I'd rather the time spent doing off the field stuff was focused on REAL practices that help you understand your next opponent and putting together an off-the-field strategy that SHOWS UP when you finally arrive for the games on the field. This especially applies to the OFF SEASON since the offseason is where you put together your team for the entire next season.
Please every developer listen to this man. Give those of us that want it that type of depth. That type of thing is what gives your game longtime replayability.
 
# 17 victorkingchamp @ 06/27/14 07:54 AM
I would be interested in more offseason gameplay. I enjoy playing spring training in MLBTS because it actually helps me get ready for the regular season games. It would be cool if Madden had training camp with drills and practice uniforms.

On the flip side of that; I'm really not a text/menu kind of gamer. So i would just let the CPU handle the non gameplay stuff like contracts.
 
# 18 btptp @ 06/27/14 10:29 AM
Quote:
Originally Posted by Gravit
Definitely Yes!! Offseasons in sports gaming should be like or close to the regular season in gaming, meaning actually playing. Let users plan/make real visits, interviews, workouts, etc. to various teams just as physically playing the game, not just buttoning through menus and such.

ie. As a player, you get a list of teams to visit, etc and you literally control your player through the process.
As a GM or coach, call and set up interviews with players, etc. As a coach/GM, the game should go into RPG conversation style. When you watch a player workout, there should be workout regimens and plays you can scroll through to choose what you want to see from the player.

I could go on and on, but this is what I want to see in the future.
I couldn't have worded it better my man. Right on!
 
# 19 sticks323 @ 06/27/14 10:39 AM
Training camps need to be in these games. We create a player but we get no input to his stats until we play a game. We should get a training camp or combine to gain experience points so we can give our players the attributes we want. I don't want to pick a type of player and they give me stats, like 2k. There should be training throughout the season also or some good mini games to help us learn new skills and gain experience points
 
# 20 elgreazy1 @ 06/27/14 11:39 AM
I would definitely say yes, there simply needs to be more excitement. Currently most offseasons in games consiste of sifting through clunky UI and adding ticker points to fields, simming forward a week, repeat.

Case in point: the NFL Draft. It is a massive spectacle at this point, yet the best EA has done is yet another clunky menu system that is supposed to convey excitement, mystery and hope to your teams? (Hate to be that guy) I loved NFL2K5's draft even with its warts. It was in real time and forced you as the GM to know your draft going in. Had you not scouted and prepped all season by doing due diligence with the prospects, you were going to wander into the draft in the dark and your teams suffered for it. The NFL Draft needs to be fast paced and almost as intense as an actual game itself. As one poster mentioned, this is the GM's Super Bowl and it's where teams are made, yet the amount of detail given to the draft is next to none.

Where is the fun? Where is the innovation? Where is the personality to these living worlds? Why can't boring roster management or bidding/recruiting/luring players be an engaging, yet simple mini-game? Why can't player development & skills training be turned into offseason (and in-season) modes and mini-games?
 

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